• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 27
  • 18
  • 12
  • 10
  • 8
  • 8
  • 6
  • 3
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 103
  • 22
  • 18
  • 13
  • 11
  • 10
  • 9
  • 8
  • 8
  • 8
  • 8
  • 7
  • 7
  • 7
  • 7
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Regra-matriz de incidência tributária como inference ticket

Cabral, Pedro Henrique de Araújo January 2014 (has links)
CABRAL, Pedro Henrique de Araújo. Regra-matriz de incidência tributária como inference ticket. 2014. 103 f.: Dissertação (mestrado) - Universidade Federal do Ceará, Programa de Pós-Graduação em Direito, Fortaleza-CE, 2014. / Submitted by Natália Maia Sousa (natalia_maia@ufc.br) on 2015-06-16T12:53:49Z No. of bitstreams: 1 2014_dis_phacabral.pdf: 1152871 bytes, checksum: fb823316286b51f6b1f0433f24ab0a57 (MD5) / Approved for entry into archive by Camila Freitas(camila.morais@ufc.br) on 2015-06-16T16:26:42Z (GMT) No. of bitstreams: 1 2014_dis_phacabral.pdf: 1152871 bytes, checksum: fb823316286b51f6b1f0433f24ab0a57 (MD5) / Made available in DSpace on 2015-06-16T16:26:42Z (GMT). No. of bitstreams: 1 2014_dis_phacabral.pdf: 1152871 bytes, checksum: fb823316286b51f6b1f0433f24ab0a57 (MD5) Previous issue date: 2014 / It is research function of linguistic Tax Incidence Rule-Matrix (general and abstract rule) through the dialectical confrontation of concepts brought by the theory of Paulo de Barros Carvalho with notions and tools of theoretical decent post by Marcelo Lima War, which concern notion of norms as Inferential Frame. Usually identifies general and abstract norm as a kind of prescription, linguistic arrangement expressive of a command. However, the contributions of studies in philosophy of language and philosophy of mind, allow to reassess the status of the legal norm in relation to its linguistic function, through the handling of instruments rarely used in traditional juridical doctrine. Thus, with this new theoretical tool, is undertaken to demonstrate that the function of such a rule-Matrix, far from expressing a prescription, in fact, meets the relevant and intriguing role Inference Ticket in the context of the legal justification of the behavior of users the tax law. / Trata-se de investigação da função linguística da Regra-Matriz de Incidência Tributária (regra geral e abstrata) por meio do confronto dialético dos conceitos trazidos pela teoria de Paulo de Barros Carvalho com noções e ferramentas do acervo teórico posto por Marcelo Lima Guerra, que dizem respeito à noção de Normas como Moldura Inferencial. Normalmente, identifica-se norma geral e abstrata como uma espécie de prescrição, arranjo linguístico expressivo de um comando. No entanto, as contribuições dos estudos em filosofia da linguagem e filosofia da mente, autorizam proceder a uma reavaliação do status da norma jurídica em relação a sua função linguística, por meio do manejo de instrumentos pouco utilizados pela doutrina jurídica tradicional. Assim, de posse desse novo instrumental teórico, empreende-se demonstrar que a função de tal Regra-Matriz, para longe de expressar uma prescrição, em verdade, cumpre o relevante e intrigante papel de Inference Ticket no contexto da justificação jurídica do comportamento dos utentes da norma tributária.
22

Rezervační systém využívající grafické možnosti HTML5 / HTML5 Graphics based Ticket Reservation System

Klimeš, Petr January 2011 (has links)
The purpose of the thesis is to design and implement on-line reservation system, which will graphically display an interactive map of the reservation place and will enable to create and redesign these places. The system is going to serve as reservation and sale tool for tickets on cultural, social and other events.
23

Marketing In A Small Resort Town: A Case Study Of The National Repertory Orchestra

Flowers, Lauren 10 May 2011 (has links)
No description available.
24

A Study of Commercial Aviation Demand and Revenue Responses to Changes in Ticket and Segment Tax

Chung, Stephanie Pei-Hua 21 September 2005 (has links)
The Strategy Simulator project, funded by the Federal Aviation Administration (FAA), strives to find a tax structure that will support the National Airspace System (NAS) and maintain revenue neutrality, where taxes can be adjusted and the FAA can still attain the same revenue amount if taxes had not changed. Virginia Tech's role in the project is to analyze the effects of different tax structures on passenger demand. Virginia Tech focuses on ticket and segment taxes and runs different tax scenarios through the Transportation Systems Analysis Model (TSAM) and the TSAM Aggregation for the Strategy Simulator (TASS) model. TSAM provides a more microscopic analysis of demand by including spatial representation and mode choice in the model. TASS is a work in progress that aggregates the TSAM analysis in order to reduce computation time so that scenarios can be tested quickly. Based on data from literature review, TSAM results provides the smallest combined percent error for demand and revenue, followed by TASS, then the Strategy Simulator. TSAM and TASS also provide a detailed analysis of demand behavior in response to tax changes. In general, demand decreases as taxes increase, and demand increases over the years due to a fare scaling factor applied to reduce fares over the years. Revenue increases both over increasing taxes and over the years, indicating that increases in taxes does not harm revenue collection and actually increases revenues for the ticket and segment taxes tested. Revenue increases over the years because demand increases over the years, and the revenue generated from this increased demand more than makes up for decreased fares. / Master of Science
25

