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Web design: guia de produção e análise / Web design: production and analysis guideAlmeida, Cândida 03 November 2009 (has links)
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Previous issue date: 2009-11-03 / Conselho Nacional de Desenvolvimento Científico e Tecnológico / "Web Design: production and analysis guide" is a scientific research that intends
to investigare the context of development and the processes of website production
for the WWW (World Wide Web). In this thesis, the term production is
understood as the realization of a wide range of procedures that go from the
creative conception, passing through structural organization, visual development,
tools implementation, to effectuation of the many kinds of relationships between
online hypermedias and the interactors. Based on Peircean Semiotics concepts and
the General Systems Theory, this present research has the objective of providing
an oriented guide to production and analysis of online-based projects. Besides
gathering an extensivetheoretical data to clarify the steps involved in these types
of productions, this thesis also developed a theoretical rarionale that indicares
ways and conducrs for producers to develop projecrs thar are eHecrive from rhe
communicarive poinr of view. With phenomenological emphasis on rhis type of
development invesrigation, we consider the web design production as a systemic
process, composed of a wide range of different signs, conducred by normative
ideas, and developed from specific reasonings. Throughour the rhesis, we explain
the rheoretical rationale through several analysis applied ro exisring websites. This
implies that the enrire rarionale promptly leads to rhe empirical demonstrarion of
irs applicability and eHiciency as an importanr subsrratum for a guide to
production and analysis of rhe hypermediatic forms of interpersonal
communlcarlon / "Web design: guia de produção e análise" é uma pesquisa científica que tem como
propósito investigar o contexto de desenvolvimento e os processos de produção de
sites na WWW (World Wide Web). O termo produção é nesta tese entendido
como a realização de procedimentos que vão desde a concepção criativa, passando
pela organização estrutural, desenvolvimento visual, implementação de ferramentas,
até a efetivação dos diversos tipos de relações que se estabelecem entre as
hipermídias online e os indivíduos interatores. Fundamentada por conceitos da
Semiótica Peirceana e Teoria Geral de Sistemas, a presente pesquisa tem por
objetivo oferecer um guia orientado para produção e análise de projetos
desenvolvidos para serem veiculados e fruídos na internet. Além de levantarmos um
material teórico que torna mais claras as etapas que envolvem esses tipos de
produções, cuidamos de desenvolver uma fundamentação que indica caminhos e
condutàs para que produtores possam desenvolver produções eficientes do ponto de
vista comunicativo. Buscando uma ênfase fenomenológica na investigação desse tipo
de desenvolvimento, tratamos de considerar a produção em web design como um
processo sistêmico, composto de signos de naturezas diversas, conduzido por ideais
normativos e desenvolvido a partir da articulação de raciocínios específicos. Ao
longo da tese, pontuamos o levantamento teórico com análises aplicadas em
amostras de sites já desenvolvidos. Isso implica que toda a fundamentação conduz
imediatamente à demonstração empírica- de sua aplicabilidade e eficiência, como
substrato importante de um guia de produção e análise das formas hipermidiáticas
de comunicação interpessoal
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An object-oriented data model for evolvable Web systemsNguyen, Thuy-Linh, 1964- January 2000 (has links)
Abstract not available
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Perceptionsanalys av tre webbplatser som använder Flash : skillnader i syn på färg och form bland kvinnliga och manliga Internetanvändare i olika åldersgrupperKronvall, Alf January 2003 (has links)
<p>Denna uppsats undersöker hur kvinnor och män i olika åldersgrupper förhåller sig till Flashapplikationer utifrån deras uppfattning om färg och form. Deltagarna som består av skolungdomar, nyexaminerade studenter och pensionärer har genom en enkät och en semistrukturerad intervjuform fått redogöra för sina intryck av Santa Marias, Eccos och Indiskas webbplatser. </p><p>Undersökningsdeltagarna identifierar Flashelementen genom deras rörelser. Deltagarna vill välja om de ska se animationer och andra applikationer skapade i Flash för att inte tappa koncentrationen från övrigt innehåll. Studenterna i undersökningen har en mer kritisk hållning till färgval, formgivning och användandet av Flash än övriga. Kvinnorna i undersökningen har en mer liberal hållning till färg och form än männen. </p> / <p>This essay explores how men and women in different age groups experiences Flashapplications, depending on their perception of colour and form. The participants, teenagers at a junior high school, students who just have finished their degree and senior citizens have by answering a form and by taking part in a semi structured interview been able to express their opinion of the following Scandinavian web pages: Santa Maria, Ecco and Indiska.</p><p>The participants identify the flash objects by their movements. The participants want to be able to choose weather or not to see the animations and other applications created in Flash, to avoid loosing focus on the other information the trademarks wants to express. The students have the most critical approach to colour, form and the use of Flash objects. The female participants have a more liberal approach to colour and form then the male participants. </p>
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Vinylsqueegee.com : a community to enrich the landscape of music culture through an historical perspectiveFitzgerald, Anna Marie 21 February 2011 (has links)
This report chronicles the process of investigating social theories and their relation to music experience in order to create a specific online community. The purpose of this community focuses on an historical perspective of music while facilitating the formation of varied knowledge-networks and relationship levels. Social theories are correlated with web applications and tools to support design choices that will appeal to users by providing opportunities for specific social functions. This research allows for an organized, detailed, and theoretical approach to the design of the online music community, Vinylsqueegee.com. / text
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Interaction: portraiture in a digital worldYashcheshen, Shannon 12 September 2013 (has links)
The thesis and exhibition, Interaction: Portraiture in a Digital World, seeks to analyze digital portraiture today. I choose to depict concepts and ideas, as they relate to digital portraiture, through four distinct series of work, which encompass similar ideas and themes, but come at them from different perspectives. The work within the exhibition is comprised of several portraits of personal friends, family, and acquaintances, which have all been appropriated from online sources such as Facebook, and online dating sites. Because the portraits consist of people that I know on a personal level, are a collection of portraits that are derived from my personal social media profile, and represent individuals with whom I have frequently interacted with online, one could assess that in addition to being a collection of unique individual portraits, the exhibition is also a self-portrait of me, the artist. The exhibition includes Facebook Text Portraits, Nightclub Portraits, Online Dating HTML Portraits, and a Crying Girl Portrait, all of which strive to blur the lines between art and digital design, while addressing the function and meaning of digital portraiture today.
