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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Patirties marketingo taikymas Kauno oro uoste / Implementing experience marketing in Kaunas airport

Darčianovaitė, Diana 25 August 2008 (has links)
Plečiantis oro uostams Lietuvoje, spaudoje, internete padaugėjo skundų dėl Kauno oro uosto veiklos. Šiame darbe naudojant pakankamai naujus patirties marketingo įgyvendinimo būdus, planuojama pagerinti keleivių patirtį Kauno oro uoste. Todėl darbo tikslas – parengti patirties marketingo įgyvendinimo projektą Kauno oro uoste. Darbe analizuojama mokslinė literatūra, statistiniai duomenys, įvairūs antrinių duomenų šaltiniai. Pirmas skyrius skirtas teoriniam patirties marketingo pristatymui. Antrajame skyriuje analizuojami oro uostų veiklos ypatumai bei atlikti tyrimai patirties marketingo srityje. Siekiant parengti projektą, suformuojama patirties marketingo tyrimo metodika Kauno oro uoste. Atlikus tyrimą sudaromas keleivių patirties žemėlapis, pagal kurio duomenis rengiamas patirties marketingo įgyvendinimo projektas Kauno oro uoste. Atlikus teorinę analizę ir padarius tyrimą, paaiškėjo, kas kuria didžiausią neigiamą keleivių patirtį, todėl buvo parengtas pirmasis patirties marketingo įgyvendinimo Kauno oro uoste projektas – „Informacijos sklaidos projektas“. / While airports in Lithuania are expanding, in press, on the Internet you can find more and more complaints about Kaunas airport. Using fairly new methods of experience marketing this paper aims to prepare experience marketing implementation project in Kaunas airport. The analysis of research literature, articles, statistical data and various secondary data has been done. Theoretical approach to experience marketing has been discussed in the first chapter. In the second chapter airports’ activities and results of experience marketing researches have been presented. In order to prepare the project, a new research has been done at Kaunas airport. After the research a new passenger experience map has been made. The project is prepared according to the map. After analysis of theory and research, it is obvious, what is creating the most negative experience at Kaunas airport. The first project prepared for Kaunas airport to implement experience marketing is called “The Spread of Information”.
12

Retail Experience Marketing : A study on customer perceptions of successful in-store experience marketing within retailing

Tengström, Michaela, Björkman, Hanna, Egardsson, Patricia January 2015 (has links)
It has been shown that in today’s society, businesses will need to consider not only selling products or services, but also experiences in order to fulfil customers’ increasing demand for more stimuli in purchase situations. Additionally, brick and mortar retailers will need to respond to the increased use of online sales channels through finding ways of attracting customers to their stores. One way of responding to both trends can be to practise Experience Marketing and thereby offer holistic, stimulating and memorable customer experiences at every purchase situation. With this insight, this thesis will investigate which specific factors that are perceived as important when creating successful in-store experiences. From this, the aim is to create a framework based on customers’ perceptions that can be useful for brick and mortar retailers when implementing experience marketing. Five propositions of what factors to include in order to create successful experiences are presented. These are tested and further developed through both quantitative and qualitative research. The empirical investigation results in the creation of a final suggested framework including the supported propositions, one new Additional Factor and several suggested subcategories within each factor. The final framework suggests following factors as important when creating successful experience marketing: Store Environment, Employee Characteristics, Senses and Additional Factor.
13