Viešojo transporto informacinė sistema / Public transport information system

Vrubliauskaitė, Renata 15 June 2006 (has links)
The main purpose of the Final work is to analyse and evaluate the public transport, its information system problems, the necessity of its instillation and objects, the experience of the foreign countries in the public transport information system. The Final work investigates general problems of communication in Lithuania, public transport system in three biggest cities of Lithuania, public transport system in Europe, existing public transport information systems and offers for information system instillation. The Final work explores the risk of information systems and e-ticket instillation in public transport, its results and benefits. Analyses the risk of the information system and e-ticket instillation, estimates its instillation possibilities. When estimated the analysis of the public transport in Vilnius, the paper work provides recommendations and preconditions for public transport improvements and its information system instillation. Follow on the analysis of the present public transport system and the practice in the foreign countries, the conclusions and the recommendations of the Final work are provided.
26

Trouble Tickets resolution time estimation : The Design of a Solution for a Real Case Scenario / Uppskattning av tiden för lösning av problembiljetter : Utformning av en lösning för ett verkligt scenario

Colella, Riccardo January 2021 (has links)
Internet Service Providers are companies that deliver services managing a complex network of apparatus and cables. Given the complexity of the network, it often happens that alarms are generated. When a problem within the network occurs, a ticket is issued from an alarm and the company starts to supervise it to manage the situation and solve the problem. This work aims to present how can be designed a system that estimates how much time will the trouble ticket take to be solved. The situation is presented within the context of a real case scenario and takes into consideration how the involved company processes the available information and manages the problem. The achieved result is pursued by the company to deliver the information to the final customer that will be able to understand how much time the problem he is facing is going to take before it will be solved. This work will focus on estimating the resolution time for a subset of all the tickets: those that are classified as low priority network problems. The work started with a study of the company that led to the understanding of the available information about the problem, then it focused on the understanding of the procedure adopted by the company to face the solution. It studies the processes that lie behind the ticket creation, the alarm generation and the human intervention, and it concludes with the design of the proposed solution. The proposed solution leverages the company’s processes to produce a result as valuable as possible given the specific use case. / Internetleverantörer är företag som tillhandahåller tjänster genom att hantera ett komplext nätverk av apparater och kablar. Med tanke på nätets komplexitet händer det ofta att larm genereras. När ett problem i nätverket uppstår utfärdas en biljett från ett larm och företaget börjar övervaka det för att hantera situationen och lösa problemet. Syftet med detta arbete är att presentera hur man kan utforma ett system som uppskattar hur lång tid det kommer att ta att lösa problemet. Situationen presenteras inom ramen för ett verkligt scenario och tar hänsyn till hur det berörda företaget behandlar den tillgängliga informationen och hanterar problemet. Företaget strävar efter att leverera information till slutkunden som kan förstå hur lång tid det kommer att ta innan problemet är löst. Detta arbete kommer att inriktas på att uppskatta lösningstiden för en delmängd av alla biljetter: de som klassificeras som nätproblem med låg prioritet. Arbetet inleddes med en studie av företaget som ledde till att man förstod den tillgängliga informationen om problemet, och sedan fokuserade man på att förstå det förfarande som företaget använde för att lösa problemet. Det studeras vilka processer som ligger bakom skapandet av biljetter, alarmeringen och det mänskliga ingripandet, och det avslutas med utformningen av den föreslagna lösningen. Den föreslagna lösningen utnyttjar företagets processer för att ge ett så värdefullt resultat som möjligt med tanke på det specifika användningsfallet.
27

Design Of Incentive Compatible Mechanisms For Ticket Allocation In Software Maintenance Services

