• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 52
  • 17
  • 7
  • 5
  • 5
  • 1
  • 1
  • 1
  • Tagged with
  • 104
  • 104
  • 27
  • 20
  • 15
  • 13
  • 13
  • 12
  • 11
  • 10
  • 10
  • 10
  • 10
  • 9
  • 9
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Rozhlasová rolová hra: možnosti a limity využití fiktivního rozhlasového vysílání ve výuce anglického jazyka / Radio role play: possibilities and limitations of use of fictional radio broadcast in English language teaching

Žďárek, Karel January 2017 (has links)
This dissertation thesis focuses on the use of drama in English language teaching. In the theoretical part the field of drama in ELT is elaborated in terms of its principles, methods and examples of practical use. Based on the outlined theoretical basis the technique radio role play is introduced. The main aim of the thesis was to identify and verify possibilities and limitations of the technique applied in English language teaching. To meet the aim of the thesis action research was used as the research design employing a range of data collection methods, e.g. questionnaires with pupils; interviews with pupils, teachers and critical friends. Content analysis was used to process the collected data and the analysis was further interpreted with the support of contextual information regarding educational setting in which the research was carried out and contextual material (lesson plans, teaching material, audio and video recordings). Within the four cycles of action research initial hypotheses, which were formulated before the actual research, were verified. The research findings show that the radio role playing contributes to the development of speaking as a language skill (mainly fluency and spontaneity of speech), improvisation skills, creativity and non-verbal communication. The main limitation...
52

Power Games : Rules and Roles in Second Life

Bäcke, Maria January 2011 (has links)
This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. Theoretically I am relying primarily on performance studies scholar Richard Schechner, sociologist Erving Goffman, and post-structuralists Michel Foucault, Gilles Deleuze and Felìx Guattari. My methodological stance has its origin primarily within literature studies using text analysis as my preferred method, but I also draw on the (cyber)ethnographical works of primarily T.L. Taylor, Celia Pearce, and Mikael Jakobsson. In this dissertation my focus is the relationship of the role-player to their chosen role especially in terms of the boundary between being in character, and as such removed from ”reality,” and the popping out of character, which instead highlights the negotiations of the social, sometimes make-belief, roles. Destabilising and problematising the dichotomy between the notion of the online as virtual and the offline as real, as well as the idea that everything is ”real” regardless of context, my aim is to understand role-play in a digital realm in a new way, in which two modes of performance, dramatic and social, take place in a digital context online — or inworld as many SL residents call it.
53

"Role play" : o ponto de vista de alunos de língua estrangeira

Rosa, Daniel Christian de Oliveira January 2008 (has links)
O presente estudo busca analisar e apresentar o ponto de vista de um grupo de alunos de língua inglesa como língua estrangeira em um curso livre a respeito da utilização de técnicas de role-play (jogos de representação) no processo de aprendizagem. Dez alunos de nível avançado foram inquiridos a respeito de suas impressões sobre o trabalho realizado em sala de aula e suas opiniões, coletadas por meio de entrevista semi-estruturada, são aqui discutidas. As entrevistas foram gravadas e transcritas um ano e meio após o semestre em questão. O objetivo primário foi examinar as respostas dadas nestas entrevistas com o intuito de verificar, através do ponto de vista dos alunos, se este tipo de exercício é ou não adequado ao propósito da aprendizagem da língua de maneira significativa e prazerosa. As técnicas são aqui defendidas com o intuito de proporcionar mais alternativas para a interação entre os aprendizes em sala de aula, sendo também recomendadas pela capacidade que possuem de motivar os mesmos no decorrer de seus estudos da língua. / The following study aims to analyze and present the point of view of a group of students of English as a foreign language as to the usage of roleplaying techniques in the learning process. Ten students of an advanced level group were questioned about their impressions about the work conducted in the classroom and their opinions, which were collected via semi structured interviews, are discussed. The interviews were recorded in tapes and transcribed one year and a half after the term when the students had classes. The primary objective was to examine the answers given by the students to verify, through their point of view, if this exercise is adequate to the purpose of learning the language in a meaningful and pleasurable manner. The techniques are suggested here as a way to provide more interaction alternatives among the students in the classroom and due to their capacity of motivating students throughout their language learning process.
54

Barns samspel i rollek : En studie om hur barn i rollek utvecklar social kompetens

