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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Perceived Reality vs Taught Reality in Compulsory School

Bici, Herolinda January 2020 (has links)
This paper examines how we discuss social issues in the L2 classroom under the guidelines of Lgr11. To answer this, I ask the following sub-questions; How are the overall goals of education and parts (see Appendix B) of the Curriculum for English currently perceived by English teachers? How are the social subjects in the L2 classroom currently handled? Thirdly, what kind of lesson plan can be implemented in the classroom context under the guidelines of Lgr11? Looking at past research and relevant documents along with the qualitative data and through a triangulation of evidence carried out consisting of semi-structured interviews, supported by netnography research I propose a lesson plan using the collaborative action research model. All data was collected through technical means such as Zoom, phone calls and Facebook groups. The results of the interviews with teachers have shown that there is a unity in some respects with similar interpretations of Lgr11 and the curriculum. As well as differences of views and approaches concerning social issues in the L2 classroom. Based on the netnography research findings, most tasks given consisted of receptive skills while productive skills were used less. The netnography also supported the interview findings in the claim that popular topics were used more, whereas unpopular topics were neglected significantly. CLIL as a method was found to be absent in most of the collected data with some exceptions.
62

Hur Social är Social Handel?

Österling Andersson, Rebecca, Cindy, Svensson January 2019 (has links)
The purchasing process has in many ways been affected by the digitalization. As the digital commerce is growing in market shares the physical stores are struggling. The mobile phone has become a central point of purchasing as digital technologies has become an important factor in creating customer value. In addition, social platforms have made an entrance in e-commerce, creating social commerce. First by being a platform for information and inspiration. But with recent launches the social platforms are releasing functions to in a wider sense boost selling activities and creating application design for a more seamless shopping experience. At the same time Influencer marketing is a rapidly growing industry that businesses invest more in every year.  The purpose of this thesis is to create a better understanding for social commerce as business model and how the functionality supports and limits the interaction between commercial actors and the private users in activities of the purchasing process. The question was investigated based on the perspective of the relationship between commercial actors and their followers. Where design is studied based on factors of functionality, usability and sociability in relation to purchases- and sales activities. The study will also focus on how the framework is set for the activity and interaction that takes place on the social platform in social commerce.To answer the research question, a netnography was performed and though observations of businesses and influencers Instagram accounts, to conduct a mainly qualitative data acquisition. Where the purpose is to observe the behavior and activities that occurs on the platform and set them i relation to the technical aspects of the platform.The results of this thesis show that the commercial actors; businesses and influencers have different strategies supporting their commercial interests on the social platform: The Seamless strategy (businesses) and the Social strategy (influencers). Both supported by the platforms functionalities, the businesses, business model tend to be more vulnerable to the potential changed conditions that the platform's framework entails.
63

"Mine hips doth not bear false witness" : En undersökning av historiebruk och porträtteringen av medeltiden på sociala medier via #MedievalTikTok / "Mine hips doth not bear false witness" : A study of the use and portrayal of the middle ages on social media through #MedievalTikTok

Svensson, Maja January 2022 (has links)
This essay aim to study the hashtag and trend #MedievalTikTok, popular on the TikTok mobileapplication starting late summer 2020. The trend will get looked at through concepts like use of history (historiebruk). Some of the main ways the trend uses history is for entertainment, socialization and commercialization. Michael Nordberg’s book "Den dynamiska medeltiden" is also central for the text and works as an academical and theoretical basis. Nordbergs workquestions the idea of the ”dark middle ages”, disproving many unfavorable misconceptions about the period. #MedievalTikTok centers on users acting out the middle ages through simple costumes, shakespearean language, TikTok’s in-app editing features and medieval style covers of pop songs. Bardcore, as this genre of music is called, exploded in popularity in early summer2020. Artist Stantough’s cover of Shakira’s ”Hips don’t lie” is particularly significant in relation to the trend. #MedievalTikTok tends to replicate the same ideas that Nordberg questions. For example the prevalence of witch hunts is greatly exaggerated as well as the absolute rigidity of gender roles and class. The middle ages depicted in the trend is also very geographically limited, with Western Europe being the centerpiece. Northern Europe and vikings are for example overlooked. Other signifiers of the trend is a compression of time and mixups with preceding and following eras such as the early modern period. Popculture, limited school hours dedicated to the middle ages and comedic overstatements influence the trends dated portrayal of the medieval period.
64

