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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Formal approaches to a definition of agents

Biehl, Martin Andreas January 2017 (has links)
This thesis is a contribution to the formalisation of the notion of an agent within the class of finite multivariate Markov chains. In accordance with the literature agents are are seen as entities that act, perceive, and are goaldirected. We present a new measure that can be used to identify entities (called i-entities). The intuition behind this is that entities are spatiotemporal patterns for which every part makes every other part more probable. The measure, complete local integration (CLI), is formally investigated within the more general setting of Bayesian networks. It is based on the specific local integration (SLI) which is measured with respect to a partition. CLI is the minimum value of SLI over all partitions. Upper bounds are constructively proven and a possible lower bound is proposed. We also prove a theorem that shows that completely locally integrated spatiotemporal patterns occur as blocks in specific partitions of the global trajectory. Conversely we can identify partitions of global trajectories for which every block is completely locally integrated. These global partitions are the finest partitions that achieve a SLI less or equal to their own SLI. We also establish the transformation behaviour of SLI under permutations of the nodes in the Bayesian network. We then go on to present three conditions on general definitions of entities. These are most prominently not fulfilled by sets of random variables i.e. the perception-action loop, which is often used to model agents, is too restrictive a setting. We instead propose that any general entity definition should in effect specify a subset of the set of all spatiotemporal patterns of a given multivariate Markov chain. Any such definition will then define what we call an entity set. The set of all completely locally integrated spatiotemporal patterns is one example of such a set. Importantly the perception-action loop also naturally induces such an entity set. We then propose formal definitions of actions and perceptions for arbitrary entity sets. We show that these are generalisations of notions defined for the perception-action loop by plugging the entity-set of the perception-action loop into our definitions. We also clearly state the properties that general entity-sets have but the perception-action loop entity set does not. This elucidates in what way we are generalising the perception-action loop. Finally we look at some very simple examples of bivariate Markov chains. We present the disintegration hierarchy, explain it via symmetries, and calculate the i-entities. Then we apply our definitions of perception and action to these i-entities.
2

Homeostatic Plasticity in Input-Driven Dynamical Systems

Toutounji, Hazem 26 February 2015 (has links)
The degree by which a species can adapt to the demands of its changing environment defines how well it can exploit the resources of new ecological niches. Since the nervous system is the seat of an organism's behavior, studying adaptation starts from there. The nervous system adapts through neuronal plasticity, which may be considered as the brain's reaction to environmental perturbations. In a natural setting, these perturbations are always changing. As such, a full understanding of how the brain functions requires studying neuronal plasticity under temporally varying stimulation conditions, i.e., studying the role of plasticity in carrying out spatiotemporal computations. It is only then that we can fully benefit from the full potential of neural information processing to build powerful brain-inspired adaptive technologies. Here, we focus on homeostatic plasticity, where certain properties of the neural machinery are regulated so that they remain within a functionally and metabolically desirable range. Our main goal is to illustrate how homeostatic plasticity interacting with associative mechanisms is functionally relevant for spatiotemporal computations. The thesis consists of three studies that share two features: (1) homeostatic and synaptic plasticity act on a dynamical system such as a recurrent neural network. (2) The dynamical system is nonautonomous, that is, it is subject to temporally varying stimulation. In the first study, we develop a rigorous theory of spatiotemporal representations and computations, and the role of plasticity. Within the developed theory, we show that homeostatic plasticity increases the capacity of the network to encode spatiotemporal patterns, and that synaptic plasticity associates these patterns to network states. The second study applies the insights from the first study to the single node delay-coupled reservoir computing architecture, or DCR. The DCR's activity is sampled at several computational units. We derive a homeostatic plasticity rule acting on these units. We analytically show that the rule balances between the two necessary processes for spatiotemporal computations identified in the first study. As a result, we show that the computational power of the DCR significantly increases. The third study considers minimal neural control of robots. We show that recurrent neural control with homeostatic synaptic dynamics endows the robots with memory. We show through demonstrations that this memory is necessary for generating behaviors like obstacle-avoidance of a wheel-driven robot and stable hexapod locomotion.
3

