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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Adapting Tristram Shandy

Young, Adria 31 August 2011 (has links)
Laurence Sterne’s The Life and Opinions of Tristram Shandy, Gentleman, has been noted as an unconventional eighteenth-century novel and it has long been considered unadaptable and unfilmable. In the last decade, however, two popular adaptations of Tristram Shandy have appeared in new media forms: Martin Rowson’s 1996 graphic novel and Michael Winterbottom’s 2005 film. Since Sterne’s text denies the kind of transfer typical of literary adaptations, Rowson and Winterbottom adapt the conceptual elements. Through adaptation and media theory, this thesis defines the Shandean elements of Sterne’s novel and locates the qualities of the text retained in adaptation. Rowson and Winterbottom adapt the conceptual properties of Tristram Shandy, ‘the spirit of the text,’ into two distinct mediums. In an exploration of the conventions of each medium, this thesis argues that the adaptations of Tristram Shandy are true to its spirit, and both successfully adapt the unadaptable novel.
32

Det är ju bara serier : En studie om journalistik i grafiska noveller / It´s just comics : A study of journalism in graphic novels

Lindahl, Christopher, Ankersen, Dag January 2010 (has links)
<p>The purpose of this thesis was to study how journalism is represented in graphic novels, what roles are represented and if journalism in graphic novels is good or evil. The goal was also to see if there were any similarities or differences over a period of time. This was done with a qualitative analysis of two graphic novels written and drawn by Frank Miller. When we did the analysis we focused on pictures and texts that directly had a connection to the journalistic role. We used a semiotic approach to analyze the two graphic novels were our main focus where on what connotation, what denotation and what stereotypes could be found.</p><p>This study establishes that stereotypes are used to represent journalism in a negative way. Journalists are also the cause of more harm than good. When you put journalism into the narrative technique of good versus evil they are clearly evil and use their power to undermine the heroes of the story. The journalists are put into stereotypical roles such as the female news reporter who is all looks and no brain, or the overzealous male reporter who tries to tell the truth but no one will listen to him.</p><p>It is also clear that journalism is represented in a way that describes it as a phenomenon that spreads panic because the journalists in many cases come to their own conclusions without having all the facts. The study also shows that over a period of fifteen years the role of the journalist is the same but the way they are represented is very different.  Because of the larger rivalry from other news sources the media is forced to find new ways to attract an audience. Therefore the newer graphic novel portrays a sexualisation of the journalistic role.</p>
33

Persépolis: identidade e diáspora

Santos, Vanderson Fernandes dos 01 February 2018 (has links)
Submitted by Eliana Barboza (eliana.silva1@mackenzie.br) on 2018-03-14T14:06:47Z No. of bitstreams: 2 Vanderson Fernandes dos Santos.pdf: 756075 bytes, checksum: ea06b74c8aa6252607bb03ce9529b848 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Paola Damato (repositorio@mackenzie.br) on 2018-04-04T11:32:14Z (GMT) No. of bitstreams: 2 Vanderson Fernandes dos Santos.pdf: 756075 bytes, checksum: ea06b74c8aa6252607bb03ce9529b848 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2018-04-04T11:32:14Z (GMT). No. of bitstreams: 2 Vanderson Fernandes dos Santos.pdf: 756075 bytes, checksum: ea06b74c8aa6252607bb03ce9529b848 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2018-02-01 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / The purpose of this dissertation is to discuss the identity issues present in the graphic novel Persepolis, written and illustrated by the author of Iranian origin Marjane. Starting from this reflection, the study problematizes the potential of the graphic novels, a segment of comic books, dealing with topics of social relevance, such as the formation of identity and diaspora, subjects intrinsic to the context of late modernity. Having as references Stuart Hall and Anthony Giddens, the research raises concepts about identity and modernity and analyzes how these conceptions are present in the narrative of Persepolis. Questioning regarding the potential of the graphic novels as a means for the reflection of complex contents it will be based on the studies carried out by Wiil Eisner, Waldomiro Vergueiro and Paulo Ramos. Corpus chosen for the investigation, Persepolis chronicles the adolescence and youth of the character Marji during the years of the Cultural Revolution in Iran, from the year 1979. Inserted in a conflicting context, where family values – progressive and open to Western customs – did not correspond with those defended by the Islamic regime – conservative and reclusive – Marji embarks on a journey of self-discovery, where political, religious and culture will go into shock as the character develops as an individual. Originally published in four volumes, in the French language, the graphic novel Persepolis was well received by the critics and the public and won a film version in 2007. / A presente dissertação tem por finalidade debater as questões identitárias presentes na graphic novel Persépolis, escrita e ilustrada pela autora de origem iraniana Marjane Satrapi. Partindo de tal reflexão, o estudo problematiza o potencial das graphic novels, segmento oriundo das histórias em quadrinhos, em tratar temas de relevância social, como é o caso da formação da identidade e da diáspora, assuntos intrínsecos ao contexto da modernidade tardia. Tendo como referências Stuart Hall e Anthony Giddens, a pesquisa levanta conceitos sobre identidade e modernidade e analisa como essas concepções estão presentes na narrativa de Persépolis. Já a problematização concernente ao potencial das graphic novels como meio para a reflexão de conteúdos complexos partirá dos estudos realizados por Will Eisner, Waldomiro Vergueiro e Paulo Ramos. Corpus escolhido para a investigação, Persépolis narra a adolescência e a juventude da personagem Marji durante os anos da Revolução Cultural ocorrida no Irã, a partir do ano de 1979. Inserida num contexto conflituoso, onde os valores da família – progressista e aberta aos costumes ocidentais – não condiziam com aqueles defendidos pelo regime islâmico – conservador e recluso –, Marji inicia uma jornada de autodescoberta, onde questões políticas, religiosas e culturais entrarão em choque conforme a personagem se desenvolve como indivíduo. Originalmente publicada em quatro volumes, no idioma francês, a graphic novel Persépolis foi bem recebida pela crítica e pelo público e ganhou uma versão cinematográfica em 2007.
34

