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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

Trajectory generation for autonomous unmanned aircraft using inverse dynamics

Drury, R. G. 09 1900 (has links)
The problem addressed in this research is the in-flight generation of trajectories for autonomous unmanned aircraft, which requires a method of generating pseudo-optimal trajectories in near-real-time, on-board the aircraft, and without external intervention. The focus of this research is the enhancement of a particular inverse dynamics direct method that is a candidate solution to the problem. This research introduces the following contributions to the method. A quaternion-based inverse dynamics model is introduced that represents all orientations without singularities, permits smooth interpolation of orientations, and generates more accurate controls than the previous Euler-angle model. Algorithmic modifications are introduced that: overcome singularities arising from parameterization and discretization; combine analytic and finite difference expressions to improve the accuracy of controls and constraints; remove roll ill-conditioning when the normal load factor is near zero, and extend the method to handle negative-g orientations. It is also shown in this research that quadratic interpolation improves the accuracy and speed of constraint evaluation. The method is known to lead to a multimodal constrained nonlinear optimization problem. The performance of the method with four nonlinear programming algorithms was investigated: a differential evolution algorithm was found to be capable of over 99% successful convergence, to generate solutions with better optimality than the quasi- Newton and derivative-free algorithms against which it was tested, but to be up to an order of magnitude slower than those algorithms. The effects of the degree and form of polynomial airspeed parameterization on optimization performance were investigated, and results were obtained that quantify the achievable optimality as a function of the parameterization degree. Overall, it was found that the method is a potentially viable method of on-board near- real-time trajectory generation for unmanned aircraft but for this potential to be realized in practice further improvements in computational speed are desirable. Candidate optimization strategies are identified for future research.
82

Intelligent Body Monitoring / Övervakning av mänskliga rörelser

Norman, Rikard January 2011 (has links)
The goal of this project was to make a shirt with three embedded IMU sensors (Inertial Measurement Unit) that can measure a person’s movements throughout an entire workday. This can provide information about a person’s daily routine movements and aid in finding activities which can lead to work-related injuries in order to prevent them. The objective was hence to construct a sensor fusion framework that could retrieve the measurements from these three sensors and to create an estimate of the human body orientation and to estimate the angular movements of the arms. This was done using an extended Kalman filter which uses the accelerometer and magnetometer values to retrieve the direction of gravity and north respectively, thus providing a coordinate system that can be trusted in the long term. Since this method is sensitive to quick movements and magnetic disturbance, gyroscope measurements were used to help pick up quick movements. The gyroscope measurements need to be integrated in order to get the angle, which means that we get accumulated errors. This problem is reduced by the fact that we retrieve a correct long-term reference without accumulated errors from the accelerometer and magnetometer measurements. The Kalman filter estimates three quaternions describing the orientation of the upper body and the two arms. These quaternions were then translated into Euler angles in order to get a meaningful description of the orientations. The measurements were stored on a memory card or broadcast on both the local net and the Internet. These data were either used offline in Matlab or shown in real-time in the program Unity 3D. In the latter case the user could see that a movement gives rise to a corresponding movement on a skeleton model on the screen.
83

Quaternions et Algèbres Géométriques, de nouveaux outils pour les images numériques couleur

Denis, Patrice 13 December 2007 (has links) (PDF)
Les travaux de cette thèse s'inscrivent dans le contexte du traitement et de l'analyse des images couleur. Les premiers travaux pour traiter ces images consistaient à appliquer des traitements déjà existant en niveaux de gris marginalement sur les trois composantes constituant la couleur et le plus généralement dans l'espace RVB. Ces traitements ont été peu à peu améliorés notamment par l'utilisation d'espaces couleur d'avantage liés à la perception humaine mais aussi par des approches vectorielles. Dans ce travail de thèse nous nous plaçons dans la continuité de ces travaux et nous proposons une modélisation mathématique de la dimension vectorielle dans le but de manipuler les couleurs de manière globale. Trois formalismes sont présentés pour représenter la couleur : les complexes, les quaternions et les algèbres géométriques. Dans ce cadre, il est proposé de définir de nouveaux outils d'analyse couleur avec notamment une caractérisation numérique fréquentielle de chacun de ces modèles. Une étude approfondie de leurs utilisations permet de faire ressortir leurs propriétés ainsi que leurs principaux avantages et inconvénients à savoir : impossibilité des complexes à représenter les vecteurs couleurs qui par nature s'expriment en trois dimensions minimum contrairement aux quaternions et aux algèbres géométriques ; distinction entre objets manipulés (vecteurs couleur) et opérations effectuées sur ces objets (projections, rotations,...) pour les algèbres géométriques contrairement aux quaternions... Enfin nous avons montré que la transformée de Fourier quaternionique analyse la couleur avec une direction indiquée par un vecteur couleur, tandis que la transformée de Fourier définie au moyen de l'algèbre G3, plus générique, répartit l'information couleur sur des composantes fréquentielles indépendantes. L'utilisation de modèles algébriques pour représenter l'information couleur permet la définition et le développement d'un filtre spatial de détection de contours tenant compte de la dispersion dans l'espace couleur.
84