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Deco Retro : Designprocessen för att skapa ett varumärke / Deco Retro : The design process to create a brandEriksson, Per January 2013 (has links)
Denna rapport redogör för skapandet av varumärket Deco Retro. Samt den tillhörandedesignprocessen för att skapa en visuell identitet och profil för varumärket. VarumärketDeco Retro togs fram som ett undervarumärke till Kitsch Sweden AB som behövde ettvarumärke som passade deras nuvarande och framtida produkter. Deco Retro ska bidra meden stärkt identitet och värde för de produkter som ska säljas under varumärket. Designarbetetkring varumärket strävade framförallt efter att kommunicera den idé, identitet och de värdensom under projektet tagits fram för varumärket, samtidigt som det ska ha bidragit med enestetiskt tilltalande grafisk design. Resultatet av denna rapporten blev ett genomarbetatvarumärke med tillhörande visuell identitet, profil och flera tillhörande artefakter, redo attimplementeras. / This report describes the creative work to create the brand Deco Retro. Together with therelated design process to create a visual identity and profile for the brand. Deco Retro wascreated as a sub-brand to Kitsch Sweden AB whom needed a brand more fitting their currentand future line of products. Deco Retro was created to contribute with a stronger identity andadded value to the products which sells under the brand. The design work surrounding thebrand was first and foremost trying to communicate the idea, identity and value which hasbeen developed for the brand during this project. The design is also supposed to have addedaesthetically appealing grafic design. The result of this report is a worked through brandwith related visual identity, profil and numerous related artefacts, ready to get implemented.
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Interaction: portraiture in a digital worldYashcheshen, Shannon 12 September 2013 (has links)
The thesis and exhibition, Interaction: Portraiture in a Digital World, seeks to analyze digital portraiture today. I choose to depict concepts and ideas, as they relate to digital portraiture, through four distinct series of work, which encompass similar ideas and themes, but come at them from different perspectives. The work within the exhibition is comprised of several portraits of personal friends, family, and acquaintances, which have all been appropriated from online sources such as Facebook, and online dating sites. Because the portraits consist of people that I know on a personal level, are a collection of portraits that are derived from my personal social media profile, and represent individuals with whom I have frequently interacted with online, one could assess that in addition to being a collection of unique individual portraits, the exhibition is also a self-portrait of me, the artist. The exhibition includes Facebook Text Portraits, Nightclub Portraits, Online Dating HTML Portraits, and a Crying Girl Portrait, all of which strive to blur the lines between art and digital design, while addressing the function and meaning of digital portraiture today.
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A technical writing internship with Bluespring Software, Inc.Rudolph, Kathryn Marie. January 2004 (has links)
Thesis (M.T.S.C.)--Miami University, Dept. of English, 2004. / Title from first page of PDF document. Includes bibliographical references (p. Xx-Xx).