Identity construction of a Character

Kshettri, Shiram January 2012 (has links)
Characters have long been studied as narratological element and how they function in relation to their plots. Characters are also studied on basis of their actions, trans-medial aspects, archetypes, knowledge, their interrelation to each other and they are also studied how the readers relate to them. In my essay, I will explore how the character’s distinctive quality from other characters creates polarity between the characters and also, their relations to each other helps to define identity construction of a character. To demonstrate my argument, I will study the characters in two mediums that are the graphic novel American Born Chinese and the film Ghost World. The essay will first describe the assigned traits to each character, how they differ from each other and how their interrelation within characters helps to construct character’s identity in the narrative. Both the film and the graphic novel have in common their coming-of-age narrative which is be used to study different characters and their contribution in development of protagonist’s identity. In addition to that, the essay will further explore the visual narrative of both medium to see how panels aid the identity construction of the characters.
35

Roaming the streets : A comparative study of the theme of the flâneur in the novels Catcher in the Rye and Ghost World

Berg, Karin January 2016 (has links)
No description available.
36

En herrgårdssägen genom serievägen : Gymnasieelevers meningsskapande av en klassiker och dess serieadaption i svenskundervisningen

Dahlin, Lisa January 2022 (has links)
Att förstå samband mellan text och bild kan förefalla allt viktigare i dagens digitaliserade samhälle där ungdomar ständigt exponeras för den visuella texttolkningen. Trots detta hör det till ovanligheterna att använda serieromaner där kombinationen mellan bild och text, som eleverna är vana vid, förekommer i klassrummet. Just detta gjorde det intressant för mig att undersöka just hur serieromanen läses av elever. Denna studie undersöker därmed hur elever skapara mening kring det lästa utifrån Selma Lagerlöfs En herrgårdssägen och dess serieadaption. Det empiriska materialet som ligger till grund för undersökningen är femton svar skrivna av gymnasieelever i årskurs 2 på ett yrkesförberedande program. Elevernas har vidare delats upp i två grupper varav den ena gruppen tilldelats originaltexten och den andra gruppen tilldelats serieromanen. Det empiriska underlaget analyseras sedan främst utifrån Judith Langers receptionsteori och Simon Wessbos positioner.
37

The Comic(s) Shakespeare: <i>Kill Shakespeare</i> and Audience Experience in Adaptation Studies

Zullo, Valentino L. 23 May 2013 (has links)
No description available.
38

The Anxious Aardvark Sees the Light: Divine Masculinity in Dave Sim's <i>Cerebus</i>

Mayeux, Isaac J. 16 May 2011 (has links)
No description available.
39

One Story, Three Centuries: Anachronism and Sociopolitical Commentary in the Graphic Novel Adaptation of "Das Fraulein von Scuderi"

Moraes Diniz, Acacia 30 June 2015 (has links)
No description available.
40

Influencing Reading Engagement of Recidivistic Youth by Using the Graphic Novel

Guy, Frederick T., III January 2015 (has links)
No description available.

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