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Gräsligt enligt vem? : En komparativ och kvalitativ analys av kostymdramat Familjen Bridgerton (2020) / Hideous according to whom? : A comparative and qualitative analysis of the costume drama Bridgerton (2020)Svensson, Emilia January 2024 (has links)
This study focuses on how taste can be perceived visually between two families in the first season of Netflix’s Bridgerton (2020) with a focus on costume, color and taste. Through the use of qualitative, comparative and semiotic methods, taken from a contemporary Western perspective, screenshots from two separate scenes will be analyzed to examine how the families convey a difference in taste and class based on theory by; Beverley Skeggs, Maria Sturken & Lisa Cartwright, Pierre Bourdieu and Gunther Kress & Theo Van Leeuwen. The results convey that taste and class is perceived depending on how the families’ costumes, focusing on color and fabric, work together with each other. One family shows a consistent use of color and fabric that portray a sense of unity, while the other family focuses on displaying individuality and personality traits through their costumes. Additionally, visual parallels are drawn between Bridgerton and the 2015 adaptation of Cinderella, particularly in how the costumes of Cinderella and her stepfamily may subconsciously influence the audience's interpretation of the characters in Bridgerton. This paper includes a design documentation after page 38 with the name “Mångfald i illustrationer” that is a fictional project in the form of an image bank for the organization Bris. The purpose was to create new illustrations for their website under the section "Vanliga ämnen" that were relatable to the target audience; teenagers between the ages of 13-18. The result is twelve illustrations that can be used in various ways in relation to the section "Vanliga ämnen", that feel inviting and contemporary for the target audience.
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Att vara eller inte vara en drömtjej : En kvalitativ analys av filmtropen Manic Pixie Dream Girls egenskaper i en spelkontext. / To be or not to be a Dream Girl : A qualitative analysis of the film trope Manic Pixie Dream Girl’s attributes in a video game context.Tufvesson, Alexandra January 2024 (has links)
This paper is a qualitative study of signs and associations that seemingly communicate the influence of film tropes on female character design in video games. It analyzes and correlates the visual attributes and characteristics of the League of Legends character Zeri with the traditional attributes and trends of the Manic Pixie Dream Girl (MPDG) film trope, and applies theories within women’s representation and gender to examine the results. The findings suggest that Zeris design and description communicates the traditional characteristics of the MPDG such as quirky, energetic, nostalgic, retro, cute and “twee” and that several of these attributes may reflect an idealized portrayal of the female character rooted in fictive stereotypes. Furthermore the paper highlights the complex interaction between design elements and their ability to communicate (possibly unintended) concepts, and the concepts ability to transcend media formats. This paper includes a design documentation after page 25 called "Kalasklister i Djurparken", which is the second part of the final exam project(s) at the Visual Communication program at Malmö University. "Kalasklister i Djurparken" is an image bank that aims to update the marketing of Helsingborg's djur- och lekpark (zoo and playground) in order to appeal more to children.
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