Spelling suggestions: "subject:"slowmotion"" "subject:"slowmation""
1 |
O mundo dos monstros. Estudo sobre France/tour/détour/deux/enfants, de Jean-Luc Godard e Anne-Marie Miéville / The world of the monsters a study on France/tour/détour/deux/enfants, by Jean-Luc Godard e Anne-Marie Miéville.Morales Junior, Wagner Perez 07 October 2011 (has links)
France/tour/détour/deux/enfants é uma série produzida em 1979 por Jean-Luc Godard e Anne-Marie Miéville para a televisão francesa que foi ao ar em abril de 1980 pelo canal Antenne 2. Esta dissertação tem como objetivo contextualizar essa fase da obra godardiana em parceria com Miéville, indicando procedimentos internos à produção dessa série que cristalizaram o processo de experimentação iniciado por Godard em trabalhos antecedentes (sobretudo nas produções com o Grupo Dziga Vertov, assim como na série Six fois deux: sur et sous la communication, de 1976) e que desaguaram na sua produção posterior em vídeo, particularmente Histoire(s) du Cinéma (1989). Este trabalho é dividido em dois capítulos: Tour e Détour. O primeiro situa historicamente a produção da série, contextualizando o diálogo que ela estabelece com videoartistas contemporâneos a Godard e Miéville que, desde o final da década de 1960, viam a televisão como um lugar passível de ser povoado pela arte. O segundo capítulo, Détour, parte da noção de desvio e busca investigar como ela se materializa na construção formal da série. Nesse sentido, o texto incorpora a própria noção de desvio a fim de propor uma análise da obra que privilegia alguns de seus elementos: o quadro, a margem, a manifestação do feminino, o uso do slow motion, os gestos e o rosto. A conclusão aponta para o esquecimento ao qual France/tour/détour/deux/enfants foi submetida como um exemplo da tendência televisiva em anular toda e qualquer tentativa de criação de caráter experimental e crítico realizada em seu seio, seja fadando-as à desaparição, seja relegando-as a um estado de exceção. / France/tour/détour/deux/enfants is a TV show in 12 episodes produced by Jean-Luc Godard and Anne-Marie Miéville for the French television in 1979. The series was broadcast in April 1980, by the channel Antenne 2. This dissertation is aimed at contextualizing this period of Godards work in partnership with Miéville, and indicating internal procedures of this series which crystallized the experimental process initiated by Godard in his early works (especially with the Dziga Vertov Group, as well as in the previous TV series Six fois deux, sur et sous la communication, 1976), and which would lead to his later video production, particularly Histoire(s) du Cinéma (1989). This work is divided into two chapters: Tour and Détour. The first chapter historically situates the production years of the series and contextualizes the dialogue it establishes with video-artists from those years, who started to see television as a place that could be occupied by art. The second chapter takes the concept of detour as its starting point and proposes an analysis on how one can see this notion in the formal construction of the series. In this sense, I incorporated the very notion of detour in order to propose an analysis that would favor some of the works elements: the frame, the margin, the manifestation of the feminine, the use of slow motion, the gestures and the face. The conclusion indicates how France/tour/detour/deux/enfants was forsaken as an example of the television trend to override any attempt of experimental and critical creation conducted from within, whether condemning it to disappearance, or relegating it to a state of exception.
|
2 |
O mundo dos monstros. Estudo sobre France/tour/détour/deux/enfants, de Jean-Luc Godard e Anne-Marie Miéville / The world of the monsters a study on France/tour/détour/deux/enfants, by Jean-Luc Godard e Anne-Marie Miéville.Wagner Perez Morales Junior 07 October 2011 (has links)
France/tour/détour/deux/enfants é uma série produzida em 1979 por Jean-Luc Godard e Anne-Marie Miéville para a televisão francesa que foi ao ar em abril de 1980 pelo canal Antenne 2. Esta dissertação tem como objetivo contextualizar essa fase da obra godardiana em parceria com Miéville, indicando procedimentos internos à produção dessa série que cristalizaram o processo de experimentação iniciado por Godard em trabalhos antecedentes (sobretudo nas produções com o Grupo Dziga Vertov, assim como na série Six fois deux: sur et sous la communication, de 1976) e que desaguaram na sua produção posterior em vídeo, particularmente Histoire(s) du Cinéma (1989). Este trabalho é dividido em dois capítulos: Tour e Détour. O primeiro situa historicamente a produção da série, contextualizando o diálogo que ela estabelece com videoartistas contemporâneos a Godard e Miéville que, desde o final da década de 1960, viam a televisão como um lugar passível de ser povoado pela arte. O segundo capítulo, Détour, parte da noção de desvio e busca investigar como ela se materializa na construção formal da série. Nesse sentido, o texto incorpora a própria noção de desvio a fim de propor uma análise da obra que privilegia alguns de seus elementos: o quadro, a margem, a manifestação do feminino, o uso do slow motion, os gestos e o rosto. A conclusão aponta para o esquecimento ao qual France/tour/détour/deux/enfants foi submetida como um exemplo da tendência televisiva em anular toda e qualquer tentativa de criação de