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Development of a standalone mobile application for Saab Support PortalsSjögren, August January 2019 (has links)
Saab is a large swedish company providing a multitude of different products and services. This also means that Saab has to provide support and customer service for said products. Currently this is handled online in Support Portals, where customers and partners can access product information as well as an issue management system called SIRS. In the current situation the system is tailored for a desktop experience, and the workflow is therefore limited in terms of mobility. This project aims to allow the users to be more mobile by investigating the possibility of developing a mobile application for usage with SIRS. During the project a proof of concept of such an application has been developed. The implementation relies largely on using currently available api:s and when necessary porting some code from server to client side. By using various UX-related methods during the development of the application it is expected that the application is user friendly and fits the target audience. When looking at the result of the work, it is indeed possible to integrate a standalone mobile application with SIRS. The application also has usability which is comparable to the current system. However, some limitations were found that required rewriting the existing system to provide necessary data to client side applications like the one developed in this project. To conclude, the application is a proof of concept that shows what can be done without modifying the current system. Some of the major things that has to be modified before taking the application to production, such as stability concerns and testing, is also presented as results of the project.
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Historical Maps : En interaktiv upplevelse av historia genom kartorNilsson, Susanne January 2021 (has links)
This report deals with the development of the historical maps web application for a company that works to preserve the cultural heritage of old maps. The goal of the project has been to create a proof of concept for a web application that allows the user to view and interact with historical maps. As well as taking part in the history and facts behind the maps, areas and points of interest within the maps. Work on the application has begun with the foundational design, such as flowchart, mood board and design sketches for the application. Based on these, a proof of concept is developed in the form of an interactive web application written in React with additional libraries such as Materials UI for user interface and Leaflet for interactive map functions. For facts content, fetch calls are made to the Wikipedia API. Trade-offs have had to be made regarding implemented functionality in this first version of the web application, in order to represent how the interactiveness with the maps can work while also demonstrating potential future functionality. The finished application achieves the purpose of the assignment as proof of concept. Interactivity in the maps and connections between the maps are implemented, along with static elements that exists to represent future possibilities. Information and facts about areas of interest and points of interest are retrieved from Wikipedia through the API. / Rapporten avhandlar utvecklingen av webbapplikationen Historical Maps till ett bolag som arbetar med att bevara kulturarvet kring gamla kartor. Målet med projektet har varit att skapa en proof of concept för en webbapplikation som låter användaren ta del av och interagera med historiska kartor. Samt att ta del av historia och fakta bakom kartorna, områden och intressepunkter. Arbetet med applikationen har inletts med att ta fram underlag som flödesschema, moodboard och designskisser för applikationen. Utifrån dessa utvecklas en proof of concept i form utav en interaktiv webbapplikation skriven i React med tillägg som Materials UI för användargränssnitt samt Leaflet för interaktiva kartfunktioner. För faktainnehåll görs fetch-anrop till Wikipedias API. Avvägningar har fått göras vad gäller implementerad funktionalitet i denna första version av webbapplikationen, för att på ett rättvist sätt kunna representera hur interaktiviteten med kartorna kan fungera och samtidigt påvisa potentiell framtida funktionalitet. Den färdiga applikationen uppnår uppdragets syfte som proof of concept. Interaktivitet i kartorna och kopplingar mellan kartorna är implementerad, tillsammans med statiska element som finns på plats för att representera framtida möjligheter. Information och fakta om intressanta områden och intressepunkter hämtas från Wikipedia genom API.
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Life Cycle Thinking : Sustainable Ideation Tool for architects and designersRahimi, Negar January 2022 (has links)
This project aimed to investigate factors that help architects and designers to evaluate thesustainability of their ideas in the early stage of building design through Life Cycle Thinkingin a more simplified and comprehensible way. In order to achieve this goal, the author tookadvantage of valuable tools for ideation, realization and validation that are used in aninnovation process. The findings helped the author to realize what are the needs of thearchitects and designers to be able to step into the road of sustainability and raise theirknowledge about how to bring Life Cycle Thinking into their design process. Analyzingempirical findings and the competitors made it clear that some features, which are actuallydemanding attention from architects and designers, are missing in the current existingsolutions. As a result, a digital ideation tool was brought to this project through UserInterface (UI) Design. The noted solution is an add-on feature which is compatible and can beadded to the current digital tools and other Building Information Modelling (BIM) softwarefor a better fulfillment of architects and designers requirements.
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Ett text- till talbaserat utropssystemLinder, Otto January 2021 (has links)
Public announcement systems have since long been a key communication method for airports. Visualcommunication, in the form of display systems, in conjunction with vocal announcements reach a broadaudience. Automating the process of generating announcements can increase effectiveness and profitability ofairports. Additionally modern text to speech technologies present airports with the possibility of announcing information in numerous languages, independent of employee language knowledge. This thesis includes the development process and result of a web-based announcement system for use in airport environments. The system utilizes modern text to speech technologies to achieve intelligibleannouncements created through an intuitive and user friendly interface.
