• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 4
  • 4
  • Tagged with
  • 4
  • 4
  • 4
  • 4
  • 4
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

企業成長階段與管理制度演變之研究

何雍慶, He, Yong-Qing Unknown Date (has links)
No description available.
2

經營環境變遷下企業發展與經營管理轉型之研究-以針織帽產業D公司為例 / A study on the development and management transition- an example of D-Company in knitted hat industry

楊錫彬 Unknown Date (has links)
隨著大環境之變遷,企業為達永續經營,需不斷挖掘其競爭優勢,以因應潮流而調整其競爭策略。本研究個案公司所屬勞力密集紡織產業,在面臨大陸與東南亞低價勞工成本競爭下,低成本優勢遂無法奏效,此外,消費者對產品需求精緻化與差異化要求下,原有大量生產所導致規模經濟也降低。隨即產業電子化與綠能環保之趨勢,個案公司需從勞力密集代工模式逐漸轉型為ODM 模式,未來將逐漸邁向OBM 之路,透過設計與品牌讓企業重新獲利。在此經營思維下,企業轉型勢在必行,然而當企業面臨轉型之際,也意味組織將進入一段變革震盪期。因此,本研究將著手探討台灣針織帽業產業在面臨大環境變遷下,個案公司如何擺脫現有框架,重新規劃策略,並調整組織發展,讓企業再創藍海。此外,企業轉型過程中,需大規模推動組織變革,以促使企業邁向下一成長階段,這一連串調整過程將使企業產生相當程度之波動,在新舊組織交替之際,如何透過企業管理系統重塑組織文化,減少員工抗拒力,潛移默化中脫胎換骨,卻還能保有其企業創始人創始理念,將為本文著重之研究範圍。
3

我國軟體公司成長階段與重要營運活動關係之研究 / The Study of the Relationships between the Important Running Activities and Growth Progress of Software Industry

羅正豊, LO, Cheng_Li Unknown Date (has links)
資訊工業為我國主要之策略性工業,1996年資訊產業的整體產值正 式超越德國, 成為僅次於美、日的世界第三大生產國。我國軟體業發 展,遠不如硬體工業, 這種不均衡的現象,極可能會妨礙資訊產業整 體的成長;且展望未來世界資訊工 業的發展趨勢,軟體工業所扮演的 角色將愈益重要,因此如何迅速提昇軟體工業 之產值,使得我國整體 軟硬體工業能均衡發展,相輔相成,實是當前最重要的一 個課題 。 一個公司的營運係由一連串的活動所構成,透過這些活動提 供給顧客最終的 產品或服務,進而賺取合理的利潤。隨著公司成長, 及各階段營運目標的改變, 公司營運活動的重心亦會轉變,因此,一 個成功且有效的管理者應知道如何將管 理重心放在現階段最重要的工 作上,因此研究公司在各階段的主要營運活動將有 助於瞭解公司各階 段之主要工作與任務,以發現公司現階段的管理重心,並對未 來公司 經營的問題與困難即早因應,並研擬妥的善對策。 因此,本 研究先針對軟體產業特性,參酌文獻及專家學者的意見,將軟體業主要 營運活動分為七大項:產品生產、市場行銷、客戶服務、技術及產品研發 活動( 以下簡稱研發活動或研究發展活動)、人才培訓、財務及融資管 理(以下簡稱財務 融資活動)、及租稅管理。然後再以問卷方式蒐集業 者,對公司現階段經營中, 各營運活動重要程度的意見,及為劃分公 司成長各階段所需的基本資料:公司 成立時間、資本額、營業額、營 業額成長率、員工人數、組織結構、組織正式化 程度、及管理權集中 程度等八項。此外,本研究的結果分為軟體公司成長階段的 決定 、各成長階段營運活動 重要順序、及各活動在各階段重要順序等三部份 ,分 別敘述如下: 一、軟體公司成長階段的決定 研究軟體公司 成長過程是本研究最主要的目的之一,因此根據本研究分析結果,以 公司年最近三年的營業額、營業額成長率、員工人數、組織正式化程度、 管理權集 中化程度等五項變數,將軟體公司劃分為四個成長群的模式 ,最能解釋我國軟體公 司的成長過程,分別命名為創業、生存、擴張 、與成熟四階段。 二、各階段營運活動重要順序 經過統計檢定後 ,四個階段中,發現創業及擴張兩階段的營運活動重要性有顯著差 異 結果,其中創業階段營運活動的重要順序為,最重要的活動為客戶服務與 市場行 銷活動;產品生產、研究發展、財務融資、及租稅管理等四項 營運活動次之;人才 培訓活動最不重要。擴張階段營運活動的順序為 客戶服務、市場行銷、及產品生產 活動是最重要的三項營運活動、研 究發展、租稅管理、及人才培訓則是較不重要的 活動。 三、營運 活動在各階段的重要順序 若依活動的觀點看各活動在各階段的重要性 ,得到七項活動中有五項活動,最重要 的時候皆在擴張階段,表示此 一階段的軟體公司正處於轉型階段,需投入較多的資 源,所以大部份 活動的重要性都較其他階段重要;此外,研究發展活動最重要的階 段 在成熟階段,這點和依階段觀點看各活動重要性的結論相同。 造 成各營運活動在各擴張階段重要性差異的原因,可由各主要活動因素分析 後,因 素對各階段差異性的檢定中知道,大部份活動經因素分析後, 均可找到造成該活動 階段性差異的主因,其中,產品生產活動的因素 是溝通合作因素,市場行銷活動是 商品多樣化及商展因素,研究發展 活動是委託研發因素,人才培訓活動是自行培訓 或留住人才因素, 財務融資活動是外部融資與資金調度因素,軟體公司掌握這些因 素變 動的脈絡,更可確切地掌握各階段管理應著重的重點。 / To find the most improtant activities in every progress of software company, we use five characters of software company to define its growth stage, and they are illustrated as following points (1)the time period since copmany was setuped (2) total capital of copmany(3) total sales value (4) the growth rate of sales (5) the total numberof employees. After literature review and expert interview, we found that major activity of software company are production、marketing、customer service、 research、employee training、finance、and tax activity. After used cluster analysis , we gained that there are four stages, thoseare Begin、Survival、Growth、and Maturity, in the progress of software company. To gain the important sequence of each activity in every stage , we use ANOVA method to test the distinct difference among thoes activities. Following points are the consequences. 1、 The Begin stage: The most important activities in Begin stage are customer services and marketing activity, and there are four activities in the second place, those are research、finance、tax、and production , and employee traning is in the third place. 2、The Survival stage : There are no difference among seven activities in Survival stage. 3、The Growth stage : The most important activities in Begin stage are customer services、 marketing activity, and production activity, and there are four activities in the second place, those are research、tax、and employee traning. 4、The Maturity stage : There are no difference among seven activities in Maturity stage.
4

