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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

The creative network: a satellite campus for design education in the twenty-first century

Hartung, Rehanna 09 April 2012 (has links)
As models and methods of educational pedagogy are altered by social media and digital technology, so too are the spaces where learning takes place. Creative education, particularly the education of design students, does not fit into the “typical” higher education classroom, and therefore requires a different physical setting. Despite changes in learning styles, there are many unchanged traditions and functions of the physical setting of design education. The lack of changes has continued to isolate architectural education from the real, urban experience of the city. This practicum aims to address these issues by proposing a satellite campus in an authentic urban environment for the University of Manitoba’s Faculty of Architecture students and teachers. I will investigate theories regarding emerging trends in higher education, the importance of place in education, and the process of educating designers. Throughout this investigation, emphasis is placed on creativity, collaboration, and flexibility in design education.
202

The creative network: a satellite campus for design education in the twenty-first century

Hartung, Rehanna 09 April 2012 (has links)
As models and methods of educational pedagogy are altered by social media and digital technology, so too are the spaces where learning takes place. Creative education, particularly the education of design students, does not fit into the “typical” higher education classroom, and therefore requires a different physical setting. Despite changes in learning styles, there are many unchanged traditions and functions of the physical setting of design education. The lack of changes has continued to isolate architectural education from the real, urban experience of the city. This practicum aims to address these issues by proposing a satellite campus in an authentic urban environment for the University of Manitoba’s Faculty of Architecture students and teachers. I will investigate theories regarding emerging trends in higher education, the importance of place in education, and the process of educating designers. Throughout this investigation, emphasis is placed on creativity, collaboration, and flexibility in design education.
203

A Proposal Of Instructional Design/development Model For Game-like Learning Environments: The Fid&lt / sup&gt / 2&lt / /sup&gt / ge Model

Kaplan Akilli, Goknur - 01 February 2004 (has links) (PDF)
Computer games are considered as powerful tools to learning and they have a potential for educational use. However, the lack of available comprehensive design paradigms and well-designed research studies about the question of &ldquo / how to&rdquo / incorporate games into learning environments is still a question, despite more than 30 years&rsquo / existence of computer games and simulations in the instructional design movement. Setting off from these issues, a formative research study is designed to propose an instructional design/development model, which may be used for creation of game-like learning environments. Eighteen undergraduate students from Computer Education and Instructional Technology Department in METU participated to the study. Data collection lasted for three months and data were collected through interviews, observations and the artifacts that the participants produced. After the data analysis, it was found that the phases of the instructional design/development process should not be separate, strictly bounded, and processing a linear manner. Depending on these results and with the inspiration from fuzzy logic, an instructional design/development model for creating game-like environments, which is called as &ldquo / FID&lt / sup&gt / 2&lt / /sup&gt / GE model&rdquo / is proposed.
204

Open learning technology and the rural school: The effects on classroom practice

Richardson, Lesley January 2001 (has links)
New developments in information and communications technologies have rapidly made their way into the forefront of educational concerns. With exciting possibilities for global communication, access to vast amounts of information and new approaches to teaching and learning practices, a small number of schools have integrated the technology into the school environment. However, the majority of schools are just feeling their way and this is particularly so in small rural schools which are removed from the high technology communications networks of the capital cities. This study placed open learning technology into three rural schools where the teachers had control over its use. Using qualitative multi-site case study techniques, the effect of the technology on the planning and teaching strategies of the teachers, classroom organisation and management, changes in teacher-student interactions, student motivation, curriculum enhancement and/or extension, the role of the teacher, and professional development issues was investigated. It was found that the use of the technology had a positive effect on encouraging open learning and student-centred approaches to lesson delivery. The Internet and e-mail were accepted by the teachers and the wider school community and became part of normal classroom activities. Staff development opportunities figured largely in the outcomes of this study being revealed as a necessity for teacher adoption of the innovation. The leadership role of the principals emerged as an important theoretical construct influencing the implementation of the innovation. Finally, the introduction of the technology was found to contribute to breaking down the barriers of distance that are a characteristic of rural and isolated schools. By providing teachers in rural schools with access to open learning technology that can be readily integrated into teaching activities, it is likely that lasting change in attitude to the legitimacy of information gained through the technology, and a greater level of independent student classroom activity, will occur.
205