Neurodynamische Module zur Bewegungssteuerung autonomer mobiler Roboter

Hild, Manfred 07 January 2008 (has links)
In der vorliegenden Arbeit werden rekurrente neuronale Netze im Hinblick auf ihre Eignung zur Bewegungssteuerung autonomer Roboter untersucht. Nacheinander werden Oszillatoren für Vierbeiner, homöostatische Ringmodule für segmentierte Roboter und monostabile Neuromodule für Roboter mit vielen Freiheitsgraden und komplexen Bewegungsabläufen besprochen. Neben dem mathematisch-theoretischen Hintergrund der Neuromodule steht in gleichberechtigter Weise deren praktische Implementierung auf realen Robotersystemen. Hierzu wird die funktionale Einbettung ins Gesamtsystem ebenso betrachtet, wie die konkreten Aspekte der zugrundeliegenden Hardware: Rechengenauigkeit, zeitliche Auflösung, Einfluss verwendeter Materialien und dergleichen mehr. Interessante elektronische Schaltungsprinzipien werden detailliert besprochen. Insgesamt enthält die vorliegende Arbeit alle notwendigen theoretischen und praktischen Informationen, um individuelle Robotersysteme mit einer angemessenen Bewegungssteuerung zu versehen. Ein weiteres Anliegen der Arbeit ist es, aus der Richtung der klassischen Ingenieurswissenschaften kommend, einen neuen Zugang zur Theorie rekurrenter neuronaler Netze zu schaffen. Gezielte Vergleiche der Neuromodule mit analogen elektronischen Schaltungen, physikalischen Modellen und Algorithmen aus der digitalen Signalverarbeitung können das Verständnis von Neurodynamiken erleichtern. / How recurrent neural networks can help to make autonomous robots move, will be investigated within this thesis. First, oscillators which are able to control four-legged robots will be dealt with, then homeostatic ring modules which control segmented robots, and finally monostable neural modules, which are able to drive complex motion sequences on robots with many degrees of freedom will be focused upon. The mathematical theory of neural modules will be addressed as well as their practical implementation on real robot platforms. This includes their embedding into a major framework and concrete aspects, like computational accuracy, timing and dependance on materials. Details on electronics will be given, so that individual robot systems can be built and equipped with an appropriate motion controller. It is another concern of this thesis, to shed a new light on the theory of recurrent neural networks, from the perspective of classical engineering science. Selective comparisons to analog electronic schematics, physical models, and digital signal processing algorithms can ease the understanding of neural dynamics.
4

Causal Models over Infinite Graphs and their Application to the Sensorimotor Loop / Kausale Modelle über unendlichen Grafen und deren Anwendung auf die sensomotorische Schleife - stochastische Aspekte und gradientenbasierte optimale Steuerung

Bernigau, Holger 27 April 2015 (has links) (PDF)
Motivation and background The enormous amount of capabilities that every human learns throughout his life, is probably among the most remarkable and fascinating aspects of life. Learning has therefore drawn lots of interest from scientists working in very different fields like philosophy, biology, sociology, educational sciences, computer sciences and mathematics. This thesis focuses on the information theoretical and mathematical aspects of learning. We are interested in the learning process of an agent (which can be for example a human, an animal, a robot, an economical institution or a state) that interacts with its environment. Common models for this interaction are Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Learning is then considered to be the maximization of the expectation of a predefined reward function. In order to formulate general principles (like a formal definition of curiosity-driven learning or avoidance of unpleasant situation) in a rigorous way, it might be desirable to have a theoretical framework for the optimization of more complex functionals of the underlying process law. This might include the entropy of certain sensor values or their mutual information. An optimization of the latter quantity (also known as predictive information) has been investigated intensively both theoretically and experimentally using computer simulations by N. Ay, R. Der, K Zahedi and G. Martius. In this thesis, we develop a mathematical theory for learning in the sensorimotor loop beyond expected reward maximization. Approaches and results This thesis covers four different topics related to the theory of learning in the sensorimotor loop. First of all, we need to specify the model of an agent interacting with the environment, either with learning or without learning. This interaction naturally results in complex causal dependencies. Since we are interested in asymptotic properties of learning algorithms, it is necessary to consider infinite time horizons. It turns out that the well-understood theory of causal networks known from the machine learning literature is not powerful enough for our purpose. Therefore we extend important theorems on causal networks to infinite graphs and general state spaces using analytical methods from measure theoretic probability theory and the theory of discrete time stochastic processes. Furthermore, we prove a generalization of the strong Markov property from Markov processes to infinite causal networks. Secondly, we develop a new idea for a projected stochastic constraint optimization algorithm. Generally a discrete gradient ascent algorithm can be used to generate an iterative sequence that converges to the stationary points of a given optimization problem. Whenever the optimization takes place over a compact subset of a vector space, it is possible that the iterative sequence leaves the constraint set. One possibility to cope with this problem is to project all points to the constraint set using Euclidean best-approximation. The latter is sometimes difficult to calculate. A concrete example is an optimization over the unit ball in a matrix space equipped with operator norm. Our idea consists of a back-projection using quasi-projectors different from the Euclidean best-approximation. In the matrix example, there is another canonical way to force the iterative sequence to stay in the constraint set: Whenever a point leaves the unit ball, it is divided by its norm. For a given target function, this procedure might introduce spurious stationary points on the boundary. We show that this problem can be circumvented by using a gradient that is tailored to the quasi-projector used for back-projection. We state a general technical compatibility condition between a quasi-projector and a metric used for gradient ascent, prove convergence of stochastic iterative sequences and provide an appropriate metric for the unit-ball example. Thirdly, a class of learning problems in the sensorimotor loop is defined and motivated. This class of problems is more general than the usual expected reward maximization and is illustrated by numerous examples (like expected reward maximization, maximization of the predictive information, maximization of the entropy and minimization of the variance of a given reward function). We also provide stationarity conditions together with appropriate gradient formulas. Last but not least, we prove convergence of a stochastic optimization algorithm (as considered in the second topic) applied to a general learning problem (as considered in the third topic). It is shown that the learning algorithm converges to the set of stationary points. Among others, the proof covers the convergence of an improved version of an algorithm for the maximization of the predictive information as proposed by N. Ay, R. Der and K. Zahedi. We also investigate an application to a linear Gaussian dynamic, where the policies are encoded by the unit-ball in a space of matrices equipped with operator norm.
5