caráter experimental e crítico realizada em seu seio, seja fadando-as à desaparição, seja relegando-as a um estado de exceção. / France/tour/détour/deux/enfants is a TV show in 12 episodes produced by Jean-Luc Godard and Anne-Marie Miéville for the French television in 1979. The series was broadcast in April 1980, by the channel Antenne 2. This dissertation is aimed at contextualizing this period of Godards work in partnership with Miéville, and indicating internal procedures of this series which crystallized the experimental process initiated by Godard in his early works (especially with the Dziga Vertov Group, as well as in the previous TV series Six fois deux, sur et sous la communication, 1976), and which would lead to his later video production, particularly Histoire(s) du Cinéma (1989). This work is divided into two chapters: Tour and Détour. The first chapter historically situates the production years of the series and contextualizes the dialogue it establishes with video-artists from those years, who started to see television as a place that could be occupied by art. The second chapter takes the concept of detour as its starting point and proposes an analysis on how one can see this notion in the formal construction of the series. In this sense, I incorporated the very notion of detour in order to propose an analysis that would favor some of the works elements: the frame, the margin, the manifestation of the feminine, the use of slow motion, the gestures and the face. The conclusion indicates how France/tour/detour/deux/enfants was forsaken as an example of the television trend to override any attempt of experimental and critical creation conducted from within, whether condemning it to disappearance, or relegating it to a state of exception.
|
3 |
InsubvisívelBaptista, Rodrigo Mathias 15 October 2013 (has links)
A presente dissertação de mestrado aborda o potencial poético da linguagem audiovisual na influência das relações que envolvem a questão da imagem, supostamente invisível, e acompanha reflexões suscitadas por inquietações sobre o ver e o não ver relacionadas à produção artística. Para tanto, o trabalho é dividido em três capítulos ao mesmo tempo independentes e complementares: IN - o invisível dentro do visível, SUB - o invisível abaixo do visível, e VISÍVEL - o invisível através do visível. / The present dissertation focus on the poetic potential of the audiovisual language involving the issue of allegedly invisible image and accompanying reflections prompted by concerns about seeing and not seeing related to the artistic production. Therefore, the work is divided into three chapters at the same time independent and complementary: IN - the invisible within the visible, SUB - the invisible below visible, and VISIBLE - the invisible through the visible.
|
4 |
InsubvisívelRodrigo Mathias Baptista 15 October 2013 (has links)
A presente dissertação de mestrado aborda o potencial poético da linguagem audiovisual na influência das relações que envolvem a questão da imagem, supostamente invisível, e acompanha reflexões suscitadas por inquietações sobre o ver e o não ver relacionadas à produção artística. Para tanto, o trabalho é dividido em três capítulos ao mesmo tempo independentes e complementares: IN - o invisível dentro do visível, SUB - o invisível abaixo do visível, e VISÍVEL - o invisível através do visível. / The present dissertation focus on the poetic potential of the audiovisual language involving the issue of allegedly invisible image and accompanying reflections prompted by concerns about seeing and not seeing related to the artistic production. Therefore, the work is divided into three chapters at the same time independent and complementary: IN - the invisible within the visible, SUB - the invisible below visible, and VISIBLE - the invisible through the visible.
|
5 |
Tempo och maskulinitet – Filmsemiotisk analys av musikvideon till låten Territory av The BlazeNilsson, Martina January 2020 (has links)
Denna uppsats har gjorts i syfte att undersöka relationerna som finns mellan den filmtekniska aspekten av tempo och porträttering av manlig intimitet. Musikvideon till låten Territory av The Blaze analyseras genom en filmsemiotisk analys ur ett genusperspektiv. Metoden utformas efter hur aktivitet är representerat genom icke-verbal kommunikation för att läsa av vart intimitet uppstår och uteblir. Kommunikations- och genusteorier appliceras sedan på materialet för att se hur det påverkas av valet att skildra representationen med slow-motion eller normalt tempo. Användningen av slow-motion bidrar till att sakta ner i narrativet där den manliga intimiteten kan liknas till det sätt som kvinnor vanligtvis porträtteras genom Mulveys teorier gällande den manliga blicken. / The purpose of this essay is to analyze the relations between the use of pace and representation of masculine intimacy. The music video to the song Territory by The Blaze is observed through a gender perspective in a film semiotic analysis. The method involves how intimacy is represented through non-verbal communication. The material will be analyzed through theories involving communication and gender identity to see how it is affected by pace. This leads to the result of a conclusion that slowing down the narrative contributes to a representation of male intimacy to have resemblance to how women are portrayed according to Mulvey’s theories about the Male gaze.