Mousa, Kristina January 2009 (has links)
<p>this paper is a study on children's social interactions in role-play. The aim is to try to highlight how children with other develop social skills and how to further motivate children tosee, understand and manage their reality in role-play by highlighting the characteristics of afunctioning role-play. I would also highlight the importance of pedagogue´s role in relation tochildren's social skills in role-play. The purpose flows into these issues, what distinguishes afunctioning role-play? Can the children in role-play influence their thinking to developunderstanding of others and the environment and if so, how? What significance does pedagogue´s role in children's role-play? I used out of a qualitative methodology to carry out this investigation. I chose to gather information for my study using a passive monitoring method, which i wrote down in detail the children's verbal and physical communication of the role-play, and even pedagogens relation to children's role-play. The results show that children in role-play are playing with others and use play signals and playrules in order to develop therole-play and social skills. This means that the language of both the physical and the verbalplay an essential role for the understanding of these elements. Playsignals is an understandingof what is real and not, by using movement, gestures and facial expressions, but it is noteveryone who understands the signals. To develop a successful game also requires thatchildren in role-play relate to playrules. These are reciprocity, consensus and take turns. There are other factors that affect social skills and characteristics of a functioning role-play. Examples of these are creativity and imagination. The result also shows how the teacher influences on children's role-play in different ways when they integrates in role-play, and also play materila in preschool affects children's play.</p>
55

Barns samspel i rollek : En studie om hur barn i rollek utvecklar social kompetens

Mousa, Kristina January 2009 (has links)
this paper is a study on children's social interactions in role-play. The aim is to try to highlight how children with other develop social skills and how to further motivate children tosee, understand and manage their reality in role-play by highlighting the characteristics of afunctioning role-play. I would also highlight the importance of pedagogue´s role in relation tochildren's social skills in role-play. The purpose flows into these issues, what distinguishes afunctioning role-play? Can the children in role-play influence their thinking to developunderstanding of others and the environment and if so, how? What significance does pedagogue´s role in children's role-play? I used out of a qualitative methodology to carry out this investigation. I chose to gather information for my study using a passive monitoring method, which i wrote down in detail the children's verbal and physical communication of the role-play, and even pedagogens relation to children's role-play. The results show that children in role-play are playing with others and use play signals and playrules in order to develop therole-play and social skills. This means that the language of both the physical and the verbalplay an essential role for the understanding of these elements. Playsignals is an understandingof what is real and not, by using movement, gestures and facial expressions, but it is noteveryone who understands the signals. To develop a successful game also requires thatchildren in role-play relate to playrules. These are reciprocity, consensus and take turns. There are other factors that affect social skills and characteristics of a functioning role-play. Examples of these are creativity and imagination. The result also shows how the teacher influences on children's role-play in different ways when they integrates in role-play, and also play materila in preschool affects children's play.
56

Religion in computer games : Religious themes conveyed through an unorthodox medium

Ode, Jon January 2012 (has links)
The purpose of this essay is an attempt to create a “first basis” of reliability for religious content in computes games, and its value in academic studies. While not researching it in depth, this essay will also give a suggestion of computer games’ potential as a didactic medium. A quantitative comparative analysis has been performed, to present several common religious themes and their occurrence in the computer game respectively. While researching the game, an abundance of religious themes have been found, documented and presented. Through this, it is concluded that computer games not only have the capability of presenting religious themes; they are found to be capable mediums of presentation. The content itself is of high varsity and of great interest to any religious scholar.
57

Ett levande klassrum : Undersökningar kring hur reenactment och historiska lekar kan implementeras i historieundervisning på högstadiet / A living classroom : Investigations of how reenactment and historical role-play may be implemented in the history tuition in junior high school

Knutsson, Sofia January 2015 (has links)
In today’s history teaching in Sweden, role-play and historical re-enactment receive little attention. Even though many students find history as a subject boring and irrelevant, very little is done to improve the mode of teaching. My theses is that this could be done by presenting new ways of teaching and at the same time find a way to make more students interested in history. The main aim is to investigate if there are ways to offer students an experience of history by carrying out different interactive exercises with a touch of roleplay and historical recreation. In this essay, three exercises of that type have been constructed based on how historical role-plays have been used at museums and historical centres, the opinions of people who are engaged in re-enactment and living history, and on the curriculum for the Swedish upper level secondary school. The three exercises (a role-play exercise, a lecture by an invited re-enactor, and a theme week) have been analysed by four teachers who teach at upper level secondary school and high school. They responded very positively to the exercises, and judged the exercises to be fully viable in a classroom context. In conclusion, there are ways to implement re-enactment and role-play in history education to make the teaching more varied and interesting for the pupils. I argue that history is something you have to experience if you are to understand its full extent.
58

