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Enhancing information mediation to employees at Willys : How a analysis of Willys onboarding process led to a mobile application for employeesBergerstam, Fanny January 2021 (has links)
A well thought out process is today a commonly used approach to enable new employees to become efficientin their new role. Axfood is a Swedish company group that operates in the food and logistics industry. Thegroup includes chains as Willys & Hemköp, among others. With over ten thousand employees and a growingcompany the need for recruitment is always present. Axfood is currently in the process of reorganizing theirinternal onboarding processes, rebuilding it from the ground up. This master thesis has been a part of thisbigger initiative and have focused on the onboarding process at the store chain Willys. The project has followed the human centered design process, developed by IDEO. This process includes thethree phases, inspiration, ideation, and implementation. The methods used to reach a final result has been interviews,user journey maps, creative workshop, ideation methods, wireframing, prototyping and user testing. In the inspiration phase the current state and the users experiences of the onboarding process was explored.This made it possible to identify enhancement opportunities, one of them being the fact that none of the askedemployees did continuously use Willys intranet. In decision with Axfood, this opportunity was selected as thefocus of the solutions proposal. When the project reached the creative phase it therefore had a new direction,which led: how can Axfood use digital tools to reach employees and distribute information in an attractiveway? Throughout the creative and implementation phase a solution for this problem was explored, prototyped,tested and enhanced.The project resulted in a solutions proposal in the form of a mobile application aimed to employees. Thesolution functions as an inspiration of how Axfood can mediate information to employees in a attractive anduser friendly way. The content has been developed based on the user groups request and needs, providingthem with information and support that make them more efficient in their role. Beyond the final result theproject has also contributed Axfood with usable data of their employees needs and knowledge of how humancentered methods can be used in the future. / En väl genomtänkt introduktionsprocess är idag ett vanligt tillvägagångssätt för att göra det möjligt för nyamedarbetare att bli effektiva i sin nya roll. Axfood är en svensk koncern som verkar inomdetaljhandel. Igruppen ingår bland annat kedjor som Willys & Hemköp. Med över tiotusen anställda och ett växande företagfinns alltid behovet av rekrytering. Axfood håller för närvarande på att genomföra ett koncernövergripande projekt för att effektivisera och utveckla introduktionsprocesserna. Detta examensarbete har varit en del avdetta större initiativ och har fokuserat på introduktionsprocessen på butikskedjan Willys.Projektet har följt en användar centrerad designprocess utvecklad av IDEO. Denna process inkluderar de trefaserna, inspiration, ideation och implementation. Metoderna som används för att nå ett slutresultat har varit intervjuer, user journey maps, kreativ workshop, idégenererings metoder, wireframing, prototyper och användartestning. I inspirationsfasen undersöktes det nuvarande läget och användarnas upplevelser av introduktionsprocessen.Detta gjorde det möjligt att identifiera förbättringsmöjligheter, en av dem var det faktum att ingen av de tillfrågade medarbetarna kontinuerligt använde Willys intranät. I beslut med Axfood valdes denna möjlighet som fokusför lösningsförslaget. När projektet nådde den kreativa fasen fanns därför en ny inriktning som löd: hur kan Axfood använda digitala verktyg för att nå anställda och distribuera information på ett attraktivt sätt? Under kreativitets- och implementeringsfasen undersöktes, prototypades, testades och förbättrades en lösning för detta problem. Projektet resulterade i ett lösningsförslag i form av en mobilapplikation riktad till anställda. Lösningen fungerar som inspiration för hur Axfood kan förmedla information till anställda på ett attraktivt och användarvänligt sätt. Innehållet har utvecklats baserat på användargruppernas åsikter och behov, vilket ger dem information och stöd som gör dem effektivare i sin roll. Utöver det slutliga resultatet har projektet också bidragit till Axfood med värdefull data om deras anställdas behov och kunskap om hur användarcentrerade metoder kan användasi företaget i framtiden.
