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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Education for sustainability through action research : an exploration through theory, policy and practice in Scottish secondary schools

Lloyd, Zoe Alise January 2015 (has links)
Environmental deterioration and social injustice highlight the discrepancy between ‘educated' and ‘wise' and, by corollary, call into question our approach to education. In order to investigate how we might advance Education for Sustainability (EfS) in a Scottish secondary school context this research engages with: relevant theory, the educational policy context, and practice in the form of two action research pilot projects. The concepts of utopianism and design are proposed as original and potentially useful to understand, guide and evaluate EfS and are linked to an analytical framework to clarify the concept of EfS endorsed in this thesis. The analytical framework developed comprises four thinking modes: systems thinking; future thinking; an emphasis on values and priorities; and action competency, each qualified through reference to practice. The pilot projects highlighted the challenges of monitoring and evaluating; illustrated opportunities and challenges to deliver EfS theory; offered new theoretical insights into EfS implementation; and enabled reflection on the status of EfS in the wider curriculum. The challenge of undertaking action research as a postgraduate student led to critical analysis of action research in academia. The thesis highlights the potentially promising policy context to facilitate EfS, particularly in Scotland, but also the practical challenges to implement EfS. Such challenges include: concerns over the clarity of policy documents; teachers' interest and ability to facilitate pupil-led learning; and resources to support the quality of EfS being delivered. Recommendations for future research include additional classroom-based projects; policy implementation analysis; and investigation of teachers' values, attitudes and capacity. It was concluded that utopianism, design, and the four thinking modes can potentially contribute to qualifying EfS in current policy and facilitate pupils to critique the status quo, and develop and share alternative visions of a sustainable future.
92

Design thinking como metodologia de inovação e colaboração

Funicelli, Vinicius Barreiro 29 November 2017 (has links)
Submitted by Filipe dos Santos (fsantos@pucsp.br) on 2017-12-15T11:38:47Z No. of bitstreams: 1 Vinicius Barreiro Funicelli.pdf: 3945359 bytes, checksum: 3f5204650af84fc9c10ac22ae8b44d8d (MD5) / Made available in DSpace on 2017-12-15T11:38:47Z (GMT). No. of bitstreams: 1 Vinicius Barreiro Funicelli.pdf: 3945359 bytes, checksum: 3f5204650af84fc9c10ac22ae8b44d8d (MD5) Previous issue date: 2017-11-29 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This research proposes to discuss what design thinking is, and how it uses collaboration to suggest innovations. It is an applied purpose research with a descriptive subject that uses the qualitative method in its approach. It has by type of research, the bibliographical for the literature review and the theoretical foundation. It seeks to identify in the theory consulted the concepts of design thinking, design, collaboration and innovation, using etymology and chronology to do it. Analyzes the various Stages and Models that describe the activities belonging to the design thinking process, proposed by the different authors studied, to interpret their similarities and differences, and thus to conclude these can be re-read in agreement to the Steps proposed by Tim Brown (2008): Empathy, Ideation and Implementation. Finally, it also suggests some future studies that may give continuity to this line of research / Esta pesquisa se propõe a discutir o que é design thinking, e como este utiliza a colaboração para sugerir inovações. É uma investigação de finalidade aplicada, com um objetivo descritivo que utiliza o método qualitativo em sua abordagem. Tem por tipo de pesquisa, a bibliográfica para a revisão da literatura e a fundamentação teórica. Busca identificar na teoria consultada, os conceitos de design thinking, design, colaboração e inovação, lançando mão à etimologia e à cronologia para tal. Analisa as diversas Etapas e Modelos que descrevem as atividades pertencentes ao processo de design thinking, propostos pelos distintos autores estudados, para interpretar suas similaridades e diferenças, e assim concluir que estes podem ser relidos em acordo às Etapas propostas por Tim Brown (2008): Empatia, Ideação e Implementação. E por fim também sugere alguns estudos futuros que podem dar continuidade a esta linha de pesquisa abordada
93