|
6 |
Je résiste, donc je suis : la figure du Sage comme vecteur expressif de la résistance vitaliste au cinéma et dans le jeu vidéoKollasch, Stanley 04 1900 (has links)
L’immense panoplie d’ouvrages et de travaux consacrés tant au cinéma qu’au jeu vidéo s’évertue très souvent à examiner une œuvre quelle qu’elle soit dans son ensemble, ou à relier des motifs similaires entre plusieurs cas pour en dégager des concepts, des notions et des lignes théoriques. Plus rarement la question des plans, des segments bien spécifiques d’un film ou d’un jeu a été abordée, en particulier les fragments ou les détails se plaçant en porte-à-faux par rapport à la continuité habituelle du reste de l’œuvre. Soudainement, ce personnage d’apparence statique en avant-plan contemple une temporalité affolée en arrière-plan, ou une section de ce film génère de la curiosité vis-à-vis du reste de sa narration. Ces points spéciaux étonnent, surprennent, et attirent l’attention en se demandant quelle est leur fonction aussi bien narrative qu’esthétique. La philosophie antique et ses synthèses contemporaines inspirent un terme, celui de « résistance vitaliste » qui ne frictionne qu’avec une section de la structure sans en chambouler les fondations, dans le seul but de manifester son existence, mue par la volonté de se déclarer au grand jour. Les conséquences sur les protagonistes de l’histoire n’en sont pas moins négligeables, car ces segments spéciaux requièrent également une attention de leur part, et alimentent leur désir de résister à leur tour, tantôt dans l’alignement esthétique de ce point de l’œuvre, tantôt contre. La même philosophie antique désigne dans pareil cas de figure une démarche de délibération, de jugement du pour et du contre, première phase essentielle pour entrer en résistance. Le héros devient alors Sage – également d’inspiration antique –, un être apte à éclairer les zones obscures et à percer l’apparente stabilité de l’autorité en place en s’attaquant à ces nœuds névralgiques. La présente thèse s’accordera à déplier cette analyse sur quatre chapitres qui l’emmèneront du particulier au général, en considérant la matière filmique même et l’entité enregistreuse (la caméra) en première instance, avant de passer aux relations entre la matière du médium et le personnage qui s’en délie, puis aux fragmentations des univers diégétiques en présence, pour enfin questionner le contexte global dans lequel l’œuvre est nécessairement saisie, fournissant les clefs de la résistance par « guérilla ». La délibération, le Sage et la résistance seront constamment au cœur des préoccupations, dès lors que le Diable se cache dans les détails. / The tremendous amount of academic papers dedicated both to cinema and video games often examine any work through its general structure, or link similar motives between several examples in order to conceptualize notions or theoretical frames. The problem of shots, or of specific fragments in a film or a video game, has been rarely questioned, particularly some peculiar details that stick out and go against the overall flow of the work involved. For instance, a static-looking character in the foreground of a picture gazes at another kind of temporality in the background (in slow or fast motion, for example), or a section of a film seems aesthetically odd compared to the rest of the narration it is inserted in. Those special bits tend to surprise the viewer, and attract their attention whilst the latter wonders about both the narrative and aesthetic role of those fragments. The antic philosophy and its modern synthesis inspire the concept of “vitalist resistance”, designating a contradictory element (even a counter-element) in one or a couple of parts of the whole structure without intending to make its foundations collapse, for the sole purpose of manifesting itself, motivated by the desire to exist in plain sight. The consequences on the protagonists of the story are far from being insignificant, since those particular segments call out to their attention as well, and incite them to resist, either alongside the aesthetic involved, either against. In such case, the same philosophy points out the necessity of making decisions, judging the pros and cons as the essential first step to resisting. The hero thus becomes a Sage – inspired by the antic philosophy as well –, in other words, an individual capable of enlightening obscure parts of the world and shaking the apparent stability of the present authority, by mincing onto those delicate bits. This thesis spreads out its analysis over four chapters that will develop the actual subject from the particular to the general, first by considering the film matter itself and the recording entity (the camera), before examining the connections between that matter and the character who unbinds himself from it, the shattering of diegetic universes, and finally the global context in which the work (film or video game) is inevitably set in, leading a “guerilla” kind of resistance. The process of decision making, the Sage and the resistance will all be at the very heart of the present work, since the Devil lurks in the details.
|
Page generated in 0.049 seconds