Improving effectiveness of dialogue in learning communities : a thesis presented in partial fulfilment of the requirements for the degree of Ph. D. in Information Systems at Massey University, Palmerston North, New Zealand

Yang, Jingyu January 2009 (has links)
In a learning community, conventional discussion forums are integral to webbased interventions in traditional classrooms as well as on-line learning environments. Despite popular belief that they are a great success in fostering deep and meaningful discussions and support active learning; research has found that there are millions of messages posted by users to express such an opinion, but it is hard to be directly delivered to all users. Finally there are millions of postings in databases across the country stored away and never reused. This thesis introduces a PhD student’s current research work. It proposes a distributed intelligent discussion forum system dedicated to supporting both students and teachers. The system is developed with the primary goal of reducing the number of problems associated with conventional discussion forum systems in web-based environments and improving the effectiveness of dialogue between students with each other and with teachers so that it can enhance each individual student’s ability to share and learn knowledge.
206

T?cnicas de aprendizagem de m?quina utilizadas na previs?o de desempenho acad?mico

Santos, Rodrigo Magalh?es Mota dos January 2016 (has links)
Data de aprova??o ausente. / Submitted by Jos? Henrique Henrique (jose.neves@ufvjm.edu.br) on 2017-05-11T18:00:35Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) rodrigo_magalhaes_mota_santos.pdf: 605428 bytes, checksum: a0c6c2c74fb7252604442e7b79b71d5d (MD5) / Approved for entry into archive by Rodrigo Martins Cruz (rodrigo.cruz@ufvjm.edu.br) on 2017-05-16T17:13:39Z (GMT) No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) rodrigo_magalhaes_mota_santos.pdf: 605428 bytes, checksum: a0c6c2c74fb7252604442e7b79b71d5d (MD5) / Made available in DSpace on 2017-05-16T17:13:39Z (GMT). No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) rodrigo_magalhaes_mota_santos.pdf: 605428 bytes, checksum: a0c6c2c74fb7252604442e7b79b71d5d (MD5) Previous issue date: 2016 / A tecnologia, presente cada vez mais no ambiente educacional, tem contribu?do para o aumento da oferta de cursos ? dist?ncia. Grande parte dos cursos ofertados nesta modalidade utilizam os Ambientes Virtuais de Aprendizagem (AVA). Estes ambientes ganham espa?o no cotidiano dos educadores devido ao f?cil manuseio e a grande diversidade de ferramentas disponibilizadas. Tais ferramentas permitem, de forma geral, a administra??o de cursos totalmente ? dist?ncia com oferta de m?ltiplas m?dias e recursos (f?runs de discuss?o, chats, dentre outros) para intera??es entre professores e alunos. Tais intera??es criam enormes volumes de dados que podem ser analisados atrav?s da aplica??o de t?cnicas de Minera??o de Dados Educacionais. Com a aplica??o destas t?cnicas pode-se realizar a previs?o de desempenho acad?mico que pode ter grande utilidade para Institui??es de Ensino no sentido de auxili?-las a tomar, de forma antecipada, decis?es pedag?gicas que possam ajudar os estudantes. Este trabalho apresenta um estudo de m?todos como Sele??o de Atributos utilizando a abordagem Wrapper e Classificador em Cascata, ainda n?o empregados em trabalhos correlatos pesquisados, que visam melhorar os resultados obtidos pelas t?cnicas de Minera??o de Dados Educacionais utilizadas na previs?o de desempenho acad?mico de estudantes. Os resultados experimentais indicam uma melhora no desempenho dos algoritmos classificadores utilizados (alguns alcan?ando a not?vel marca de 90,2% de acur?cia), bem como apontam quais os recursos utilizados no AVA possuem maior influ?ncia no desempenho dos estudantes. / Disserta??o (Mestrado Profissional) ? Programa de P?s-Gradua??o em Educa??o, Universidade Federal dos Vales do Jequitinhonha e Mucuri, 2016. / The technology, which is being increasingly used in the educational environment, has contributed for the popularity of distance courses. Much of the courses offered in this mode uses the so-called Virtual Learning Environments (VLE). These environments are gaining ground in the daily lives of educators due to its easy handling and the wide variety of available tools. These tools allow, in general, the administration of fully distance courses with multiple media and resources (forums, chats, among others) for interactions between teachers and students. These interactions create huge volumes of data that can be analyzed through the application of Educational Data Mining techniques. Such techniques can be used to academic performance prediction that can be very useful for education institutions in order to help them to take, in advance, pedagogical decisions that can help students. This work presents a study of methods as Feature Selection using the Wrapper approach and Classifier Cascade that were not employed in other works, with the aim to improve the results obtained by Educational Data Mining techniques used in the academic performance prediction. Results showed an improvement in the performance of classifiers (some obtaining the remarkable mark of 90.2% in accuracy results), as well as pointed out what the resources used in VLE that have greater influence on student performance.
207