Internet das coisas, design thinking e os paradigmas do consumo

Segura, Claudir 16 November 2015 (has links)
Made available in DSpace on 2016-04-29T14:23:40Z (GMT). No. of bitstreams: 1 Claudir Segura.pdf: 8676891 bytes, checksum: a3e326477f3d953dcccce50dae88afa0 (MD5) Previous issue date: 2015-11-16 / A new era where smartphones pay bills, households, industries and buildings, industries production sensors control the flow of energy and water . Doctors can monitor health of their patients remotely, and designers can animate characters with their own movements. This new era of connections between multiple devices, receiving and sending data over the Internet is what we call the Internet of Things, English translation of The Internet of Things The objective of this study is to problematize the Internet of Things and its application under the philosophy of the Design Thinking and how the consumption paradigms are broken from that intervention. We see that in this new technological step man s participation in the process is of vital importance to the growth and application of the IoT. This is not just a case to create an interface for the user to interact. It is to create contact points for enriching the user experience and consequently a more tailored application to his need and also to list possible interdisciplinary areas studied here / Uma nova era onde celulares pagam contas, residências, indústrias e prédios, munidos e sensores controlam produção o fluxo de energia e de água até médicos monitoram a saúde de seus pacientes remotamente, e designers animam personagens com seus próprios movimentos. Essa nova era de conexões entre múltiplos dispositivos, recebendo e enviando dados pela Internet é o que chamamos de Internet das Coisas, tradução do inglês de Internet of Things. O objetivo deste trabalho é problematizar a Internet das Coisas e sua aplicação sob a filosofia do Design Thinking e de que maneira os paradigmas do consumo serão quebrados a partir dessa intervenção. Vemos que nessa nova etapa tecnológica a participação do homem no processo é de vital importância para o crescimento e aplicação da IoT. Não se trata apenas de se criar uma interface para que o usuário possa interagir. Trata-se de se criar pontos de contato para o enriquecimento da experiência do usuário e consequentemente obter uma aplicação mais adaptada a sua necessidade e ainda elencar a possível interdisciplinaridade entre as áreas aqui estudadasiplinaridade
94

Bli en designer och se problem som möjligheter : Hur relaterar UX och design thinking till bibliotekens demokratiska uppdrag? / Become a Designer and See Problems as Opportunities : How Does UX and Design Thinking Relate to the Democratic Mission of Libraries?

Eriksson-Lillevold, Helena, Wessberg, Lisa January 2019 (has links)
In this paper we describe UX and design thinking as a method for library development, and we describe the library as a democratic arena and its democratic mission. These ideas and methods are becoming more of common use among libraries. Since public libraries have a democratic mission we find it relevant to examine what view is presented within these new methods of libraries, users and democracy. Design thinking and UX have developed within the private sector, and since libraries in Sweden are financed by the public sector conflicts may arise between the two. The purpose of this paper is to perform an ideology analysis of the document Design thinking for libraries – Toolkit (the Swedish version). This with the purpose to shed light on these aspects, and to find out how they relate to Paulo Freire’s and Henry Giroux’s theories of critical pedagogy and radical democracy with the concepts empowerment and marginalisation. From the analysis, an ideological view emerges that promotes neoliberal values, instead of a more radical democratic view that we would expect to find since the Toolkit is created as a method for library development. Users appear as providers of information, which is then used as a design-tool for this development. Compared to Freire and Giroux, this is not equal to empowerment since focus is not on strengthening users. In addition to this, we have found that problems are not allowed to exist in the Toolkit since they are invariably supposed to be seen as opportunities instead, which gives the impression that marginalisation is a person’s own fault. Furthermore, the Toolkit emphasises the librarian instead of the user, and also requires that the practitioner is open minded, positive and trusts the process. In other words, there is not much room for reflection or critical thinking, either among staff or users, hence, democracy is not promoted.
95

