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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

台灣平板玻璃市場結構研究

王玉章 Unknown Date (has links)
平板玻璃工業乃台灣主要製造工業之一,由民國四十五年三月「新竹玻璃製造廠股份有限公司」第一廠正式開工生產平板玻璃以來,即開始蓬勃發展,成長迅速,生產量年有增加,不但供應國內市場有餘,且可大量外銷。五十五年底「東亞玻璃廠股份有限公司」加入生產行列,五十六年二月又有「台灣玻璃公司」建廠完成,開工生產,於是產量更形大增,至民國六十一年台灣平板玻璃的生產量已達二百一十八萬七千餘標準箱,銷售量二百一十一萬四千餘標準箱約空前記錄。然最近數年來,不僅平板玻璃的國內需求,因市場缺乏開拓,似已臻飽和;即在佔總銷量三分之二的外銷方面,亦由於原為我國外銷市場之東南亞地區國家,如泰國、韓國、菲律賓等均已自行設廠,其生產量不但足供自給,且有餘裕輸出,加上日本、意大利、比利時、西德、英國等與我國在美、加市場的激烈競爭,及美國保護主義的抬頭,而迭遭困難,因此,供過於求的現象於焉產生。 就生產者的市場結構觀之,東亞玻璃公司與台灣玻璃公司的加入 ,打破了新竹玻璃公司壟斷市場十年的局面,市場結構由「獨占」轉變成「寡占」狀態,同業競爭,乃在所難免。至於中間商的市場結構,則或為寡占或為純粹競爭,視其種類與地域而別,咸信在最近的將來,此等市場型態不致有太大的改變。 於此種市場結構之下,台灣平板玻璃業界產生了三方面的問題,即競爭問題,生產問題,與行銷問題。 在競爭問題方面,台灣平板玻璃不但在國際上遭遇強烈的競爭,在國內市場更因市場狹小而尤為激烈。國內市場的競爭,來自橫的與縱的兩方面,並構成六種主要的方式。 在生產問題方面,雖然台灣生產平板玻璃的天然條件極為有利,但是,由於生產者市場寡占競爭,廠商易趨妥協,阻礙了生產者求進步的決心與行動,致生產方面呈現著如下的特徵:(a)技術落後,(b)品質低劣,(c)生產成本偏高。 在行銷問題方面,生產者所實施的是一種「生產導向」的管理,不注重行銷,於是分配通路之選擇、定價政策之訂立、市場之開拓、產品之發展等行銷策略多半付諸闕如或一成不變,隨之而起的是經營效率的不如理想。至於中間商所實行的,則為一種得過且過,盲目無方的經營。總之,無論那一階層的經營者均缺乏遠大的眼光,所孜孜矻矻以求的是獲得短期利潤,但實際能獲得者卻屬有限。 凡此種種,使台灣平板玻璃業普遍蒙上一層悲觀的氣氛,業者多覺前途黯然,而不知所措。故針對以上的情況與問題,本文研究目的可述之如次: 本文研究目的之一,乃就公正客觀的立場,剖析台灣平板玻璃生產者的市場結構、競爭狀況、政策得失、產銷情形等,以作改善發展之準據。 就經濟學的觀點,在獨占市場之下,獨占者享有獨占利潤,消費者福利被剝削殆盡,故而,取締壟斷,提倡競爭,以提高消費者之議時有所聞。台灣平板玻璃工業既由獨占進入寡占局面,是否果使消費者福利增進呢?實有加以測度之必要,此本文研究目的之二。 分析行銷系統,發掘中間商經營困難的主因,並尋求其解決之道,期能提醒業者採取正確行動,突破難關,又為本文研究目的之三。 目前,台灣平板玻璃約有三分之二是用於外銷,在國際市場上遭受日本、意大利、英國、比利時、西德等國的強烈競爭,以及韓國的威脅。研究這些國家的一般既況與美、加市場的情形,藉供本省業者比較參酌,以收知己知彼之效,乃本文研究目的之四。 台灣平板玻璃既已進入競爭激烈,生產過剩之境,然則,其最適度的規模與產量究應為何,方能配合市場之需要,故本研究之五,即在循計量途徑,預測未來約市場需求量,俾作業界今後配合發展的指引。 二、研究方法 本文係兼採「描述研究」與「探測研究」兩種懂方法,以個體經濟學與行銷學的理論為構架,運用統計及簡單計量經濟學的方法分析台灣平板玻璃之市場結構及成長趨勢,由於上述各學科同屬經濟學的範疇,故不互悖,反可收相輔相成之功。 三、內容 本文共分成六章,第一章為緒論,提出問題之說明、研究目的、及本文研究方法與所受限制。 第二章為生產者市場結構與產銷分析,首先敘述台灣平板玻璃工業之發展沿革,其次將各生產者簡介與比較,然後分析生產、市場競爭與銷售情形,最後將價格作一分析,並測度市場結構的轉變對消費者福利是否有所影響。 第三章為行銷系統分析,依次介紹中間商種類及分配通路結構,中間商組織型態與規模分析、行銷成本分析、現存分配問題及一般問題的探討,以及解決分配及一般問題的方案。 第四章為國外重要平板玻璃工業及市場概況,分別就東亞地區、美加地區、及歐洲地區的國家略做說明,必要時並與我國比較之。 第五章為模型分析,先以簡單計量經濟方法建立平板玻璃內銷需求模型,進一步從事預測。然後,根據趨勢值預測平板玻璃外銷量,最後將內外銷量預測加總,成立銷售總量之預測。 第六章為結論及建議。 四、結論及建議 本文的結論及建議,已分別在各章提及,並在第六章做一總括,於此,僅簡單摘要之: (甲)有關結論部份: 1.台灣平板玻璃生產者市場結構的演變,係由獨占而寡占競爭再成寡占勾結,「勾結」乃阻礙生產者求進步之決心與意願的最主要原因。 2.台灣平板玻璃對外銷的依賴性極大,且集中於美、加等少數地區,所遭受的競爭壓力也大,但業者並不能以有系統、有步驟的方法進行外銷開拓工作,國內廠商且將競爭延展到國外,影響成長至鉅。 3.市場結構由原先的獨占局面轉變成二大一小的寡占情況,單以價格而言,由短期觀之,並未令消費者的福利增加,但若由長期觀之,則最後消費者確蒙其利。 4.平板玻璃的行銷系統未臻理想,代銷制度令市場分配通路趨於複雜,徒增運銷手續及行銷成本。此外,中間商的相互競爭、價格紊亂、人員素質低落、經營不得其法等,致內銷市場形成一片黯淡景象。 5.與國外重要平板玻璃工業國家比較,台灣平板玻璃的市場結構並無特殊之處,即同屬寡占型態,所異者在於外國平板玻璃生產者的勾結情況並不嚴重,未受政府的保護、對外銷依賴不大、品質較優、行銷系統也較健全。 