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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Echtzeitfähige Softwareagenten zur Realisierung cyber-physischer Produktionssysteme

Theiss, Sebastian 13 October 2016 (has links) (PDF)
Aktuelle ökonomische Trends, wie die zunehmende Globalisierung und die wachsende Technisierung und Individualisierung vieler Konsumgüter, führen im Hinblick auf die zur Fertigung dieser Güter eingesetzte Automatisierungstechnik zu steigender Komplexität und hohen Flexibilitätsanforderungen. Ein Konzept zur Adressierung dieser Anforderungen ist die Auslegung von automatisierten Anlagen als modulares System flexibel kombinierbarer cyber-physischer Komponenten. Die namensgebende Einheit von mechatronischem Bauteil und lokaler Rechenkapazität ermöglicht Herstellern solcher Komponenten, Softwarebausteine für typische Steuer-, Bedien- oder Diagnoseaufgaben gebrauchsfertig vorzubereiten und so den (Re-)Engineeringaufwand bei der (Um-)Gestaltung des Gesamtsystems deutlich zu reduzieren. Allerdings stellt diese Vision hohe Ansprüche an die zugrundeliegende Softwarearchitektur, die von den derzeit zur Realisierung automatisierter Systeme eingesetzten Technologien nicht vollständig erfüllt werden. Das Paradigma der Agentenorientierung ist ein tragfähiger Ansatz zur Realisierung solcher lose gekoppelten verteilten Systeme und stellt durch leistungsfähige Interaktionsmechanismen sowie die enge Integration von semantischem Wissen zusätzliche Funktionalität in Aussicht: Als Agenten ausgelegte Komponenten könnten auch die logische Vernetzung untereinander während der Inbetriebnahme, nach Umrüstungen oder in Reaktion auf Betriebsstörungen teilweise selbst übernehmen. Dadurch ergeben sich Fähigkeiten wie Selbstkonfiguration und Selbstregeneration, die in der Fachliteratur unter dem Begriff Self-X zusammengefasst werden. Die fehlende Echtzeitfähigkeit, insbesondere in Bezug auf besagte Interaktionsmechanismen, hat jedoch bisher die Einsetzbarkeit von Agentensystemen in der Automatisierung limitiert und die Ausschöpfung der genannten Potentiale behindert. Deshalb wird in dieser Dissertation eine echtzeitfähige Laufzeitumgebung für Softwareagenten entworfen und anschließend die Überarbeitung bestehenden Kommunikationsmechanismen im Hinblick auf ihre Echtzeitfähigkeit vorgenommen. In diesem Kontext wird mit dem Konzept der semantischen Adressierung eine vielfältig einsetzbare Möglichkeit geschaffen, Nachrichten an ausgewählte Gruppen von Agenten mit bestimmten, semantisch beschriebenen Eigenschaften zur verschicken. Die dabei zur Wissensrepräsentation genutzten Taxonomie-Bäume bieten ein für viele Aufgabenstellungen ausreichendes Maß an Ausdrucksstärke und erlauben zudem die Verarbeitung unter harten Echtzeitbedingungen. Abschließend werden die geschaffenen Mechanismen in einem Antwortzeitmodell abgebildet, mit dem das rechtzeitige Reagieren eines Agentensystems auf lokal oder verteilt zu behandelnde Ereignisse überprüft und nachgewiesen werden kann. Damit wird ein Hauptkritikpunkt von Agentensystemen adressiert, was zu einer nachhaltigen Steigerung der Akzeptanz des Agentenparadigmas führen könnte. Während große Teile der erarbeiten Lösung als allgemeingültige Grundlagenforschung verstanden werden können, wird bei der Formulierung von Anforderungen, der Darstellung von Beispielen und der Erläuterung von Entwurfsentscheidungen immer wieder auf automatisierungstechnische Belange Bezug genommen. Außerdem wird am Ende der Arbeit eine kritische Bewertung der Ergebnisse vor dem Hintergrund eines möglichen Einsatzes in zukünftigen Automatisierungssystemen durchgeführt und damit das Gesamtbild abgerundet.
42

