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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Atributy tělesnosti / attributes of corporeality

Lukešová, Eva January 2018 (has links)
My thesis titled Attributes of corporeality is a continuation of my thinking on the topic of identity. Now I approach identity as a category, not as an identity that belongs to a particular person. I consider the question of how is identity shaped in a postmodern, globalized world and how is it related to corporeality. My answer is based on the reality I know, on the current state of society. However, the intention of my work is above all to express my idea, which is rather a utopian scenario than anything else.
32

Animated storytelling as collaborative practice : an exploratory study in the studio, the classroom and the community

Young, Tamlyn 12 1900 (has links)
Thesis (MPhil)--Stellenbosch University, 2014. / ENGLISH ABSTRACT: This thesis investigates stop motion animation as a form of socially engaged visual storytelling. It aims to expand commonly held perceptions that associate animation with the mass media and entertainment industries by investigating three non-industry related contexts: the artist studio, the classroom and the community. In each respective context the coauthoring of stop motion animation was employed as a means to promote collaboration between artists, students and members of the public. This was intended to encourage participants to share their stories regardless of language differences, contrasting levels of academic development and diverse socio-cultural backgrounds. Thus, animation making provided a means of promoting inclusivity through active participation and visual communication. This process is perceived as valuable in a South African context where eleven official languages and a diversity of cultures and ethnicities tend to obstruct an integrated society. My fundamental argument is that animation can be used as a tool to facilitate the materialisation, dissemination and archiving of stories whilst promoting the creative agency of the storyteller. / AFRIKAANSE OPSOMMING: Hierdie tesis ondersoek stop-aksie animasie as ‘n tipe van sosiaal-geaktiveerde visuele vertelkuns. Die studie is daarop gerig om algemene aannames oor animasie – wat animasie assosieer met die massamedia en die vermaaklikheidsindustrie – te verbreed deur drie nienywerheidsverbonde kontekste te ondersoek: die kunstenaar se ateljee, die klaskamer en die gemeenskap. In elk van die onderskeie kontekste word die gesamentlike skepping van die stop-aksie animasie gebruik as ‘n manier om samewerking tussen kunstenaars, studente en die algemene publiek te bevorder. Die doel is om deelnemers aan te moedig om hul stories te deel, ongeag taalverskille, verskillende vlakke van akademiese ontwikkeling, en diverse sosio-kulturele agtergronde. Daarom verskaf die skepping van animasie ‘n geleentheid om samewerking te bevorder deur aktiewe deelname en visuele kommunikasie. Die proses word veral in die Suid Afrikaanse konteks as waardevol beskou, waar elf amptelike tale, asook ‘n diversiteit van kulture en etniese groepe, dikwels die skep van ‘n geïntegreerde samelewing belemmer. My hoofargument is dat animasie met vrug gebruik kan word as ‘n metode om die skepping, disseminasie en argivering van stories te fasiliteer en terselfdertyd ook die kreatiewe rol van die storieverteller aan te moedig.
33

Entering the grotto of the biomechanical puppeteer : exploring the grotesque in stop motion puppetry

Jacobs, Daneille 12 1900 (has links)
Thesis (MPhil)--Stellenbosch University, 2014. / ENGLISH ABSTRACT: This thesis investigates the significance of stop motion puppetry as an artistic device that enables illustrators to explore the notion of the ‘grotesque’. Mikhail Bakhtin and Wolfgang Kayser’s theorisation of the grotesque provides the foundation for my analysis of the manifestation of the grotesque in the puppets and stop motion techniques utilised in Jan Švankmajer’s Something from Alice (1988) and a selected film from my own work entitled Bad Man He Comin’ (2011). A comparative study of these two films demonstrate that stop motion puppetry is an apt medium for facilitating and exploring forms of the grotesque. / AFRIKAANSE OPSOMMING: Die klem in hierdie tesis val op die belangrikheid van stop-aksie poppespel as ‘n artistieke toestel wat kunstenaars kan gebruik om idees van die groteske weer te gee deur die gebruik van objekte sowel as die destruktiewe aard van die animasie proses. Mikhail Bakthin en Wolfang Kayser se idees rondom the groteske, vestig die grondslag vir die studie, om karaktereienskappe van die groteske te ontbloot in die poppe en metodes wat gebruik is in Jan Švankmajer se film Something from Alice (1988), sowel as ‘n geselekteerde film van my eie werk genaamd Bad Man He Comin’ (2011). ‘n Vergelykende studie, weerspieël dat groteske karakteruitbeelding verkry kan word deur sekere materiale te gebruik om poppe-liggame te skep. Die studie ontul verder dat die groteske geïdentifiseer kan word in die animasie proses waarin die verwronging en afbreking van objekte, tyd, spasie en beweging plaasvind.
34