Reinventing Traditional Shopping

Wamsler, Erika, Jonsson, Linnea January 2018 (has links)
Digitalization has impacted online retailing heavily, however traditional stores have not changed as much in comparison. Earlier studies have not only suggested how stores could reinvent themselves, but also indicated that brands could have great advantages by doing so. Furthermore, the customer experience and it’s reinforced importance within brick and mortar has been highlighted. It has also been established that the customer experience could be strengthen by implementing advanced technology. Due to the lack of research within the subject and a mainly theoretical discussion about how and why stores implement advanced technology in store, this study aims to investigate from more practical point of view how and why companies implement advanced technology. This study has a qualitative method, by conducting a total of 7 interviews. Five interviews were conducted with employees within different retailing companies implementing advanced technology in store; BMW, Clas Ohlson, Volvo Car Company, Volkswagen and Synsam Group. To continue, two complementary interviews from a rather general market perspective were conducted; one with AMF Fastigheter on their new project The Lobby focusing on the development of the future store and one with Curiat (NZ) Limited a subject specialist on Augmented Reality, which was one of the most common technologies in this study. The study identifies several factors correlating to how and why brands reinvent their physical stores through advanced technologies. In order to implement the technology successfully, such as Virtual Reality, Augmented reality and Interactive Digital Signage, traditional retailers have to modify their business models and their operational skills within the organization. One main motivation as for why traditional retailers implement advanced technology is a changed consumer behavior and market. This puts a new kind of pressure on traditional retailers and stresses the importance of the customer experience. The customer experience and relationships can be strengthened by implementing advanced technology and are two important factors as to why retailers utilize advanced technology in store. Traditional retailers also use the implemented advanced technology as a marketing tool, in order to market themselves as innovative and meet the new market. In addition to this, there has been a change in communication between customer and store. Retailers can use the advanced technology in order to not only interact in a new way with their customers, but also communicate through various of their channels. This creates a smoother and more seamless experience for the customer, and connect offline with online.
14

Study of Innovative Strategy and Innovative Business Model of Medical Cosmoceutical Managment in Plastic Surgery

Tsao, Su-ben 24 July 2007 (has links)
Medical Cosmoceutical service is a new rising medical service in recent 5 years. It combines medical profession and cosmetic service, offering customers integrated aesthetic therapy services that are safe, reliable, delicate and effective. Due to medical cosmoceutical is a popular and self-payed medical service not limited to any specific medical field by law, it is undouhtedly an effective way of business transformation for the medical institutes with difficult running under poor National Health Insurance policy. Therefore, many plastic surgery and dermatological clinics, and other medical field even beauty salons, quite to establish their medical cosmoceutical service for competing this big market. Surviving the strong competition in this hot market of medical cosmoceutical is an important issue for every member of the plastic surgery field that seeks to succeed in this medical cosmoceutical business. The key successful factor for plastic surgery field in medical cosmoceutical shall be an innovative strategy and innovative business model that leads to attracting and retaining customers. Through literature review and the practice data of T Union Clinic of Plastic Surgery based on its mamagement philosophy and business model, this study proposes the following three innovative strategies for medical cosmoceutical service: (1) Pioneer into the offering of medical cosmoceutical service that providing dedicated post-cosmetic surgery massage therapy ; (2) Pioneer into the research and development of skin care product therapeutic compound formula; and (3) Pioneer into the training and certification center for medical aesthetician. Followed by the dimensions of four innovative business model listed below, successful business performance will be obtained through the offering of comprehensive service attachment that enhances customers¡¦ willingness to accept such services. The four innovative business models comprise: (1) Knowledge transfer to customers, by delivering medical cosmetic knowledge for promoting trustworthiness from customers; (2) Customer relationship management (CRM) ,with higher customer value through maintaining close relationship with customers by offering multiple two-way communication channels; (3) Experience marketing, by creating word-of-month effects, and (4) Strategic alliance, through the referrals from related clinics, beauty salons, and affiliated medical cosmetic workshops to acquire more customers. In the verification of innovative strategies and business models for medical cosmoceutical business, this study adopts both qualitative and quantitative research methodology to provide deep insights and findings. In qualitative research, a small scale qualitative ¡§customer in-depth interview¡¨ is conducted on the medical cosmoceutical customers (5 people) of the T Union Clinic of Plastic Surgery, to verify accuracy of the innovative strategies and business model, followed by a large scale quantitative questionnaire survey (100 people) on the customers that are randomly drawn from the customers of T Union Clinic of Plastic Surgery. With quantitative data derived from the survey, the viability of the innovative strategies and innovative models are further verified. In conclusion, the research finding is that after quantitative and qualitative verification from the customer perspective, the three innovative strategies and four innovative business models proposed for medical cosmoceutical business has been indeed proved as the successful model for medical cosmoceutical business in the plastic surgery field, and is also commonly accepted by the medical cosmoceutical customers. Furthermore, an additional insight extracted from the verification in customer perspective is the need for designing of system for employee training and encouragement. By this, the effectiveness of transfering knowledge to customers and service quality delivery will be expected to enhance. So, this study adds the fifth dimension ¡§Employee training and encouragement¡¨ to the innovative business model. In the point of view of management implicatin, when performing the innovative strategy and innovative business model for medical cosmoceutical business in plastic surgery field, one should pay more attension to two management aspects, including internal management and external customer service. In the peer suggestion, the three innovative strategies and the four innovative business model proposed by this study are practically viable and may serve as the practical suggestions for the plastic surgery peer when providing medical cosmoceutical service.
15