創業管理影響高科技新事業核心能耐形成之研究 - 以群聯電子公司為例 / Influence of New Venture Management on Core Competences Formation of High Tech Companies - A Case Study of Phison Electronics

萬惠棻, Wang, Huei Feng Unknown Date (has links)
科技的變遷常因新產品或新服務的出現,創造出全新的商業機會及市場,因此容易吸引創業家的加入。此階段通常代表產業位於萌芽期或新興期,是新事業較有機會成功的時期。不過,因預期市場的成長性高,相對來說競爭的對象也非常多。新事業必須發展出獨特的競爭優勢,才能在這樣的環境中存活下來。   競爭優勢源自企業的核心能耐,為組織日積月累的成果。視企業的性質而定,核心能耐可自企業的核心資源或智慧資本中發掘而出。目前國內研究與核心能耐相關的文獻,多集中在從現有企業的核心資源中辨識出特定產業的核心能耐;較少有文獻探討核心能耐的形成過程,及其是否受創業時期的管理工作所影響。   因此,為探討新事業的創業管理與其核心能耐間的關聯性,本研究希望藉由研究結果回答三點研究問題:(1) 創業家在創業階段應注意哪些管理上的事項?(2) 新事業的核心能耐如何發展而得?(3) 創業家的創業管理決策是否影響新事業核心能耐的形成?   本研究以一家IC設計公司–群聯電子,作為研究訪談的個案,從收集到的次級資料及個案訪談的資料中,先試著整理出個案在創業階段的管理歷程,之後再調查個案在新事業各成長階段的智慧資本累積狀況並從中辨識出個案的核心能耐,最後則分析個案在創業階段的管理決策與其核心能耐形成過程的脈絡。從個案研究的結果得到初步的結論如下: 1.創業家需以階段性的方式思考新事業在各個階段的目標及所需的資源,並針對各階段的需求調整作法。 2.新事業的各種智慧資本會互相影響彼此的累積,創業家需注意智慧資本的平衡發展才能建構出最佳的競爭優勢。 3.創業家在創業階段的管理決策會影響新事業智慧資本的發展,進而影響累積出的核心能耐。 / Technological changes often generate new products or services, and create new business opportunities and markets that attract entrepreneurs. This phenomenon tends to occur at the budding or emerging stage of an industry, where new ventures have a better chance to survive. Since the market has potential high growth, one can expect there would be many contestants competing in it. New ventures must develop a sustaining competitive advantage to succeed in such a perilous environment. For a company, its competitive advantages normally come from its core competences, which were accumulated over time. Depending on the nature of the company, its core competence could be developed from its core resources or intellectual capitals. Studies on core competence conducted by local researchers mostly focused on identifying the core competence of a particular industry, based on the existing core resources of well-established companies. So far, no study had been found that explored the relevance of a company’s core competence formation and its management processes during the start-up stage. In order to understand if the managerial decisions undertaken during start-up stage have any effect on a company’s core competence accumulated, we’d like to use our research results to answer the following 3 questions: (1) What are the key management guidelines an entrepreneur should pay attentions to during the start-up stage of a new venture? (2) How are the core competences developed by a new venture? (3) If the decisions made by an entrepreneur during the start-up stage have any effect on the core competences a new venture develops? In this study, we chose an IC design house – Phison Electronics, as our study case. From the case interview and secondary data collected, we tried to reproduce the management processes in Phison’s start-up stage; then identified the core competences accumulated from the intellectual capitals in each growth stage; finally, by inspecting the results summarized above, we would determine if the core competences of Phison could be traced back to its managerial decisions made at start-up stage. Our preliminary conclusions are as follows: 1.The entrepreneurs need to think stage-wise of their new ventures, and define the corporate goals and resources required for each stage of growth, then make adjustments accordingly. 2.Different aspects of a new venture’s intellectual capitals would influence each other’s developments. Entrepreneurs need to maintain a balanced intellectual capital composition within the company to facilitate the formation of the new venture’s competitive advantage. 3.The management decisions entrepreneurs made in start-up stage would affect the development of intellectual capitals in later stages, thereby affecting the accumulation of core competences.

Page generated in 0.0307 seconds