Spelling suggestions: "subject:"thanhuman design"" "subject:"morehuman design""
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Tuning into uncertainty : A material exploration of object detection through playRukanskaitė, Julija January 2021 (has links)
The ubiquitous yet opaque logic of machine learning complicates both the design process and end-use. Because of this, much of Interaction Design and HCI now focus on making this logic transparent through human-like explanations and tight control while disregarding other, non-normative human-AI interactions as technical failures. In this thesis I re-frame such interactions as generative for both material exploration and user experience in non-purpose-driven applications. By expanding on the notion of machine learning uncertainty with play, queering, and more-than human design, I try to understand them in a designerly way. This re-framing is followed by a material-centred Research through Design process that concludes with Object Detection Radio: a ludic device that sonifies Tensorflow.js Object Detection API’s prediction probabilities. The design process suggests ways of making machine learning uncertainty explicit in human-AI interaction. In addition, I propose play as an alternative way of relating to and understanding the agency of machine learning technology.
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Designing for Interconnectedness : Strategies for More-Than-Human ExperiencesFischer, Anton, Jameson, Flora January 2023 (has links)
More-than-human design represents a paradigm shift that decentralises the human in relation to the rest of the living world. As part of this movement, scholars call for a new worldview that recognizes the interconnectedness between human and non-human beings. Prior studies have focused on the experience of human-human connections, leaving the more- than-human largely unexplored. Addressing this gap, this study explores design strategies for fostering feelings and reflections of interconnectedness towards the more-than-human world and associated emotions. With a research-through-design methodology, two workshops were conducted, resulting in six key design strategies and an "interconnectedness experience framework". The strategies were evaluated through a prototype in partnership with AquaPrint, a Swedish company that up-cycles fishing nets into designer furniture. Future research should evaluate the strategies individually and in combinations as well as in a field setting. The presented framework and strategies are intended for practitioners as inspiration in design projects to promote noticing the more-than-human world, and encouraging a posthuman perspective.
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Reuse and Rethink the Smart City : Co-designing Other Ways of Seeing for a More-Than-Human WorldKlefbom, Sanna January 2022 (has links)
The promise of smart cities to deliver new urban efficiencies and optimizations for sustainability is increasingly being questioned for its anthropocentric, universal, and top-down perspectives. Framingcities as computers has been critiqued for its limiting understanding of cities, as well as its lack of dealing with the complexities of real messy cities, with diverse knowledge and lived experiences. However, smart technologies have also been highlighted as having the potential to help us better understand more-than-human perspectives and to reconnect us to the world around us. Situated in thefield of design for social innovation, this thesis contributes to the emerging body of work that is exploring how digital urban environments can include local knowledge and more-than-human perspectives. In a co-design process with the urban agriculture community of Sjöbergen in the city of Gothenburg in Sweden, this thesis explores how local knowledge and values about- and in urban nature can help us think differently about the future of sustainable smart city concepts. With a design process guided by research through design and co-design, this thesis is imagining other smart city narratives that go away from the current top-down and universal perspectives and instead are inspired by values of Sjöbergen of reuse, maintenance, collectivity, and knowledge sharing. The design contribution of this work is a design proposal of a smart city service that reuses old smartphones of citizens into smart city technologies for individual and situated purposes. The design proposal aims to show an alternative view of smart cities grounded in local values and more-than-human perspectives.
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Den gröna korridoren : Biologisk mångfald i stadsrummetHärnborg, Rebecka January 2021 (has links)
Mitt mål är att göra stadsrummet inbjudande för fler än bara människor och stärka ekosystemet där fjärilar är en viktig del, både som pollinerare och föda för andra arter. Jag har valt att hjälpa just fjärilar då deras antal under de senaste åren har halverats och är i starkt behov av stöttning. Med design som verktyg kommer jag att introducera de värdväxter som fjärilen är beroende av för att överleva. För att skapa en så stor förändring som möjligt använder jag mig av ett objekt som redan har en stark närvaro i stadslandskapet nämligen lyktstolpen. Jag har designat en växtbädd som är anpassad efter lyktstolpen och i den finns det möjlighet att plantera upp till 24 st växter. Tack vare lyktstolparnas strategisk placering kan man med hjälp av min design koppla ihop stadens grönområden och introducera växtlighet där det i dagsläget inte finns någon. Hade inte du velat bo i en stad med massa växter och vackra fjärilar?
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