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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

A COMUNICAÇÃO NO MOVIMENTO WESLEYANO: PISTAS PARA UMA MÍDIA METODISTA HOJE / The comunication in the Wesleyan movement: clues to a methodist media today.

Plaça, Joyce Torres 26 March 2010 (has links)
Made available in DSpace on 2016-08-03T12:21:10Z (GMT). No. of bitstreams: 1 Joyce Torres Placa.pdf: 985762 bytes, checksum: 3f00428cbdf54cd6b3eed7c5bcbf4a31 (MD5) Previous issue date: 2010-03-26 / Conselho Nacional de Desenvolvimento Científico e Tecnológico / In eighteenth s century England, John Wesley employed the media in all aspects of the articulation of the Methodist movement, in benefit of the mission of reforming both the nation and the church. However, in the third millennium s Brazil, the evangelic groups communication does not stand up to the Christian ideal, circumscribing itself to the gospel culture of the society of the spectacle . By means of the theological and historical inquiry of Christian communication, starting with the advent of the printing press, and of the Wesleyan heritage, based on a communicational perspective, together in dialogue with relevant authors for the transition to the twentieth-first century, according to the new technological order that introduced in the global community a virtual reality, our objective is to identify non-negotiable practices for a religious media that incarnates the public vocation of Methodism today. / John Wesley lançou mão da mídia em todos os aspectos da articulação do movimento metodista na Inglaterra do século XVIII, em prol da missão de reformar a nação e a Igreja. Entretanto, no Brasil do terceiro milênio, a comunicação evangélica não faz jus ao ideal do cristianismo, limitando-se à cultura gospel da sociedade do espetáculo . Por meio da pesquisa teológica e histórica da comunicação cristã a partir do advento da imprensa e da herança wesleyana sob o ponto de vista da comunicação, até o diálogo com autores relevantes na transição para o século XXI segundo a nova ordem tecnológica que introduz na aldeia global uma realidade virtual, o objetivo é identificar práticas inegociáveis para uma mídia religiosa que encarne a vocação pública do metodismo hoje.
32

AS VARIEDADES NO JORNALISMO BRASILEIRO / The varieties in brazilian journalism

Assis, Francisco de 24 November 2009 (has links)
Made available in DSpace on 2016-08-03T12:31:05Z (GMT). No. of bitstreams: 1 1-139.pdf: 3395486 bytes, checksum: a68f77535b7777d59748bc5781f35827 (MD5) Previous issue date: 2009-11-24 / Conselho Nacional de Desenvolvimento Científico e Tecnológico / What does it characterize the variety journalism in brazilian press? What does it give an identity to supplements and culture sections of newspapers that focus the leisure and cover or deal with entertainment? May it be the journalism genres and formats? Or may it be the subject matter? What are the models to understand how the agendas of culture and entertainment have been appropriate by the newspaper edited in the country? In order to give answers to these questions, we observed systematically the form, the content and the routines of five regional newspaper Diário do Nordeste, Correio do Povo, Valeparaibano, Agora São Paulo and Gazeta do Tatuapé besides a newspaper of national influence Folha de S.Paulo. Choosing mixed methods of research quantitative and qualitative the investigation charts, besides the genre, the political geography, the cultural mapping and the themes of existing materials in the spaces before mentioning in order to establishing comparisons. The results show a diversity of productions that respects the singularities of each region in which they are inserted. In general, we can say that in the editorship of varieties there are as common subjects to the cultural journalism music, visual arts, arts, movies, and so on. As subjects about television attractions, celebrities, behavior tendencies and other subjects referring to entertainment, occupying significant space in newspaper pages. As a reflection of the preference of media for journalism turned back to the cultural industry and to the media shows, the mass culture showed predominant in all analyzed publications. Nevertheless, even the emphasis of variety journalism, it is in the entertainment that spatiality does not characterize itself as a product of entertainment, what it does is to guide how and where to have fun. Not by chance, it was found that the journalism genres, the subject in question, with few exceptions, are circumscribed to information and utility. Much more than to create culture and entertainemnt, the varieties fulfill the role of leisure guide.(AU) / O que caracteriza o jornalismo de variedades na imprensa brasileira? O que confere identidade aos cadernos e seções culturais que focalizam o lazer e cobrem o entretenimento? São os gêneros e formatos jornalísticos? Ou são os conteúdos temáticos? Quais os parâmetros para compreender de que maneira as pautas de cultura e entretenimento têm sido apropriados por jornais editados no país? Para dar respostas a essas questões, foram observados, sistematicamente, a forma e o conteúdo de cinco publicações regionais Diário do Nordeste, Correio do Povo, Valeparaibano, Agora São Paulo e Gazeta do Tatuapé , além de um periódico de prestígio nacional Folha de S.Paulo. Optando pelo método misto de pesquisa quantitativa e qualitativa , a investigação mapeia, além dos gêneros, a geografia política, a cartografia cultural e as temáticas das matérias vigentes nos espaços já mencionados, a fim de estabelecer comparações. Os resultados sinalizam uma diversidade de produções, as quais respeitam as singularidades das regiões em que se inserem. Em geral, pode-se dizer que, na editoria de variedades, figuram tanto assuntos comuns ao jornalismo cultural música, artes visuais, artes cênicas, cinema, etc. quanto matérias a respeito de atrações televisivas, celebridades, tendências comportamentais e outros assuntos ligados à diversão, ocupando espaço significativo nas páginas dos impressos. Como reflexo da preferência dos veículos por uma produção jornalística voltada à indústria cultural e aos shows midiáticos, a cultura massiva se mostrou predominante em todas as publicações analisadas. Todavia, mesmo que a tônica do jornalismo de variedades esteja na diversão, essa especialidade não se caracteriza como um produto de entretenimento; o que ela faz é orientar como e onde se divertir. Não por acaso, constatou-se que os gêneros jornalísticos do espaço em questão, salvo raras exceções, estão circunscritos ao informativo e ao utilitário. Muito mais do que gerar cultura e entretenimento, as variedades cumprem o papel de guia do lazer.(AU)
33