R-álgebras de dimensão finita

Oliveira, Sóstenes Souza de 24 March 2017 (has links)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / In this work we study the notion of R-algebra. Roughly, they are structures that generalize some arithmetic properties of the body of complex numbers. The ?exibi- lity in this generalization is the non-requirement of properties such as commutativity, associativity and identity element existence. We focus primarily on the ?nite dimen- sional division R-algebras. As is well known, modulo isomorphisms exist exactly four of those R-algebras. In the development of the dissertation we will discuss in detail its main algebraic and geometric properties. / Nesse trabalho estudamos a noção de R-álgebra. A grosso modo, elas são es- truturas que generalizam algumas propriedades aritméticas do corpo dos números complexos. A ?exibilidade nessa generalização é a não exigência de propriedades como comutatividade, associatividade e existência de elemento identidade. Focamos principalmente nas R-álgebras de divisão de dimensão ?nita. Como é bem conhe- cido, módulo isomor?smos existem exatamente quatro dessas R-álgebras. No desen- volvimento da dissertação discutiremos detalhadamente suas principais propriedades algébricas e geométricas.
85

Grupos fuchsianos aritmeticos identificados em ordens dos quaternios para construção de constelações de sinais / Arithmetic fuchsian groups identified in quaternion orders for the construction of signal constellations

Vieira, Vandenberg Lopes 23 February 2007 (has links)
Orientadores: Reginaldo Palazzo Jr., Mercio Botelho Faria / Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação / Made available in DSpace on 2018-08-08T06:25:10Z (GMT). No. of bitstreams: 1 Vieira_VandenbergLopes_D.pdf: 990187 bytes, checksum: 2212b8074f5503f78aa813ce4422cc4b (MD5) Previous issue date: 2007 / Resumo: Dentro do contexto de projetar sistema de comunicação digital em espaços homogêneos, em particular, em espaços hiperbólicos, é necessário estabelecer um procedimento sistemático para construção de reticulados O, como elemento base para construção de constelações de sinais geometricamente uniformes. E através desse procedimento que identificamos as estruturas algébrica e geométrica além de construir códigos geometricamente uniformes em espaços homogêneos. Propomos, a partir desses reticulados, a construção de grupos fuchsianos aritméticos Tp obtidos de tesselações hiperbólicas {p; q}, derivados de álgebras de divisão dos quaternios A sobre corpos de números K. Generalizamos o processo de identificação desses grupos em ordens dos quatérnios (reticulados hiperbólicos), associadas às constelações de sinais geometricamente uniformes, provenientes de grupos discretos. Esse procedimento permite rotular os sinais das constelações construídas por elementos de uma estrutura algébrica / Abstract: Within the context of digital communications system in homogeneous space in particular, in hyperbolic spaces, it is necessary to establish systematic procedure for the construction of lattices O ; as the basic entity for construction of eometrically uniforms signal constellations. By this procedure we identify the algebraic and geometric structures to construct geometrically uniforms codes in homogeneous spaces. We propose, from lattices, the construction of arithmetic fuchsian groups ¡p obtained by hyperbolic tessellations {p; q}, derived from division quaternion algebras A over numbers fields K. We generalize the process of identification of these groups in quaternion orders (hyperbolic lattices), which are associated with geometrically uniforms signal constellations, proceeding from discrete groups. This procedure allows us to realize the labelling of the signals belonging to such constellations by elements of an algebraic structure / Doutorado / Telecomunicações e Telemática / Doutor em Engenharia Elétrica
86