6.由模型及趨勢驗證預測的結果,台灣平板玻璃的未來發展,仍大有可為。 (乙)有關建議部份: I.對於生產者的建議 1.實施外銷聯營,停止內銷勾桔—由生產者共同設立一個統一的外銷機構,實施外銷聯營,集兩公司之力,進行國際廣告、開拓等工作,以建立台灣平板玻璃的信譽,奠定堅固的外銷基礎。在內銷方面停止協議劃分市場,俾提高國內消費者的福利。 2.縮短內外銷價格差距——長久以來,台灣平板玻璃一直保持內外銷價格相距懸殊的現象,廠商以內銷貼補外銷,國內消費者長期承受高價玻璃的負擔,既不公平,也不合理,生產者實應設法逐漸減少內外銷價格的差距,內銷減價,外銷價格透過品質之提高而逐漸上揚,使兩者逐漸拉平。 3.取銷代銷制度——因為在內銷市場代銷商僅做形式的轉手,鑑於零售商對於各玻璃公司並不陌生。由零售商直接向生產者訂購已屬可行,故取消代銷制度以增加行銷效率,乃生產者改進其營運所必需的步驟之一。 4.採取綜合性的經營方式——建議各玻璃生產者自行集資附設純石咸工廠、採石工廠、其他玻璃原料工廠,甚至於包裝用的木箱工廠等,以確保原料來源無虞,裨益台灣平板玻璃工業的發展。 5.新產品發展——為適應需求的高級化,應積極發展平板玻璃的新產品,如磨板玻璃、浮式平板玻璃、有色平板玻璃、吸熱平板玻璃等,以延展平板玻璃的生命循環。 總之,吾人所期望於平板玻璃生產者的,仍是利用行銷組合——價格策略、分配通路策略、產品策略、推廣策略,來使其經營現代化,提高效率,己利而利人利國。 II.對中間商的建議: 吾人對於中間商建議為盼其能實施現代化的經營,減少彼此的競爭,如欲競爭,則應以非價格的方式來進行。至於一般規模太小的零售店,吾人建議不妨實施合作,以減少小規模的不經濟,增強議價及營業能力。 III.對政府的建議 1.開放平板玻璃進口—停止對平板玻璃生產者的保護,促進其改善品質,健全行銷。 2.扶植成立強有力的公會—扶植公會使其成為強有力的組織,使之統籌玻璃業界之事宜,影響其成員,則一切問題可大為減少。 3.以貨款或為之保證方式,協助建立浮式玻璃工廠。
2

受阻礙的電子休閒時光:中年家庭主婦平板使用 / Constrained electronic leisure: the analysis of middle-aged housewives as tablet users

許家齊, Hsu, Chia Chi Unknown Date (has links)
2010年蘋果推出iPad後,台灣也跟著掀起平板熱潮,並快速普及到中高年齡層使用者。平板現在已經是中年家庭主婦重要的家戶休閒之一。本研究結合休閒領域和性別傳播科技領域探討中年家庭主婦的休閒,分析形成婦女「休閒阻礙」(Leisure constraint)的原因,並觀察平板融入主婦的生活後主婦休閒體驗的變化、平板使用複製過去女性用資通科技進行休閒的特性與限制。 本研究結合使用者日誌與深度訪談探索中年家庭主婦的平板休閒經驗。結果顯示本地中年家庭主婦認為的休閒包含心理閒暇感受,外出活動,社交等,這也反映在她們對於平板休閒的感知。與過往休閒研究歸納的女性休閒特性相似,本地中年主婦的休閒特性包含休閒時間碎片化,習慣多工等,反映她們的休閒受到阻礙。而與其他生命週期的女性不同,步入空巢期的中年主婦因為照顧子女的責任減輕,使她們開始積極追求休閒,休閒意識提高。中年主婦也因為擁有多年家務經驗,使她們發展出抵抗休閒阻礙的策略,獲得更多的休閒機會。 中年主婦的平板使用時機融入她們的生活韻律,因為平板的體積與未連網之故,主婦一旦外出,反而少攜帶;平板之為行動載具的行動性(mobility)未見發揮,平板成為居家休閒的重要裝置。獨自在家時主婦用平板看劇、玩遊戲,主婦也會在此時一邊看電視,一邊用平板,採取「雙螢」休閒模式,極大化休閒體驗。家人同在的晚間家庭時光,主婦平板不離身,陪伴家人、履行情感勞動,透過平板上的社交媒體同步與自己友人聊天,或看喜歡的劇集,沉浸在自己的虛擬空間。 平板為主婦過去透過其他科技物中介的休閒帶來新的意義。然而雖然平板使主婦擺脫不擅電子遊戲的刻板印象、也因平板而掌有觀影權,鬆動過去丈夫主導的家庭觀影秩序,本研究發現母職腳本形成主婦的平板休閒阻礙分別顯現在平板擁有權、使用平板瀏覽資訊、平板的社群通訊軟體使用上。中年家庭主婦休閒受到「妻職」影響,即便主婦用平板休閒受到丈夫中斷,她們也將其視為理所當然,因為經過與丈夫多年的相處磨合,中年婦女大多都能接受與容忍配偶的行為。 / After Apple introduced the iPad in 2010, the tablet quickly earned many middle–aged users' attention in Taiwan. Nowadays, the tablet has become one of the most important household leisure devices for middle-aged housewives. This study adopts diary study and in-depth interviews to explore how the tablet has been integrated into middle–aged housewives' lives. Additionally, it examines what kinds of leisure constraints housewives confront when they use a tablet. This study explores the leisure of Taiwanese middle-aged housewives. The result shows that Taiwanese middle-aged housewives have varied definitions of leisure which include relaxed mental state, outdoor