• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 226
  • 177
  • 76
  • 55
  • 35
  • 10
  • 9
  • 5
  • 4
  • 4
  • 3
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 736
  • 736
  • 249
  • 167
  • 148
  • 145
  • 104
  • 94
  • 90
  • 89
  • 83
  • 79
  • 79
  • 67
  • 63
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
171

新產品設計與開發管理之研究 / New Product Design and Develop Management

紀中元, Jih, Jong Yuan Unknown Date (has links)
根據Griffin(1997)所述,任何一個企業的起點都是成功地將一項新產品上市開始,而為了維持企業長期的獲利,企業必須持續開發及商業化其他成功的商品,或是至少也應該改良現有產品使其更符合顧客的需要。而上述這些行動都是屬於新產品設計與開發管理。由此可知,新產品設計開發與管理的重要性,不僅影響企業當下的競爭能力,更是關係企業長期的獲利能力,顯然新產品的設計開發與管理對於企業永續的生存發展十分重要。有鑒於此,本研究乃依循此重要觀念而進行,本研究乃從新產品開發的管理行動、個案公司對新產品開發的管理現況、未來管理模式與機制等三方向進行分析,以期益於個案公司新產品設計開發的管理績效與整體營運成長之目的。除此,本研究亦期經由本個案公司的深入探討,可提供學術研究與企業實務相關的參考,而利於光學產業與新產品設計開發與管理的研究領域之發展。
172

Co-design processes in industrial design education

Saurus, Chauncey Anderson 21 May 2012 (has links)
Co-design is a process that allows designers to develop products with greater insight to user needs through the participation of users in the design process. During this process what users say, make, and do is investigated using common research methods in combination with newer generative and exploratory approaches created for this purpose. Co-design encompasses many design practices. Despite the prevalence of the co-design process, a lack of studies into the education of designers on co-design have been implemented, leaving a gap of information that needs to be filled in order for co-design to become integrated into design education and practice. The purpose of this project is to understand the current state of co-design education in the U.S. and to assimilate popular teaching techniques, by surveying teaching methods of co-design within Industrial Design programs at U.S. Universities with reputations as leaders in the field. This project also aims to design a learning aid for Industrial Design students derived from the findings of interviews, materials review, and literature. A snowball sampling was performed with schools leaders in co-design. Schools were contacted and given a survey, interviewed with selected participants and assessed on their materials and practices on co-design. Various qualitative data analysis was performed with the surveys, interviews and materials. The conclusion includes a composite of common methods for teaching co-design, which are assembled into a learning aid artifact. The artifact incorporates findings into a practical outcome. The significance of this project is to further research into teaching methods of co-design as well as providing a common framework for design educators to follow in higher level learning institutions.
173

What is the meaning of a sandbox / Vad har en sandlåda för betydelse

Bergqvist, Björn January 2013 (has links)
This thesis project uses various Industrial design methods to create a concept that will evolve a sandbox into a more versatile and interesting playing area. By using parts that can be attached to the frame of the sandbox many different versions can be built to suit different demands and needs. The concept also uses lights and decorated panels to make the sandbox more interesting and visible in today's colorful playgrounds. The project is based on the meaning different stakeholders could have in the product. Research has shown that products made with the help of stakeholders has a better chance to be realized. The findings from research by interviews, fieldtrips and library studies were used as reference when sketching and building sketch-models. Sketching is used both for ideation and for explanatory pictures and has been a big part of the project. Many of the sketches and photos can be seen in the report and in the attachments.
174

Quantified Interactive Morphological Matrix : An automated approach to aircraft fuel system synthesis

Svahn, Carl January 2006 (has links)
This report is one part of a masters thesis in mechanical engineeing. Is is executed at the Department of Mechanical Engineering at Linköping Insitute of Technology in cooperation with Saab Aerosystems in Linköping. A tool for concept generation called a quantified interactive morphological matrix has been created. It is based on rules of thumb and approximations concerning aircraft fuel systems. The tool can be used for discarding bad concepts, with regard to weight, power consumption and MTBF, during the concept phase of a fuel system design process. The tool is ready for calibration towards a future specific area of use. It is open for validation and optimization and is specifically designed to be easily modified for different future products. Suggestions for future use has been given concerning expansion, implementation, validation and optimization.
175