Effect of customer experience on satisfaction and intentions of hospitality customers / Vartotojų patirties poveikis svetingumo paslaugų vartotojų pasitenkinimui ir ketinimams

Verbauskienė, Lina 22 December 2014 (has links)
The analysis of the concept of customer experience, the types and peculiarities of customer experience, the concepts of experience and experiential marketing, the meaning and differences between these two concepts, the main aspects and peculiarities of these concepts are presented in the theoretical part of the thesis. This part of the paper also focuses on the explanation of the concept of hospitality and the composition of the sector of hospitality services. The peculiarities of hospitality customers, their experiences and application of experience marketing in the sector of hospitality are also explained in the theoretical section. The theoretical modelling of the effect of hospitality customers on customer satisfaction and intentions was made after the analysis of all the concepts mentioned. In order to reason the methodology of future research, the second part of the paper presents the empirical studies performed by other scientists. The methodological reasoning of research, instruments, logical structure of research and description of research process are described in the second part of the thesis. The third part of the paper presents research results and their interpretations regarding the effect of customer experience on satisfaction and intentions of hospitality customers based on experience marketing. Research results permits to confirm the hypotheses of the research and show the strength and relationships between variables researched. Having considered research... [to full text] / Teorinėje disertacijos darbo dalyje išnagrinėta vartotojų patirties sąvoka, išanalizuoti vartotojų patirties tipai, pateikiant jų sampratas ir ypatumus, pateikta patirties ir patyriminio marketingo sąvokos, išsiaiškinta šių sąvokų prasmė ir skirtumai, bei pateikiami pagrindiniai šios koncepcijos aspektai ir ypatumai. Išanalizuota svetingumo samprata bei apibrėžta svetingumo paslaugų sektoriaus sudėtis. Pateikti svetingumo paslaugų vartotojų ir jų patirčių bei patirties marketingo taikymo ypatumai šiame sektoriuje. Atlikus šių koncepcijų analizę, atliktas svetingumo paslaugų vartotojų patirties poveikio vartotojų pasitenkinimui ir ketinimams teorinis modeliavimas. Antrojoje darbo dalyje, norint pagrįsti būsimo tyrimo metodologiją, aptarti kitų mokslininkų atlikti empiriniai tyrimai. Pateikiamas metodologinis tyrimo pagrindimas, instrumentarijai, loginė tyrimo struktūra ir tyrimo proceso aprašymas. Trečiojoje darbo dalyje yra pateikiami vartotojų patirties poveikio svetingumo paslaugų vartotojų pasitenkinimui ir ketinimams patirties marketingo pagrindu tyrimo rezultatai ir jų interpretacijos. Tyrimo rezultatai parodė darbe keliamų hipotezių patvirtinimą bei stiprumą ir ryšius tarp tiriamų kintamųjų. Gavus tyrimo rezultatus, atskiriems svetingumo paslaugų sektoriams yra pateikiamos rekomendacijos, kaip vertinti ir valdyti skirtingas vartotojų patirtis.
16

Homestaging : en upplevelse av bostaden / Homestaging : an experience of the residence