[en] FROM OBJECTS TO AGENTS: AN ASPECT ORIENTED APPROACH / [pt] OBJETOS E AGENTES: UMA ABORDAGEM ORIENTADA A ASPECTOS

ALESSANDRO FABRICIO GARCIA 13 July 2004 (has links)
[pt] Agentes de software incorporam várias propriedades específicas, como autonomia, adaptação, interação, aprendizagem e mobilidade. A inclusão dessas propriedades de agência é uma das maiores fontes de complexidade na construção de sistemas multiagentes. Dificilmente elas são modularizadas com abstrações e mecanismos da engenharia de software orientada a objetos. À medida que a complexidade da arquitetura interna dos agentes aumenta, essas propriedades tendem a se espalhar através dos vários módulos ou objetos do sistema. O espalhamento é observado desde fases preliminares de desenvolvimento, como a fase de definição arquitetural. O uso de abstrações e mecanismos existentes conduz ao projeto e à implementação de sistemas multiagentes que são difíceis de manter e reutilizar. Este trabalho apresenta uma abordagem orientada a aspectos para o desenvolvimento de sistemas baseados em agentes. A abordagem provê suporte para modularização e composição das propriedades de agência por meio de abstrações e mecanismos do paradigma orientado a aspectos. Além disso, tais propriedades são incorporadas de forma transparente à funcionalidade básica do sistema de software, desde a fase de definição arquitetural. A abordagem compreende três componentes: (i) um método arquitetural, (ii) uma linguagem de padrões e (iii) um framework para avaliação quantitativa. O método e a linguagem apresentam um conjunto de soluções orientadas a aspectos para a definição arquitetural, projeto e implementação de agentes de software. O framework define um conjunto de métricas e um modelo de qualidade que permite a avaliação empírica da nossa abordagem em termos de reusabilidade e manutenibilidade. Estudos experimentais qualitativos e quantitativos foram realizados para avaliar nossa proposta em diferentes domínios de aplicação. Os resultados empíricos concluíram que nossa abordagem permite a construção de sistemas baseados em agentes com modularização superior, menor acomplamento, menos linhas de código e menor complexidade interna dos componentes. / [en] Software engineers of Multi-Agent Systems (MASs) are faced with different concerns (properties), such as autonomy, adaptation, interaction, collaboration, learning, and mobility. Many of these agent concerns cannot be modularized based only on object-oriented abstractions. MAS developers however have relied mostly on objectoriented design techniques and on object-oriented programming languages, such as Java. As the agent complexity increases, the agent concerns tend to spread across several system components at the architectural, design and implementation levels. It often leads to a poor separation of agent concerns in the software system, and in turn to the production of MASs that are difficult to maintain and reuse. This thesis presents an innovative aspect-oriented approach for the seamless integration of agents into object-oriented software engineering from the architectural stage to the implementation stage. Aspect is the abstraction used to modularize agent concerns that crosscut several system components. The proposed approach encourages the separate handling of agent properties, and provides a disciplined scheme for their composition. The approach is composed of an architectural method, a pattern language, and an assessment framework. The architectural method and the pattern language provide aspect-oriented solutions for modularizing the agent concerns at different stages of design and implementation. The purpose of the assessment framework is to support the evaluation of the reusability and maintainability of aspect-oriented solutions based on a metrics suite and a quality model. Experimental studies in different application domains have been conducted to assess the proposed approach based on qualitative and quantitative criteria. The use of the aspect-oriented solutions resulted in fewer lines of code, fewer design and implementation components, lower internal complexity of system components, and lower coupling.
43