Design em movimento: elementos da linguagem gráfica nos créditos de abertura de filmes

Taú, Marcio Rodriguez 23 February 2017 (has links)
Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-15T20:32:09Z No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, checksum: bd4040c29dc9856f3b6ab93bdaa4c8fc (MD5) / Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T18:43:38Z (GMT) No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, checksum: bd4040c29dc9856f3b6ab93bdaa4c8fc (MD5) / Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T18:46:43Z (GMT) No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, checksum: bd4040c29dc9856f3b6ab93bdaa4c8fc (MD5) / Made available in DSpace on 2018-10-17T18:46:59Z (GMT). No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, checksum: bd4040c29dc9856f3b6ab93bdaa4c8fc (MD5) Previous issue date: 2017-02-23 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This dissertation investigates the use of graphic elements in the cinema, with the purpose of understanding how the design can collaborate to the construction of the audiovisual message and to identify the potentialities that the movement can add to the graphic compositions in open titles film. The project started with the realization that more and more graphic designers have the need to incorporate time and movement into their multiplatform projects, which in turn raises a number of theoretical and practical reflections. Thus, within the delimited theoretical scope, subjects related to moving image, principles of animation, digital graphic design, motion graphics and the graphic design in the cinema and open titles films were approached through authors like Arlindo Machado ( (2005 and 2010), Gilles Deleuze (1985 and 1990), Paul Wells (1998 and 2008), Donis Dondis (2007), Ellen Lupton (2013 and 2015), Matt Woolman (2004), Lev Manovich 2007, 2008 and 2012) and Gemma Soloma and Antonio Boneu (2007), among others. Finally, as a case study, a brief contextualization is presented, followed by the analyzes of the opening credits of the films: “Até que a sorte nos separe 2” (2013, direction: Roberto Santucci) and “Meu passado me condena: o filme”(2013, directed by: Julia Rezende). The proposal to choose these films was to provide a look at the contemporary production of Brazilian audiovisual graphic design, as well as to enable a study on open titles national films - not identified in the literature of the area consulted in this research / Essa dissertação investiga o uso de elementos gráficos no cinema, com o objetivo de entender como o design pode colaborar para a construção da mensagem audiovisual e identificar as potencialidades que o movimento pode acrescentar às composições gráficas em créditos de aberturas de filmes. O projeto partiu da constatação de que cada vez mais os designers gráficos tem a necessidade de incorporar o tempo e o movimento em seus projetos multiplataformas, o que suscita, por sua vez, diversas reflexões de ordem teórica e prática. Assim sendo, dentro do escopo teórico delimitado, foram abordados assuntos referentes à imagem em movimento, princípios da animação, design gráfico digital, motion graphics e o design gráfico no cinema e em créditos de abertura de filmes, por meio de autores como Arlindo Machado (1997, 2005 e 2010), Gilles Deleuze (1985 e 1990), Paul Wells (1998 e 2008), Donis Dondis (2007), Ellen Lupton (2013 e 2015), Matt Woolman (2004), Lev Manovich (2005, 2006, 2007, 2008 e 2012) e Gemma Soloma e Antonio Boneu (2007), entre outros. Por fim, é apresentado, como estudo de caso, uma breve contextualização seguida das análises dos créditos de abertura dos filmes: "Até que a sorte nos separe 2" (2013, direção: Roberto Santucci) e "Meu passado me condena: o filme" (2013, direção: Julia Rezende). A proposta de escolher esses filmes foi a de propiciar um olhar sobre a produção contemporânea do design gráfico audiovisual brasileiro, além de possibilitar um estudo sobre créditos de abertura de filmes nacionais – não identificado na literatura da área consultada nesta pesquisa.
35