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INTERFACES ACESSÍVEIS NO MOODLE BASEADAS NO PADRÃO WCAG 2.0 PARA ALUNOS CEGOS / MOBILE DEVICES IN INNOVATIVE MIDDLE SCHOOL: A DISPUTE STUDY FROM THE ACTOR-NETWORK THEORYDalcin, Eduardo 12 August 2015 (has links)
This work is part of the development of research online Educational Technology
Network, the Graduate Program in Educational Technology Network of the Federal
University of Santa Maria, conducting an investigation based on a case study, qualitative,
proposing the development of accessible interfaces on the AVEA Moodle. From the blind
user's perspective, the objective is to develop accessible interfaces in accordance with the
principles defined by the WCAG 2.0 accessibility standard. The theoretical framework behind
information related to Visual Impairment, Assistive Technologies, Web accessibility, Web
Application Design and Web Development Standards. During the observations and analyzes
were listed all the elements for the format, resources and environment activities that may
suffer some change to meet the principles proposed by WCAG 2.0. After the records from the
observations and analyzes made by the blind student, subject of this research, he elaborated
the final product of this dissertation, the AVEA Moodle interface design, containing the user's
characteristics, definition of use cases, prototype mapping goals, defining the set of tasks
associated with each action, screen images development for each share of interface and
identification of user interface objects used in the implementation. After preparing the final
design Web interface, it moved to the implementation phase of the survey recorded changes,
following the development of standards for web accessibility. After the implementation
process, finalized to research by performing the validation process following two scenarios
with different technologies using the browsers Internet Explorer and Google Chrome, and the
screen reader Jaws and NVDA, respectively. Research has shown through the made
observations and analyzes that, in this scenario, much remains to be done, but many of these
obstacles are solvable. The weaknesses relating to the accessibility of the AVEA Moodle
interface identified in the survey, confirm the belief that various aspects of accessibility can
only be detected by blind users, confirming the importance of manual validation. / Esta dissertação faz parte da linha de pesquisa de Desenvolvimento em Tecnologias
Educacionais em Rede, do Programa de Pós-Graduação em Tecnologias Educacionais em
Rede da Universidade Federal de Santa Maria, realizando uma investigação baseada em um
estudo de caso, de caráter qualitativo, propondo o desenvolvimento de interfaces acessíveis no
AVEA Moodle. A partir da perspectiva do usuário cego, objetiva-se desenvolver interfaces
acessíveis de acordo com os princípios definidos pelo padrão de acessibilidade WCAG 2.0. O
referencial teórico traz informações relacionadas à Deficiência Visual, Tecnologias
Assistivas, Acessibilidade na Web, Projeto de Aplicações Web e Padrões de
Desenvolvimento Web. Durante as observações e análises foram elencados todos os
elementos referentes ao formato, recursos e atividades do ambiente que podem sofrer alguma
alteração para atender aos princípios propostos pelo WCAG 2.0. Após os registros
provenientes das observações e análises efetuadas pelo aluno cego, sujeito desta pesquisa,
elaborou-se o produto final desta dissertação, o Projeto de Interface do AVEA Moodle,
contendo as características do usuário, definição dos casos de uso, protótipo, mapeamento de
objetivos, definição do conjunto de tarefas associadas a cada ação, desenvolvimento de
imagens de tela para cada ação da interface e identificação dos objetos de interface do usuário
utilizados na implementação. Após a elaboração do projeto final da interface Web, passou-se
para a fase de implementação das mudanças registradas na pesquisa, seguindo os padrões de
desenvolvimento web para a acessibilidade. Após o processo de implementação, finalizou-se
a pesquisa realizando-se o processo de validação seguindo dois cenários com tecnologias
diferentes, utilizando os navegadores Internet Explorer e Google Chrome, e os leitores de tela
Jaws e NVDA, respectivamente. A pesquisa mostrou, através das observações e análises
efetuadas que, nesse cenário, muito ainda há por se fazer, mas que vários desses obstáculos
são passíveis de solução. As fragilidades referentes à acessibilidade da interface do AVEA
Moodle, apontadas na pesquisa, confirmam a convicção de que vários aspectos de
acessibilidade só podem ser detectados por usuários cegos, confirmando a importância da
validação manual.
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Perceptionsanalys av tre webbplatser som använder Flash : skillnader i syn på färg och form bland kvinnliga och manliga Internetanvändare i olika åldersgrupperKronvall, Alf January 2003 (has links)
Denna uppsats undersöker hur kvinnor och män i olika åldersgrupper förhåller sig till Flashapplikationer utifrån deras uppfattning om färg och form. Deltagarna som består av skolungdomar, nyexaminerade studenter och pensionärer har genom en enkät och en semistrukturerad intervjuform fått redogöra för sina intryck av Santa Marias, Eccos och Indiskas webbplatser. Undersökningsdeltagarna identifierar Flashelementen genom deras rörelser. Deltagarna vill välja om de ska se animationer och andra applikationer skapade i Flash för att inte tappa koncentrationen från övrigt innehåll. Studenterna i undersökningen har en mer kritisk hållning till färgval, formgivning och användandet av Flash än övriga. Kvinnorna i undersökningen har en mer liberal hållning till färg och form än männen. / This essay explores how men and women in different age groups experiences Flashapplications, depending on their perception of colour and form. The participants, teenagers at a junior high school, students who just have finished their degree and senior citizens have by answering a form and by taking part in a semi structured interview been able to express their opinion of the following Scandinavian web pages: Santa Maria, Ecco and Indiska. The participants identify the flash objects by their movements. The participants want to be able to choose weather or not to see the animations and other applications created in Flash, to avoid loosing focus on the other information the trademarks wants to express. The students have the most critical approach to colour, form and the use of Flash objects. The female participants have a more liberal approach to colour and form then the male participants.
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