activities and social activities. Those definitions reflect on housewives' feeling about tablet use. What’s more, a number of leisure researchers have indicated fragmented leisure time and multitasking characterize women's leisure. Taiwanese middle-aged housewives' leisure shows similar characteristics. However, Taiwanese middle-aged housewives feel a sense of entitlement with regards to leisure since they no longer have the responsibility of care-taking as their younger peers still carry. Besides, middle-aged housewives have developed strategies to resist and transform leisure constraints imposed on them along the way. The timing of tablet use of middle-aged housewives is closely related to their lifestyle. The finding suggests that the mobility of a tablet is limited. Tablets are heavy and lack network access, which is why housewives reserve their use for domestic leisure. Housewives who are alone at home usually use a tablet to play games or watch dramas. They also watch TV and use the tablet at the same time. Using this “double screen” model, housewives can broaden their leisure experience. During family hours in the evening, housewives bring their tablets to the living room so that they not only show their emotional support to be there with their family but also enjoy their personal tablet at the same time. The nature of leisure and the related images which housewives obtained in the past by using other technology have undergone great transformations. For example, instead of non-gamers or incapable gamers, housewives have proven themselves to be the ones who also enjoy game play. Moreover, the tablet has become housewives' “second screen” with which they can watch any program they like instead of being forced to watch the programs chosen by their husbands. However, the findings suggest the scripted motherhood affects housewives' tablet use, and it reflects on their tablet’s ownership, their use of social media and the web-browsing. The scripted wife- hood also affects housewives' leisure. For instance, their husbands often interrupt their tablet use, but housewives see interruptions as the way things have always been.
3

台灣資訊產業藍海策略之研究-以平板電腦為例 / The Blue Ocean Strategy of Taiwan IT Industry: Case Study for Tablet product

劉嘯烈 Unknown Date (has links)