Detec??o de Estilos de Aprendizagem em Ambientes Virtuais de Aprendizagem utilizando Redes Bayesianas

Salazar, Luiz Filipe Carreiro 07 November 2017 (has links)
?rea de concentra??o: Educa??o e Tecnologias aplicadas em Institui??es Educacionais. / Submitted by Jos? Henrique Henrique (jose.neves@ufvjm.edu.br) on 2018-04-02T18:15:41Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) luiz_filipe_carreiro_salazar.pdf: 2092412 bytes, checksum: 081025a8f7b46e716f0a5878e9f2cc60 (MD5) / Approved for entry into archive by Rodrigo Martins Cruz (rodrigo.cruz@ufvjm.edu.br) on 2018-04-09T18:05:57Z (GMT) No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) luiz_filipe_carreiro_salazar.pdf: 2092412 bytes, checksum: 081025a8f7b46e716f0a5878e9f2cc60 (MD5) / Made available in DSpace on 2018-04-09T18:05:57Z (GMT). No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) luiz_filipe_carreiro_salazar.pdf: 2092412 bytes, checksum: 081025a8f7b46e716f0a5878e9f2cc60 (MD5) Previous issue date: 2017 / O avan?o da tecnologia possibilitou o surgimento de ferramentas para o acesso a conhecimento e experi?ncias individuais e coletivas. As Tecnologias da Informa??o e Comunica??o e a internet criaram o conceito chamado Ciberespa?o, um local virtual onde o somat?rio de todas as experi?ncias, saberes e culturas de todos os povos que forma a Intelig?ncia Coletiva. Tal fen?meno contribuiu para o desenvolvimento da Educa??o ? Dist?ncia e os Sistemas Inteligentes para Educa??o. Um dos maiores problemas em EaD ? aus?ncia de adaptatividade do ensino ao Estilo de Aprendizagem dos estudantes, que consiste nas prefer?ncias que cada aluno tem em receber um determinado conte?do. Dessa forma, o trabalho aborda uma t?cnica de Redes Bayesianas para detectar automaticamente os Estilos de Aprendizagem dos estudantes para proporcionar uma oferta de material de ensino adaptado ?s prefer?ncias de aprendizagem nos Ambientes Virtuais de Aprendizagem. O trabalho se baseia em conceitos e t?cnicas de Intelig?ncia Artificial e Aprendizado de M?quina para compor um modelo computacional e probabil?stico de uma Rede Bayesiana para inferir e detectar qual a melhor combina??o de Estilos de Aprendizagem. Para estruturar os m?todos de detec??o dos Estilos de Aprendizagem, a pesquisa utiliza o Modelo de Estilo de Aprendizagem Felder-Silverman. Para representar o comportamento do estudante no Ambiente Virtual Aprendizagem, o trabalho utiliza utiliza um sistema para simular o desempenho do estudante em um Sistema de Tutoria Inteligente. Os m?todos utilizados resultam na constru??o de um algoritmo de detec??o autom?tica de Estilos de Aprendizagem em Ambientes Virtuais de Aprendizagem. Os resultados do algoritmo de Rede Bayesiana foram comparados aos resultados de outro algoritmo de detec??o de Estilos de Aprendizagem na literatura. Nos testes, o algoritmo de Rede Bayesiana se mostrou mais eficiente comparado ao da literatura, diminuindo consideravelmente o n?mero de itera??es do sistema que no final converge ao Estilo de Aprendizagem do estudante, diminuindo o tempo de execu??o e aumentando a precis?o dos resultados. O trabalho abre discuss?o quanto a robustez, efici?ncia e precis?o da aplica??o de Redes Bayesianas para detec??o de Estilos de Aprendizagem. / Disserta??o (Mestrado Profissional) ? Programa de P?s-Gradua??o em Educa??o, Universidade Federal dos Vales do Jequitinhonha e Mucuri, 2017. / The advancement of technology has enabled the emergence of tools for access to knowledge and individual and collective experiences. Information and Communication Technologies and the Internet have created the concept called Cyberspace, a virtual place where the sum of all the experiences, knowledge and cultures of all peoples that forms the Collective Intelligence. This phenomenon contributed to the development of Distance Education and Intelligent Systems for Education. One of the major problems in EaD is the lack of adaptability of teaching to students? learning style, which consists of the preferences each student has in receiving a certain content. Thus, the paper approaches a technique of Bayesian Networks to automatically detect the Learning Styles of the students to provide an offer of teaching material adapted to the preferences of learning in the Virtual Environments of Learning. The work is based on concepts and techniques of Artificial Intelligence and Machine Learning to compose a computational and probabilistic model of a Bayesian Network to infer and detect the best combination of Learning Styles. To structure Learning Styles detection methods, the search uses the Felder-Silverman Learning Style Template. To represent student behavior in the Virtual Learning Environment, the work uses uses a system to simulate student performance in an Intelligent Tutoring System. The methods used result in the construction of an algorithm for automatic detection of Learning Styles in Virtual Learning Environments. The results of the Bayesian Network algorithm were compared to the results of another learning style detection algorithm in the literature. In the tests, the Bayesian Network algorithm proved to be more efficient compared to the literature, considerably reducing the number of system iterations that in the end converges to the student?s Learning Style, reducing execution time and increasing the accuracy of the results. The paper discusses the robustness, efficiency and accuracy of the application of Bayesian Networks for the detection of Learning Styles.
208