Design thinking: uma proposta para assessoria de imprensa

Goldschmidt , Margarida Cristina 12 November 2018 (has links)
Submitted by Dilva Carvalho Marques (dilva@unipampa.edu.br) on 2019-02-06T13:53:37Z No. of bitstreams: 1 Margarida Cristina Goldschmidt 2018.pdf: 2014042 bytes, checksum: 5274b397bde2e1461159b1d6044b1265 (MD5) / Approved for entry into archive by Karen Britto (karenbritto@unipampa.edu.br) on 2019-02-06T14:37:57Z (GMT) No. of bitstreams: 1 Margarida Cristina Goldschmidt 2018.pdf: 2014042 bytes, checksum: 5274b397bde2e1461159b1d6044b1265 (MD5) / Made available in DSpace on 2019-02-06T14:37:57Z (GMT). No. of bitstreams: 1 Margarida Cristina Goldschmidt 2018.pdf: 2014042 bytes, checksum: 5274b397bde2e1461159b1d6044b1265 (MD5) Previous issue date: 2018-11-12 / O momento de transformação do jornalismo, que é acompanhado pelas assessorias de imprensa, demanda mudanças. As influências da cultura profissional, rotinas de trabalho e saberes da profissão interferem no resultado final da prática em Assessoria de Imprensa, como no uso de novas metodologias. Este trabalho tem por objetivo apresentar as contribuições da metodologia Design Thinking para uma Assessoria de Imprensa de uma Universidade. Para isso, foi realizada pesquisa bibliográfica e documental sobre os temas Newsmaking, Assessoria de Imprensa e Design Thinking, definindo pontos de atuação do uso da metodologia no jornalismo e em Assessoria de Imprensa, com base na análise das rotinas de trabalho e estruturas organizacionais. Desse modo, são apresentadas articulações entre o Newsmaking e a Assessoria de Imprensa, bem como relatos de usos do Design Thinking em Jornalismo. São apontadas técnicas de Design Thinking sugeridas para aplicação na Assessoria de Imprensa da URI Santo Ângelo, no noroeste do RS, estruturada com base em uma observação participante da realidade da instituição. A partir da pesquisa, foi possível perceber que a metodologia de Design Thinking tem contribuições relevantes para o campo da comunicação, com aplicações na geração de novos produtos, relacionamento com a imprensa, definição de pautas, eventos gestão, entre outros processos. Ao final, o estudo traz propostas para a aplicação da metodologia de Design Thinking em Assessoria de Imprensa, apontando ferramentas e modelos que podem ter sua utilização de modo prático no modelo da Universidade e em outras organizações. / On the verge of constant evolution of Journalism and Press Office, a demand for change rises. Professional Culture, Working Routine, and Field Knowledge directly interfere on final results of Press Office praxis, as well as on using new methodologies. This paper aims to present methodological contributions on Design Thinking for the praxis of a University’s Press Office. A documental and bibliographical research was carried out on Newsmaking theory, Press Office and Design Thinking - Participant Observation took place in order to map the Press Office of URI Santo Ângelo on Northwest of Rio Grande do Sul – Brazil. Suggested techniques on Press Office were also pointed out. It was a major concern to define points of action on the use of Journalism and Press Office theory, basing on working routine and business organizational charts. Therefore links were made between Newsmaking theory and Press Office as well as the use of Design Thinking tools on Journalism field. During the research it was possible to notice that Design Thinking methodology has relevant contribution to communication field, since it has applicable tools of generation of new products, communication with the press, stories definition, management events, among other processes within Press Office. Finally, the study brings proposals to the application of Design Thinking methodology on Press Office, pointing tools and models that may have applicability on a practical way on the model of the University and in other institutions.
96

C-K Theory in Practice : C-K Theory in Practice: How can CK Theory serve as a model of reasoning for Startups’ Internationalization?

Rallis, Nikolaos January 2019 (has links)
Background: In the past few decades the world business map has shrunk considerably. Economic unions, tighter cooperation between different countries and across continents is nowadays setting the pace of current economy trends. Moreover, the rise of the internet and technology has interconnected people and markets more than ever. In this dynamic new setting, entrepreneurs and novel ideas have found the ideal ground to flourish. Startups are taking the business world by storm. Moreover, many of them are ambitious enough to engage in International markets right after their conception. It would be interesting to study the process they undergo and revisit it through the application of C-K Design Thinking Theory. Purpose: The purpose of this thesis dissertation is to apply Design Thinking C-K Theory in the Internationalization process of Startups and study how it can serve as model of reasoning for that process. Methodology: Primary data in the form of qualitative interviews were retrieved from three Startups concerning their Internationalization process. They were in turn analyzed by being revisited, with the application of Design Thinking Theory of C- K (Concept – Knowledge) and supported by relevant theory. The results were thought-provoking and will demonstrate how C-K can be used as a model of reasoning for this Process. Results: The study demonstrated that C-K Theory can be used as a model of reasoning for the Internationalization process by strengthening reasoning, improving management and organizing and working synergistically with other theories to generate creativity and problem solving.
97

Integração da engenharia do valor e do \"design thinking\" no processo de desenvolvimento de produtos. / Integration of value engineering and design thinking in the product development process.