近年可攜式電子產品相關產業發展蓬勃,尤其以智慧型手機與平板電腦為代表,其成功有賴於相關系統軟體及配套服務之開發,根據MIC研究單位則指出,未來幾年平板電腦市場發展至2015年預估可超過兩位數之成長率,市場上目前尚處於爆發期。在產品面,除了一般消費者所使用的消費型多媒體平板電腦外,在市場區隔下,尚有一些業者推出具有耐候特性、貼近高移動性需求之半強固型(Semi-Rugged)以及強固型電腦(Rugged)等主打可應付嚴苛工作環境,或是企業相關外勤人員之需求的產品,這些產品的出現則為目前平板電腦的激烈競爭創造一個新藍海市場的機會。 台灣企業主要是以生產代工為起家,但是近年來,台灣的低成本優勢已逐漸被新興市場所取代,加上產業發展成熟後,毛利率持續下探,M公司也是一個為平板電腦代工的ODM/OEM廠商,目前是鎖定非消費型平板電腦的代工為主,本研究也是以該公司的角度來探討如何在瞬息萬變的產業環境下,找出一些方向進行產品的創新,以提高這些代工廠商的獲利能力,並提供相關業者有一可行之參考模式。 至於本研究使用創新理論與藍海策略、使用者需求及價值理論探討等相關文獻進行探討,以形成本研究之研究架構及研究工具的理論基礎來源。另外,研究方法則擬採用個案分析方法之深度訪談法,訪談有關業者如AIDC(Auto Identification & Data Capture)以及系統整合廠商,探討這些產業的廠商對平板電腦有何需求,讓平板電腦的使用能結合該產業現有系統,並進而提升產業的效率。 從研究的結果來看,台灣的ODM/OEM代工廠商似應朝向軟硬整合的方式提供解決方案給客戶,如此一來不但可增加產品的毛利,另方面也可以深耕市場及客戶,另外ODM/OEM廠商必須真正瞭解各個不同產業的客戶需求,瞭解產業的價值缺口,以不同的客製化或者與該產業系統整合者合作來提供符合或超越顧客認知的價值,提高顧客滿意度,當然最重要的還是要增加新技術的研發比重,例如新的材料或是新的元件的開發,在半強固型或者強固型的市場,如何把強固這件事情做好就是一個很大的技術課題,尤其又要做到夠輕薄又是一個很大的挑戰,而且這裡面又有成本的考量,所以ODM/OEM廠商一定要能展現自己的實力才有可能獲的客戶的肯定。最後本研究只是針對AIDC及系統整合的廠商做研究,並不是針對下游的終端使用者做調查,而且各產業的範圍廣大,所以應該可以做更進一步詳細的產品需求的研究,如此才能更清楚的了解市場上的真正情況以做為ODM/OEM的產品需求的開發依據。  關鍵字:平板電腦、創新理論、藍海策略、顧客價值 / In recent years, portable electronic products has rapid grow up, especially for smartphones and tablet PCs. One of the key success factors should depend on the various application software and supporting services that has developed. According to the MIC Research Unit, until 2015 Tablet market will have 2-digits growth rates during the next few years, it’s still in a fulminic growing now. In addition to general consume multimedia tablet for end user, under the market segmentation, there are few tablet brand vendors have launched a serious of product for outdoor usage, high mobility requirements’ Semi-Rugged and Rugged level tablet. Those tablets can be used for critical environment, or product for enterprise outdoor field staff. Compared to the current high competition tablet product, it create a new blue ocean market opportunities. Taiwan IT companies were started from ODM/OEM manufacturer, but in recent years, Taiwan's low-cost advantage has gradually been replaced by emerging markets’ new players, coupled with industry matures, gross margin continued going down, M company is also an ODM/OEM manufacturer for the tablet customers, it’s currently ODM/OEM for non-consumer tablet , this study is based on M company's point of view in a rapidly changing industry environment, to find some direction for product innovation in order to improve these companies’ profitability, and provide a viable industry reference model. For this study, it use of innovative theories and Blue Ocean Strategy and Value Theory of user requirements and other relevant literature to explore, to form the study architecture and the theoretical basis. In addition, this study is using case study analysis method by