Causal Models over Infinite Graphs and their Application to the Sensorimotor Loop: Causal Models over Infinite Graphs and their Application to theSensorimotor Loop: General Stochastic Aspects and GradientMethods for Optimal Control

Bernigau, Holger 04 July 2015 (has links)
Motivation and background The enormous amount of capabilities that every human learns throughout his life, is probably among the most remarkable and fascinating aspects of life. Learning has therefore drawn lots of interest from scientists working in very different fields like philosophy, biology, sociology, educational sciences, computer sciences and mathematics. This thesis focuses on the information theoretical and mathematical aspects of learning. We are interested in the learning process of an agent (which can be for example a human, an animal, a robot, an economical institution or a state) that interacts with its environment. Common models for this interaction are Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Learning is then considered to be the maximization of the expectation of a predefined reward function. In order to formulate general principles (like a formal definition of curiosity-driven learning or avoidance of unpleasant situation) in a rigorous way, it might be desirable to have a theoretical framework for the optimization of more complex functionals of the underlying process law. This might include the entropy of certain sensor values or their mutual information. An optimization of the latter quantity (also known as predictive information) has been investigated intensively both theoretically and experimentally using computer simulations by N. Ay, R. Der, K Zahedi and G. Martius. In this thesis, we develop a mathematical theory for learning in the sensorimotor loop beyond expected reward maximization. Approaches and results This thesis covers four different topics related to the theory of learning in the sensorimotor loop. First of all, we need to specify the model of an agent interacting with the environment, either with learning or without learning. This interaction naturally results in complex causal dependencies. Since we are interested in asymptotic properties of learning algorithms, it is necessary to consider infinite time horizons. It turns out that the well-understood theory of causal networks known from the machine learning literature is not powerful enough for our purpose. Therefore we extend important theorems on causal networks to infinite graphs and general state spaces using analytical methods from measure theoretic probability theory and the theory of discrete time stochastic processes. Furthermore, we prove a generalization of the strong Markov property from Markov processes to infinite causal networks. Secondly, we develop a new idea for a projected stochastic constraint optimization algorithm. Generally a discrete gradient ascent algorithm can be used to generate an iterative sequence that converges to the stationary points of a given optimization problem. Whenever the optimization takes place over a compact subset of a vector space, it is possible that the iterative sequence leaves the constraint set. One possibility to cope with this problem is to project all points to the constraint set using Euclidean best-approximation. The latter is sometimes difficult to calculate. A concrete example is an optimization over the unit ball in a matrix space equipped with operator norm. Our idea consists of a back-projection using quasi-projectors different from the Euclidean best-approximation. In the matrix example, there is another canonical way to force the iterative sequence to stay in the constraint set: Whenever a point leaves the unit ball, it is divided by its norm. For a given target function, this procedure might introduce spurious stationary points on the boundary. We show that this problem can be circumvented by using a gradient that is tailored to the quasi-projector used for back-projection. We state a general technical compatibility condition between a quasi-projector and a metric used for gradient ascent, prove convergence of stochastic iterative sequences and provide an appropriate metric for the unit-ball example. Thirdly, a class of learning problems in the sensorimotor loop is defined and motivated. This class of problems is more general than the usual expected reward maximization and is illustrated by numerous examples (like expected reward maximization, maximization of the predictive information, maximization of the entropy and minimization of the variance of a given reward function). We also provide stationarity conditions together with appropriate gradient formulas. Last but not least, we prove convergence of a stochastic optimization algorithm (as considered in the second topic) applied to a general learning problem (as considered in the third topic). It is shown that the learning algorithm converges to the set of stationary points. Among others, the proof covers the convergence of an improved version of an algorithm for the maximization of the predictive information as proposed by N. Ay, R. Der and K. Zahedi. We also investigate an application to a linear Gaussian dynamic, where the policies are encoded by the unit-ball in a space of matrices equipped with operator norm.
6

Modelling closed-loop receptive fields: On the formation and utility of receptive fields in closed-loop behavioural systems / Entwicklung rezeptiver Felder in autonom handelnden, rückgekoppelten Systemen

Kulvicius, Tomas 20 April 2010 (has links)
No description available.

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