Introdução elementar às álgebras Clifford 'CL IND.2' 'CL IND. 3' / An elementary introduction to Clifford algebras 'CL IND.2' 'CL IND. 3'

Resende, Adriana Souza 15 August 2018 (has links)
Orientador: Waldyr Alves Rodrigues Junior / Dissertação (mestrado profissional) - Universidade Estadual de Campinas, Instituto de Matemática, Estatistica e Computação Cientifica / Made available in DSpace on 2018-08-15T23:09:32Z (GMT). No. of bitstreams: 1 Resende_AdrianaSouza_M.pdf: 17553204 bytes, checksum: a66cefe30e9957cc4351e03d3aec35b2 (MD5) Previous issue date: 2010 / Resumo: O presente trabalho tem a intenção de apresentar por intermédio de uma linguagem unificada alguns conceitos de cálculo vetorial, álgebra linear (matrizes e transformações lineares) e também algumas idéias elementares sobre os grupos de rotações em duas e três dimensões e seus grupos de recobrimento, que geralmente são tratados como "fragmentos" em várias modalidades de cursos no ensino superior. Acreditamos portanto que nosso texto possas ser útil para alunos dos cursos de graduação dos cursos de Engenharia, Física, Matemática e interessados em Matemática em geral. A linguagem unificada à que nos referimos acima é obtida com a introdução do conceitos das álgebras geométricas (ou de Clifford) onde, como veremos, é possível fornecer uma formulação algébrica elegante aos conceitos de vetores, planos e volumes orientados e definir para tais objetos o produto escalar, os produtos contraídos à esquerda e à direita, o produto exterior (associado, como veremos, em casos particulares ao produto vetorial) e finalmente o produto geométrico (Clifford), o que permite o uso desses conceitos para a solução de inúmeros problemas de geometria analítica no R ² e no R ³. Procuramos ilustrar todos estes conceitos com vários exemplos e exercícios com graus variáveis de dificuldades. Nossa apresentação é bem próxima àquela do livro de Lounesto, e de fato muitas seções são traduções (eventualmente seguidas de comentários) de seções daquele livro. Contudo, em muitos lugares, acreditamos que nossa apresentação esclarece e completa as correspondentes do livro de Lounesto / Abstract: This paper aims to present using an unified language a few concepts of vector calculus, linear algebra (matrices and linear transformations) and also some basic ideas about the groups of rotations in two and three dimensions and their covering group, which generally are treated as "fragments" in various types of courses in higher education. We believe therefore that our text should be useful to students of undergraduate courses like Engineering, Physics, Mathematics and people interested in Mathematics in general. The unified language that we refer to above is obtained by introducing the concept of geometric (or Clifford) algebra where, as we shall see, it is possible to give an elegant algebraic formulation to the concepts of vectors, oriented planes and oriented volumes, and to define to those objects the scalar product, the right and left contracted products, the exterior product (associated, as we shall see, in particular cases to the vector product) and finally the geometric (Clifford) product, and moreover, to use those concepts to solve may problems of analytic geometry in R ² and R ³. We illustrated all those concepts with several examples and exercises with variable degrees of difficulties. Our presentation is nearly the one in Lounesto's book, and in fact some sections are no more than translations (eventually with commentaries) from sections of that book. However, in many places, we believe that our presentation clarify nd completement the corresponding ones in Lounesto's book / Mestrado / Ágebra / Mestre em Matemática
87

A álgebra dos complexos/quatérnios/octônios e a construção de Cayley-Dickson / A álgebra dos complexos/quatérnios/octônios e a construção de Cayley-Dickson