The Impact of Social Media inTourist Identity Creation : A netnographic study of travel posts on Cyprus

Buter, Anna January 2023 (has links)
Two years after the COVID-19 pandemic it appears that the consumer behaviour oftourism is returning to pre-pandemic unsustainable behaviour. Whereas scholarscontinually stress that tourism needs to transform if it is to remain a viable option forfuture generations. Additionally, the rapid innovations of technology in thisdigitalising society are affecting how tourism is managed and experienced, especially,the current rise of visual content. Therefore, this thesis aimed to investigate thedynamic relationship between visual content and the tourist identity to find nudgingareas for social change. A netnographic study was conducted of travel posts onCyprus and the main findings were that the tourist identity is mainly constructedthrough user generated content and official promotional material have little influence.The main content categories belonging to Cyprus’ tourist identity are the beach, wateractivities, historic villages, food, and partying. Indicating that nudging tourists inthese categories will be most effective.
65

Reactions to Governmental Public Health Organizations Post-COVID-19: A Social Media Analysis

Péléja, Lucie 26 June 2023 (has links)
The purpose of this thesis was to examine the reactions to Canadian public health organizations' messaging through a social media analysis by answering the following two research questions: 1) How did different levels of government use social media communication to inform the public of COVID-19 information during the reopening phase? 2) What was the public response to the lifting of COVID-19 measures? COVID-19-related Tweets posted by Ottawa Public Health (OPH), Public Health Ontario (PHO), and Health Canada and the Public Health Agency of Canada (HC & PHAC) and their replies were collected using the Twitter API through Python. Sentiment analysis of the data was conducted using the VADER tool. This was followed by a thematic analysis of Twitter threads to identify patterns in the Tweets posted by each organization and their respective replies. Results of the VADER sentiment analysis indicate OPH Tweets were mostly positive, whereas HC & PHAC Tweets were slightly more positive than neutral. PHO Tweets were mostly neutral. Public social media replies to the selected public health organizations were also measured; replies to both OPH and HC & PHAC were more negative than positive, although replies to OPH were slightly more positive compared to replies to HC & PHAC. Thematic analysis revealed five themes regarding public health organizations' use of social media communications and eight themes relating to the public response to information posted by the selected public health organizations. The results from both sentiment and thematic analysis can help inform recommendations to enhance communication by Canadian governmental organizations, especially in public health systems, and offer recommendations for public health social media communication to inform future disaster response policies.
66

“I am the problem, it’s me” : A Netnographic Analysis of ‘Swiftie’ Prosumers on YouTube Shorts