Trogen, Lina, Eriksson, Therese January 2009 (has links)
<p> Syftet med denna uppsats är att belysa fenomenet <em>homestaging </em>i teori och praktik, med huvudinriktning på geografisk betydelse.</p><p> </p><p>Begreppet homestaging skapades på 1970-talet i USA och har funnits i Sverige sedan slutet av 1990-talet, men det är först på 2000-talet som det har blivit ett allmänt begrepp.</p><p> </p><p>Vi har för avsikt att jämföra homestagingens betydelse i ett litet samhälle, en mellanstor stad och en större stad. Då vi även är nyfikna på om det finns en geografisk skillnad, valde vi även att jämföra två likvärda orter i norra och södra Sverige.</p><p> </p><p>Vi har gjort enkätundersökningar på tre mäklarfirmors kontor i Ljusdal, Gävle, Stockholm och Vimmerby, för att ta reda på om de använder sig av homestaging och vad de har för tankar kring fenomenet. Vi valde dessa fastighetsmäklarfirmor då de har kontor på samtliga fyra orter vi valt att titta närmare på, och för att de har en relativt stor marknadsandel.</p><p>Vi har även intervjuat tre kvinnor som arbetar med homestaging för att ta del av deras arbetssätt, syn på yrket och dess framtid.</p><p> </p><p>I uppsatsen belyser vi också homestaging som en upplevelse och hur bostadsspekulanter kan påverkas med hjälp av ”upplevelserummet”.</p><p> </p><p>Begreppet avdragsrätt och hur tilläggstjänster behandlas skatterättsligt, granskas även i uppsatsen.</p>
17

Homestaging : en upplevelse av bostaden / Homestaging : an experience of the residence

Trogen, Lina, Eriksson, Therese January 2009 (has links)
Syftet med denna uppsats är att belysa fenomenet homestaging i teori och praktik, med huvudinriktning på geografisk betydelse.   Begreppet homestaging skapades på 1970-talet i USA och har funnits i Sverige sedan slutet av 1990-talet, men det är först på 2000-talet som det har blivit ett allmänt begrepp.   Vi har för avsikt att jämföra homestagingens betydelse i ett litet samhälle, en mellanstor stad och en större stad. Då vi även är nyfikna på om det finns en geografisk skillnad, valde vi även att jämföra två likvärda orter i norra och södra Sverige.   Vi har gjort enkätundersökningar på tre mäklarfirmors kontor i Ljusdal, Gävle, Stockholm och Vimmerby, för att ta reda på om de använder sig av homestaging och vad de har för tankar kring fenomenet. Vi valde dessa fastighetsmäklarfirmor då de har kontor på samtliga fyra orter vi valt att titta närmare på, och för att de har en relativt stor marknadsandel. Vi har även intervjuat tre kvinnor som arbetar med homestaging för att ta del av deras arbetssätt, syn på yrket och dess framtid.   I uppsatsen belyser vi också homestaging som en upplevelse och hur bostadsspekulanter kan påverkas med hjälp av ”upplevelserummet”.   Begreppet avdragsrätt och hur tilläggstjänster behandlas skatterättsligt, granskas även i uppsatsen.
18

農產加工業轉型體驗型農企業之研究 / The transformation process of conventional industries from manufacturing to experience-argribusiness