Utveckling av viktskivor, viktlås och viktställ för professionell gymverksamhet

Carlsson, Andreas, Ronnheim, Marcus January 2008 (has links)
Denna rapport behandlar ett examensarbete inom integrerad produktutveckling som utfördes av Andreas Carlsson och Marcus Ronnheim vid Designingenjörsprogrammet på Högskolan i Skövde vårterminen 2008. Examensarbetet var att utveckla Casall Sports Products viktskivor, viktlås samt viktställ för bodypumpviktskivor. Bakgrunden till uppdraget var att Casall tyckte att deras, redan nämnda produkter, var föråldrade och behövde ett nytt utseende samt att viktstället saknade vissa fördelaktiga funktioner. Rapporten beskriver hela produktutvecklingsfasen från förstudie till produktionsritningar. Under förstudien gjordes bl.a. en marknadsundersökning och användarintervjuer, detta resulterade i en kravspecifikation. Idégenereringsfasen resulterade i flera s.k. mood boards som ett flertal idéer kring viktskivor och viktställ togs fram utifrån. Konceptutvecklingen handlade mycket om att bestämma en exakt storlek för produkterna och att bestämma material samt att göra CAD-modeller och ritningar. Resultatet blev att internationella viktskivor, pumpviktskivor samt viktställ gjordes helt färdiga. Skolvikter och viktlås stannade vid koncept, dock togs ändå ritningar togs fram för viktlåset.
176

Utveckling av ett fällbord för offentlig miljö

Jolheim, Fredrik, Frisk, Ismael January 2007 (has links)
Denna rapport omfattar ett examensarbete på 22,5 poäng. Examensarbetet har utförts inom ämnet integrerad produktutveckling vid Högskolan i Skövde tillsammans med Jai Designpartner AB. Målet med arbetet var att utveckla ett fällbord som enkelt kan fällas ihop, ha en längre livslängd och lägre vikt än företagets tidigare fällbord. Samarbetet genererade ett fällbord som inte följer de generella principerna av infällning av bordsben. Resultatet blev ett fällbord med minimal klämrisk, med en längre livslängd då infällning av bordsbenet sker med en vridning och med en mindre vikt då ramverk kan elimineras. / This report comprises a 22,5 points degree project. This project has been executed within the area of integrated product development at the University of Skövde in cooperation with Jai Designpartner AB. The objective of the project was to develop a collapsible table that is easy to collapse, has a lower weight and higher feeling of quality, compared to the company´s earlier versions of collapsible tables. The result of the cooperation became a collapsible table with a minimal risk of injury, with a greater endurance since the legs are folded with a turning motion and with a lesser weight since the table lacks framework.
177

Improvements of storage application

Runius, Christian January 2009 (has links)
Windy Scandinavia is the manufacturer of the luxury yacht Windy 52 Xanthos. There is a storage application in the aft sofa on the boat that doesn’t live up to the standard and functionality level that Windy represents. This report describes the mechanical design process of this storage application, which currently has bad functionality and is expensive for Windy in production. The aim of the project was to develop the existing storage application to a low cost application. Simple and effective for Windy to produce and assemble, with the directives of access to the front or from above to the sofa. A feasibility study of the existing application was made to get a picture of disadvantages and advantages to keep for further concepts. The concept development included three steps; each step implied further development in level of detail. Starting with a range of concepts covering all different possibilities of access to the storage space, and ending up with a couple of concepts developed in detail with costs and knowledge of productions methods. The result became a standard application; a hatch with gas dampers. The reasons why this became the result was because of the low cost, simplicity and functionality. Small modifications of existing moulds and no new components or production methods needed. Conclusion of the result is that it fulfils the requirement specification and thereby is a proper result. The conceptual design phase generated many different concepts, from these concepts a result satisfying the requirements emerged.
178

The Effects of Product Design on Brand Image,Perceived Value and Purchase Intention- An Empirical Study of Convenience Goods