"Role play" : o ponto de vista de alunos de língua estrangeira

Rosa, Daniel Christian de Oliveira January 2008 (has links)
O presente estudo busca analisar e apresentar o ponto de vista de um grupo de alunos de língua inglesa como língua estrangeira em um curso livre a respeito da utilização de técnicas de role-play (jogos de representação) no processo de aprendizagem. Dez alunos de nível avançado foram inquiridos a respeito de suas impressões sobre o trabalho realizado em sala de aula e suas opiniões, coletadas por meio de entrevista semi-estruturada, são aqui discutidas. As entrevistas foram gravadas e transcritas um ano e meio após o semestre em questão. O objetivo primário foi examinar as respostas dadas nestas entrevistas com o intuito de verificar, através do ponto de vista dos alunos, se este tipo de exercício é ou não adequado ao propósito da aprendizagem da língua de maneira significativa e prazerosa. As técnicas são aqui defendidas com o intuito de proporcionar mais alternativas para a interação entre os aprendizes em sala de aula, sendo também recomendadas pela capacidade que possuem de motivar os mesmos no decorrer de seus estudos da língua. / The following study aims to analyze and present the point of view of a group of students of English as a foreign language as to the usage of roleplaying techniques in the learning process. Ten students of an advanced level group were questioned about their impressions about the work conducted in the classroom and their opinions, which were collected via semi structured interviews, are discussed. The interviews were recorded in tapes and transcribed one year and a half after the term when the students had classes. The primary objective was to examine the answers given by the students to verify, through their point of view, if this exercise is adequate to the purpose of learning the language in a meaningful and pleasurable manner. The techniques are suggested here as a way to provide more interaction alternatives among the students in the classroom and due to their capacity of motivating students throughout their language learning process.
59

"Role play" : o ponto de vista de alunos de língua estrangeira

Rosa, Daniel Christian de Oliveira January 2008 (has links)
O presente estudo busca analisar e apresentar o ponto de vista de um grupo de alunos de língua inglesa como língua estrangeira em um curso livre a respeito da utilização de técnicas de role-play (jogos de representação) no processo de aprendizagem. Dez alunos de nível avançado foram inquiridos a respeito de suas impressões sobre o trabalho realizado em sala de aula e suas opiniões, coletadas por meio de entrevista semi-estruturada, são aqui discutidas. As entrevistas foram gravadas e transcritas um ano e meio após o semestre em questão. O objetivo primário foi examinar as respostas dadas nestas entrevistas com o intuito de verificar, através do ponto de vista dos alunos, se este tipo de exercício é ou não adequado ao propósito da aprendizagem da língua de maneira significativa e prazerosa. As técnicas são aqui defendidas com o intuito de proporcionar mais alternativas para a interação entre os aprendizes em sala de aula, sendo também recomendadas pela capacidade que possuem de motivar os mesmos no decorrer de seus estudos da língua. / The following study aims to analyze and present the point of view of a group of students of English as a foreign language as to the usage of roleplaying techniques in the learning process. Ten students of an advanced level group were questioned about their impressions about the work conducted in the classroom and their opinions, which were collected via semi structured interviews, are discussed. The interviews were recorded in tapes and transcribed one year and a half after the term when the students had classes. The primary objective was to examine the answers given by the students to verify, through their point of view, if this exercise is adequate to the purpose of learning the language in a meaningful and pleasurable manner. The techniques are suggested here as a way to provide more interaction alternatives among the students in the classroom and due to their capacity of motivating students throughout their language learning process.
60

An exploration of how a drama-based pedagogy can promote understanding of chemical concepts in 11-15 year old science students

Dorion, Kirk January 2011 (has links)
A growing body of evidence suggests that some Science teachers use drama-based strategies in order to promote understanding of abstract scientific concepts. These strategies employ action and imagination to simulate systems and processes that are too fast, too slow, too big, too small, too expensive or too dangerous to observe in the classroom. A small group of quantitative and qualitative studies over the past thirty years has suggested that these physical simulations enable learning in secondary students, by promoting discourse and by conveying concept features through a range of sensations. The field is as yet under-theorised, consisting of single case designs and unreplicated methodologies. This multiple case study focused upon an intervention design based on a pedagogical model developed in my Masters research. This study aimed to explore the characteristics of students' interaction and the nature of their resultant conceptions over four months. Each case focussed upon one of eight Key Stage 3 and Key Stage 4 classes across a variety of UK schools. In each, a curriculum-based particle theory topic was taught in a double-period lesson. Data included video, participant observations, and interviews with three students from each class collected at pre, post and delayed intervals. Findings suggested that the pedagogy engendered engagement and self-regulation in group model-making tasks, and supported thought experiment-type visualisations of dynamic processes. Conceptual development was found to continue up to four months after the lessons. A model of learning was developed in which social interaction and multimodal discourse promoted the association of conceptual features with affective, visual and embodied images, which supported recall, discussion and further conceptual development in the longer term.

Page generated in 0.0437 seconds