Santos, Davi José dos 30 August 2016 (has links)
Submitted by Cássia Santos (cassia.bcufg@gmail.com) on 2016-12-15T15:01:25Z No. of bitstreams: 2 Dissertação - Davi José dos Santos - 2016.pdf: 5567090 bytes, checksum: 5606aa47f640cc5cd4495d2694f38cda (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Jaqueline Silva (jtas29@gmail.com) on 2016-12-15T17:28:21Z (GMT) No. of bitstreams: 2 Dissertação - Davi José dos Santos - 2016.pdf: 5567090 bytes, checksum: 5606aa47f640cc5cd4495d2694f38cda (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2016-12-15T17:28:21Z (GMT). No. of bitstreams: 2 Dissertação - Davi José dos Santos - 2016.pdf: 5567090 bytes, checksum: 5606aa47f640cc5cd4495d2694f38cda (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2016-08-30 / This research with theoretical approach seeks to investigate inmathematics, octonions,which is a non-associative extension of the quaternions. Its algebra division 8-dimensional formed on the real numbers is more extensive than can be obtained by constructing Cayley-Dickson. In this perspective we have as main goal to answer the following question: "What number systems allow arithmetic operations addition, subtraction, multiplication and division? " In the genesis of octonions is the Irish mathematician William Rowan Hamilton, motivated by a deep belief that quaternions could revolutionize mathematics and physics, was the pioneer of a new theory that transformed the modern world. Today, it is confirmed that the complexs/quaternions/octonions and its applications are manifested in different branches of science such as mechanics, geometry, mathematical physics, with great relevance in 3D animation and robotics. In order to investigate the importance of this issue and make a small contribution, we make an introduction to the theme from the numbers complex and present the rationale and motivations of Hamilton in the discovery of quaternions/octonions. Wemake a presentation of the algebraic structure and its fundamental properties. Then discoremos about constructing Cayley-Dickson algebras that produces a sequence over the field of real numbers, each with twice the previous size. Algebras produced by this process are known as Cayley-Dickson algebras; since they are an extension of complex numbers, that is, hypercomplex numbers. All these concepts have norm, algebra and conjugate. The general idea is that the multiplication of an element and its conjugate should be the square of its norm. The surprise is that, in addition to larger, the following algebra loses some specific algebraic property. Finally, we describe and analyze certain symmetry groups with multiple representations through matrixes and applications to show that This content has a value in the evolution of technology. / Esta pesquisa com abordagem teórica busca investigar na matemática, os octônios, que é uma extensão não-associativa dos quatérnios. Sua álgebra com divisão formada de 8 dimensões sobre os números reais é a mais extensa que pode ser obtida através da construção de Cayley-Dickson. Nessa perspectiva temos comometa principal responder a seguinte questão: "Que sistemas numéricos permitemas operações aritméticas de adição, subtração, multiplicação e divisão?" Na gênese dos octônios está o matemático irlandêsWilliam Rowan Hamilton que, motivado por uma profunda convicção de que os quatérnios poderiam revolucionar a Matemática e a Física, foi o pioneiro de uma nova teoria que transformou o mundo moderno. Hoje, confirma-se que os complexos/quatérnios/octônios e suas aplicações se manifestam em diferentes ramos da ciências tais como a mecânica, a geometria, a física matemática, com grande relevância na animação 3D e na robótica. Com o propósito de investigar a importância deste tema e dar uma pequena contribuição, fazemos uma introdução ao tema desde os números complexos e apresentamos o raciocínio e motivações de Hamilton na descoberta dos quatérnios/octônios. Fazemos uma apresentação da estrutura algébrica, bem como as suas propriedades fundamentais. Emseguida discoremos sobre a construção de Cayley-Dickson que produz uma sequência de álgebras sobre o campo de números reais, cada uma com o dobro do tamanho anterior. Álgebras produzidas por este processo são conhecidas como álgebras Cayley-Dickson; uma vez que elas são uma extensão dos números complexos, isto é, os números hipercomplexos. Todos esses conceitos têm norma, álgebra e conjugado. A idéia geral é que o produto de um elemento e seu conjugado deve ser o quadrado de sua norma. A surpresa é que, além de maior dimensão, a álgebra seguinte perde alguma propriedade álgebrica específica. Por fim, descrevemos e analisamos alguns grupos de simetria, com várias representações através de matrizes e aplicações que demonstram que este conteúdo tem uma utilidade na evolução da tecnologia.
88

Estimation and Adaptive Smoothing of Camera Orientations for Video Stabilization and Rolling Shutter Correction / Estimering och adaptiv glättning av kameraorienteringar för videostabilisering och korrektion av bilddistorsion orsakad av kamera med rullande slutare

