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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

Sebereflexe vlastní mediální zkušenosti s chytrým telefonem jako rozvoj mediální gramotnosti: autoetnografie / Self-reflection of my own media experience with a smartphone as a development of media literacy: autoetnography

Veberová, Klára January 2022 (has links)
The subject of this autoethnography is the self-reflection of my own media experience, which I experience daily with a smartphone. The aim of the work is to discover my intimate and individual media experience with the most used technology and to see how this professional self-reflection can lead to the development of media literacy. Current times and society are changing ever more rapidly due to technological developments, which is why we need to adapt to these changes individually throughout our lives. The first part of the thesis thus describes theoretical basis concerning media literacy and self-reflection in the context of post-modern times, the current approach to media education, the concept of dynamic lifelong learning and the new, transformative competences needed for a happy life in the 21st century. The second part of the thesis explains the qualitative methodological process of autoethnography and data collection, which took place over six months through a self-reflective journal. The final part of the work uncovers thematic categories gained from the data set, in which I deconstructed that a smartphone means for me above all security, health, ambivalence, self-fulfilment, but overall the satisfaction of these needs. I noticed that I changed the way of thinking, my opinions, behaviour, emotions,...
102

Teaching Critical Media Literacy Through Videogame Creation in Scratch Programming

Gregg, Elizabeth Anne 01 July 2014 (has links) (PDF)
Critical media literacy (Kellner & Share, 2005) may better equip children to interpret videogame content and to create games that are nonviolent and socially just. Videogames are growing in popularity in classrooms. Yet educators and parents have concerns about the violent and stereotypical content they include. An earlier study based on the curriculum Beyond Blame: Challenging Violence in the Media (Webb, Martin, Afifi, & Kraus, 2009) examined the value of a media awareness curriculum. In this mixed-method study, I explored the effectiveness of a critical media literacy program that incorporated collaboratively creating nonviolent or sociallyjust games in teaching fourth-grade students the factors of awareness of violence, marketing, and critical media literacy. Qualitative data collected from teacher reflection notes, student journals, Scratch projects, and interviews revealed the positive effects of the program. Quantitative data supported these conclusions. This highlights the need for schools to engage students in computer programming as a means to learn academics, while educating students in critical media literacy to better enable them to navigate wisely the media saturated world in which they live. In learning programming, students engage in collaborative work, their interactions helping them to collectively create meaning for the symbols they create. Set in a framework of critical media literacy and symbolic interactionism (Blumer, 1969; Mead, 1934), this study provides an innovative model for teaching computer programming and critical media literacy skills to students.
103

Positioning, Spectatorship, and Teen Films: Giving Students the Power for Effective Media Education

Moss, Bradley David 20 July 2009 (has links) (PDF)
What is the most effective curricular and pedagogical approach to use in increasing media literacy among students? This is the challenge that I and most media educators must address today. This thesis charts my exploration of that question and demonstrates the results of a unit of instruction created to enhance the critical media literacy of students by focusing on positioning theory, spectatorship, and considering teen representation in mass media films. In creating curriculum, I needed to define the end goal of the instruction. My research led me to critical media literacy and its focus on moving beyond media textual analysis to exploring the power systems and meaning-making of media texts that could increase understanding of the world and oneself. In this research, the critical media literacy objectives were addressed through a focus on teen representations in film. Students viewed and responded to teen representations in a variety of films, and then were placed in the role of media creators to create teen films that showed the teen experience from their own perspectives. This shift, from media consumer to creator, was designed to help students understand the role and power of media authorship, allowing them to consider how media messages could be constructed and transmitted. Positioning theory suggests that individuals take certain roles and enact certain storylines in their social interactions with others. In order to achieve my critical media literacy goals, I needed to encourage the students to break from the positioning patterns of a traditional classroom, wherein the instructor holds the knowledge and is the arbiter of media values to the students. This shift was promoted in an effort for the students to gain more autonomy in media production and to develop media reading skills based on their own perspectives and not simply by looking at a text through the instructor's eyes. The research presented here shows the success and limitations faced in a secondary film class with a shift in curriculum, based on critical media literacy, and pedagogy, based on positioning theory, and allows me as an educator to uncover new ideas that can help me and other media educators meet the changing needs of the subject and students today.
104

Co-learning Pedagogies in the Media Literacy Education Classroom

Hill, Erika 12 July 2011 (has links) (PDF)
This qualitative research project describes the experiences of students in BYU's Hands on a Camera Project as they were introduced to co-learning pedagogies. Hands on a Camera is a media literacy service-learning project where university students are placed in public schools to teach K-12 students documentary production and media literacy. The project consists of a preparation phase and a teaching phase. In the research project, students were required to complete peer-learning and peer-teaching assignments during the preparation phase as in order to prepare for the teaching phase. This ethnographic study describes student experiences—positive and negative—with peer learning during both phases of the project.
105

Story in Technology Classrooms: Teaching "Why" to Learn "How"

Hill, Jeffrey S. 16 June 2014 (has links) (PDF)
This qualitative action research project examined the experiences of high school students in a technology education course as they were taught accepted technology education standards in conjunction with storytelling principles through writing and producing their own short films. The data from the project demonstrate that incorporating the principles of storytelling into technology education can be effective in helping students not only become skilled with the tools of technology, but also become media literate and articulate in creative expression.
106