AQuES

Stillger, Michael 21 January 2000 (has links)
Die parallele Anfragebearbeitung für relationale Datenbankmanagementsysteme (RDBMS) ist wegen ihrer unterschiedlichen Arten der Ausführungsparallelität und den Eigenschaften der zugrunde liegenden parallelen Architektur ein äusserst komplexes Problem. Systemänderungen zur Laufzeit der Anfrage können zusätzlich ein dynamisches Verhalten der ausführenden Komponenten erfordern, um eine nahezu optimale Antwortzeit zu gewährleisten. Diese Arbeit stellt einen neuen, flexiblen Ansatz für die Optimierung und Abarbeitung von komplexen Anfragen vor, der besonders die dynamische Optimierung berücksichtigt. Insbesondere werden in der Arbeit folgende Teile präsentiert: 1. die Architektur eines neuen, verteilt-kooperierenden Komponentensystems beeinflusst von agenten-orientierten Konzepten; 2. der Entwurf und die Realisierung einer neuen Kommunikationsinfrastruktur für die identifizierten Systemkomponenten; 3. der Entwurf und die Implementierung eines flexiblen Anfrageoptimierers mit einem neuen, zufallsbasierten Algorithmus; und 4. der Entwurf und die Realisierung einer parallel arbeitenden Ausführungskomponente unter besonderer Berücksichtigung der dynamischen Anfrageoptimierung. Bei der Entwicklung der Konzepte standen neben den spezifischen Anforderungen für RDBMS besonders die Konfigurierbarkeit und die Erweiterbarkeit des verteilten Systems im Vordergrund. / Parallel query evaluation for relational database management systems (RDBSM) still remains a challenging problem. Modern systems must show near optimal performance in spite of running in a heterogeneous hardware environment, exploiting different ways of parallelism and dealing with unpredictable system load. This thesis paper presents a dynamic and flexible system addressing the issues of optimization and evaluation of relational queries for a distributed and dynamic environment. In particular, this work consists of: 1) the architecture of a distributed system which was inspired by the concepts of software agents, 2) the architecture and the implementation of a communication infrastructure for the system components, 3) the architecture and the implementation of a new query optimization algorithm, and 4) the concept and the implementation of a new query evaluation engine for parallel execution, which enables runtime optimization of queries. Furthermore, the design supports the extension and the configuration of the system and its components.
44

WSAgent: um agente baseado em Web Services para promover a interoperabilidade entre sistemas heterogêneos no domínio da saúde

Rheinheimer, Letícia Rafaela 21 December 2004 (has links)
Made available in DSpace on 2015-03-05T13:53:44Z (GMT). No. of bitstreams: 0 Previous issue date: 21 / Nenhuma / Após o advento da Internet, diversas estratégias de desenvolvimento de software foram modificadas para promover maior reuso e interoperabilidade. Design Patterns e Frameworks nos ajudam a criar software e design flexíveis. A idéia de compor aplicações para que trabalhem juntas é bastante atrativa. No entanto, no domínio da saúde, surgem diversos empecilhos para que se realize esta integração. O uso de tecnologias de Agentes em conjunto com Web Services nos permite pensar em uma solução que garanta interoperabilidade, reuso e flexibilidade entre ambientes heterogêneos. Este trabalho descreve a arquitetura de um Agente de Software, chamado WSAgent (que consiste de uma instância de um Framelet para o sub-domínio paciente, no domínio da saúde) e suas estratégias de colaboração e interoperabilidade. Este trabalho também apresenta um estudo de caso com implementação de um protótipo / After the Internet advent, several strategies about software development were changed to promote more reuse and interoperability. Design Patterns and Frameworks help us to create software and design flexible. The idea of glue applications to work together is very attractive. In the health domains, there are many drawbacks to address its goals. The use of agent technologies combined with Web Services allow us to think about the construction of a bind to grant interoperability, reuse and flexibility between heterogeneous environments. This work describes the architecture of a software agent called WSAgent – an instance of a Framelet of Patient subdomain in Health domain – and its strategies of collaborations and interoperability. This work also presents a case study with the implementation of a prototype
45

Fábrica de adequação de conteúdos de ensino para objetos de aprendizagem reutilizáveis (RLOs) respeitando a norma SCORM

Kratz, Ricardo de Andrade 14 March 2006 (has links)
Made available in DSpace on 2015-03-05T13:56:58Z (GMT). No. of bitstreams: 0 Previous issue date: 14 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Para promover a reutilização de conteúdos de aprendizagem é necessário promover a normalização desses conteúdos para que possam funcionar corretamente em qualquer sistema de e-learning. A normalização permite: uma fácil reutilização; a portabilidade dos conteúdos criados; a padronização dos processos de criação; e a gestão dos conteúdos de aprendizagem. Porém, normalizar um ambiente de Educação a Distância já existente não é uma tarefa trivial e necessita de uma adequação tanto dos conteúdos de aprendizagem quanto do sistema de e-learning, pois toda a arquitetura é alterada, sendo necessário separar o conteúdo da estrutura. Esta pesquisa propõe e implementa uma arquite-tura denominada Fábrica de Adequação capaz de promover a interoperabilidade dos conteúdos educacionais e promover a adequação de recursos educacionais para Objetos de Aprendizagem Reutilizáveis, respeitando a norma SCORM, utilizando de tecnologias de Agentes de Software,Meta-dado (SCORM) e Web Services, os quais dispõem de mecanismo de auton / To promote learning object reusability it is necessary to provide the normalization of its contents so that they can work appropriately in any e-learning system. The normalization alows easy reusability, portability of created contents, standardization of processes of creation, and management of learning objects. However, to normalize an existing E-learning environment it is not a trivial task and it requires adequacy either of the learning contents and the e-learning system, once the whole architecture is modified, being necessary though to separate the content from the structure. This research proposes and implements an architecture caled Adequacy Factory which is capable of promoting the interoperability of educational contents and the adequacy of educational resources for Learning Object Reusability, respecting the SCORM norm by using technologies such as Soft-ware Agents, Meta-Data (SCORM), and Web Services which make use of autonomy mechanism, interaction, invocation, access, and reuse of services
46