Forslöw, Nicklas January 2011 (has links)
Most mobile video-recording devices of today, e.g. cell phones and music players, make use of a Rolling Shutter camera. The camera captures video by recording every frame line-by-line from top to bottom leading to image distortion when either the target or camera is moving. Capturing video by hand also leads to visible frame-to-frame jitter. This thesis presents algorithms for estimation of camera orientations using accelerometer and gyroscope. These estimates can be used to reduce the image distortion caused by camera motion using image processing. In addition an adaptive low pass filtering algorithm used to produce a smooth camera motion is presented. Using the smooth motion the frame-to-frame jitter can be reduced. The algorithms are implemented on the iPod 4 and two output videos are evaluated in a blind experiment with 30 participants. Here, videos are compared to those of competing video stabilization software. The results indicate that the iPod 4 application performs equal or better than its competitors. Also the iPod 4 accelerometer and gyroscope are compared to high end reference sensors in terms of bias and variance. / Det är vanligt att dagens mobiltelefoner använder en kamera med rullande slutare för videoinspelning. Dessa kameror fångar varje bild rad för rad från topp till botten vilket leder till bilddistorsion när antingen målet eller kameran rör sig. Inspelade videor upplevs även som skakiga eftersom kameran ej är stilla under inspelningen. I detta examensarbete presenteras algoritmer för skattning av kamerans orientering med hjälp av accelerometer och gyroskop. Skattningarna används sedan för att reducera bilddistorsionen som uppstår då kameran rör sig. En adaptiv algoritm för lågpassfiltrering av kamerans rörelse presenteras. Den mjuka rörelsen som produceras används sedan för att reducera skakigheten i filmerna. Algoritmerna implementeras på iPod 4 och de resulterande filmerna utvärderas i ett blindtest med 30 deltagare. Filmerna jämförs med versioner stabiliserade av konkurrerande mjukvara. Resultaten visar att iPod-applikationen producerar ett lika bra eller bättre resultat än konkurrenterna. Accelerometern och gyroskopet på iPod 4 jämförs även med referenssensorer i den högre prisklassen.
89