The use of popular and digital culture to facilitate literacy learning

Wictor, Jönsson January 2014 (has links)
This research synthesis investigates the effects that popular culture and new forms of mediation have had on the teaching and learning of English. Further, it examines some key aspects worth consideration when applying these types of texts in an educational context. The English syllabus for upper secondary school advises teachers to make use of the outside world for resources, and teach the students how to access, gather, analyze and use information found in different types of texts. After initial struggles, due to teachers’ reluctance, popular culture and modern media has found its way in to most classrooms and studies have shown different effects that the introduction of these texts have had on teaching and learning of English. Firstly, there has been a shift in how many teachers approach texts by letting students take more responsibility by participating in the selection process of different texts. Moreover, some studies have shown the effects popular culture and digital media have had on the acquisition of literacy skills. Study results suggest that primarily, students critical skills have developed, and that “out of school literacies” have helped students develop more traditional literacy skills such as reading and writing. However, this research synthesis concludes by saying that more research measuring the acquisition of traditional English using popular culture and digital media skills over longer periods of time involving more students would allow one to answer more accurately what effects they have had.
107

"Man vill ju inte se helt knäpp ut liksom"

Barthelsson, Marie, Zeterman, My January 2009 (has links)
Barthelsson, Marie & Zetterman, My (2009). ”Man vill ju inte se helt knäpp ut liksom – en kvalitativ studie av en grupp ungdomars relation till bilder på internet. (You Don't Want to Look All Crazy – a Qualitative Study of a Group of Young People and Their Relations to Pictures on the Internet). Skolutveckling och ledarskap, Lärarutbildningen 90 hp, Malmö högskola. Syftet med följande arbete är att kartlägga en grupp ungdomar i gymnasieålders vanor vad gäller att ladda upp bilder på nätet samt att undersöka deras medvetenhet om konsekvenser av detta. I vilken utsträckning och i vilka forum laddar unga idag upp bilder? Hur uppfattar de att de förhåller sig till den information de sprider på nätet och den bild av sig själva de bygger upp där? Hur förhåller de sig till andras bilder av sig själva? Vilken roll spelar uppladdningen av bilder för identitetsskapande och det sociala samspelet med andra?Arbetet bygger på ett litteraturbaserat teoriavsnitt där teorier om identitetsskapande, socialisation, självporträtt och media literacy lyfts fram. Med hjälp av gruppintervjuer har vi sedan undersökt i vilken utsträckning ungdomar laddar upp bilder och deras kommentarer kring olika aspekter av användandet av internet.Resultaten pekar på att de intervjuade ungdomarna idag är medvetna om konsekvenser av att ladda upp bilder men upplever att de positiva effekterna är viktigare. Internet spelar stor roll för ungdomarnas sociala liv och är fullt implementerat i deras vardag som en artefakt för social samvaro och medel för att uttrycka sig själv. Vidare kan konstateras att ungdomarna upplevt att de fått väldigt lite information från skolan om upphovsrätt och internetkunskap. Det finns också en tydlig vilja för ungdomarna att dra gränser mellan sitt egna liv på internet och vuxnas liv på internet. Vi menar att som lärare är det av stor vikt att säkerställa hög media literacy hos sig själv samt att känna till de forum där elever uttrycker sig själva och socialiserar med andra.
108

Designing a Media Literacy Online Educational Platform for Retired Adults

Tsai, Ching-Tzu 23 August 2022 (has links)
No description available.
109

What do we talk about when we talk about algorithmic literacy? : A scoping review

Augustinus, Melanie January 2022 (has links)
Problem formulation, goal and objectives: Algorithms are ubiquitous in digital society, yet complex to understand and often hidden. Algorithmic literacy can be a useful concept when educating and empowering users. However, it is not uniformly defined or used, and the state of knowledge is unclear. The aim of this thesis is to examine algorithmic literacy as a concept, what other concepts are associated, and what empirical and theoretical knowledge exists on this topic. Theory and method: Information literacy research serves as theoretical perspective, focusing on the role of evaluative and explorative approaches of research. The scoping review is chosen as method. Included are peer-reviewed journal articles, published in English from 2018 to 2022, from LISA, LISTA, ERIC ProQuest, and Scopus. Empirical results: Algorithmic literacy is often placed in information, media, and/or digital literacies. Closely related terms are attitude, agency, trust, and transparency. Four themes were identified: the necessity of algorithmic literacy, algorithm awareness as the basis, teaching and learning, and studying algorithmic literacy. Demographic and socioeconomic factors play a role: lower age and higher eduaction correlated with higher levels of algorithmic literacy. Algorithmic literacy is learned via personal experiences and formal education at all levels. Conclusions: Algorithmic literacy research would benefit from a limited number of terms used, and clearly defined terminology. The relationship between closely related concepts needs to be examined further. Librarians and educators should develop and share interventions at regional or national levels. Various knowledge gaps have been identified that may serve as future research agenda.
110

Middle School Education in Music Media Literacy Could Combat the Potential Negative Effects of Exposure to Sexual Content in Music

Mihalache, Stephanie B 01 January 2020 (has links)
The current study focused on examining the relationship between music media literacy and middle school students. The goal of the study was to bring awareness towards adding music media literacy in the middle school curriculum; in order to further educate middle school students on the potential negative effects of popular music on their attitudes and behaviors, help middle school students understand the processes involved in the creation of popular music, and help middle school students understand how popular music can reflect and impact society as a whole. Participants (n=20) were selected through social media ads, ads posted on listservs, and word of mouth. A series of analyses were conducted in SPSS to find any difference in how participants viewed music based on demographic factors. Results showed the students view the lyrics in music to be from real-life scenarios, such as sexualization, sexual activity, substance abuse, violence and aggression. As well, participants showed to view music as a portrayal of both men and women factually in the real-world. These findings support the need for music media literacy in middle school curriculum. Keywords : sexualization, high risk-behaviors, real-life scenarios

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