Representações artísticas com os moradores de rua por meio da luz e do movimento

Hovnanian, Marco Antonio Dresler 05 February 2014 (has links)
Made available in DSpace on 2016-04-15T21:46:49Z (GMT). No. of bitstreams: 2 Marco Antonio Dresler Hovnanian1.pdf: 17363212 bytes, checksum: 670c0b3b152bb3a8536ddfe10f7f6365 (MD5) Marco Antonio Dresler Hovnanian2.pdf: 79135569 bytes, checksum: dc6a7ebab2f686a4f8a67012bf06cf15 (MD5) Previous issue date: 2014-02-05 / Banco Santander S.A. / The objective of this work is the construction of an artistic view on rythms and way of living of the homeless population. In academic point of view, the conception of valid performance from Cloke works as an important element of the textual argumentation here represented on the sense that the homeless stage actions as sleep, eat and share similarly as the population that has fixed residence. However, as the first group is seen as declassed and excluded, the second is as central and included, perceptions discussed on this thesis. This thesis discusses the connotation of stranger, generally assigned to the homeless population throw the sociological discussion bias, based mainly on Zygmunt Bauman and Michel Foucault thoughts about the stranger and the ways of lead and control of this population. The artistic view is at the systematic work of construction of light, time and of the photographic register in sequence using the stop motion technique. The nightly light of the exposures as light that not exist, or, in other words, is built from the fleeting and irregular of cars headlights that were going by. The light of each car headlight is different, the angle which it focus too. The camera setup needs constantly to be readjusted. In this process the time assumes a protagonist role. An important aspect as the way this thesis was conducted focus on the shared experiences conducted as essential manner of the research, both in the speculative role as in the moments it was employed systematically. The rapprochement and the entrance on the habitual of those persons are one of the results of this manner of living, the settlement of empathy, of dynamics compatibility of experiences sometimes based on language, sometimes without it, only by the gestural or the emotional observant presence and intellectually relaxed. The domain of the technique guided some intuitive steps, but conducted, at the end, the construction of this language. / O objetivo deste trabalho é a construção de um olhar artístico sobre os ritmos e os modos de vida da população moradora de rua. Do ponto de vista acadêmico, o conceito de performance válida de Cloke funciona como importante elemento da argumentação textual aqui apresentada, no sentido de que os moradores de rua encenam ações como dormir, comer, compartilhar, de modo semelhante à população que tem residência fixa. Entretanto, enquanto o primeiro grupo é visto como marginal e excluído, o segundo o é como central e incluído, percepções discutidas neste trabalho. O trabalho aborda a conotação de estranho, comumente atribuída à população moradora de rua pelo viés da discussão sociológica, fundamentada principalmente no pensamento de Zygmunt Bauman e Michel Foucault ao abordar o estranho e os modos de governo e controle dessa população. O ponto de vista artístico situa-se no trabalho sistemático de construção da luz, do tempo e do movimento no registro fotográfico em sequência por meio da técnica de stop motion. A luz noturna dos registros fotográficos é uma luz que não existe, ou, em outras palavras, constrói-se a partir da iluminação fugidia e irregular dos faróis dos carros que passam. A luz de cada farol é diferente, o ângulo em que ela incide também. A regulagem da câmera precisa ser constantemente reajustada. Neste processo, o tempo assume um papel protagonista. Um aspecto importante do modo como esse trabalho foi conduzido centra-se na vivência compartilhada, conduzida como prática essencial da pesquisa, tanto no seu papel especulativo como nos momentos em que foi empregada mais sistematicamente. A aproximação e a entrada no cotidiano destas pessoas é um dos resultados dessa prática de vivência, do estabelecimento de empatia, de dinâmicas de compatibilidade na convivência às vezes por meio da linguagem, às vezes sem ela, apenas pelo gestual ou a presença emocionalmente atenta e intelectualmente relaxada. O domínio da técnica guiou certos passos intuitivos, mas conduziu, ao final, a construção desta linguagem.
36

Stop motion som uttryckssätt : En kvalitativ studie med fokus på de påverkande faktorerna för varför unga vuxna amatörer väljer stop motion-animation som uttryckssätt / Stop motion as a form of expression : A study with focus on the aspects that influence amateur users to practice stop motion animation

Sazvar, Parasto, Svedberg, Johanna January 2010 (has links)
Playfulness and curiosity in the usage of new technology and digital filmmaking has always been of great importance within these fields. There are many different media technologies that can form what the user wants to communicate in a certain context. One of these forms of expression that has increased in popularity from the early 20th century until today is the animation technique, Stop motion. Amateur filmmakers have also found an interest in using the technique. Our purpose has been to study the different aspects as to why young-adult amateur filmmakers have chosen stop motion as the way to express themselves. We have used one essential method, which contains a series of interviews. The result of our studies has shown, apart from the technical advantages that the main reason for using stop motion, according to our respondents, has been that their creations can be measured with professionally produced stop motion-productions. In a very tangible sense stop motion has blurred the line between amateurs and professionals. We found that this result also generated a sense of self-fulfillment for the amateurs using the technique.
37

Animated Autoethnographies: Using Stop Motion Animation As a Catalyst for Self-acceptance in the Art Classroom

