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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Story Generation Ability in Four Children with Language Impairment

Chamberlain, Monica Leroy 03 July 2014 (has links) (PDF)
This thesis project focused on the complexity of story generations produced by four children with language impairment across treatment sessions. Specifically, the participants' utterances were analyzed to determine if the children produced simple story elements and/or more complex cause/effect story elements. The children's utterances were also analyzed to identify emotion words in order to consider the children's awareness of the emotions experienced by characters in the stories. All participants approached the story generation task by describing characters and actions based on pictures from the book. Two participants did not express any causal relationships and two participants expressed some awareness of causal relationships, suggesting an emergence of this ability. Furthermore, participants' ability to recognize emotions varied. All of the children were able to label at least one emotion across sessions, and two participants increased production of emotion words across sessions. None of the participants linked character actions/reactions to the overall theme of the story. Further research is needed to determine effective ways to help children bridge the gaps between simple descriptions and more complex causal relationships.
12

Improving Narrative and Expository Language: A Comparison of Narrative Intervention to Shared Storybook Reading

Douglas, Karee 01 March 2019 (has links)
The purpose of this study was to explore the impact of oral narrative intervention delivered in a multi-tiered system of support format on proximal narrative retell outcomes, and more distal personal story generation and expository language outcomes of preschool and kindergarten students. Participants included 241 preschool and kindergarten students. Students were divided into 3 different groups (treatment, alternate treatment, and no-treatment control). The treatment group received Story Champs Tier 1 oral narrative language intervention from their classroom teacher twice a week for 15-20 minutes over 14 weeks. A sub-sample of students from the Story Champs group who did not meet a narrative retell criterion after 1 month of large group instruction were assigned to receive additional, Story Champs Tier 2 small group intervention. Tier 2 narrative intervention consisted of two 20-minute small group narrative intervention sessions each week for 14 weeks. The students assigned to the alternate treatment group participated in Tier 1 shared storybook reading intervention with their classroom teacher twice a week for 15-20 minutes over 14 weeks. Students in the no-treatment control group participated in classroom activities that were in place at the outset of the school year. Narrative retell and personal story language samples were elicited and scored using the CUBED Narrative Language Measures (NLM) subtest, and an expository language sample was elicited and scored using a researcher-generated protocol. Students in the Story Champs group had significantly higher posttest narrative retell scores with large effect sizes compared to the shared storybook and no-treatment control groups. Students in the Story Champs and shared storybook reading groups performed to a similar degree in their ability to generate a personal story at posttest. Expository retell posttest results were not significantly different between all of the different conditions. This study contributes to previous research suggesting that brief multi-tiered oral narrative language intervention can improve the receptive and expressive academic language of young children, as measured using narrative retelling. This study provides evidence that multi-tiered systems of support (MTSS) for language can be successfully delivered by teachers and speech-language pathologists working in the schools. It is also evident that both oral narrative language intervention and shared storybook interventions can improve personal story generations. However, the narrative-based interventions applied in this study did not appear to significantly impact expository language.
13

The Ability of Six Children with Language Impairment to Generate Stories from Pictured Stimuli: A Pilot Study

Alldredge, Molly Roxanne 01 December 2016 (has links)
Narrative production and comprehension is a difficult task for children with language impairment (LI). Their stories are typically shorter and contain more grammatical errors than the stories of typically developing age-matched peers. This pilot study describes the abilities of six children with LI to produce stories from pictured stimuli. Stories were elicited from each child during a 10-week period. Stimulus pictures and coding procedures from the Edmonton Narrative Norms Instrument were employed to analyze the participants' story grammar (SG). Eight SG elements were assessed including character introduction, setting, initiating event (IE), internal response (IR), internal plan (IP), attempt, and outcome. The children varied highly in their production of SG elements. The SG elements that described the internal states, emotions, and motivations of the characters were the most difficult for all participants.
14

A computational model of suspense for the augmentation of intelligent story generation