Um modelo abstrato de gerência de software para metodologias ágeis

Mallmann, Paulo Roberto 14 March 2011 (has links)
Submitted by Silvana Teresinha Dornelles Studzinski (sstudzinski) on 2015-06-24T15:07:11Z No. of bitstreams: 1 PauloRoberoMallmann.pdf: 3006057 bytes, checksum: 27b9834787f2288724786de5609f80fd (MD5) / Made available in DSpace on 2015-06-24T15:07:11Z (GMT). No. of bitstreams: 1 PauloRoberoMallmann.pdf: 3006057 bytes, checksum: 27b9834787f2288724786de5609f80fd (MD5) Previous issue date: 2011 / CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Nos dias atuais uma boa gerência de projetos tem se tornado um fator competitivo no mercado pois influencia diretamente na qualidade do software. Muitas empresas e organizações voltadas para o desenvolvimento de software investem na melhoria de seus processos de desenvolvimento. No entanto, o mercado atual está exigindo destas empresas uma maior rapidez e uma adaptação a ambientes de negócio bastante dinâmicos. Para atender a esta realidade surgiram as metodologias ágeis que dão suporte a esta nova realidade. No entanto, as ferramentas atuais de gerência de projetos mais utilizadas não apresentam uma solução que permite o planejamento integrado de atividades gerenciais e de atividades de desenvolvimento. Esta deficiência de integração pode resultar em distorções no planejamento de projetos ocasionando atrasos na entrega do software. Diante disso, o objetivo deste trabalho foi criar um ambiente de gerência de software para metodologias ágeis que permitisse uma gerência de projetos de software de forma personalizada em ambientes de desenvolvimento que utilizam conceitos e características de metodologias ágeis. Para isso ser possível, foi definido um modelo dinâmico e modular que contempla todos os aspectos relacionados à gerência de projetos e metodologias ágeis que pode ser instanciado gerando modelos concretos específicos para cada projeto. Esta dinamicidade dada ao modelo foi o grande diferencial frente aos outros trabalhos avaliados. Baseado no modelo abstrato proposto foi criado um ambiente de gerência de projetos que explorou todo o seu potencial. Este ambiente é apoiado por um conjunto de agentes de software que mantêm o modelo concreto atualizado. Sobre o modelo concreto, podem ser extraídos relatórios gerenciais e gráficos de gantt dinâmicos que o deixam ainda mais flexível, de forma a dar ao gestor do projeto uma visão macro e precisa do andamento das atividades. Como forma de validar o trabalho proposto, foi realizado um estudo de caso em uma empresa externa. A aplicação desenvolvida foi utilizada durante o desenvolvimento de um projeto real e trouxe como resultado concreto uma maior segurança para a gestão de projetos. Sua utilização permitiu detectar falhas rapidamente dando mais tempo para ajustar os impactos no cronograma, antes feitos somente através de conversas individuais ou reuniões de acompanhamento diretamente com a equipe. / Nowadays a good project management has become a competitive factor in the market because it directly influences the quality of software. Many companies and organizations for the development of software invest in improving their development processes. However, the current market is requiring these companies to more quickly and adapt to highly dynamic business environments. To meet this reality emerged agile methodologies that support this new reality. However, current tools in project management more used does not have a solution that enables integrated planning of management activities and development activities. This deficiency of integration can result in distortions in the planning of projects causing delays in delivery of the software. Therefore, the objective was to create an environment management software that allows an agile project management software in a customized way in development environments that use concepts and characteristics of agile methodologies. To make this possible, we defined a modular dynamic model and covers all aspects related to project management and agile methodologies that can be instantiated by generating concrete models for each specific project. This dynamics model was given to the great advantage compared to other studies evaluated. Based on the proposed model was created a project management environment that exploited its full potential. This environment is supported by a set of software agents that maintain the upgraded concrete model. On the concrete model can be extracted and management reports gantt dynamic that makes them even more flexible so as to give the project manager and have a macro view of the progress of activities. In order to validate the proposed work, we performed a case study in a foreign company. The developed application was used during the development of a real project as a concrete result and brought greater security to project management. Its use enabled to detect failures quickly giving more time to adjust to the impacts on schedule, before being made only through individual conversations or meetings to follow up directly with the team.
47