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The Role of User Interface Design in a Digital Document ReaderPham, Nam, Zhao, Yurou January 2018 (has links)
User Interface Design is the center concept of this thesis. It was used throughout this thesis in order to remedy the design issue of a product called Loredge. Loredge was a digital document reader that contained a Library page with a very simple design. The ultimate goal was to create design suggestions that provides users with a lot of convenience in navigating items for Loredge’s Library page. The solution was proposed by introducing the design process and the concept of Human-Centered Design, which were the essentials in compliance with Loredge users’ desires. The end results demonstrated some interesting facts about users that researchers did not think about at the beginning, which was very helpful to recognize what users want the most for themselves. Despite some predictable answers, the outcome indeed gave the problem a potential solution. The solution was to introduce categories/groups to users and design for menus and buttons that helps user filter out the items they want to navigate. This was implemented to digital mock-ups using a wireframing tool called Axure. The mock-ups could be found within this degree project. / Användargränssnitt är centrumkonceptet för denna avhandling. Det användes under hela denna avhandling för att avhjälpa designproblemet av en produkt som heter Loredge. Loredge var en digital dokumentläsare som innehöll en bibliotekssida med en mycket enkel design. Det ultimata målet var att skapa designförslag som ger användarna mycket bekvämlighet i navigeringsdokument för Loredges bibliotekssida. Lösningen föreslogs genom att introducera designprocessen och konceptet Human-Centered Design, vilka var nödvändiga i enlighet med Loredge-användarnas önskemål. Slutresultatet visade några intressanta fakta om användare som forskare inte tänkte på i början, vilket var till stor hjälp för att känna igen vad användarna vill ha mest för sig själva. Trots vissa förutsägbara svar gav utfallet verkligen problemet en potentiell lösning. Lösningen var att introducera kategorier / grupper till användare och design för menyer och knappar som hjälper användaren att filtrera ut de dokument som de vill navigera. Detta implementerades för digital mock-ups med hjälp av ett wireframing verktyg som heter Axure. Mock-ups kunde hittas inom detta examensarbete.
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SkeMo: A Web Application for Real-time Sketch-based Software ModelingSharma Chapai, Alisha 19 July 2023 (has links)
No description available.
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Understanding Informational Privacy Through User Interfaces in Web Applications / Informationsintegritet och hur den uppfattas genom gränssnittet i webbapplikationerSpence, Annalisa, Svensson, Mimmi January 2023 (has links)
This paper critically examines users' perceptions of privacy and security in web applications,emphasizing interface design. Drawing on both quantitative and qualitative data grounded inCPM and PMT theories, our research addresses Internet users' concerns regarding onlineprivacy and security. Employing triangulation analysis on survey responses and web-basedobservations, our findings reveal a strong association between users' trust in web applicationsand their visual elements. By providing visual examples of current design practices in oursurvey, we discover some important aspects of effective interface designs. Utilizing IUIPCtheory, we identify how web application interfaces influence users' privacy management,impacting their trust and usage decisions. Notably, some users are subtly prompted to grantpermissions or share personal information through deliberate exclusion of options in thedesign of certain web applications. The approach of this study encourages a criticalperspective on privacy and integrity issues in online settings.