O'Neill, Brian 18 November 2013 (has links)
In this dissertation, I present Dramatis, a computational human behavior model of suspense based on Gerrig and Bernardo's de nition of suspense. In this model, readers traverse a search space on behalf of the protagonist, searching for an escape from some oncoming negative outcome. As the quality or quantity of escapes available to the protagonist decreases, the level of suspense felt by the audience increases. The major components of Dramatis are a model of reader salience, used to determine what elements of the story are foregrounded in the reader's mind, and an algorithm for determining the escape plan that a reader would perceive to be the most likely to succeed for the protagonist. I evaluate my model by comparing its ratings of suspense to the self-reported suspense ratings of human readers. Additionally, I demonstrate that the components of the suspense model are sufficient to produce these human-comparable ratings.
15

Narrative Skills in Children with Spina Bifida and Hydrocephalus

Halliday, Melissa Ann 10 July 2007 (has links) (PDF)
This study examined how 22 children with spina bifida and hydrocephalus (SBH) and 22 matched control children with the same vocabulary age (VA) performed on story retelling and story generation tasks. The children were asked to retell two stories of different lengths (Stein and Glenn's Melvin, the Skinny Mouse and The Tiger's Whisker) and generate two stories from different stimuli (wordless picture book and verbal story starter). Analyses were conducted in terms of global narrative organization (story structure), local connection of ideas (cohesion), and productivity (number of words and utterances). Two-way ANOVAs were conducted to analyze how the stories and story tasks (retell versus generation) influenced the two groups' narrative performance. When comparisons were made between the two groups' performances on the individual stories, the children with SBH generally produced shorter and less complex stories than their VA peers. Story-by-group interaction effects showed that the children with SBH produced fewer story grammar elements than their VA peers on the retell stories but not on the generated ones. When comparisons were made between the two groups' performances on the type of task (story retell versus generation), results showed that for story retelling, the children with SBH produced stories that contained fewer words and utterances than their VA peers, significantly fewer story grammar components, and more correct cohesive ties. For the story generation task, the children with SBH produced significantly fewer reactions and total story grammar components. Story-by-group interaction effects showed that the children with SBH produced fewer reactions and total different words than the VA group on the story retell task but not the generation task. The results suggest that children with SBH function differently from their vocabulary age peers in some dimensions of narrative production. When the children with SBH encountered the retelling tasks or the more structured generation story, they tended to produce stories that were shorter than those of their VA peers.
16

打破第四道牆: 以敘事理論為基礎之個人化3D互動敘事創作系統 / Breaking Into the Fourth Wall: Generating Personalized Interactive Narratives for 3D Drama Environments