陳佩妤, Chen, Pei Yu Unknown Date (has links)
台灣曾被稱為蘭花王國、植物王國、水果王國,這都在在的說明台灣農業有著得天獨厚的特色,台灣的土壤條件、天然氣候、歷史軌跡、人文智慧等風土條件是其他產業所無法擁有的,台灣農產加工品的風格競爭力是有足夠的力量來替台灣產業找到出路。台灣的消費社會已經從符號消費進入體驗消費,藉由打造品牌,注入文化,營造體驗提供給消費者真實感的附加價值,能夠重新詮釋台灣農產品的獨特與價值,以提升台灣農企業的市場競爭力。過去以生產為主的農產加工業想轉型必須運用文化、創意、美學,橫跨一級農業、二級工業與三級服務業的價值鏈,透過「1+2+3」的產業組合,發揮「1 X 2 X 3」的綜效成為第六產業。 本研究透過體驗型農企業(概念同文化創意產業)的體驗核心要素與真實體驗Authenticity兩個概念,研究農產加工業轉型經營體驗型農企業的過程,透過動態能力的架構探討企業如何調整原有的組織能力與資源,進而建構品牌、營造體驗價值的動態歷程。研究問題如下:(1)農產加工業轉型為體驗型農企業的過程為何?(2)體驗型農企業的內涵為何?(3)體驗型農企業如何藉由營造品牌真實體驗提高附加價值? 本研究發現,(1)農產加工業轉型為體驗型農企業的過程中,經營者是相當重要的掌舵人,不能搖擺。做中學是轉型很重要的助力。更要善用風土資產、產業文化資產當成發展體驗型農企業的武器。(2)轉型成體驗型農企業必須提出生活風格提案,藉由說一個真誠的故事,打造體驗型農企業的獨特形象,做出區隔。(3)藉由包含企業差異故事的獨立空間當作一獨特的媒介元素,品牌說故事的效果能達到差異化。空間經驗的體驗應包含形態、動線、相互作用、活動、背景環境。體驗型農企業的美感體驗打造應該從平面設計⇒產品設計⇒空間⇒城鎮。(4)體驗型農企業需要提供具有教育及忘我的體驗營造深度體驗的營造,讓體驗更加深刻。另一個深度體驗營造的要素是工作人員的服務,藉由工作人員與顧客的互動帶給顧客一場精彩又深刻的表演。(5)體驗型農企業營造品牌真實體驗提高附加價值的時候,要利用農產品的風土條件讓顧客感受到產品的天然性。勇於提供與市面上大部份產品不同的產品於服務,帶來原創性與獨特性的真實。體驗型農企業必須提出獨特經營理念,且真誠地執行,得到消費者影響性的認同。藉由勾起懷舊回憶或歷史的場域空間,與獨特的活動及服務,使顧客無可救藥地注意並喜歡上體驗型農企業提供的體驗。(6)最後必須用自己獨特的方式融合五個面向的真實價值,讓顧客感受到最真實體驗的感動,所以顧客願意花較高的價格購買產品或服務,提高體驗型農企業的獲利。 / Taiwan has been called as the kingdom of plants, the kingdom of fruits. The reason is the unique terrior capital of Taiwan, such as soil, weather, history, and human. By building the brand, putting the culture in, and creating the experience to customer, they could feel the added value and the unique of Taiwan’s agricultural produce. The agricultural processing industry in Taiwan had been regarded as the primary industrial sectors. However, the agricultural processing industry is transforming to Sixth industry, which integrates the primary industry, secondary industry and tertiary industry by culture, creative and aesthetics. The integration of different industrial sectors (1+2+3) got the synergy (1X2X3). There are two essential concepts in the study, one is the core experience element of experience-agribusiness (the concept is similar with the culture- creative industry), and the other one is Authenticity. Based on the two concepts, the research is to investigate the dynamic constructing process of the agricultural processing industry in Taiwan’s transformation, building brand, and creating the experience value. This research aims to investigate following questions: (1) What is the transformation process form the agricultural processing industries to experience-agribusiness? (2) What are the essential elements in the experience- agribusiness? (3) How does experience-agribusiness to increase added value by building brand? The preliminary research findings include 1. The owner should be determinate, which means the owner clearly know the vision. Learning by doing is the best way to successfully transform. The terroir capital and industrial culture is the very important tool. 2. The experience-agribusiness always tells a life style story to build a unique image. The space is the proper media, which includes shape, movement, event, interaction, and context. 3. The experience-agribusiness provides affective experience, which is educational, obsessed experience. The experience is given by the interaction of staff and customer. 4. The authenticity is the core of added value of experience-agribusiness. By integrating the five elements of authenticity, which are natural, original, exceptional, referential, influential elements. Afterward, customer is willing to pay more for the added value.
19

日本空氣樂團品牌建構模式之研究 —以金爆樂團為例 / Brand Building Model of a Japanese Air Rock Band -The Case Study of Golden Bomber