SEGUIMIENTO DE PERSONAS APLICANDO RESTRICCIONES CINEMÁTICAS BASADAS EN MODELOS DE CUERPOS RÍGIDOS ARTICULADOS

Martínez Bertí, Enrique 01 September 2017 (has links)
The present thesis deals with the study of vision techniques for the detection of human pose based on the analysis of a single image, as well as the tracking of these poses along a sequence of images. It is proposed to model the human pose by four kinematic chains that model the four articulated extremities. These kinematic chains and head remain attached to the body. The four kinematic chains are composed by three keypoints. Therefore, the model initially has a total of $14$ parts. In this thesis it is proposed to modify the technique called Deformable Parts Model (DPM), adding the depth channel. Initially, the DPM model was defined over three RGB channel images. While in this thesis it is proposed to work on images of four RGBD channels, so the proposed extension is called 4D-DPM. The experiments performed with 4D-DPM demonstrate an improvement in the accuracy of pose detection with respect to the initial DPM model, at the cost of increasing its computational cost when treating an additional channel. On the other hand, it is defined to reduce the previous computational cost by simplifying the model that defines the human pose. The idea is to reduce the number of variables to be detected with the 4D-DPM model, so that the suppressed variables can be calculated from the detected variables using inverse kinematics models based on dual quaternions. In addition, it is proposed to use a particle filter models to continue improving the accuracy of detection of human poses along a sequence of images. Considering the problem of detection and monitoring of human body pose along a video sequence, this thesis proposes the use of the following method. 1. Camara calibration. RGBD image processing. Subtraction of the image background with the MSER method. 2. 4D-DPM: method used to detect the keypoints (variables of the pose model) within an image. 3. Particle filters: this type of filter is designed to track the keypoints over time and correct the data obtained by the sensor. 4. Inverse kinematic modeling: the control of kinematic chains is performed with the help of dual cuaternions in order to obtain the complete pose model of the human body. The overall contribution of this thesis is the proposal of the previous method that, combining the previous methods, is able to improve the accuracy in the detection and the follow up of the human body pose in a video sequence, also reducing its computational cost . This is possible due to the combination of the 4D-DPM method with the use of inverse kinematics techniques. The original DPM method should detect $14$ point of interest on an RGB image to estimate the human pose. However, the proposed method, where a point of interest for each limb is removed, must detect $10$ point of interest on an RGBD image. Subsequently, the eliminated $4$ point of interest are calculated by using inverse kinematics methods from the calculated $10$ point of interest. To solve the problem of inverse kinematics a dual quaternions methods is proposed for each of the $4$ kinematic chains that model the extremities of the skeleton of the human body. The particle filter is applied over the time sequence of the 10 points of interest of the posture model detected through the 4D-DPM method. To design these particle filters it is proposed to add the following restrictions to weight the particles generated: 1. Restrictions on joint limits. 2. Softness restrictions. 3. Collision detection. 4. Projection of poly-spheres / La presente tesis trata sobre el estudio de técnicas de visión para la detección de la postura del esqueleto del cuerpo humano basada en el análisis de una sola imagen, además del seguimiento de estas posturas a lo largo de una secuencia de imágenes. Se propone modelar la postura del esqueleto cuerpo humano mediante cuatro cadenas cinemáticas que modelan las cuatro extremidades articuladas. Estas cadenas cinemáticas y la cabeza permanecen unidas al cuerpo. Las cuatro cadenas cinemáticas se componen de tres puntos de interés. Por lo tanto, el modelo inicialmente dispone de un total de 14 puntos de interés. En esta tesis se propone modificar la técnica denominada Deformable Parts Model (DPM), añadiendo el canal de profundidad denominado ``Depth''. Inicialmente el modelo DPM se definió sobre imágenes de tres canales RGB. Mientras que en esta tesis se propone trabajar sobre imágenes de cuatro canales RGBD, por ello a la ampliación propuesta se le denomina 4D-DPM. Por otra parte, se propone reducir el coste computacional anterior simplificando el modelo que define la postura del cuerpo humano. La idea es reducir el número de variables a detectar con el modelo 4D-DPM, de tal manera que las variables suprimidas se puedan calcular a partir de las variables detectadas, utilizando modelos de cinemática inversa basados en cuaterniones duales. Los experimentos realizados demuestran que la combinación de estas dos técnicas permite, reduciendo el coste computacional del método original DPM, mejorar la precisión de la detección de postura debido a la información extra del canal de profundidad. Adicionalmente, se propone utilizar modelos de filtros de partículas para continuar mejorando la precisión de la detección de las posturas humanas a lo largo de una secuencia de imágenes. Atendiendo al problema de detección y seguimiento de las postura del esqueleto del cuerpo humano a lo largo de una secuencia de vídeo, esta tesis propone el uso del siguiente método. 1. Calibración de cámaras. Procesamiento de imágenes RGBD. Sustracción del fondo de la imagen con el método MSER. 2. 4D-DPM: método utilizado para detectar los puntos de interés (variables del modelo de postura) dentro de una imagen. 3. Filtros de partículas: se diseña este tipo de filtros para realizar el seguimiento de los puntos de interés a lo largo del tiempo y corregir los datos obtenidos por el sensor. 