depth interviews, interviews related industry vendors such as AIDC (Auto Identification & Data Capture) vendor and tablet system integrators to explore what tablet features they need, and these tablet features can be easily combined with their existing systems, and enhance their efficiency. The study results show that Taiwan ODM/OEM manufacturers should integrate hardware and software to provide solutions to their customers, this way not only increase product gross margin, on the other hand can also be cultivating the market and customers, in addition to, ODM/OEM manufacturers must understand the customer requirements in various industries, realize the value for that industry, and to provide different customization or cooperate with the industry’s system integrators to meet or exceed customer perceived value, to improve customer satisfaction. and of course the most important thing is to put more resource to increase the research and development of new technologies, such as new materials or new components of development, for semi-rugged or rugged product, how to do the ruggedize well is not only a big technical issues, particularly but also design light-weight and thin enough to carry out it is also a big challenge, furthermore cost down is another topic should be consideration, so ODM/OEM manufacturer must be able to show their strengths to win customer confidence. Finally, this study is only explore for AIDC vendors and system integrators, not include the end-users, moreover the industries coverage is not enough, so it should be able to make further detailed studies of product requirement, so that it can have more clearly understand the really situation on the market for ODM/OEM manufacturer to development their products. Keywords: Tablet PC, Innovation, Blue Ocean Strategy, Customer Value
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結合感知玩具與電子書於兒童學習之互動設計 / Designing a children's learning app with tangible toys

曾韻如, Tseng, Yun Ju Unknown Date (has links)
近幾年平版電腦興起,觸控式平板之操作介面簡單直覺,學習曲線低,很適合小朋友來操作,已逐漸被使用在教育市場中。回顧教育學家所提出之學習理論,我們發現感官和四肢,是嬰幼兒時期主要的發展任務,也是幼兒智慧發展的根源,然而平板電腦缺乏實物的觸覺感知,平面的觸控體驗大幅限制了兒童的感官知能。因此本創作旨在針對3~6歲的小朋友,設計一套結合觸控平板之實體感知玩具(Tangible Toys),並延續福祿貝爾與蒙特梭利對於觸覺學習的教育理論,實作兩種運用於平板與感知玩具的遊戲學習模式,提供新型態的互動學習體驗。小朋友在本創作設計之遊戲學習過程中使用到手的操作與觸覺感知,藉由有趣的感官互動,增加小朋友的學習興趣。 我們提出兩種英文單字的學習模式,並觀察與分析兒童使用感知玩具在平板上的操作行為,作為未來「數位教具」與「平板」結合的參考依據,本創作所發展之技術亦可輔助觸控式平板發展多樣化之「數位教具」。 綜合所述,本創作完成目標如下: 1. 互動學習體驗:以感知玩具結合平板的互動形式帶給兒童新型態的互動學習體驗。 2. 兒童探索學習:透過感知玩具刺激兒童的學習興趣,利用不同的玩偶讓兒童嘗試去探索關聯式的單字。 3. 操作經驗分析:分析兒童對於感知玩具的使用經驗與操作,作為未來「數位教具」與「平板」結合的參考依據。 / Touch-based tablets have grown extremely rapidly in recent years. Since the touch-based interface is simple, intuitive and easy to learn, touch-based tablets have been adopted quickly in the Education market. However, touch-based tablet lacks tangible and tactile feedback, thus it constrains children’s learning ability of sensations. In this paper, we aimed at 3~6 years old children and designed a children’s learning app with tangible toys on the tablet. By extending Frobel and Montessori’s tactile learning theory, we implemented two game-based learning applications with tangible toys to bring a novel interactive learning experience for children. We conducted the preliminary study of 4 kindergarten children. The result showed that children were interested in tangible toys and had more fun in the learning activities. Finally, our capacitive tags can be used to design various forms of digital manipulatives on the tablets.
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結合實體物件與行動載具之開發套件設計 / A Tangible UI Toolkit for Capacitive Touch Devices

黃奕誠 Unknown Date (has links)
過去,感知物件的互動方式大多發展於大型互動桌上,其技術主要是採用影像辨識來進行互動偵測,隨著平板的普及,我們希望能將大型互動桌的實體互動體驗帶到平板世界,然而現今平板使用之電容式觸控技術有別於大型互動桌之影像偵測技術,無法直接應用影像式的物件辨識方法,因此設計出一套結合平板電腦與感知物件的開發工具,目的是要讓互動設計的開發者能夠快速開發感知物件的互動模式。 而電容式實體互動物件設計較為複雜,對於互動設計的開發者而言,要去製作、開發這些互動物件不論是在電路或是實體物件都是有一定的難度,並不是所有的開發者都擁有相關的背景或是資源。而為了讓原型製作更加的簡單在軟體上我們設計了一套SDK,在硬體上結合了樂高積木和導電的膠帶,不僅製作快速、成本低,在組裝上也能擁有一致的規格以減少誤差的發生。藉由其底座組合方式的差異也就代表著不同的感知物件。因此開發者只需套用我們所設計的SDK就可以將原有的作品加上實體互動物件的互動模式。 / The Tangible User Interface (TUI) has been widely adopted on interactive tabletops by using optical sensing techniques and fiducial markers. With the huge growth of smartphone and tablet market, we hope to expand the tangible interaction experience to the off-the-shelf touch devices. However, most touch devices use capacitive sensing techniques that can only detect human fingers. We create a tangible hardware toolkit base on capacitive touch devices so developers can use it to build tangible interactions in a fast way. We put conductive adhesive tape on LEGO blocks to form an identifiable footprint. The footprint could be attached onto a tangible object. And the pattern of the footprint could be easily arranged to represent different identities. We also provide a flash SDK that can be quickly integrated into a developer’s project and then enable tangible interactions. We expect our hardware toolkit and software SDK can benefit more developers to create tangible UI applications on the capacitive touch devices.