Récits en partage. Expériences de la sérialité narrative en culture médiatique / Shared narratives. Experiences of narrative seriality in media culture

Goudmand, Anaïs 10 November 2018 (has links)
Cette thèse vise à analyser les formes de l’expérience des récits sériels en culture médiatique, dans les différents supports à travers lesquels se sont déployés les feuilletons et les séries du XIXe au XXIe siècle (journal, bande dessinée, cinéma et télévision notamment). La relation des publics aux récits sériels est fondée sur la dynamique de la diffusion discontinue et de la récurrence, qui structurent une promesse de retrouvailles. Les expériences sérielles ne se limitent pas au moment d’actualisation des épisodes ni à l’objet « récit » en tant que tel : elles se prolongent de diverses manières durant le temps d’attente inter-épisodique. En outre, fondées sur l’échange et le partage, elles sont indissociables de la sociabilité qu’elles impliquent, ainsi que des interactions entre les pôles de la production et de la réception, qui passent par diverses médiatisations et favorisent la formation de communautés interprétatives. Il s’agit donc d’expériences médiatiquement situées : les caractéristiques thématiques ou formelles des récits ne sont pas détachables de facteurs économiques ni de leurs contextes de production et de réception. Afin de décrire la spécificité de l’engagement dans les récits sériels dans toute sa complexité, je propose de suivre une démarche intégrative, articulant l’étude des dispositifs narratifs et de la dimension sémantique des récits sériels à celle de leurs usages socioculturels. / This thesis analyses the modalities under which serial narratives are experienced in media culture, looking at the different media in which serials and series were developed from the 19th to the 21st century (newspapers, comics, cinema and television in particular). The way different audiences relate to serial narratives is grounded in the dynamics of discontinuous distribution and recurrence, thus framing their expectation of a renewed event. Serial experiences are not limited to the moment of reading or viewing, nor to the “narrative object” as such: they extend beyond it in various ways during the inter-episodic waiting time. Moreover, since these experiences are based on exchange and sharing, they are inseparable from the sociability they imply, as well as from diversely mediatized interactions between production and reception, which favor the emergence of interpretive communities. Therefore, these experiences are conditioned by the media from which they stem: the thematic and the formal dimensions cannot be separated from the material conditions, within the contexts of production and reception. In order to describe the specific modes of engagement of audiences with serial narratives in all its complexity, I follow an integrated approach, by studying narrative devices and the semantic dimension of serial narratives as well as their sociocultural uses.
34

Nostalgie: Počítačové hry jako nástroje překonání národnostních a věkových hranic / Nostalgia: Computer games as tools for overcoming cultural and generational boundaries