4. Modelado cinemático inverso: se realiza el control de cadenas cinemáticas con la ayuda de cuaterniones duales con el fin de obtener el modelo completo de la postura del esqueleto del cuerpo humano. La contribución global de esta tesis es la propuesta del método anterior que, combinando los métodos anteriores, es capaz de mejorar la precisión en la detección y el seguimiento de la postura del esqueleto del cuerpo humano en una secuencia de vídeo, reduciendo además su coste computacional. El método original DPM debe detectar 14 puntos de interés sobre una imagen RGB para estimar la postura de un cuerpo humano. Sin embargo, el método propuesto debe detectar 10 puntos de interés sobre una imagen RGBD. Posteriormente, los 4 puntos de interés eliminados se calculan mediante la utilización de métodos de cinemática inversa a partir de los 10 puntos de interés calculados. Para resolver el problema de la cinemática inversa se propone utilizar cuaterniones duales para cada una de las 4 cadenas cinemáticas que modelan las extremidades del esqueleto del cuerpo humano. El filtro de partículas se aplica sobre la secuencia temporal de los 10 puntos de interés del modelo de postura detectados a través del método 4D-DPM. Para diseñar estos filtros de partículas se propone añadir las siguientes restricciones, explicadas en la memoria, para ponderar las partículas generadas: 1. Restricciones en los límites de articulaciones. 2. Restricciones de suavidad. 3. Detección de colisiones. 4. Proyección de las poli-esferas. / La present tesi tracta sobre l'estudi de tècniques de visió per a la detecció de la postura de l'esquelet del cos humà basada en l'anàlisi d'una sola imatge, a més del seguiment d'estes postures al llarg d'una seqüència d'imatges. Es proposa modelar la postura de l'esquelet del cos humà per mitjà de quatre cadenes cinemàtiques que modelen les quatre extremitats articulades. Estes cadenes cinemàtiques i el cap romanen unides al cos. Les quatre cadenes cinemàtiques es componen de tres punts d'interés. Per tant, el model inicialment disposa d'un total de $14$ punts d'interés. En esta tesi es proposa modificar la tècnica denominada Deformable Parts Model (DPM) , afegint el canal de profunditat denominat ``Depth''. Inicialment el model DPM es va definir sobre imatges de tres canals RGB. Mentres que en esta tesi es proposa treballar sobre imatges de quatre canals RGBD, per això a l'ampliació proposada se la denomina 4D-DPM. D'altra banda, es proposa reduir el cost computacional anterior simplificant el model que definix la postura del cos humà. La idea és reduir el nombre de variables a detectar amb el model 4D-DPM, de tal manera que les variables suprimides es puguen calcular a partir de les variables detectades, utilitzant models de cinemàtica inversa basats en quaternions duals. Els experiments realitzats demostren que la combinació d'estes dos tècniques permet, reduint el cost computacional del mètode original DPM, millorar la precisió de la detecció de la postura degut a la informació extra del canal de profunditat. Addicionalment, es proposa utilitzar models de filtres de partícules per a continuar millorant la precisió de la detecció de les postures humanes al llarg d'una seqüència d'imatges. Atenent al problema de detecció i seguiment de les postura de l'esquelet del cos humà al llarg d'una seqüència de vídeo, esta tesi proposa l'ús del següent mètode. 1. Calibratge de càmeres. Processament d'imatges RGBD. Sostracció del fons de la imatge amb el mètode MSER. 2. 4D-DPM: mètode utilitzat per a detectar els punts d'interés (variables del model de postura) dins d'una imatge. 3. Filtres de partícules: es dissenya este tipus de filtres per a realitzar el seguiment dels punts d'interés al llarg del temps i corregir les dades obtingudes pel sensor. 4. Modelatge cinemàtic invers: es realitza el control de cadenes cinemàtiques amb l'ajuda de quaternions duals a fi d'obtindre el model complet de l'esquelet del cos humà. La contribució global d'esta tesi és la proposta del mètode anterior que, combinant els mètodes anteriors, és capaç de millorar la precisió en la detecció i el seguiment de la postura de l'esquelet del cos humà en una seqüència de vídeo, reduint a més el seu cost computacional. Açò és possible a causa de la combinació del mètode 4D-DPM amb la utilització de tècniques de cinemàtica inversa. El mètode original DPM ha de detectar 14 punts d'interés sobre una imatge RGB per a estimar la postura d'un cos humà. No obstant això, el mètode proposat ha de detectar 10 punts d'interés sobre una imatge RGBD. Posteriorment, els 4 punts d'interés eliminats es calculen per mitjà de la utilització de mètodes de cinemàtica inversa a partir dels 10 punts d'interés calculats. Per a resoldre el problema de la cinemàtica inversa es proposa utilitzar quaternions duals per a cada una de les 4 cadenes cinemàtiques que modelen les extremitats de l'esquelet del cos humà. El filtre de partícules s'aplica sobre la seqüència temporal dels 10 punts d'interés del model de postura detectats a través del mètode 4D-DPM. Per a dissenyar estos filtres de partícules es proposa afegir les següents restriccions per a ponderar les partícules generades: 1. Restriccions en els límits d'articulacions. 2. Restriccions de suavitat. 3. Detecció de col·lisions. 4. Projecció de les poli-esferes. / Martínez Bertí, E. (2017). SEGUIMIENTO DE PERSONAS APLICANDO RESTRICCIONES CINEMÁTICAS BASADAS EN MODELOS DE CUERPOS RÍGIDOS ARTICULADOS [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/86159 / TESIS
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Geometrické struktury založené na kvaternionech. / Geometric structures based on quaternions.

Floderová, Hana January 2010 (has links)
A pair (V, G) is called geometric structure, where V is a vector space and G is a subgroup GL(V), which is a set of transmission matrices. In this thesis we classify structures, which are based on properties of quaternions. Geometric structures based on quaternions are called triple structures. Triple structures are four structures with similar properties as quaternions. Quaternions are generated from real numbers and three complex units. We write quaternions in this shape a+bi+cj+dk.

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