Vizioli, Renato 18 March 2019 (has links)
Para lidar com a complexidade do processo de desenvolvimento de produtos e especialmente da compreensão das necessidades e anseios dos usuários, a identificação e criação de metodologias como o \"design thinking\" e a engenharia do valor tornou-se importante na geração de valores perceptíveis não só para estes usuários, mas também para as empresas que desenvolvem produtos, para a sociedade e para o meio ambiente. Buscou-se, através da proposta da utilização conjunta das duas metodologias citadas, integradas ao processo de desenvolvimento de produtos, observando as características respectivamente de divergência e de convergência, embasado na realidade auferida na indústria, melhorar a qualidade das fases iniciais do processo de desenvolvimento de produtos, em termos de redução do tempo de desenvolvimento, da assertividade das soluções propostas e dos custos do processo. A validação da técnica proposta deu-se através de dinâmicas envolvendo alunos de um MBA de Gestão e Engenharia de Produtos e Serviços, identificando os fluxos de informação ao longo de 7 ferramentas que compõem o modelo, e, posteriormente, aplicando o modelo completo, observando resultados que atestam a melhor compreensão das etapas e da sinergia relacionada à integração, alcançando objetivos de ensino, mas também de qualidade das soluções obtidas. / To deal with the complexity of the product development process and especially on how to understand the needs and desires of the users, the identification and creation of methodologies such as \"design thinking\" and value engineering became important in generating noticeable values not only for these users but also for companies that develop products for the society and to the environment. By proposing a joint technical of the two mentioned methods, integrated to the product development process, observing the characteristics respectively of divergence and convergence, based on the perceived reality in the industry, it sought to improve the quality of early stages of the product development process, in terms of how to reduce the development time, the assertiveness of the proposed solutions and process costs. The validation of the technique was made through research involving students of an MBA on Management and Engineering of Products and Services, identifying the information flows along the 7 tools that make up the model, and then applying the complete model, observing results that attest to the better understanding of the stages and synergy related to integration, achieving teaching objectives, but also the quality of the solutions obtained.
98

Physically based mechanical metaphors in architectural space planning

Arvin, Scott Anthony 30 September 2004 (has links)
Physically based space planning is a means for automating the conceptual design process by applying the physics of motion to space plan elements. This methodology provides for a responsive design process, allowing a designer to easily make decisions whose consequences propagate throughout the design. It combines the speed of automated design methods with the flexibility of manual design methods, while adding a highly interactive quality and a sense of collaboration with the design. The primary assumption is that a digital design tool based on a physics paradigm can facilitate the architectural space planning process. The hypotheses are that Newtonian dynamics can be used 1) to define mechanical metaphors to represent the elements in an architectural space plan, 2) to compute architectural space planning solutions, and 3) to interact with architectural space plans. I show that space plan elements can be represented as physical masses, that design objectives can be represented using mechanical metaphors such as springs, repulsion fields, and screw clamps, that a layout solution can be computed by using these elements in a dynamical simulation, and that the user can interact with that solution by applying forces that are also models of the same mechanical objects. I present a prototype software application that successfully implements this approach. A subjective evaluation of this prototype reveals that it demonstrates a feasible process for producing space plans, and that it can potentially improve the design process because of the quality of the manipulation and the enhanced opportunities for design exploration it provides to the designer. I found that an important characteristic of this approach is that representation, computation, and interaction are all defined using the same paradigm. This contrasts with most approaches to automated space planning, where these three characteristics are usually defined in completely different ways. Also emerging from this work is a new cognitive theory of design titled 'dynamical design imagery,' which proposes that the elements in a designer's mental imagery during the act of design are dynamic in nature and act as a dynamical system, rather than as static images that are modified in a piecewise algorithmic manner.
99

Providing multiple points of entry into literary texts

Rizwana, Saki 27 November 2013 (has links)
My research is located at the intersection of design and education, focusing specifically on middle and high school literature. Using educational psychology research, particularly in the areas of motivation and engagement, I have explored various ways to deliver traditional literary texts. The hope is to engage students in literature they might normally find boring. Multiple points of entry into the text was a method used in conceptualizing the solutions because it allowed readers to visualize how the text can relate to them as individuals. The solutions provided represent a small portion of what can be done in the intersection of education and design; they are only limited to the number of stories students are required to read in school. / text
100