Králíček, Václav January 2021 (has links)
This master's thesis focuses on the research of similar video game experiences among players of different cultures. Because video games are a product of the worldwide gaming industry, the same content is available for players of various cultural backgrounds, who can then share their experiences via internet forums. In a cross-cultural comparison, the thesis examines similarities in gaming experiences the players of different cultural backgrounds have, and thus exploring the potential of videogames to overcome national borders and to bring players closer. Because four generations of gamers had already got the opportunity to play videogames, the thesis also focuses on similar gaming experiences across the age groups, and thus potentially bringing together also players of different ages. The theoretical basis of this thesis is built on the works of theorists of play Johan Huizinga, Vladimír Borecký, and Roger Caillois, theories of anthropologists George P. Murdock, Thomas Hylland Eriksen, Michal Tošner, and Clifford Geertz, and lastly, the history of video games as a medium along with the history of computers in general as described by Lev Manovich. The research itself was conducted by using two methods. An online survey, shared among respondents by using the Snowball Sampling method, followed by a...
35

A mapping of the ethical, cultural and psychological aspects of attitudes towards Cosmetic Surgery Tourism

Cui, Yu Fan, Kalaridi, Maria, Lita, Andreea January 2022 (has links)
This qualitative research maps the attitudes of the cosmetic surgery tourism stakeholders towards the phenomenon from their ethical, cultural and psychological aspects. Utilitarianism, media culture and mental health state that leads to the decision to experience cosmetic tourism, inform the investigation of the aforementioned aspects. There is a pronounced socio-cultural pressure affecting the motive to travel for cosmetic services, combined with the mental health issues ascending largely from culturally prescribed norms. The authors, by utilizing the constructivist genre of grounded theory, established conclusive evidence that a certain amount of emotional well-being does stem from cosmetic surgery, as long as the societal beauty standards are not solely what drove this decision, in the long run. Thus, the postoperative eudaimonia is temporary, and in order to gain physical and psychological benefits from this medical tourism experience in the long term, a positive aging shift in the perception and operations of cosmetic surgery tourism is deemed as necessary, as the findings of this research demonstrate. Finally, future research opportunities should be directed towards the implications of cosmetic surgery tourism on evolution and the establishment of biohacking as a large share of the offered cosmetic tourism services.
36

De l'école secondaire à aujourd'hui : la différence, les jeunes gais et les nouveaux médias

Ortiz Nunez, Roberto 12 1900 (has links)
Cette recherche tente de comprendre le rôle de la culture des nouveaux médias (Jenkins, 2006a) dans le processus d'affirmation qui mène au dévoilement de l'orientation sexuelle (aussi nommé « sortie du placard ») des jeunes gais, population souvent perçue en tant que vulnérable. Pour ce faire, une approche interprétative a été choisie ainsi qu'une méthode d'entrevues rétrospectives semi-structurées et axées sur la participation des jeunes gais en ligne, telle qu'abordée par Ito et al. (2010). Suite aux deux entrevues avec chacun des cinq participants, il semble que leur engagement en ligne soit influencé par leurs contextes hors ligne. Les résultats montrent le rôle des nouveaux médias dans la construction identitaire et la sortie du placard des participants, notamment via l'exploration des relations affectives, la création et la gestion de profils et leurs réflexions sur la culture néomédiatique et sur « être gai ». Toutefois, le cœur de la discussion est centré sur le processus de ce que j'appelle l'accueil de la différence. J'aborde et je discute alors des concepts tels que la différence (Hall, 1997)et la normativité sociale (Butler, 1990; Duggan, 2002). / This research attempts to understand how does new media participate in gay youth's - often perceived as a vulnerable population - self assertion and coming out processes (Jenkins , 2006a). An interpretive approach was chosen as well a method of semi-structured retrospective interviews which focused on their online participation, as discussed by Ito et al. (2010 ) . After two interviews with each one of the five participants, it seems that their online engagement cannot be separated from their offline contexts. The results give account of the role that new media plays in the participant's identity construction and coming out processes, including the exploration of emotional relationships, online profiles management and reflection upon new media culture and "being gay ." However, the heart of the discussion revolves around the process of what I call the welcome of the differences. It is essential to further discuss difference (Hall, 1997) and social normativity (Butler , 1990; Duggan, 2002).
37

S'ajuster, interpréter et qualifier une pratique culturelle : Approche communicationnelle de la visite muséale / Adjusting, interpreting and qualifying a cultural practice : Communicational approach to the museum visit