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“OK Google, vad kan du göra?” : En undersökning av sambandet mellan mentala modeller och användning av röstgränssnitt / “OK Google, what can you do?” : An examination of the connection between mental models and voice user interface usageKrantz, Frida January 2020 (has links)
Research relating to VUIs (voice user interface) such as voice assistants like Siri, Google Home, and Alexa has mostly been focused on general usage, error handling, and privacy concerns. This study focuses on mental models in relation to VUI - how users' presumptions about scope and how VUIs work match the reality. Specifically, this study aims to find out how mental models of VUIs form and evolve as well as whether or not mental models of VUIs affect usage. An online survey directed towards Google Home users showed its respondents, mainly identified as early adopters and primary users, showcasing a good mental model of Google Home together with frequent and varied usage as well as self-expressed knowledge. Due to suspected distortion of results caused by recruiting from an interest group on Facebook, study results are not considered to be representative to the population (VUI users in Sweden). This study showed that users base their mental models of VUIs around conventions found in human-to-human conversation and that these mental models evolve through feedback and error handling and can be improved by users exploring and testing more use cases for the VUI.
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Cross-cultural design in wine destination websites : Cultural sensitivity and motivations in UI through investigation of web interface design elementsAhl Obucina, Anna January 2020 (has links)
This thesis sets out to investigate hedonic and cultural web interface design elements present on wine tourism destination websites. The thesis focuses on explaining several cultural frameworks and especially the notion of localization, globalization, culturability, and cultural markers, the high/low context theory as well as tenets of hedonics in user interface design. The aim of the thesis was to develop a better understanding and knowledge about which localized design elements that exist and are important in the cultural context of wine tourism destination websites. Hence, the patterns found can help understand how to create and design websites that are culturally sensitive and globally congruent, thus meeting the needs and behaviors of users across different cultures and backgrounds. A web design analysis was conducted to answer the research questions and results were analyzed qualitatively. The results from the web design analysis indicate several similarities and differences found in web interface design elements between the investigated websites. The results found, indicate that the use of hedonic and cultural web interface design elements present on the interfaces investigated are highly context-dependent. Meaning that the websites are preferably considered being culturally dependent, and to a greater extent reflect and are used to motivate the cultural context examined and regional differences. Hence, the patterns found in web interface design elements are considered to be culturally sensitive to the context of wine destination websites and marketing aims of the websites investigated. The findings can increase knowledge about hedonic aspects in cross-cultural design and can thus be used to help create culturally congruent and globalized interfaces for this specific context.
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Uživatelské rozhraní systému pro práci s HDR obrazem / User Interface for HDR Tone Mapping SystemJedlička, Jan January 2021 (has links)
The goal of this thesis is to improve graphical user interface of Tone Mapping Studio(TMS) program. This program is being developed on the Faculty of Information Technology(FIT), Brno University of Technology (BUT) by doc. Ing. Martin Čadík, PhD. The current program is using framework Qt3 , which is old and not compatible with modern libraries. This program has to be rewritten to support current version Qt5. I will analyze other programs in the area of working with High Dynamic Range (HDR) images and video. Changes for improving the interface will be proposed and UX tests will be done. Second part will consist of comparing plug-ins for converting images to grayscale that already exists in TMS.
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Effects on User Engagement as a Result of Improved Usability and Design in Form-Based User InterfacesJunghahn, Erik January 2023 (has links)
This thesis examines how usability and design improvements affect user engagement on a website. By conducting interviews and analysing user behaviour and feedback related to a job application form, the study demonstrates that enhancements in usability and design can lead to improved quality in user responses. Specifically, an increase in the length and quality of text field input was observed, along with improved responses regarding profile pictures, links, and documents. However, there are certain limitations to consider, including the fact that participants were aware of the monitoring during the interviews, which could influence the authenticity of the results. Additionally, other factors that could have influenced user engagement were not taken into account, making it difficult to solely attribute the changes to usability and design improvements.
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Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding APILuu, Hoang January 2023 (has links)
Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. Taking inspiration from games of the same genre could be a solution to such a problem, one way to do so is via modding. Slay the Spire offers an extensive modding API to users which lets users create new cards, items, events, and even characters. By utilizing these features, it is possible to create a concept for a new game. To use the API, however, would require users to be familiar with programming, which could take a long time to learn for a beginner. Thus, a UI, The Creator was created to let users without experience create mods for Slay the Spire. The UI lets users create cards with different actions and properties without the need to interact with the source code.
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Interpreting informative sounds : A study on how players interpret different informative sound designRapp, Marcus January 2022 (has links)
Informative sound design serves as an indicator to the player that something just happened, it can be urgently needing the players immediate attention, or serve as a feedback for a job well done. This paper studies how players interpret different informative sounds, how confident they are about their interpretation, and why they interpret the sound that way.
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