Storyboarding : Framing and Reframing Opportunities in the Front-Front end of Innovation

Wikström, Anders January 2013 (has links)
This research proposes that design and visual thinking in combination with narrative theory contribute to enhance knowledge of innovation processes and support managers in their work. In particular, the focus is on the use of Storyboarding to support a better definition of a project’s brief. Innovation studies have shown that the initial phases of innovation processes (typically called the “front end of innovation”) are crucial for success. A proper definition of a brief, that occurs at the front of the front end, is therefore one of the most relevant events in innovation. This study investigates the early phases of innovation by developing and evaluating a new method for developing a brief. First, an explorative approach has been used in order to develop knowledge of challenges in the front end of innovation and how design thinking, visual thinking and narratives can bring new insights in teamwork. In this explorative search the use of case studies has been employed. Then, the explorative search has focused onthe use of Storyboarding as a tool for reflection, and in particular for igniting dynamics of framing and reframing of innovation problems. Finally, in order to create a deeper knowledge in the use of storyboarding three hypotheses has been evaluated, four experiments has been conducted with the involvement of more than 60 people defining innovation briefs. In these experiments, storyboarding (visual and narrative) has been used to support “thinking” that leads to the brief. In other words, storyboarding has been seen as a process to enable innovation teams to think differently or more precisely, rather than just a tool to represent or to communicate the brief. The experiments show that using storyboarding has effects that can support innovation management. First, storyboarding is useful if management wants to “stimulate” a reflection on meaning when developing a brief, i.e. when they want an innovation team to consider both utilitarian and emotional/symbolic factors in an innovation process. Second, Storyboarding brings a narrower focus, compared to traditional written briefs, within the “area of interest” brought up by management, which sometimes may be asked for when the organization is in search for reframing the direction of innovation. / Denna avhandling föreslår att design och visuellt tänkande i kombination med narrativ teori kan bidra till en bättre förståelse och ledning av innovationsprocesser. Framför allt med fokus på användningen av storyboarding för att stödja en bättre definition av ett projekts uppdragsbeskrivning, eller som det kallas en ”brief”. Tidigare innovationsforskning har visat att de inledande faserna av innovationsprocesser (vanligen kallad “the front end of innovation”) är av avgörande betydelse för att innovationer skall nå framgång. En ordentligt utformad ”brief”, formulerad tidigt, i de inledande faserna av innovationsprocessen är således en av de mest relevanta händelserna för framgångsrikt innovationsarbete. Denna forskning bidrar till kunskap i de tidiga faserna av innovationsprocessen genom att utveckla och utvärdera en ny metod för att utveckla en ”brief”, storyboarding. Först så har en explorativ metodik använts för att skapa förståelse för de tidiga faserna av innovation och hur metoder och teorier från design, visuellt tänkande och narrativ kan ge nya insikter i teamarbete. I denna explorativa del så har fallstudier använts som forskningsstrategi. Därefter så har mitt sökande efter förståelse fokuserats på användningen av storyboarding som ett verktyg för reflektion, och i synnerhet att formulera och omformulera inramningen av möjligheter för innovation. Slutligen, för att skapa en djupare förståelse av storyboarding, så har tre hypoteser utvärderats med hjälp av ett antal experiment med mer än 60 personers deltagande där team utvecklar en ”brief”. I dessa experiment så har Storyboarding använts för att stödja teamens “tänkande” för att utveckla en ”brief”. Med andra ord så har Storyboarding setts som en process för att möjliggöra för team att tänka annorlunda eller mer exakt, snarare än bara ett verktyg för att representera eller för att kommunicera en ”brief”. Experimenten visar att användningen av Storyboarding har ett antal effekter som kan stödja ledning av innovation. För det första kan vi se att Storyboarding kan vara användbart om man vill “stimulera” reflektion kopplat till innebörd (meaning) när man utvecklar en ”brief”, dvs. när man vill att ett team ska överväga både funktionella så väl som känslomässiga/symboliska faktorer i en innovationsprocess. För det andra så skapar storyboarding en ”smalare” definition, jämfört med traditionella skriftliga ”briefs”, inom det av ledningen valda fokusområde. Detta kan vara önskvärt när ledningen söker efter nya möjligheter för innovation.

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