Jutant, Camille 18 November 2011 (has links)
La thèse contribue à comprendre le rapport qui peut s’établir entre expérience spécifique de la culture et relation à la culture, dans le cas particulier de la visite muséale. C’est la notion d’ajustement qui est proposée pour rendre compte de ce rapport. Celle-ci désigne un régime d’interaction au cours duquel, l’acteur social s’engage dans un corps-à-corps avec un dispositif de communication et interprète la situation en mobilisant des représentations de cette situation et de son rôle de visiteur. Aussi la première partie montre – grâce à un détour par les théories de l’ethnométhodologie, des représentations sociales et de l’interaction médiatisée – comment le cadre méthodologique de la thèse a été construit pour appréhender la pratique du visiteur en train de se déployer. Deux terrains ont été choisis pour cette analyse : une exposition temporaire, dans les salles du musée du Louvre, qui engage une situation postulée comme une expérience de visite ; et un jeu pédagogique sur téléphone portable, mené dans les salles du musée des arts et métiers, qui ébranle, précisément, ce prérequis. La deuxième partie présente ainsi une analyse qui met en regard l’étude de la préfiguration des situations de communication par les dispositifs pour chacun des terrains, et la dynamique de leur redéfinition par les visiteurs, dans un ajustement progressif. L’exemple du texte, en tant qu’il est un opérateur de médiation aux objets et aux savoirs, permet de voir comment le visiteur s’ajuste à une double anticipation (l’activité de lecture et l’activité de visite), dans une tension entre la caractérisation de ses postures de lecture, la retextualisation des propositions et la reformulation permanente du projet général de la visite. La troisième partie consiste alors à regarder comment le visiteur caractérise la situation qu’il est en train de vivre, non plus seulement à partir de son expérience de lecture, mais à partir de sa compréhension de son activité générale de visite. On observe alors que les visiteurs vivent profondément une situation d’interaction médiatisée, c'est-à-dire qu’à la fois ils postulent une forme de dialogue avec un concepteur qui leur « parle » et en même temps ils identifient en permanence le geste expographique qui consiste à mettre en scène un espace. Cette situation est vécue dans un jeu d’attention très forte aux caractéristiques sémiotiques de l’exposition et de suspension volontaire de l’incrédulité. Pour terminer, l’analyse a permis de mettre au jour trois formes d’ajustement caractéristiques : (1) la mobilisation et construction de figures de parcours et de figures de visiteurs qui médiatisent le rapport de l’acteur à sa propre pratique et qui lui permettent de juger la situation de communication qu’il est en train de vivre. (2) La prise de rôle qui s’élabore à partir de la nécessité de trouver un cadre pertinent d’interprétation pour l’activité. (3) Et enfin, le jeu entre description de l’activité et cadre général d’interprétation qui permet au visiteur de construire un rapport plus général à la culture. / The thesis contributes to facilitate an understanding of the relation that can be established between a specific experience of culture and a relationship to culture, in the specific case of the museum visit. The notion of adjustment is proposed in order to account for this relation and points to a system of interaction during which the social agent is engaged in an embodied relationship with a dispositif (or apparatus) of communication and interprets the situation by using representations of this situation and of his role as a visitor. Thanks to a detour via the theories of ethnomethodology, of the social representations and of the mediated interactions, the first part shows how the methodological framework of the thesis has been built in order to apprehend the practice of the visitor as it is being deployed. Two case studies have been chosen for this analysis, a temporary exhibition in the galleries of the museum le Louvre, which engages a situation formulated as an experience of a visit; and a pedagogical game on mobile phone, set in the galleries of the museum arts et metiers, which disturbs this previous assumption. The second part then presents an analysis that puts into dialogue the study of the configuration of situations of communication through the dispositifs at play in each of these situations, and the dynamic of their redefinition by the visitors, through a progressive adjustment. The example of the text since it is considered to be a means of mediation with objects and with knowledge, reveals how the visitor adapts to situation that anticipate a double usage (reading and visiting), with a tension between the characterisation of his gesture and of his reading postures, the retextualisation of the propositions and the permanent reformulation of the general project of the visit. The third part consists in looking at how the visitor defines the situation that he is going through, not only from his experience of reading, but also from his general understanding of his visit. We then observe that the visitors profoundly live a situation of mediated interaction, which means that they simultaneously postulate a form of dialogue with a conceptor that “speak” to them and constantly identify the expographic gesture that consists in staging a space. This situation is experienced through a game of strong attention to the semiotic characteristics of the exhibition and through a willing suspension of disbelief. Finally, the analysis has allowed to bring to light three characteristic forms of adjustment: (1) The mobilisation and construction of figures of paths and figures of visitors which mediate the relationship between the agent and his own practice and which allow him to judge the situation of communication that he is going through. (2) The fulfilment of a role that is being elaborated from the necessity to find a relevant framework of interpretation for the activity. (3) And finally, the game between the description of the activity and the general framework of interpretation that allows the visitor to construct a broader relationship to culture.
38