Subbian, Karthik 12 1900 (has links)
Software Maintenance is becoming more and more challenging due to rapidly changing customer needs, technologies and need for highly skilled labor. Many problems that existed a decade ago continue to exist or have even grown. In this context organizations find it difficult to match engineer interest, skill to particular customer problem. Thus making it difficult for organization to keep the selfish and rational engineers motivated and productive. In this thesis we have used game theory and mechanism design to model the interactions among such selfish engineers to motivate truth revelation using incentive based allocation schemes for software maintenance problems, especially Ticket Allocation Problem. Ticket allocation or problem allocation is a key problem in the software maintenance process.Tickets are usually allocated by the manager or the technical lead. In allocating a ticket, the manager or technical lead is normally guided by the complexity assessment of the ticket as provided by the maintenance engineers, who are entrusted with the responsibility of fixing the problem.The rationality of the maintenance engineers could induce them to report the complexity in an untruthfulway so as to increase their payoffs.This leads to non-optimal ticket allocation. In this thesis we first address the problem of eliciting ticket complexities in a truthfulway from each individual maintenance engineer, using a mechanism design approach. In particular, we model the problem as that of designing an incentive compatible mechanism and we offer two possible solutions.The first one, TA-DSIC, a Dominant Strategy Incentive Compatible (DSIC) solution and the second solution, TA-BIC, is a Bayesian Incentive Compatible mechanism. We show that the proposed mechanisms outperform conventional allocation protocols in the context of a representative software maintenance organization. In this thesis,we next address the incentive compatibility issue for group ticket allocation problem .Many times a ticket is also allocated to more than one engineers. This may be due to a quick customer delivery(time)deadline. The decision of such allocation is generally taken by the lead, based on customer deadlines and a guided complexity assessment from each maintenance engineer.The decision of allocation in such case should ensure that every individual reveals truth in the proposed group(or coalition) and has incentive to participate in the game as individual and in the coalition. We formulate this problem as Normal form game and propose three mechanisms, (1)Division of Labor, (2)Extended Second Price and (3)Greedy Division of Labor. We show that the proposed mechanisms are DSIC and we discuss their rationality properties.
28

Pinguine schreiben nicht / Penguins don't write : representation and use of writing in Ulrich Hub's "An der Arche um acht"

Bitterlich, Thomas 04 December 2014 (has links) (PDF)
Anhand eines der erfolgreichsten Theaterstücke der Saison 2007/2008 untersucht der Beitrag die Repräsentation und Rolle von Schrift und Schreiben in Ulrich Hubs für Kinder verfassten "An der Arche um acht".
29

Digitalisering av brädspel : Hur automation av spelmekanik kan förändra sociala interaktioner vid spelande / Digitisation of Board Games : How the Automation of Game Mechanics Can Change Social Interaction During Gameplay

Bengtsson, Ellen, Hoff, Isabelle January 2017 (has links)
När det kommer till brädspel är social interaktion och nöje kopplade. Brädspel och digitala versioner av dem används ofta parallellt och erbjuder därför en unik undersökningsmöjlighet. Automation är ett verktyg som ofta används för skapandet av digitaliserade brädspel, men hur påverkar det socialitet och hur skiljer det sig från fysiska brädspel? Detta är frågan som denna uppsats utforskar genom en observationsstudie av två versioner av brädspelet Ticket to Ride. Både den ursprungliga, fysiska versionen och en digital motsvarighet. Två grupper av spelare blev inspelade medan de spelade båda versionerna av spelet i olika ordning. Under observationen av spelsessionerna har sju olika spelmekaniker använts som infallsvinkel för att avgöra hur skillnader i social interaktion är kopplade till själva spelet. Dessa var turtagning (tid), spelyta (rymd), objekt (tillstånd), handlingar (strategi), regler (automatisering), bokföring och chans men även ej spelrelaterade interaktioner undersöktes. Två av spelmekanikerna visade sig ha störst påverkan på den sociala interaktionen i dem olika versionerna av spelet; regler och turtagning. Dessa två mekaniker var viktiga för inlärning av spelet och för att bibehålla fokus genom spelomgången. / Enjoyment and social interaction are closely connected, and board games can be synonymous with both of these things. Board games and digital versions of those games are often used in parallel, which offers a unique position of inquiry. Automation is a tool commonly used in the creation of digital board games, but how does it affect the sociality and how does it differ from physical board games? This is the question that this paper explores through an observational study of the game Ticket to Ride, both in its original, physical form as well as its digital counterpart. Two groups of players were recorded while playing both versions of the game in a different order. Throughout the observation of these game sessions, seven different game mechanics have been used as the lens to determine how the difference in social interaction is connected to the game itself. These game mechanics were turn-taking (time), game surface (space), object (state), actions (strategy), rules (automation), bookkeeping and chance, but social interactions unrelated to the game were also examined. Two of the seven game mechanics turned out to have the most effect on social interaction in the different versions of the game; rules and turn-taking. These two mechanics were important to the learning of the game and for maintaining focus throughout the game.
30

Pinguine schreiben nicht: die Darstellung und Verwendung von Schrift in Ulrich Hubs "An der Archeum acht"

Bitterlich, Thomas January 2014 (has links)
Anhand eines der erfolgreichsten Theaterstücke der Saison 2007/2008 untersucht der Beitrag die Repräsentation und Rolle von Schrift und Schreiben in Ulrich Hubs für Kinder verfassten "An der Arche um acht".

Page generated in 0.0462 seconds