何欣鴻, Ho, Hsin Hung Unknown Date (has links)
二戰後,隨著經濟的持續發展,日本音樂產業在1998年到達實體唱片銷售額6075億日圓的極致巔峰,之後伴隨著全球音樂市場的萎靡以及數位資訊產品技術的逐漸成熟,日本音樂產業進入長達數年唱片銷量大跌的低迷期。唱片銷售衰退,其原因除了科技中介的變革帶來的影響外,群眾對音樂市場的需求改變更是一大關鍵,為此許多唱片公司紛紛轉型為經紀公司,積極的發展音樂市場的新價值,其中以藝人品牌化和現場展演為最受矚目的價值創造趨勢。 流行音樂市場越趨多樣性與娛樂性,2008年正式出道的日本視覺系搖滾樂 團—Golden Bomber金色爆彈,以短劇表演代替樂器演奏的空氣樂團形式打入日本音樂市場,顛覆群眾對傳統樂團的既定印象,特有的表演型態亦成為其樂團特色。從品牌建構的角度而言,金爆樂團作為一個藝人品牌,其利基點、競爭優勢與品牌建構之步驟為何?在競爭激烈的日本藝能界中勝出之關鍵又是什麼?而台灣與日本的藝人品牌之建構又有何雷同、差異性與需要省思處? 本研究以日本金爆樂團作為一藝人品牌進行個案分析,藉由深度訪談金爆的十位日本fans,以及參與觀察金爆的現場演唱會和活動過程,再輔以相關的次級資料,透過金爆樂團在核心價值、識別系統、事件經歷與附屬商品等多處的呈現,作為新生代藝人品牌建構與台灣音樂市場後續發展等研究目的之參考。分析結果發現,「惡搞」、「空氣」、「搖滾」和「地下樂團」的標籤初步定位了金爆在日本藝能界裡的位置,打破主流樂團在日本音樂市場稱霸的藩籬,而品牌承諾的落實與識別系統的創新則緊緊抓住了粉絲的心,在互信互賴的專業團隊的品質把關下,金爆樂團秉持初衷,繼續他們的演藝之路。 / After World War II, as the economy developed continuously, Japanese music industry had reached its ultimate peak in 1998 with physical record sales of JPY 607.5 billion. However, due to the contraction of the global music market and the rapidly maturing digital technology, Japanese music industry has entered a steep downturn for the record sales for years. In addition to the impact of technological revolution, the changes in the masses’ demands for the music market are also a significant factor in the decline of record sales. On this account, many record companies have transformed themselves into a brokerage firm, actively developing the new value of the music market, among which the branding of artists and live performances are the most two notable trends of the value creation. At the same time, the pop music market has become more diverse and entertaining. Golden Bomber, a Japanese “visual kei” air rock band that officially debuted in 2008, is famous for their unique performance by acting out short dramas instead of playing with instruments, which has not only overthrown the common view of a traditional band and also become the band’s unique characteristic. From the perspective of brand building, what are the niche point, competitive advantages, and brand building steps of Golden Bomber as an artist brand? What is the crucial key they can stand out in the fierce competition in the Japanese entertainment industry? As for Taiwanese artists, what are their similarities and differences from Japanese artists and what should they reflect on? This study aims to conduct a case study of Golden Bomber as an artist brand by utilizing the in-depth interviews of ten Japanese fans of the band and the author’s observation during the personal participation in the live concerts and events of the band in combination with the supplemented relevant secondary data, hoping to be taken as a reference for the artists of the new generation for brand building and for the future development of Taiwanese music industry with the presentation of various aspects of Golden Bomber, including the band’s core values, identification systems, event experience and affiliated commodities. The analysis results found that several labels attached to Golden Bomber such as “parody”, “air”, “rock” and “underground band” have initially positioned the band in the Japanese entertainment industry, breaking the barriers built by the mainstream bands that dominate the Japanese music industry. Furthermore, the band’s implementation of brand promise and the innovation of identification systems have firmly kept their fans glued to the band. With the mutual trust with a professional team and the persistence in the quality, Golden Bomber has continued their career with their original intention.
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A qualidade da experiência e suas relações com a satisfação e a intenção de retorno: o caso do parque Beto Carrero World / The quality of the experience and its relationship with the satisfaction and retention intention: the case of Beto Carrero World park