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雲端環境下台灣筆記型電腦代工業者轉型至平板電腦經營策略之探討 / A study of business transformation on Taiwanese ODMs - from notebook PC to tablet PC industry under cloud computing environment

袁正華 Unknown Date (has links)
台灣筆記型電腦代工廠商從1990年代開始,經過多年努力已經成為全球最重要的筆記型電腦代工業者,掌握超過90%的市場。然而近年代工廠商卻面臨低毛利,以及蘋果替代品和歐美市場景氣衝擊而腹背受敵以致出貨大幅下滑的困境。本研究希望藉由某個案A公司的立場,探討台灣筆記型電腦轉型平板電腦,如何在總體及產業環境下,藉由本身優劣勢的分析,配合環境的各種機會與威脅,建立一個創新而本身可以掌控的雲端運算生態體系,同時帶來相對獲利較佳的營運模式。 本研究透過檢視總體環境的雲端運算趨勢與全球英語的發展,以及分析筆記型電腦、平板電腦、印度軟體代工產業、以及蘋果iPad的商業模式等產業環境因素,整理出台灣筆記型電腦代工廠所面對的環境機會與威脅。透過對個案公司的各種內在優劣勢分析,作出以下對台灣筆記型電腦代工業者的策略建議: 1. 降低筆記型電腦代工比重,尤其是適度減少Ultrabook投入,以挪出資源給新產品。 2. 增加伺服器等相關產品線的投入,轉型為雲端硬體供應商。 3. 發展在雲端運算與相關生態體系業者的合作夥伴關係,包括與印度軟體代工業者的合作。 4. 選擇平板電腦適合的行業用產業,先從小範圍的行業用雲端運算,例如雲端英語教學,作為培養實力與經驗的起點,藉以熟悉雲端運算的商業模式,同時尋求保持良好的營運利潤水準。 / After 20 years of endeavor, Taiwanese notebook PC, or Laptop, ODMs have gained more than 90% of world share in terms of annual notebook PC shipment. However, these ODMs have been facing detrimental challenges which the profit margin is getting slimmer, and even worse is their customers have been losing markets due to both the world economy downturn, and severe challenges from Apple’s so-called “iDevice” since 2010. Through the approach the case study of a notebook PC ODM who is diversifing from notebook PC to tablet PC industry, and through SWOT analysis, I hope to figure out some feasible solution to bail the ODMs out with some innovative and profitable business models. By scrutinizing the trends of Cloud Computing and Global English under the macro environment, and the current industry status of notebook PC, tablet PC, Indian software ODMs, Apple’s iPad and its business model, we intend to figure out the overall opportunities and threats from the macro environment for the notebook PC ODMs who are keen to diversify into tablet PC field. Also, through the research to identify the internal strengths and weakness of the case company, the summary and suggestion to Taiwanese notebook PC ODMs are as follows: 1. Lower the percentage of notebook PC lines among their products portfolio. Ultrabook is not suggested to have heavy investment on. 2. Allocate sufficient resources to develop cloud-related equipments such as servers and tablet PCs. 3. Develop the crirical compentence set which are necessary for Cloud Computing, through the close partnership with major ecosystem participating companies. The cooperation between Taiwanese hardware ODMs and Indian software ODMs are highly recommended. 4. Start with one small but manageable ecosystem, such as English teaching through cloud, and get familiar with the business model and ways of sustaining profits.

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