Discours de l'innovation et médiations de la programmation. La télévision à l'heure du numérique / Discourse on innovation and broadcast programming mediations. Television in digital age

Ferjoux, Céline 21 November 2011 (has links)
Ce travail de recherche doctoral en sciences de l'information et de la communication propose d'appréhender un média, la télévision, en France, au printemps 2005. Cette période correspond à un épisode de mutation qui voit l'ancienne télévision analogique migrer vers un environnement numérique et informatique. Notre propos cherche à explorer la notion de média en articulant trois dimensions : le contexte, le discours et le format. Il s'agit d'explorer des mécanismes qui configurent les pratiques médiatiques, au printemps 2005, à travers : la définition d'un contexte d'innovation technique, l'analyse de discours d'actualité qui affirment des lignes éditoriales et enfin, la valorisation de la programmation et la conception de formats de programmes qui intègrent la culture numérique. Les objets construits au cours de cette recherche sont des formes médiatiques, composées de codes identifiables et marquées par le contexte culturel de leur production. En tant que pratique médiatique, la programmation télévisuelle est transversale. Elle assure une continuité entre les trois dimensions : le contexte dans lequel elle est agencée, les discours qui la prennent pour objet, enfin, les codes et formats télévisuels qu'elle intègre. Notre projet consiste à étudier la programmation télévisuelle comme un objet médiatique complexe, configuré par les enjeux techniques, industriels et économiques liés à la diffusion d'une innovation. Ainsi, dans une première partie, les modalités de la médiatisation des choix de programmation seront appréhendées en observant les discours d'actualité produits et diffusés le 31 mars 2005, à l'occasion du lancement en France de la télévision numérique terrestre. La nature éditoriale du média télévision, et la programmation comme objet de discours d'autopromotion seront mises en évidence. Puis, dans une deuxième partie, les nouvelles formes de la médiation de la programmation seront examinées à travers un corpus web, composé des pages des sites des chaînes de télévision pré-numériques. / "Discurses on innovation and broadcast programming mediations. Television in the digital age". This doctoral research in information and communication sciences (Media Studies) offers to understand the functional behaviour of a media, the television, in France, during the spring 2005. This period corresponds to an episode of change that sees the old analog TV migrate to a digital environment. Our work seeks to explore the notion of media articulating three dimensions : context, discourse and format. This is to explore mechanisms that shape media practices in the spring of 2005, through : the definition of a technical innovation context, the analysis of the news discourse which affirms editorial strategies and finally, the development of broadcast programming and programs designs that incorporate the digital culture. The objects built in this research are media forms, composed of identifiable codes and marked by the cultural context of their production. As a media practice, television programming is transversal. It ensures continuity between the three dimensions: the context in which it is arranged, the speeches which are intended, finally, the television codes and formats that are integrated. Our project is to study broadcast programming as a complex media object, configured by the technical, industrial and economic issues related to the diffusion of an innovation. Thus, in a first part, the terms of the media coverage of the scheduling choices will be understood by observing the news discourses produced and distributed on March the 31st 2005, at the launching in France of the digital terrestrial television. The editorial nature of television, and the broadcast programming as an object of discourse of self-promotion will be highlighted. Then, in a second part, the new mediation forms of scheduling will be examined through a web corpus, consisting of pre-digital broadcasters web pages.
39