吳蕙盈, Wu, Hui Yin Unknown Date (has links)
互動敘事為敘事創作開啟了許多新的可能性,不論是在各種多媒體敘事創作平台上或是提供更擬真、更深刻的說故事體驗,是傳統敘事所無法提供的。透過日新月異的傳播工具,要在各種平台上創作出這類多媒體互動敘事,對於各種敘事創作者來說是一項相當大的挑戰,也引發了許多相關議題的探討:要如何開發出好用的創作工具,不但是可以降低創作技術門檻,同時也提升創造力。如何設計出一個創作模型是能夠讓故事建構者(包含原創作者、中介創作者、體驗者等本系統目標使用者)對於故事內容、結構以及像長度、複雜度、主軸、文類等故事特性有更多的控制權。 為了探討這議題,本研究提出一個多媒體敘事創作以及互動敘事腳本產生的框架,結合 3D 戲劇平台建立一個具有創作環境,以故事建構者設定的條件與敘事理論為基礎的故事篩選與腳本產生機制,及3D虛擬模擬環境的互動敘事系統。在創作與故事產生方面,故事建構者可以針對各種條件的篩選(像是故事主軸、長度、敘事架構、時間順序等等)由同一組故事片段產生各種敘事上的可能性。本研究設計一個演算法,有效重組既有的故事片段以產生符合作者所有條件設定的互動敘事腳本。 這種機制的另一個特色就是所產生的互動敘事腳本與敘事平台是獨立的,不受到特定平台的技術門檻、創作格式所侷限。為展現此腳本產生系統在各種敘事表現形式上的彈性,在本研究的系統實作中,可以同時產生故事的文字形式並在3D敘事系統 The Theater 上以即時的動畫、攝影機規劃與簡易互動呈現結果。最後,此研究設計一個質化前導實驗,以了解使用者面對具互動、動畫與個人化的敘事內容時,會有甚麼看法與反應。 此次研究的貢獻為設計一個建構在3D虛擬環境上的互動敘事創作的架構,並提供適當的故事腳本產生機制,讓創作者的故事片段擁有重複利用價值。此外,透過故事內容的篩選過程,我們能提供故事建構者在故事結構與內容上有高度的控制,讓產生出來的敘事腳本符合故事建構者所設定的條件、具有良好的敘事理論基礎,並即時在3D虛擬環境中以角色動畫演出。以這次建立互動敘事平台的經驗以及於使用者測試中所得到的回饋,本研究也對於敘事創作介面與輔助工具提供一些設計原則,並提出一些互動敘事系統未來可再延展的議題。 / Interactive storytelling opens a world of possibilities for narrative creation on multimedia platforms, allowing a more compelling and immersive experience compared to traditional narratives. With the emergence of new storytelling technologies, the authoring of such narratives in complex virtual environments becomes an issue critical in the domain of multimedia storytelling platforms: How can we reduce the authoring effort as well as enhance creativity for interactive narratives? How can we design a flexible framework to allow creators of the story (including authors and experiencers at various stages of the interactive story) to have control over the story content and structure based on characteristics such as length, complexity, plot line, and genre? In order to address these issues, we propose the design of an interactive storytelling platform with models for authoring, story generating based on narrative theory and constraints set by story creators, and simulation in virtual environments. In the platform the creators of the story can specify characteristics (such as plot, length, narrative structure, time sequence, and etc.) on story fragments in order to generate variations of interactive stories. An algorithm we devise will filter and recombine story fragments from these characteristics, generating a high-level interactive script that satisfies all authorial and structural constraints. This mechanism provides sufficient abstraction from the technical implementation in that it is platform independent, and can be highly expressive in various forms of discourse. To implement the results of the story generation and demonstrate the abstraction from the virtual environment, we simulate the generated interactive narrative both in text form and in the 3D animation environment of The Theater. The Theater platform is complete with autonomous character animation, simple interaction methods, and automatic camera planning. Finally, we carry out a qualitative pilot study to understand how users would perceive and react to the animated, interactive, and personalized narrative content. Through this implementation, our contributions are to design a flexible framework for authoring interactive narratives for 3D environments, and also provide story generating tools that allow easy reuse and recombining of existing story fragments. Moreover, the filtering and selection process provides high-level control over the story content and structure, thus enforcing the authorial control as well as ensuring the generated stories have a basis in narrative theory. From the experience of implementing this platform and feedback obtained from the user experiment, we hope to suggest design principles for authoring tools and interfaces of interactive narratives.
17

[en] STORY ENGINEERING: A STUDY OF THE AUTOMATIC STORY GENERATION AND TELLING / [pt] ENGENHARIA DE ESTÓRIAS: UM ESTUDO SOBRE A GERAÇÃO E NARRAÇÃO AUTOMÁTICA DE ESTÓRIAS