Agente pedagógico para mediação do processo de ensino-aprendizagem da dedução natural na lógica

Galafassi, Fabiane Flores Penteado 13 December 2012 (has links)
Submitted by William Justo Figueiro (williamjf) on 2015-07-06T22:22:41Z No. of bitstreams: 1 03a.pdf: 2459401 bytes, checksum: 4be1a43d873e5061b50682baa16f9ead (MD5) / Made available in DSpace on 2015-07-06T22:22:41Z (GMT). No. of bitstreams: 1 03a.pdf: 2459401 bytes, checksum: 4be1a43d873e5061b50682baa16f9ead (MD5) Previous issue date: 2013 / FINEP - Financiadora de Estudos e Projetos / A Lógica é uma ciência de índole matemática que está fortemente ligada à Filosofia, cuidando das leis do raciocínio, ou do pensar correto, sendo, portanto, um instrumento do pensar. Assim o aprendizado da lógica se faz necessário para garantir que nossos pensamentos se realizem de forma correta a fim de produzir conhecimentos verdadeiros. A lógica estuda os princípios e métodos usados para distinguir o raciocínio correto do incorreto. Desta forma, a Lógica é uma disciplina fundamental para os cursos acadêmicos de Ciência da Computação. No entanto, uma persistência de altos níveis de reprovação ou desistências prematuras mostra que há um amplo espaço para melhorar o processo de ensino desta disciplina. Nesse contexto, um tema particularmente crítico da Lógica e que causa sérias dificuldades aos alunos é a aprendizagem dos processos de dedução formal. Tendo essa questão em vista, o presente trabalho tem por objetivo propor um modelo computacional de mediação apropriado para o ensino da Dedução Natural para a Lógica Proposicional, incorporado na forma de um agente pedagógico que auxilie o aluno em seu processo de aprendizagem, servindo como ferramenta de apoio para esse processo. Este agente é parte de um projeto de pesquisa, denominado Heráclito, que visa integrar e aplicar as tecnologias de Objetos Inteligentes de Aprendizagem e Agentes Pedagógicos no ensino de Lógica. / Logic is a mathematical science of nature that is strongly linked to Philosophy, tending the laws of reasoning, or right thinking, therefore, an instrument of thought. So learning the logic is necessary to ensure that our thoughts are carried correctly to produce true knowledge. Logic studies the methods and principles used to distinguish correct from incorrect reasoning. Thus, the logic is a fundamental discipline for academic courses of Computer Science. However, the persistence of high levels of premature failure or dropouts shows that there is ample room for improving the process of teaching this subject. In this context, a particularly critical of Logic and causing severe difficulties for students is learning the processes of formal deduction. With this question in mind, this paper aims to propose a computational model of mediation appropriate for the teaching of Natural Deduction for Propositional Logic, incorporated as a pedagogical agent to assist students in their learning process, serving as a tool support for this process. This agent is part of a research project, named Heraclitus, which aims to integrate and apply the technologies of Smart Objects Learning and Pedagogical Agents in teaching Logic.
48

Uma plataforma para computação sensível a contexto baseada em tecnologias web e armazenamento distribuído de ontologias