Worldbuilding in Feminist Game Studies: Toward a Methodology of Disruption

Bianca Batti (6622946) 10 June 2019 (has links)
<div>This project engages in an intersectional and interdisciplinary tracing of the emerging field of feminist game studies and the epistemologies and methodologies that exist within this field. Through such tracing, this project asks—what are feminist game studies’ epistemological goals and frameworks? What methodologies can the field draw from in order to achieve these epistemological goals? Ultimately, this project argues that feminist game studies enacts an epistemology of feminist worldbuilding—that is, an inclusive, embodied, space-claiming mode of producing knowledge—and achieves this worldbuilding through methodologies of intersectional disruption in order to perform disruptive feminist interventions into video game culture. </div><div><br></div><div>In the first chapter of this project, I make use of a methodology of narrative autoethnography to discuss my experience with online harassment as an inroad into interrogating the bodies at risk in gaming spaces in order to make a case for the need for feminist interventions to disrupt the violent structures within video game culture. The second chapter traces the ways hegemonic, patriarchal frameworks in game studies epistemologically deprivilege material, representational analyses of bodies and culture in the study of games and, instead, argues for the implementation of intersectional approaches to video game culture. The third chapter maps the intersectional feminist methodologies that can be implemented in feminist game studies in order to perform generative and disruptive interventions into video game culture and build feminist worlds. </div><div><br></div><div>In the fourth chapter, I apply some of these methodologies of disruption to the alienation of mothers in the gaming industry’s workplace culture and representations of mothers in the games Among the Sleep and Horizon Zero Dawn in order to intervene into video game culture’s prejudicial attitudes regarding labor, mothers, and women. The final chapter continues my autoethnographic work through the connection of my experiences with online harassment to previous experiences with gendered violence and trauma in order to underscore the stakes of feminist game studies praxis. In all these ways, I argue that feminist game studies builds worlds by performing interventions into video game culture through intersectional and pluralistic methodologies of disruption, for such methodologies imagine new, inclusive models of existence and futurity in video game culture.</div>
40

A atividade de ensino de história: processo de formação de professores e alunos / The story of teaching activity: training process of teachers and students

Soares, Olavo Pereira 24 June 2005 (has links)
Esta pesquisa tem por objetivo analisar e propor uma metodologia para o ensino de história. Tal metodologia considera duas características específicas das sociedades tecnológicas na inter-relação com as práticas escolares: a cultura midiática que o aluno e o professor carregam em seu interior para o interior da escola, e os processos de formação continuada do professor. Visa-se com tal metodologia colaborar com um ensino de história significativo para alunos e professores, e que a história seja instrumento de compreensão da vida cotidiana e processo contínuo de formação. A pesquisa possibilitou a elaboração de uma proposta teórico-metodológica denominada como atividade de ensino de história. Os referenciais teóricos que sustentam esta proposta são: a teoria da atividade de Aléxis Leontiev que se insere no conjunto da corrente histórico-cultural em psicologia; os pressupostos da pedagogia da comunicação que traz em seu interior o princípio didático do agir comunicacional; as pesquisas que analisam os conceitos de professor reflexivo-investigativo e o professor pesquisador; a historiografia que se identifica com a análise da cultura em diferentes temporalidades. Os referenciais teórico-metodológicos foram utilizados para analisar um conjunto de quatro atividades de ensino de história realizadas entre os anos de 1997-2000 em escolas da rede pública e particular de ensino da cidade de São Paulo. Os dados deste conjunto de aulas foram coletados pelo pesquisador que se serviu dos princípios metodológicos da pesquisa-ação. A análise dos dados à luz da fundamentação teórico-metodológica assumida possibilitou a explicitação de princípios orientadores da construção de atividades de ensino de história. Concluiu-se pela viabilidade de tal proposta e de sua inclusão nos debates sobre ensino de história. / The main goal of this research is to analyze and to propose a methodology for history teaching. Such methodology takes into account two specific characteristics of technological societies in the interrelationship with school practices: the media culture that both student and teacher bring along to school, and teachers continuing education process. Such methodology is intended to contribute towards a more meaningful teaching of History for both parties involved teachers and students in such a way that History becomes a more comprehensive tool in interpreting day-to-day events as well as a continuing education process. The research made it possible to elaborate a theoretical-methodological approach we called History teaching activity. The theoretical milestones upon which such approach is based are: Aléxis Leontiev´s theory of activity, which is part of the historic-cultural approach in psychology; the fundamentals of communication pedagogy and its didactic principle of a communication-oriented attitude; the research which analyzes the concepts of the investigative teacher and the researcher teacher; historiography which identifies itself with culture analysis in different periods in time. The theoretical-methodological references were used to analyze a set of four History teaching activities that took place along the years 1997 to 2000, in public and private schools in the city of São Paulo. The data of these classes were gathered by the researcher who then used the research-action methodological principles. The analysis of the data in the light of such theoretical-methodological principles made it possible for the researcher to show the principles that oriented the construction of History teaching activities. Such proposal was believed to be valid as well as its inclusion in the debate about history teaching.

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