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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

以思維導圖為核心的學習輔導課程對初中學生之學業成績提升之研究 / Study on the effectiveness of Mind Map Based-Learning Counseling Course on elevating the academic achievements of junior high students

梁祐澄 January 2000 (has links)
University of Macau / Faculty of Education
32

模糊卡方適合度檢定 / Fuzzy Chi-square Test Statistic for goodness-of-fit

林佩君, Lin,Pei Chun Unknown Date (has links)
在資料分析上,調查者通常需要決定,不同的樣本是否可被視為來自相同的母體。一般最常使用的統計量為Pearson’s 統計量。然而,傳統的統計方法皆是利用二元邏輯觀念來呈現。如果我們想要用模糊邏輯的概念來做樣本調查,此時,使用傳統 檢定來分析這些模糊樣本資料是否仍然適當?透過這樣的觀念,我們使用傳統統計方法,找出一個能處理這些模糊樣本資料的公式,稱之為模糊 。結果顯示,此公式可用來檢定,模糊樣本資料在不同母體下機率的一致性。 / In the analysis of research data, the investigator often needs to decide whether several independent samples may be regarded as having come from the same population. The most commonly used statistic is Pearson’s statistic. However, traditional statistics reflect the result from a two-valued logic concept. If we want to survey sampling with fuzzy logic concept, is it still appropriate to use the traditional -test for analysing those fuzzy sample data? Through this concept, we try to use a traditional statistic method to find out a formula, called fuzzy , that enables us to deal with those fuzzy sample data. The result shows that we can use the formula to test hypotheses about probabilities of various outcomes in fuzzy sample data.
33

以設計思維釋放運動熱情:以團體球類運動為例 / Unleash team ball games enthusiasm: a Design Thinking approach

蘇冠緯 Unknown Date (has links)
環顧國內,整體運動產業之發展,雖有稱作是運動休閒服務之產業,但大多都是傳統的商品販售模式,而非以價值交換為主的服務模式;而近年來在國內各項個人運動隨著穿戴式裝置開始風行之後,無論是慢跑、單車、三鐵等都非常盛行,也連帶著促進了整個運動產業的蓬勃發展。此外,團體球類運動一直以來都相當的風行,而且特別是當國家代表隊於國際賽事上有重大表現時,就會成為全民熱烈討論之話題,也往往會帶起一陣運動消費風氣;由此可見運動實為一個國家展現其國力的重要指標之一,但我國運動產業之發展卻不如歐美興盛。 本論文研究將專注在團體球類運動的服務設計,透過解決「如何讓團體球類運動者與其利害關係人,能夠更有效且便利的保存屬於他們的回憶。」這樣的設計問題,以達成顧客價值共創的系統與服務設計思維,分析其利害關係人、探索利害關係人可能之洞見、辨識系統中之可操作性資源、觀察其互動模式,藉此得出利害關係人之深入觀點,並進行解決方案之設計。 最終得到一個可營運的商業模式,並且可以在未來發展成為一個完整的運動產業生態系統,促進全民健康、提升運動技能、掀起全民運動之風潮;並且讓我國運動產業之發展,能夠追上世界各個已開發國家之運動產業水準。 / In Taiwan, although government defines “what is leisure sports service industry”, but these companies are all with traditional goods-dominate logic business models, not value-exchange service busiess models. These years, personal sport like Jogging, Marathon, Cycling, and Triathlon become very popular in Taiwan because of some modern wearable technology, also improving sports industry development. Team ballgame sports are always a hot topic and bring a shopping rise when our national teams play at international games. This implies that sport can be regarded as a key performance indicator for a country, but our sports industry development is not good as that of United States and Europe. This thesis focuses on team ballgame sports service design, trying to resolve the design challenge of “how to retain the memories of team ballgame players and their stakeholder’s with a more efficient and more convenient way”, in order to achieve customer value co-creative goal through system and service design thinking. Analyze stakeholders, explore stakeholders’ possible insights, identify system operant resources, and oberserve interactions to find out stakeholders’ Point-of-View, and then create the design solution. Throuth these processes, we will build up a feasible business model, and create a sports industry ecosystem in the future. This will improve people’s health, sport skills, and raise sport excerise trend to improve Taiwan’s sports industry development catching up world’s developed country.
34

領導才能、決策品質、工作生活品質、身心健康、幸福感、組織競爭力與績效之相關研究 / The Research of Leaders’Competency, Quality of Decision, Quality of Work Life, Mental and Physical Health, Well-Being, Organizational Competitiveness and Performance.

王立璇 Unknown Date (has links)
本研究之目的在於以Sternberg的WICS模式、以及Hamel與Prahalad的競爭大未來思維為出發點,探討當領導者具備智慧、實用智力、分析智力、創造力、以及競爭大未來思維時,是否能制定較佳的決策,進而影響到員工的工作生活品質、身心健康、與幸福感,最終則對於組織競爭力與組織績效產生影響。此外,本研究也檢驗「領導競爭力之整合模式」,以協助企業組織進行診斷與改善。 本研究以問卷蒐集資料,並採用便利取樣,共蒐集417位員工的有效樣本,與經過信度、效度、與因素分析的檢驗,再進行變項間的關係探討。統計分析結果顯示,本研究多數量表皆具有良好的內部一致性信度(.93~.97)與效標關聯效度(.14~.88)。此外,本研究以階層迴歸分析與結構方程模式驗證本研究假設,研究結果顯示:1. 領導者智慧、領導者智力、領導者創造力、與競爭大未來思維,對於領導者決策品質具有正向顯著影響;2. 領導者決策品質對員工工作生活品質具有正向顯著影響;3. 員工工作生活品質對於員工身心健康具有正向顯著影響;4. 員工身心健康對於員工幸福感具有正向顯著影響;5. 員工幸福感對於組織競爭力具有正向顯著影響;6. 組織競爭力對於組織績效具有正向顯著影響;7. 領導者智慧、領導者智力、領導者創造力、與競爭大未來思維,對於組織績效具有正向顯著影響;8. 本研究之領導競爭力整合模式獲得支持。 最後,本研究提出未來之研究建議,以期未來研究能以更完善的研究設計,獲得更完整的領導競爭力之全貌,同時,亦提出本研究之實務應用建議,以作為企業組織診斷與發展的重要參考。

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