Blair, Jeremy Michael 08 1900 (has links)
As a doctoral student, I was asked to teach a course based on emerging technologies and postmodern methods of inquiry in the field of art education. The course was titled Issues and Applications of Technology in Art Education and I developed a method of inquiry called animated autoethnography for pre-service art educators while teaching this course. Through this dissertation, I describe, analyze, interrogate, value, contextualize, reflect on, and artistically react to the autoethnographic animated processes of five pre-service art educators who were enrolled in the course. I interviewed the five participants before and after the creation of their animated autoethnographies and incorporated actor-network theory within the theoretical analysis to study how the insights of my students’ autoethnographies related to my own animations and life narratives. The study also examines animated autoethnography as a method of inquiry that may develop or enhance future teaching practices and encourage empathic connections through researching the self. These selected students created animations that accessed significant life moments, personal struggles, and triumphs, and they exhibited unique representations of self. Pre-service art educators can use self-research to create narrative-based short animations and also use socio-emotional learning to encourage the development of empathy within the classroom. I show diverse student examples, compare them to my own animations, and present a new model of inquiry that encourages the development of self by finding place in chaos, loving the unknown, embracing uncertainty, and turning shame into a celebration of life.
38

Digitala verktyg i en analog värld : En kvalitativ studie om digitaliseringens påverkan på stop-motionproduktion / Digital tools in an analogue world

Remmelgas, Emil January 2023 (has links)
The traditional craft of stop-motion has been transformed by the digitalization of film and the tools developed thereafter. As a medium bound in its physicality, stop-motion stands as a unique intersection between the analogue and the digital, and provides valuable insights into how the craftsperson balances tradition with new digital opportunities. By applying a qualitative method this study explores this analogue-digital phenomenon through the perspective of the stop-motion animator. The study concludes that the introduction of digital tools have largely separated the analogue expression from the authenticity, and the digital technologies are valued by their ability to aid the expression, not the authenticity. The study therefore indicates the animator values the new visual storytelling opportunities digital tools provide over the authentic hand-crafting process.
39

Zal and Simorgh from Shahnameh (Book of Kings) a Design and Fabrication Film Project in Stop Motion Puppetry

Taghizadeh Hemayati, Maryam 28 November 2023 (has links) (PDF)
This thesis is a reflection of the design, fabrication, and production of the Zal and Simorgh story in Shahnameh in puppet and stop motion. It is an original performance piece of my concept, design, and fabrication and it was presented to the public in August 2023.
40

La técnica del stop motion para la materialización del proceso de emancipación como parte del desarrollo personal humano: cortometraje Dos Hermanas

Soto Villalobos, Benjamin Armando, Mercado Rodriguez, Romina Fernanda, Quevedo Flores, Arlem Georgeliz 29 January 2024 (has links)
Dos Hermanas es un cortometraje de animación en stop motion que aborda el proceso de emancipación de Tali, hermana mayor de Neba, quien a pesar del amor por su hermana sabe que debe mudarse pues ya no cabe dentro de su hogar de origen. Mediante el arte, la fotografía, el diseño sonoro, la producción, y la animación, se relata el proceso de confrontación y aceptación de las dos hermanas frente a lo que representa la transición de la etapa juvenil a la etapa de adultez de la hermana mayor. Con este proyecto pretendemos materializar en imágenes la complejidad de dicho proceso del desarrollo humano y con ello ofrecer un entendimiento más sencillo mediante el uso de metáforas y un ejercicio de catarsis para aquellos espectadores que se identifiquen con esta experiencia. Con ello, el proyecto adquiere relevancia al abordar un tema universal pues todo ser humano atraviesa por las diferentes etapas del desarrollo humano y al ser procesos con un alto nivel de complejidad muchas personas terminan bajo mucho estrés emocional por lo que implican estos cambios. Además, al optar por los recursos de la animación contribuimos a la exploración y crecimiento de la producción nacional dentro de esta categoría fílmica. Finalmente, tras el cierre del proyecto y su consecutiva proyección frente a los alumnos del curso y demás miembros de la comunidad universitaria, concluimos que el cortometraje alcanza sus objetivos. / Dos Hermanas is a stop-motion animated short film that explores the process of emancipation of Tali, the older sister of Neba, who, despite her love for her sister, knows she must move out as she no longer fits within their family home. Through art, photography, sound design, production design, and animation, the film portrays the process of confrontation and acceptance of the two sisters as they face the transition from youth to adulthood for the older sister. With this project, we aim to materialize the complexity of this human development process in images, offering a simpler understanding through the use of metaphors and providing a cathartic experience for viewers who identify with this journey. As a result, the project becomes relevant by addressing a universal theme since every human being goes through different stages of human development, and these changes can often lead to high levels of emotional stress. Furthermore, by opting for animation as the medium, we contribute to the exploration and growth of national production within this film category. Finally, after the project's completion and its subsequent screening in front of the course students and other members of the university community, we have concluded that the short film achieves its objectives. / Trabajo de investigación

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