Brincando de conversar na cooperativa do conhecimento : o processo de apropriação da interface de chat por crianças de séries iniciais

Bittencourt, Juliano de Vargas January 2006 (has links)
O presente estudo desenvolveu-se na perspectiva de entrelaçar as pesquisas em Interação Humano- Computador – IHC com a Epistemologia Genética de Jean Piaget, visando delinear possíveis intersecções entre esses dois domínios no contexto de uma investigação prática. O Para tanto, esta dissertação, elegeu o desenvolvimento de um chat com uma interface 3D isométrica, destinado à crianças em processo de alfabetização, denominado Cooperativa do Conhecimento, como um problema interessante em IHC e, que podería ser investigado sob a perspectiva da teoria piagetiana. O estudo baseou-se na investigação dos processos cognitivos dos sujeitos em interação tanto com a Cooperativa do Conhecimento, quanto com o chat de interface tradicional. Foram realizados um total de 18 experimentos, cada um consistindo de uma sessão de chat, envolvendo, no total, 32 crianças do ensino fundamental. A análise dos dados foi desenvolvida considerando a evolução do processo de construção dos necessários, pelas crianças, em relação a interface dos softwares. Como resultado, foram elaboradas duas microgêneses da conceituação das atividades e dos mecanismos funcionais da Cooperativa do Conhecimento e do chat tradicional. Os resultados indicam que a proposta de interface para a Cooperativa do Conhecimento, elaborada neste estudo, favorece o desenvolvimento do processo de conceituação, tanto das atividades quanto dos mecanismos funcionais, ocasionando, que, os sujeitos consigam, muito mais cedo, estabelecerem a conversão como um possível dentro do ambiente, bem como, compreender as relações necessárias para tal ação. / The present study was developed with the goal of braiding the research in Human Computer Interaction – HCI with the Genetic Epistemology of Jean Piaget, in order to outline possible intersections between these theories in the context of a practical investigation. T For this purpose, this thesis, elected the development of a chat tool, with an isometric 3D interface, for children in the acquisition process of written language, named Cooperativa do Conhecimento, as an interesting problem in the field of HCI, that could be investigated with the piagetian theory. The study was based in the investigation of the child's cognitives process while in interaction with Cooperativa do Conhecimento and with a traditional chat. It was made a total of 18 experiments, each one consisting of a chat session, in a total of 32 primary school children. The results indicate that the interface proposal for Cooperativa do Conhecimento, developed in this study, fostered the development of the conceituation process, making, that the children stabilished the conversation as a possibility inside this environment earlier than in the traditional chat and understanded the necessary relations for this action.
209