FABIO WANDERLEY GUERRA 29 May 2008 (has links)
[pt] Nesta dissertação é estudado o problema de geração e narração de estórias, cuja relevância tem sido cada vez mais reconhecida, principalmente em decorrência da popularização de meios de comunicação interativos, tais como a TV digital e os jogos digitais. O trabalho partiu de uma revisão do estado da arte, destacando os principais modelos para representação de estórias e as técnicas mais utilizadas na criação de obras literárias. Foi proposto o uso do termo engenharia de estórias para enfatizar que a tarefa de geração e narração de estórias deve ser encarada como um processo de engenharia. O problema fundamental foi dividido em três subproblemas. O primeiro diz respeito a como gerar as estórias, o segundo a como contá-las ao público e o último é sobre como construir, armazenar e consultar a base de conhecimento usada na engenharia de estórias. Por fim, como estudo de caso, foi projetado e programado um protótipo capaz de gerar e narrar estórias automaticamente. A geração é efetuada por um planejador, usando o algoritmo de Redes de Tarefas Hierárquicas. Para a narração, é utilizado um gerador de textos em linguagem natural. A base de conhecimento é armazenada na forma de documentos XML tendo sido implementada uma ferramenta para facilitar sua preparação. / [en] This dissertation investigates the problem of story telling and generation, whose increasingly recognized relevance is mostly due to the popularization of interactive media, such as digital TV and video-games. The work initiates with a state of the art survey, detailing the major story representation models and the most used methods in literary work production. The use of the term story engineering was proposed to emphasize that story telling and generation should be viewed as an engineering process. The fundamental problem was divided into three subproblems. The first one is how to generate stories, the second is how to tell them to the public and the last is how to create, store and query the knowledge base used for story engineering. Finally, as a case study, a prototype capable of automatically generating and telling stories was designed and programmed. Generation is done by a planner, using the Hierarchical Task Network algorithm. Storytelling applies a natural language generation tool. The knowledge base is stored under the form ofXMLdocuments, and a tool was implemented to simplify their preparation.
18

Språkförmågor hos barn som deltar i läsfrämjande aktivitet / Language Abilities Among Children Participating in a Reading Promoting Activity

Kobli, Lina, Taleman, Ann-Sofie January 2008 (has links)
<p>In a school for children from 6-9 years in a small town in the southeast of Sweden, is areading activity program in progress since 8 years. The original purpose of this program wasto enhance the student’s reading interest. All of the students read at least one book a week andthen they review the book in front of the class.</p><p>The purpose of the present study was to examine vocabulary, word retrieving, narrative skillsand grammatical abilities in children in this school. The objectives were to investigate if thechosen language abilities in these children were different compared to normative data andearlier studies in children at comparable ages. Furthermore, the aim was to study if narrative skills correlated with vocabulary, word retrieving and grammatical ability.</p><p>The examination was carried out by testing 65 students in the school regarding the chosenlanguage abilities. The results showed that these students had better vocabulary compared to American normative data and earlier Swedish studies. In narratives they produced stories inchronological order and they included a large amount of information. Narrative abilitiescorrelated with receptive vocabulary, word retrieving and grammatical abilities.</p><p>It was concluded that reading promoting activities may have affected these student’s languageabilities in a positive way.</p> / <p>I en skola för barn mellan 6 och 9 år i en liten stad i sydöstra Sverige pågår sedan 8 år tillbakaen aktivitet vars ursprungliga syfte var att öka elevernas läsintresse. Alla elever läser minst enbok i veckan och gör därefter en recension som de läser upp i klassen.</p><p>Syftet med föreliggande studie var att studera ordförråd, ordmobilisering, narrativ förmågasamt grammatisk förmåga hos eleverna på den utvalda skolan. Frågeställningarna varhuruvida utvalda språkförmågor hos eleverna skiljde sig från normativa data och tidigarestudier av barn i jämförbara åldrar. Vidare undersöktes om narrativ förmåga hade någotsamband med ordförråd, ordmobilisering och grammatisk förmåga.</p><p>Undersökningen gjordes genom att 65 elever på skolan testades med avseende på de utvalda språkförmågorna. Resultatet visade att dessa elever hade ett bättre ordförråd jämfört medamerikansk normering och tidigare svenska studier. Gällande elevernas narrativa förmåga berättade de i kronologisk ordning och återgav många delhändelser i historien. Resultatetvisade också att narrativ förmåga hade samband med impressivt ordförråd, ordmobiliseringoch grammatisk förmåga.</p><p>Slutsatsen var att den läsfrämjande aktiviteten kan ha påverkat dessa elevers språkförmågorpositivt.</p>
19