Buttenbender, Paulo Cesar 11 March 2013 (has links)
Submitted by Fabricia Fialho Reginato (fabriciar) on 2015-07-31T00:41:21Z No. of bitstreams: 1 PauloButtenbender.pdf: 8406961 bytes, checksum: b941b0205ef79f65fae52d594c271fe6 (MD5) / Made available in DSpace on 2015-07-31T00:41:21Z (GMT). No. of bitstreams: 1 PauloButtenbender.pdf: 8406961 bytes, checksum: b941b0205ef79f65fae52d594c271fe6 (MD5) Previous issue date: 2013 / Nenhuma / A internet das coisas tem por objetivo utilizar a infraestrutura existente da internet para conectar sistemas, pessoas e objetos, permitindo um monitoramento e interação contínua. Essa visão está diretamente relacionada aos trabalhos já existentes na área de computação pervasiva. Uma característica comum aos trabalhos de computação pervasiva é que as suas respectivas plataformas são fechadas e exclusivas a um trabalho ou uma instituição e, portanto a aplicação dos conceitos de computação pervasiva exige dos autores uma construção do software de uma forma específica para o domínio de conhecimento onde será aplicado, o que acarreta em pouca ou nenhuma forma de compartilhamento das informações obtidas. Este trabalho tem como objetivo prover uma plataforma para melhorar a comunicação entre ambientes inteligentes e pessoas, utilizando dispositivos móveis como meio de interação e possibilitando a exposição de contextos pela internet para dispositivos inteligentes externos ao ambiente inteligente utilizando a infraestrutura existente de computação na nuvem e a capacidade de compartilhamento de conhecimento através de ontologias. / The main objective of the internet of things is to use the existing internet infrastructure to connect systems, people and objects, allowing constant interaction and monitoring. This vision is directly related to existing research within pervasive computing. A common characteristic among pervasive computing research papers is that usually their respective platforms are closed and build exclusively to a specific objective or for a given institution, and therefore applying pervasive computing concepts usually demand from the authors to develop the software constrained to the knowledge domain where pervasive computing is going to be applied, which incur in few or none ways of sharing information with other projects. The objective of this research is to provide a common platform to enhance the communication between intelligent environments and people, using mobile devices as a way of interaction, allowing user contexts to be exposed in the Internet to intelligent devices which are not contained within the intelligent environment where the user is actually located by using existing cloud computing infrastructure and web standards ontology to share knowledge.
49

Διαχείριση συνδυασμένων μεταφορικών συναλλαγών μέσω της ολοκλήρωσης υβριδικών συστημάτων συστάσεων και τεχνικών εξόρυξης γνώσης

Λαζανάς, Αλέξης 27 April 2009 (has links)
Η παρούσα διδακτορική διατριβή αναφέρεται σε μια ειδική κατηγορία Πληροφοριακών Συστημάτων, αυτή των Συστημάτων Ηλεκτρονικής Αγοράς. Πιο συγκεκριμένα, αποτελεί μια προσπάθεια ολοκλήρωσης υβριδικών Τεχνικών Συστάσεων και Τεχνικών Εξόρυξης Γνώσης, με παράλληλη ενσωμάτωσή τους σε ένα πλαίσιο διαχείρισης συνδυασμένων μεταφορών και αξιοποίηση σύγχρονων Τεχνολογιών Διαδικτύου. Λαμβάνοντας υπόψη τη διαπιστωμένη ανάγκη για την ανάπτυξη καινοτόμων συστημάτων διαχείρισης συνδυασμένων μεταφορών, η διατριβή παρουσιάζει αναλυτικά τις φάσεις ανάπτυξης ενός τέτοιου συστήματος. Το προτεινόμενο σύστημα δέχεται αιτήσεις μεταφορικών συναλλαγών και έχει τη δυνατότητα κατασκευής άμεσων ή τμηματικών λύσεων με την χρήση κατάλληλων αλγορίθμων Επιχειρησιακής Έρευνας. Στο συγκεκριμένο σύστημα ενσωματώνονται υβριδικές τεχνικές συστάσεων με σκοπό την παροχή υψηλού επιπέδου πληροφόρησης στους εμπλεκόμενους χρήστες. Επιπλέον η διατριβή προτείνει ένα πρωτότυπο υβριδικό μοντέλο συστάσεων με τη συνδυασμένη χρήση μεθόδων συστάσεων και τεχνικών εξόρυξης γνώσης. Η ανάπτυξη του παραπάνω μοντέλου αποσκοπεί στην αντιμετώπιση των μειονεκτημάτων που προκύπτουν από τη χρήση προηγούμενων τεχνικών και τη βελτίωση των παρεχόμενων υπηρεσιών. Στο προτεινόμενο σύστημα συμμετέχουν και αλληλεπιδρούν, μέσω αυστηρά ορισμένων πρωτοκόλλων, ένα σύνολο ευφυών πρακτόρων, αναλαμβάνοντας την διεκπεραίωση μιας σειράς απαραίτητων εργασιών για την πραγματοποίηση των μεταφορικών συναλλαγών. Το σύστημα βασίζεται στον Παγκόσμιο Ιστό και υλοποιήθηκε με τη χρήση σύγχρονων Τεχνολογιών Διαδικτύου. / This PhD thesis refers to a specific area of Information Systems called E-Market Systems. More specifically, it represents an attempt to integrate hybrid Recommendation techniques as well as data mining methods, encapsulating them at the same time, into an intermodal transportation transactions management framework, through the exploitation of innovative internet technologies. Taking into consideration the urgent need for the development of innovative intermodal transportations management systems, this thesis presents analytically all the phases of the development of such a system. The proposed system accepts requests for transportation transactions and is capable of constructing direct or modular transportation solutions exploiting suitable Operation Research Algorithms. The system encapsulates hybrid recommendation techniques – aiming at providing a high level of information to the involved users. Moreover, this thesis proposes an innovative hybrid recommendation model which combines recommendation methods and data mining techniques. The development of the above model, aims at facing up the problems that rise by the use of the recommendation methods mentioned before and at the enhancement of the provided services. In the proposed system, an agents’ community participate and interact with each others, through well defined communication protocols, with the responsibility of performing all the necessary tasks for the establishment of a transportation transaction. The proposed system is Web-based and implemented through the use of modern Web technologies.
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Protingos namų informacijos valdymo sistemos sudarymas ir tyrimas / Smart home information management system development and research

