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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
391

"Draw-the-President": An Analysis of Children's Images of the Presidency and How They Affect Women in Politics

Moorman, Kathleen A. 11 May 2018 (has links)
No description available.
392

Ukiyo-e, Madame Chrysanthéme and Babel: The Persistent Stereotype of Japanese Women 1885-2007

Knox, Christa A. January 2008 (has links)
No description available.
393

UNDERSTANDING AND IDENTIFYING LARGE-SCALE ADAPTIVE CHANGES FROM VERSION HISTORIES

Meqdadi, Omar Mohammed 30 July 2013 (has links)
No description available.
394

READ TO CHANGE: THE ROLE ARABIC LITERATURE CAN PLAY TO REDRESS THE DAMAGE OF STEREOTYPING ARABS IN AMERICAN MEDIA

Albalawi, Mohammed Hamdan 21 April 2016 (has links)
No description available.
395

ELICITING STEREOTYPE CHALLENGE AND STEREOTYPE THREAT EFFECTS WITHIN THE CONTEXT OF WOMEN’S MATH PERFORMANCE

Elizaga, Ronald A. January 2005 (has links)
No description available.
396

Male Cosmetics Advertisements in Chinese and U.S. Men’s Lifestyle Magazines

Feng, Wei 25 September 2008 (has links)
No description available.
397

Die Gefahr einer einzigen Geschichte: Weshalb ein Nachdenken über Stereotype Machtverhältnisse berücksichtigen muss

Simon, Nina, Özcan, Aslıhan 28 September 2022 (has links)
Wird im Unterricht (und darüber hinaus) über Stereotype nachgedacht, gerät häufig außer Acht, dass Machtverhältnisse dabei nicht unberücksichtigt gelassen, sondern vielmehr konsequent in die Überlegungen einbezogen werden sollten. Der Beitrag stellt deshalb eine Möglichkeit vor, wie ein solches Nachdenken (ab der 7. Jahrgangsstufe) bei einer Reflexion von Stereotypen beginnen und schließlich in Überlegungen zu Machtverhältnissen (und deren Ineinanderwirken) münden kann.
398

Hundreds of possibilities for a Dragon-Princess story

Erzhuo, Wang January 2022 (has links)
Gender stereotypes are identified as a major problem happening in the game industry, it is presented in both female and male characters which they are highly following the preference of masculinity. Multiple researches have been conducted to analyse how females are being sexualized and objectified, and there is an atmosphere of misogyny in both the industrial aspect and the user aspect. However, It is interesting to rethink the problem from the opposite perspective, where the question can be ‘why the word masculinity is somehow becoming a conclusion of this industry?’ How masculinity is growing during the development of video games? And why the walls of masculinity are still solid in recent years where most other forms of media is posstivlty accepting feminism into their field? The project starts as a role of a male gamer, in both perspectives of male and video game player,  aiming to find a way to deconstruct the atmosphere of masculinity by the theory of inclusive masculinity in the game industry, discussing the positive and negative aspects of masculinity, and finally provide a possibility to build up an inclusive condition in this industry.
399

Women in Esports : A Qualitative Study on Shared Experiences of Women in the Esports Industry

Wolf, Charline, Krämer, Francesco January 2022 (has links)
This thesis aims to gain a better understanding of the experiences of women in the esports industry. This is achieved through the exploration of the concepts of sexual harassment and gamer identity with the help of collective identity, stereotype threat and various aspects of feminist theory as the main theoretical framework, accompanying a thematic analysis of semi-structured interviews conducted with seven women in various positions within esports. The results of this research add to the body of existing literature that highlights women’s position as a stigmatised and marginalised group within the gaming community. The interviews yielded strong feelings of collective identity experienced between women in esports, linked by shared experiences of harassment. Further, the strong presence of fragile ‘geek masculinity’ and hegemonic, masculine power structures was confirmed through the experiences of the respondents. This caused the women to adjust their behaviour, as several respondents note that they lean into more masculine behaviours frequently to thrive in the environment. At the same time, participants were oftentimes aware of the issues in the industry, making active efforts to speak out against them, and some even offered possible solutions towards improving the environment in an effort to make it more accessible for women and therefore more equal. / <p>Grade: A</p><p>Examiner: Jeannette Ginslov</p>
400

Exploring the Role of Perceptions of Trustworthiness in Heterogeneous Teams

Tuer, Frances L. 10 1900 (has links)
<p>The Stereotype Content Model was used to challenge the untested assertion of the social identity/self-categorization perspective that different others will be seen as untrustworthy. Results from a sample of 29 student teams showed that trustworthiness perceptions were positively related to cognitive and bio-demographic diversity. Member satisfaction was also positively related to cognitive diversity. Trustworthiness perceptions mediated the relationship between team diversity and members’ satisfaction. First round satisfaction predicted second round team performance. The results suggest that outgroup bias is not automatic; teams can be successful if members see each other as trustworthy, regardless of cognitive or bio-demographic diversity.</p> / Doctor of Philosophy (PhD)

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