Minerafórum : um recurso de apoio para análise qualitativa em fóruns de discussão

Azevedo, Breno Fabrício Terra January 2011 (has links)
Esta tese aborda o desenvolvimento, uso e experimentação do MineraFórum. Trata-se de um recurso para auxiliar o professor na análise qualitativa das contribuições textuais registradas por alunos em fóruns de discussão. A abordagem desta pesquisa envolveu técnicas de mineração de textos utilizando grafos. As interações proporcionadas pelas trocas de mensagens em um fórum de discussão representam uma importante fonte de investigação para o professor. A partir da análise das postagens, o docente pode identificar quais alunos redigiram contribuições textuais que contemplam conceitos relativos ao tema da discussão, e quais discentes não o fizeram. Desta forma, é possível ter subsídios para motivar a discussão dos conceitos importantes que fazem parte do tema em debate. Para atingir o objetivo do presente estudo, foi necessário realizar uma revisão da literatura onde foram abordados temas como: a Educação a Distância (EAD); Ambientes Virtuais de Aprendizagem; os principais conceitos da área de Mineração de Textos e, por último, trabalhos correlacionados a esta tese. A estratégia metodológica utilizada no processo de desenvolvimento do MineraFórum envolveu uma série de etapas: 1) a escolha de uma técnica de mineração de textos adequada às necessidades da pesquisa; 2) verificação da existência de algum software de mineração de textos que auxiliasse o professor a analisar qualitativamente as contribuições em um fórum de discussão; 3) realização de estudos preliminares para avaliar a técnica de mineração escolhida; 4) definição dos indicadores de relevância das mensagens; elaboração de fórmulas para calcular a relevância das postagens; 5) construção do sistema; 6) integração do MineraFórum a três Ambientes Virtuais de Aprendizagem e, por último, 7) a realização de experimentos com a ferramenta. / This thesis presents the development, use and experimentation of the MineraFórum software. It is a resource that can help teachers in doing qualitative analyses of text contributions in discussion forums. This research included the use of text mining techniques with graphs. Message exchange in discussion forums are an important source of investigation for teachers. By analyzing students’ posts, teachers can identify which learners wrote contributions that have concepts related to the debate theme, and which students did not succeed to do so. This strategy may also give teachers the necessary elements to motivate discussion of concepts relevant to the topic being debated. To accomplish the objectives of this study, a review of the literature was carried on topics such as: Distance Learning; Virtual Learning Environments; main concepts in Text Mining; and studies related to this thesis. The methodological strategy used in the development of MineraFórum followed these steps: 1) choosing a text mining technique suitable to the needs of the research; 2) checking whether there was software available to help teachers to do qualitative analysis of contributions in discussion forums; 3) doing preliminary studies to evaluate the selected mining technique; 4) defining indicators of relevance in the messages; elaborating formulas to calculate relevance in posts; 5) building the system; 6) integrating MineraFórum to three Virtual Learning Environments, and 7) carrying experiments with the tool.
210