Ősze, Írisz Beatrix January 2023 (has links)
The popularity of Taylor Swift has been growing rapidly on social media after the release of her ‘Midnights’ album on 21 October 2022. The lead single of the album, ‘Anti- Hero’ and the ‘Anti-Hero Challenge’ initiated by the singer inspired 17 thousand fans (Swifties) to share their own anti-heroic stories inspired by the song. The aim of the study is to examine the contribution of the Swifties online fan community to the ‘Anti-Hero Challenge’ on YouTube Shorts. The research interests revolve around Swifties’ prosumption practices in a dialogical relationship with the original music media material, the fan community, the platform, and the artist. The goal of the analysis is to demonstrate how Swifties use YouTube Shorts for both personal and communal expression by means of prosumption. Prosumption refers to the synchronous production and consumption of media content in the field of Media and Communication Studies (Zajc 2015:29). The thesis illustrates how online performances, interactions, and discussions nurtured by prosumption practices shape and maintain the Swifties fan community on YouTube Shorts. The study applies the Uses and Gratifications Theory and Netnography to scrutinize how Swifties reuse Taylor Swift’s song ‘Anti-Hero’ to make their own media products, and give each other feedback. The findings indicate that online fan prosumption and discussion practices not only foster entertaining, humorous, creative, and challenging self-expression but also provide pathways for communal exchange.  Swifties fan community members play a dual role in not only being active audiences and critics of ‘Anti-Hero’ but also of fellow fan prosumers. Swiftie prosumers and commenters of the ‘Anti-Hero Challenge’ videos also draw attention to controversial societal problems and call for change. The findings indicate the beginning of an era where the boundaries between music production and consumption dissolve. The thesis calls for further scientific inquiry into music fan communities’ prosumption practices online and offline.
67

A TAILORED MENU OF DRUGS: THE ADVERTISEMENT AND SALE OF DRUGS ON TIKTOK : A NETNOGRAPHIC ANALYSIS OF THE SWEDISH DRUG DEALING MARKET ON A SOCIAL MEDIA PLATFORM

Larsson, Nicole January 2023 (has links)
PURPOSE - The issue of drug markets on social media platforms are under-researched. To help address the research gap, this paper accounts for the emerging drug dealing trends surrounding the community on TikTok. The purpose of this paper is to understand how drug dealers use a trending social media platform, namely TikTok, to advertise and sell illegal drugs and how the environment on TikTok facilitates drug promotions on the platform. METHOD - Data were gathered during seven weeks of netnographic fieldwork conducted among Swedish accounts on TikTok marketing drugs through video- and image posts. All evidence of content in which drug marketing was evident, including drug dealer profiles and open interactions of drug dealers and customers in the comment sections, was saved, coded and analyzed. The concepts of routine activity theory were applied and discussed in relation to the prevalence of the drug markets on TikTok. FINDINGS - In total, 116 posts with content of advertisements of illegal drugs were identified, divided into 43 Sweden-based profiles. Some drug dealer profiles were more professional than others and offered various drug types and services. Drug dealers adopted several marketing strategies, facilitated by the functions and algorithms of TikTok, to promote their drug dealing profiles and promotions. KEYWORDS -  netnography, cyber-environment, drug promotion, sale of drugs, algorithms, social media platforms, drug dealing activity. / TikTok, a social media platform which has grown to be one of the most popular communities globally to create and share short videos and live streams with millions of viewers everyday has recently become a new way of promoting the sale and distribution of illegal drugs. Drug dealing on TikTok has recently caught the attention of the Swedish news media, since Swedish Police Officers have reported observing increasingly more drug advertisements flourish in the comment sections with various code words for drugs, such as snow emojis symbolizing cocaine (Dagens Nyheter, 2021; Aftonbladet, 2021). This trend is an urgent issue; not only because of the increasingly strategic marketing strategies targeting young users on the platform with readily available menus of illegal drugs in supply available 24/7, but considering the thousands of minors who may be influenced by the increasingly more approachable promotions and readily available distribution offers; and the consequences of young people's health and well-being that follows. By exploring the settings of TikTok through a netnographic method, this study aims to identify the marketing and sale of drugs on TikTok and account for characteristics surrounding the drug dealing activity.
68

New consumption identities in virtual worlds. The case of Second Life.