Språkförmågor hos barn som deltar i läsfrämjande aktivitet / Language Abilities Among Children Participating in a Reading Promoting Activity

Kobli, Lina, Taleman, Ann-Sofie January 2008 (has links)
In a school for children from 6-9 years in a small town in the southeast of Sweden, is areading activity program in progress since 8 years. The original purpose of this program wasto enhance the student’s reading interest. All of the students read at least one book a week andthen they review the book in front of the class. The purpose of the present study was to examine vocabulary, word retrieving, narrative skillsand grammatical abilities in children in this school. The objectives were to investigate if thechosen language abilities in these children were different compared to normative data andearlier studies in children at comparable ages. Furthermore, the aim was to study if narrative skills correlated with vocabulary, word retrieving and grammatical ability. The examination was carried out by testing 65 students in the school regarding the chosenlanguage abilities. The results showed that these students had better vocabulary compared to American normative data and earlier Swedish studies. In narratives they produced stories inchronological order and they included a large amount of information. Narrative abilitiescorrelated with receptive vocabulary, word retrieving and grammatical abilities. It was concluded that reading promoting activities may have affected these student’s languageabilities in a positive way. / I en skola för barn mellan 6 och 9 år i en liten stad i sydöstra Sverige pågår sedan 8 år tillbakaen aktivitet vars ursprungliga syfte var att öka elevernas läsintresse. Alla elever läser minst enbok i veckan och gör därefter en recension som de läser upp i klassen. Syftet med föreliggande studie var att studera ordförråd, ordmobilisering, narrativ förmågasamt grammatisk förmåga hos eleverna på den utvalda skolan. Frågeställningarna varhuruvida utvalda språkförmågor hos eleverna skiljde sig från normativa data och tidigarestudier av barn i jämförbara åldrar. Vidare undersöktes om narrativ förmåga hade någotsamband med ordförråd, ordmobilisering och grammatisk förmåga. Undersökningen gjordes genom att 65 elever på skolan testades med avseende på de utvalda språkförmågorna. Resultatet visade att dessa elever hade ett bättre ordförråd jämfört medamerikansk normering och tidigare svenska studier. Gällande elevernas narrativa förmåga berättade de i kronologisk ordning och återgav många delhändelser i historien. Resultatetvisade också att narrativ förmåga hade samband med impressivt ordförråd, ordmobiliseringoch grammatisk förmåga. Slutsatsen var att den läsfrämjande aktiviteten kan ha påverkat dessa elevers språkförmågorpositivt.
20

Modélisation cognitive de la pertinence narrative en vue de l'évaluation et de la génération de récits / Cognitive modeling of narrative relevance : towards the evaluation and the generation of stories

Saillenfest, Antoine 25 November 2015 (has links)
Une part importante de l’activité de communication humaine est dédiée au récit d’événements (fictifs ou non). Ces récits doivent être cohérents et intéressants pour être pertinents. Dans le domaine de la génération automatique de récits, la question de l’intérêt a souvent été négligée, ou traitée via l’utilisation de méthodes ad hoc, au profit de la cohérence des structures narratives produites. Nous proposons d’aborder le processus de création des récits sous l’angle de la modélisation quantitative de critères de pertinence narrative via l’application d’un modèle cognitif de l’intérêt événementiel. Nous montrerons que cet effort de modélisation peut servir de guide pour concevoir un modèle cognitivement plausible de génération de narrations. / Humans devote a considerable amount of time to producing narratives. Whatever a story is used for (whether to entertain or to teach), it must be relevant. Relevant stories must be believable and interesting. The field of computational generation of narratives has explored many ways of generating narratives, especially well-formed and understandable ones. The question of what makes a story interesting has however been largely ignored or barely addressed. Only some specific aspects of narrative interest have been considered. No general theoretical framework that would serve as guidance for the generation of interesting and believable narratives has been provided. The aim of this thesis is to introduce a cognitive model of situational interest and use it to offer formal criteria to decide to what extent a story is relevant. Such criteria could guide the development of a cognitively plausible model of story generation.

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