Ma, Ching 19 June 2011 (has links)
¡@¡@In recent years, Taiwan's industries actively seeking industrial restructuring in the way of increasing added value to products. That makes many convenience goods brands appeared on the market, but consumer-related studies is scanty; and theoretical studies have indicated that a product¡¦s image will affect the brand image. However, in domestic empirical research, the studies are primarily focus on product image and brand image, and consistency between brand image and product form, and seldom discuss the topic of the product design can enhance brand image. According to the background and motivation, the proposition of this study are as follows¡G (1) Understand the association of product image and brand image. (2) Using demographic variables as moderators to explore how the brand image and product prices affect the perceived value. (3) Analyzing relationships between customers¡¦ perceived value and purchase intention. In this study, product design and product prices are independent variables. First, uses the 24 groups of opposing adjectives that Ming-Chuen Chuang and Ching-Hang Kao (1997) sorted out to do semantic differential analysis on four brands of products to measure the respondents¡¦ feeling toward product form, color, texture, feel, and function. And then, discussing the relationship among product image, brand image, perceived value and purchase intention. The conclusions are summarized as follows¡G (1) Different product design has different effects on brand image. (2) The brand image and product price has a significant impact on the perceived value. (3) Some demographic variables have a moderating effect on brand products. (4) Perceived value has a significant effect on purchase intention. Keywords¡Gconvenience goods, product design, product image, brand image, perceived value, purchase intention
179

Globally Distributed Engineering Teams in Computational Fluid Dynamics and in Product Development

Schmidt, Susanne R. 2010 August 1900 (has links)
Globally distributed engineering teams are a reality in globally operating companies. However, research on teams is often done by psychologists, with a focus on general team building and working processes, and seldom on engineering teams and the challenges and benefits that are specific to them. In this thesis, experimental research on two globally distributed engineering teams is presented. First, one instance of globally distributed teams in computational fluid dynamics is scrutinized. Second, experimental research on idea generation methods used in globally distributed teams during the conceptual design phase of the product development process is presented. An experimental study simulating the global distribution of a three person Computational Fluid Dynamics team shows that successful sequential processing of a problem is possible given technological support by different internet based technologies. Three succeeding studies researched the influence of space and time during idea generation for an engineering problem, leading to the conclusion in the final study that idea generation in distributed engineering teams is a valid option. It is shown that the idea generation method has a significant effect on the number of ideas generated per team member. Further, the quality, novelty, and variety are each significantly influenced by both the idea generation method chosen and the team member’s location, but in different ways by the same level of each factor. Concluding, both experiments in distributed engineering teams show these teams have unused potential that can be utilized using appropriate process, procedures and tools.
180

Host and Derivative Product Modeling and Synthesis

Davis, Matthew Louis Turner 2010 August 1900 (has links)
In recent years, numerous methods to aid designers in conceptualizing new products have been developed. These methods intend to give structure to a process that was, at one time, considered to be a purely creative exercise. Resulting from the study, implementation, and refinement of design methodologies is the notion that both the structure of the development process and the structure of the developed product are key factors in creating value in a firm’s product line. With respect to the latter key factor, product architecture, but more specifically, modular product architecture has been the subject of much study. However, prior research in the area of modular product architecture has, with limited exception, focused on the construction of modules that are to be incorporated into a product before it becomes available to its end-users; that is, the modules are incorporated ‘pre-market.’ The research contained in this thesis is focused on two tasks: advancing the notion of a modular product architecture in which modules can be incorporated into a product ‘post-market,’ and creating a method that aids designers in synthesizing these post-market modules. Researchers have examined the idea of post-market modules; however, they do not fully formalize language used to describe these modules, and they also do not give the product space created by post-market modularization well-defined boundaries. Additionally, the prior work gives no method that can be used to create post-market modules. The research presented here addresses these shortcomings in the prior work by first, defining the terms ‘derivative product’ and ‘host product’ to describe the post-market module and the product that the module augments, respectively. Second, by establishing three guidelines that are used to assess the validity of potential derivative products, giving the newly termed host and derivative product space defined boundaries. And lastly, by developing a 7-step, biomimetic-based methodology that can be used to create derivative product concepts (post-market modules). This developed methodology is applied to four case studies in which it is used to create five derivative product concepts for a given host product. Thus, 20 derivative product concepts are developed in this study, demonstrating the qualitative effectiveness of the 7-step methodology.

Page generated in 0.0436 seconds