Facco, Ana Luiza Rossato 11 December 2016 (has links)
Understanding what drives a tourist's satisfaction is one of the most relevant areas of marketing research. In the tourism industry, satisfied tourists tend to repeat their visit because of their positive experience. The level of satisfaction of a visitor is the result of different factors. Thus, this study intends what factors explain the quality of the experience and its relations with the satisfaction and intention of return of the Beto Carrero World park visitors. In order to understand this process, the quality dimensions of the experience were identified as well as its interrelations between experiential quality, experiential value, experiential satisfaction, image of the theme park and intention to revisit perceived by the participants of the theme park. To do so, the research is considered descriptive and quantitative approach, through a survey adapted from the studies of Wu, Li and Li (2014) applied to students of higher, middle and technical education in the municipality of Santa Maria-RS and region. The data collection was performed in the period of August 2016, with 429 students of higher education, technical and average distributed among private colleges of Santa Maria and Cruz Alta, Polytechnic College of Santa Maria and University of Santa Maria-UFSM as well as UFSM-Palmeira das Missões. Data analysis included univariate, bivariate and multivariate techniques. In the initial model, of the ten existing dimensions, eight maintained all variables, however, the variable EQ1, FV1 and FV2 were excluded because they presented factorial loads less than 0.5. As a result, the present research presented 10 dimensions and 24 variables. Regarding the evaluation of the park's visitors, the dimensions of the research model were: EQ3- "visiting this theme park is a pleasant experience" with an average of 4.36 and TP2- "this theme park has a good reputation" With an average of 4.29. It was noticed that the age of the visitors is the factor that most influences the variables of the research model, in all ten variables were impacted. By means of the hypothesis test, the results highlight that the dimensions of experience, functional value and emotional value influence the satisfaction of the experience of the visitors of theme parks, as well as through the statistical results it was verified that the image perception Of the park and the satisfaction of the experience impact the intention of return of the visitors of the theme parks. Still, it is noted that the emotional value (R = 0.719) and the image perception of the park (R = 0.631) were the dimensions that most positively influenced the quality of the experience. However, it has been proven that the quality of the interaction does not positively impact the quality of the experience. / Entender o que impulsiona a satisfação de um turista é uma das áreas mais relevantes das pesquisas em marketing. Na indústria do turismo, turistas satisfeitos tendem repetir a sua visita devido a sua experiência positiva. O nível de satisfação de um visitante é o resultado de diferentes fatores. Neste contexto, este estudo propõe-se a identificar quais fatores explicam a qualidade da experiência e suas relações com a satisfação e intenção de retorno dos frequentadores do parque Beto Carrero World. Visando compreender esse processo, foram identificadas as dimensões de qualidade da experiência bem como foi investigado as interrelações entre qualidade da experiência, valor da experieêcia, satisfação da experiência, imagem do parque temático e intenção de revisitar percebidos pelos frequentadores do parque temático. Para tanto, a pesquisa é considerada descritiva e com abordagem quantitativa, por meio de uma survey adaptada dos estudos de Wu, Li e Li (2014) aplicada a estudantes do ensino superior, técnico e médio do município de Santa Maria-RS e região. A coleta de dados foi realizada no período de agosto de 2016, com 429 estudantes do ensino superior, técnico e médio distribuídos entre colégios particulares de Santa Maria e Cruz Alta, Colégio Politécnico de Santa Maria e a Universidade de Santa Maria-UFSM bem como na UFSM-Palmeira das Missões. A análise de dados compreendeu as técnicas univariadas, bivariadas e multivariadas. No modelo inicial, das dez dimensões existentes, oito mantiveram todas as variáveis. Como resultado, a presente pesquisa apresentou 10 dimensões e 24 variáveis. Em relação à avaliação dos frequentadores do parque as dimensões do modelo de pesquisa, destacaram-se as variáveis EQ3- “visitar esse parque temático é uma experiência agradável” com média de 4,36 e TP2- “esse parque temático tem uma boa reputação” com média de 4,29. Notou-se que a e idade dos visitantes é o fator que mais influencia as variáveis do modelo de pesquisa, ao todo dez variáveis foram impactadas. Por meio do teste de hipóteses, destacam-se como resultados que as dimensões qualidade da experiência, valor funcional e valor emocional influenciam a satisfação da experiência dos visitantes de parques temáticos, como também por meio dos resultados estatísticos comprovou-se que a percepção de imagem do parque e a satisfação da experiência impactam a intenção de retorno dos visitantes de parques temáticos. Ainda, nota-se que o valor emocional (R = 0,719) e a percepção de imagem do parque (R = 0,631) foram às dimensões que mais influenciaram positivamente a qualidade da experiência. Contudo, comprovou-se que a qualidade da interação não impacta positivamente a qualidade da experiência.

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