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[pt] O DESIGN CENTRADO NO USUÁRIO NAS METODOLOGIAS ÁGEIS / [en] USER-CENTERED DESIGN IN AGILE METHODOLOGIESLARA DA COSTA BRITO 27 April 2020 (has links)
[pt] Atualmente a pesquisa com usuários vem ganhando projeção como diferencial no desenvolvimento de produtos e serviços de interface digital, incluindo atividades que envolvem análises e observações no contexto de uso, feedbacks e avaliações. O usuário, que anteriormente era um coadjuvante, passou a ter destaque como ator principal, tornando-se peça-chave no levantamento de requisitos de um produto, em meio a um mercado competitivo em constante transformação. Pela necessidade de adequação a frequentes mudanças, a agilidade se tornou um elemento essencial, como processo alternativo de desenvolvimento. Desse modo, uma metodologia ágil foi adotada como forma de suprir a demanda pela rapidez no lançamento dos produtos, modificando profundamente a maneira como eles são estruturados e desenvolvidos, influenciados principalmente pelo fator tempo. Consequentemente, as atividades que envolvem pesquisas, ideações e avaliações tem o tempo reduzido, comprometendo a pesquisa com usuários e a aplicação dos princípios do Design Centrado no Humano. Diante disso, a presente pesquisa tem como objetivo investigar a pesquisa com usuários em consonância com a aplicação de metodologias ágeis no desenvolvimento de produtos digitais. Através da pesquisa bibliográfica, foi permitido aprofundar os conceitos sobre o design centrado no usuário, seus princípios, as metodologias associadas e seus processos, e relacioná-lo às metodologias ágeis. Mediante as entrevistas, foi possível, também, o entendimento sobre os problemas enfrentados pelos profissionais de UX na aplicação das práticas de design centrado no usuário nas organizações, gerando insumos para aplicação de um questionário online que produziu uma compreensão e análise sobre as atividades relacionadas à pesquisa com usuários na aplicação das metodologias ágeis nas empresas do mercado brasileiro. Esta pesquisa revela como os profissionais de UX aplicam as atividades que envolvem a pesquisa com usuários em conjunto com as metodologias ágeis de acordo com a amostra coletada, evidenciando as influências no desenvolvimento dos produtos segundo as características organizacionais apresentadas. / [en] Currently, user research has been gaining a projection as a differentiator in the development of digital interface products and services, including activities that involve analysis and observations in the context of use, feedback and evaluation. The user, who was previously a supporting actor, has become a major player, key in the product requirements specification, in the midst of a competitive market in constant transformation.. Due to the need to adapt to frequent changes, agility has become an essential element as an alternative development process. This way, an agile methodology was adopted as a way of supporting the demand for speed in the launch of products, thus, deeply modifying the way they are structured and developed, influenced mainly by the time factor. Consequently, activities involving research, ideation, and evaluation are time-consuming, which compromises user research and the application of the principles of User-Centered Design. Therefore, the present research aims at investigating the research with users in consonance with the application of agile methodologies in the development of digital products. The literature review, allowed us to gain in depth knowledge about user-centered design, its principles, associated methodologies and its processes, and to relate UCD to agile methodologies. Through the interviews, it was also possible to understand the issues faced by UX professionals in the application of user-centered design practices in organizations, which generated inputs for the application of an online survey, which in turn enabled both the analysis of activities related to user research in the application of agile methodologies in the Brazilian market. This research reveals how UX professionals apply the activities that involve research with users along with agile methodologies according to the collected sample, the research findings also show what influences in the development of their products according to the presented organizational characteristics.
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Party to the People : Rethinking how we listen to music on our interfacesSpreitzer, Marie January 2024 (has links)
This thesis explores the role of interaction design in elevating the solitary experiences of music listening by infusing them with the joy and connection typically found in the communal music setting of parties. Drawing upon historical and cultural contexts, the research investigates how music acts as a medium for social interaction and emotional expression, from its political implications in Berlin's techno scene to its power to unite people in clubs and concerts. The project began with a focus on enhancing DJ-audience interactions and evolved into exploring how these dynamic communal experiences could inform the design of solitary listening experiences on digital platforms like Spotify. The research employs a mixed methodology combining auto-ethnography, in-depth interviews, and testing to develop and refine six interfaces that embody the joy of communal music experiences. These interfaces aim to recreate the sense of togetherness and emotional engagement often lost in solitary music consumption. The findings highlight that joy is a deeply personal and context-dependent phenomenon, influenced by the nuances of social interactions and individual emotional states. This insight guides the design of interfaces that adapt to and enhance the listener's emotional landscape. The project contributes to interaction design by challenging conventional design approaches that prioritise functionality over emotional resonance, aiming to serve as inspiration for designs that value emotions as central to the interaction experience. It also proposes future research directions focusing on the ethical implications of emotionally driven design and the potential for these interfaces to foster deeper connections in an increasingly digital world.
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