Dmuchovskis, Andrius 04 November 2013 (has links)
Sparčiai augant modernių būstų skaičiui, taip pat sparčiai auga šių kompiuterizuotų būstų informacijos valdymo sistemų poreikis. Šios sistemos įvairiais jutikliais renka informaciją apie būsto patalpų temperatūrą, drėgmę ir kt. Ši informacija dažniausiai yra kaupiama skirtingais būdais atskirose posistemėse, todėl vartotojui nėra paranku stebėti kiekvienos posistemės duomenis. Informacijos valdymo sistemos leidžia vartotojui stebėti visą savo kompiuterizuoto būsto sistemų informaciją vienoje vartotojo sąsajoje. Informacijos valdymo sistemos, panaudodamos esamus būsto informacijos sistemų duomenis, gali pateikti vartotojui išteklių naudojimo rekomendacijas, atsižvelgdamos į vartotojo suformuotus reikalavimus – paskaičiuoti mėnesio šildymo kainą vartotojui nurodant norimą patalpos temperatūrą įvertinant išteklių kainas. Šio darbo objektas – informacijos valdymo sistema įterpta į kompiuterizuoto būsto sistemą. Darbo tikslas – sukurti protingos namų informacijos valdymo sistemos prototipą. Sistemą sudaro programiniai agentai, kurie pagal vartotojo poreikius sugeba surinkti ir pateikti informaciją vartotojui ir pagal tai priimti sprendimus. Darbe tiriamos programinių agentų savybės, informacijos, kurią naudoja agentai, surinkimo metodai, jų (agentų) kasifikacija ir tipologija, taikymas informacijos valdymo sistemose. Darbas susideda iš probleminės srities analizės, sistemos modelio ir eksperimentinio tyrimo. / With the rapid growth of automated houses, there is same rapid growth of these houses information management systems needs. Systems with various sensors gather information about zones temperature, humidity etc., information about other systems resources (e.g. heating services, electricity prices) is also gathered.Most of the time this information is being saves by different methods in separate systems, and that is not very handy for a user to track all data from different systems sources. Information management systems let the user to see all his automated house systems information in one graphical user interface. Information management systems, using existing house information systems data, can provide user resource usage recommendations, considered with users needs. E.g. calculate months heating costs, when user provides desired zone temperature, using resource prices to achieve this goal. Master thesis object – information management system, working inside home automation system. Master thesis goal – to create smart house information managent systems prototype. System consists of software agents, which, according to users’ needs, can gather and deliver information for user. Master thesis studies software agent features, agent information gathering methods, their (agents) classification and typology, usage in information management systems. Master thesis consists of three parts: problem analysis, system model and experiment.

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