Planeta ROODA : desenvolvendo arquiteturas pedagógicas para educação infantil e anos iniciais do ensino fundamental

Schneider, Daisy January 2007 (has links)
O presente trabalho visa relacionar a Educação Infantil e os Anos Iniciais do Ensino Fundamental com o uso de ambientes virtuais de aprendizagem (AVAs) e tem como objetivo principal o desenvolvimento de arquiteturas pedagógicas, voltadas para essas etapas de ensino. Para tanto, os objetivos específicos compõem-se da construção de um AVA destinado a crianças e professores no contexto escolar e também de propostas de planejamento pedagógico em tal ambiente. Paralelamente, desenvolveram-se objetos de aprendizagem, abarcando as temáticas do presente estudo. A metodologia empregada foi a pesquisa participante, a partir da qual foram realizados os seguintes procedimentos: (1) coleta de dados para a construção do ambiente virtual de aprendizagem PLANETA ROODA; (2) curso de extensão para a instrumentalização de professores de Educação Infantil e Anos Iniciais do Ensino Fundamental; (3) desenvolvimento de objetos de aprendizagem para a formação de educadores dessas etapas de ensino; e (4) projeto-piloto de utilização do PLANETA ROODA em escola. Com isso a pesquisadora, juntamente com a equipe do NUTED (Núcleo de Tecnologia Digital aplicada à Educação), construiu o ambiente PLANETA ROODA, disponível em http://www.nuted.edu.ufrgs.br/planetarooda. Esse AVA foi validado por meio das professoras de uma escola particular de Porto Alegre, no curso de extensão e no projeto-piloto, com a participação das crianças de Jardim B (Educação Infantil) e 2ª série (Ensino Fundamental). Buscou-se, assim, desenvolver arquiteturas pedagógicas na escola, que são compostas de planejamento pedagógico, de recurso informático e de conteúdos. Também os dados para o aperfeiçoamento do ambiente foram levantados. Esse trabalho possibilitou à pesquisadora uma reflexão acerca do planejamento pedagógico e sobre as implicações da informática nas escolas, especialmente quanto ao uso de ambientes virtuais de aprendizagem. Paralelamente, levantaram-se problemáticas no que diz respeito à carga de trabalho dos professores, ao excesso de conteúdos e de atividades, bem como quanto à importância das interações entre os sujeitos para potencializar aprendizagens na escola, as quais podem ser apoiadas pelos AVAs. / This paper aims to relate Education at Kindergarten and the First Years of Elementary Education to the use of Virtual Learning Environments (VLEs). Its main objective is the development of pedagogical architectures for these educational steps. Specific objectives are to build a VLE for children and their teachers at school as well as to offer a pedagogic planning for such environment. Also, learning projects involving the subjects of this study were developed. The method is the participatory research that was the basis for the following procedures: (1) data collection to build the virtual learning environment PLANET ROODA.; (2) extension course to train kindergarten and elementary school teachers and provide them with instruments; (3) the development of learning objects to train these teachers, and (4) pilot project to use PLANET ROODA at schools. Thus, the author and the team of NUTED (Núcleo de Tecnologia Digital aplicada à Educação) [Center of Digital Technology applied to Education] built the environment of PLANET ROODA, which is available at www.nuted.edu.ufrgs.br/planetarooda. This VLE was validated by the teachers of a private school in Porto Alegre, RS, Brazil, during the extension school and the pilot project was applied with the participation of children from Kindergarten B and second grade (Elementary School). In this school, pedagogical architectures composed of pedagogical planning, information technology resources, and contents were developed. Data referring to environment improvement were also obtained. This study allowed the author to reflect about pedagogical planning and the importance of using virtual learning environments. Problems related to the teacher’s additional work load, to excessive activities and contents, and to the relationships among subjects, in order to improve learning at schools were assessed. These may be supported by VLEs.

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