Nikolaou, Ioanna January 2011 (has links)
The dynamic development of new technologies influences consumers in many different ways reaching far beyond the shift in consumption patterns, challenging the way consumers live their lives. The role of new information technologies is continually growing in our daily lives changing the way we see the self and the world around us. Consequently, the advent of the computer culture incites a radical rethinking of who we are and the nature of being human, which clearly illustrates the postmodern age. As a result, over the past decades consumer research has moved away from simply viewing consumers as information processors to consumers as socially conceptualized beings. This Consumer Culture Theory (CCT) movement views consumers and consumer behaviour as articulations of meanings and materiality within the productive of complex cultural milieu. This ethnographic thesis focuses on the three-dimensional virtual world of Second Life, which is a ¿Real Life¿ simulation and where the residents represent themselves through ¿avatars¿, creating a kind of virtual materiality. This raises interesting questions for consumer researchers, not just about how consumption is enacted, produced and articulated within this environment, but also in relation to theoretical and methodological issues. More specifically, this thesis critically examines the development of interpretive consumer research and the emergence of the Consumer Culture Theory framework in the context of the juxtaposition of reality and hyperreality and takes a position which goes beyond the 'body in the net/physical body' binary. Therefore, this thesis places the ¿avatar-as-consumer¿ at the centre of the research focus. The current thesis develops a theoretical framework which examines the role of consumption in resolving key paradoxes. Moreover, it extends the netnography framework from mainly text based research to the visual characteristics of virtual worlds so that it can be useful for the study of complex online environments and as a result, how the role of the researcher goes beyond netnography to virtualography is discussed.
69

”Take a Knife and Drain Your Life” : A Netnographic Analysis of Drain Gang’s Fandom, Subcultural Activity and Community Cultivation Online

Schmidt, Rasmus January 2023 (has links)
The thesis examines the subcultural activities and online fan community of Drainers (fans of the music collective Drain Gang) through TikTok. A netnographic analysis of fans’ engagement and community cultivation through prosumption is done through participation observation.  Samples taken using a non-probability purposive sampling method are analyzed, categorized, and coded. By using theories of prosumption, uses and gratifications and a contemporary online take on subcultural theory from Bennet (2004) as well as Genova et al. (2022), the samples provide an insight into Drainers and their subculture.  Results from the study suggest that community within TikTok is easy to find, yet difficult to regulate. It can thus be both a space for creative participation and opportunity for exploring identity as much as it can be for receiving negative comments and further stigmatization. Regardless of the app’s implications and limitations, it does successfully provide a platform for fans to connect, bond, share ideas and create authentic identity and a subcultural status.  While plenty of previous research concerning fans and their communities exist, this study is through researcher’s immersion opening up a discussion about Drain Gang’s subculture and fans, which is essentially an untouched area of research. Although limitations are present such as lack of possibility to pick samples on TikTok based on publication date, as well as bias while collecting samples, it provides an insight into the online community and subculture which can be used to further explore the topic.
70

Social Media's Take on Deepfakes: Ethical Concerns in the Public Discourse

Abdul Hussein, Mohamed, Bogren, William January 2023 (has links)
The rapid advancement of artificial intelligence has led to the emergence of deepfake, digital media that has been manipulated to replace a person's likeness with another. This technology has seen significant improvements, becoming easier to use and producing results increasingly difficult to distinguish from reality. This development has raised ethical discussions surrounding its deceiving nature. Furthermore, deepfakes have had a considerable impact and application on social media, enabling their spread. Despite this, the public discourse on social media, along with its societal and personal values associated with deepfakes, remains underexplored. This study addresses this gap by examining social media discourse and perception surrounding the prominent ethical concerns of deepfakes, and situating these concerns within the broader landscape of AI ethics. Through a qualitative method resembling netnography, 320 posts from Reddit and Youtube were thematically analyzed through a passive observation, along with their respective comment section. The findings reveal various concerns, surrounding misinformation and consent to deeper fears about deepfakes' role in fostering distrust, as well as more abstract apprehensions regarding the technology's abuse and harmful applications. These concerns further revealed how generalized established AI ethical principles might be interpreted in the deepfake context, also showing how and why these principles might be violated by this technology. Particularly it revealed terms how principles such as dignity, transparency, privacy and non-maleficence might be diverged in deepfake applications.

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