Spelling suggestions: "subject:"cyborg feminism"" "subject:"cyborg avfeminism""
1 |
BIOHACKING GENDER: Cyborgs, Coloniality, and the Pharmacopornographic EraMalatino, Hilary 03 April 2017 (has links)
This essay explores how, for many minoritized peoples, cyborg ontology is experienced as dehumanizing rather than posthumanizing. Rereading Haraway’s Cyborg Manifesto through a decolonial, transfeminist lens, it explores the implications of Haraway’s assertion that cyborg subjectivity is the “illegitimate offspring of militarism and patriarchal capitalism” by examining the modern/colonial development and deployment of microprosthetic hormonal technologies–so often heralded as one of the technologies ushering in a queer, posthuman, post-gender future–as mechanisms of gendered and racialized subjective control operative at the level of the biomolecular.
|
2 |
SWIMBirnbaum Pantzerhielm, Clara January 2019 (has links)
No description available.
|
3 |
Gränser av hud, glänsande kroppar och längtan : En queer närspelning av Mass Effect 3Reventlid, Amanda January 2013 (has links)
This essay aims to examine how the synthetic non-human subjects, EDI and Legion, are constituted in terms of their bodies, gender, desire and emotion, in the gaming series Mass Effect. In a close-gaming method I also want to explore in which way the gamer can effect or even change the expressions of the body, gender, desire, and emotion made by the synthetic non-human subjects. In order to do this I use Judith Butlers and Sara Ahmeds queer theory, and Donna Haraways cyborg feminism. I concluded that EDI embraces her embodiments and is given a highly sexualized female body, being more of a woman than a machine. While Legion is rather embracing disembodiment and is given a non sexualized, androgynous male body, being more of a machine than a man. The gamer can decide whether EDI should have a romance with a human in the game or not, but the gamer cannot in the same way decide whether or not Legions and EDIs subjectivity will be recognized as human subjectivity or at least almost-human subjectivity.
|
4 |
FutureBodies: Octavia Butler as a Post-Colonial Cyborg TheoristJones, Cassandra L. 25 July 2013 (has links)
No description available.
|
5 |
Mirror, Mirror : Embodying the sexed posthuman body of becoming in Sion Sono’s Antiporno (アンチポルノ, 2016) and Mika Ninagawa’s Helter Skelter (ヘルタースケルター, 2012)Hjelm, Zara Luna January 2021 (has links)
This thesis examines the embodiment of the sexed body and the struggle of fitting into the narrow frames of what a woman is supposed to behave and look like in Japanese cinema. Using the medium of film, I, therefore, seek to produce knowledge regarding the internalized gaze of the oppressor, and self-objectification, caused by the capitalist heteropatriarchy. Thus, I am drawing from cyborg feminism, and the second wave of sexual difference theory’s concept of becoming, expanded upon by the Italian-Australian philosopher Rosi Braidotti. I further use the French sociologist Pierre Bourdieu’s notion of masculine domination and the American philosopher Gayle Rubin’s charmed circle, in creating a theoretical framework, and using the methods of cultural and feminist film analysis to contextualize the films and locate the subjectification of the women. The movies that I will be analyzing are the Japanese director and poet Sion Sono’s Antiporno (アンチポルノ, 2016) and the Japanese director and photographer Mika Ninagawa’s Helter Skelter (ヘルタースケルター, 2012), which both center around two women and their struggle in becoming-cyborg, in relation to power, trauma, sexuality, technology, and beauty ideals in ‘modernized’ Japan. In that sense, I will study the phenomenon of operating outside the lines of social norms of femininity and desire.
|
Page generated in 0.0843 seconds