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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

體驗行銷、體驗價值對顧客滿意度與顧客忠誠度之影響--以彩妝品為例

宋貞儀, Sung,Cheng Yi Unknown Date (has links)
體驗行銷時代來臨,廠商無不用心經營實體環境氛圍和塑造品牌價值,對於感性商品—化妝品--尤該如此。然而千篇一律的體驗手法似乎已經讓消費者麻木,該怎麼做才能真的打動消費者?本研究採用質量並重的研究方法,先透過焦點訪談找出目前彩妝品的體驗行銷有哪些,繼而以四家專業彩妝品牌:BOBBI BROWN、M.A.C、Make up forever和植村秀為例進行問卷調查。本研究採用Schmitt(1999)提出的策略體驗模組(SEMs)概念,分析策略體驗模組如何透過體驗價值影響顧客滿意度與顧客忠誠度。 / 主要研究發現如下:(1)策略體驗模組確實是會影響體驗價值包括感官體驗、情感體驗、思考體驗、行動體驗、關聯體驗,都會影響體驗價值。整體而言,行動體驗、感官體驗與關聯體驗影響最多。(2)體驗價值會影響體驗顧客滿意度,而其中消費者感受之「服務優越」價值會影響顧客滿意度最大。(3)消費者對於消費過程體驗感到顧客滿意的話,就會形成顧客忠誠度。(4)不同品牌提供的策略體驗模組有程度上的差異,在感官體驗模組中,以MAC所提供的感官體驗最高,Bobbi brown所提供的情感體驗、思考體驗、行動體驗最高,在關聯體驗這部份各品牌間差異並不顯著。因此未來各個品牌可以加強自己尚缺乏的部份,並以強處作為未來品牌定位的利基。
2

體驗模組、體驗價值與顧客滿意、顧客忠誠關係研究-以中國信託銀行財富管理為例 / The study of the relationships among strategic experiential modules,experiential value,customer satisfaction and loyalty:A case study of Chinatrust's Financial Advisory Club

胡雅晴 Unknown Date (has links)
銀行業面對微利時代,將無風險的手續費收入提高已是目前所有銀行機構所重視的經營策略,這也是銀行業愈來愈以財富管理業務為主要經營業務的的主因之一。然而,當前銀行提供的業務內容同質性太高,要如何創造顧客美好的消費體驗以提昇其顧客滿意度,進而建立長期穩固的往來關係,為企業創造競爭優勢的重要課題。 本研究以體驗行銷、體驗價值與顧客滿意、顧客忠誠為研究主題,以國內知名之財富管理銀行業者做為探討對象,透過問卷分析的方式,驗證研究構面之關聯模式,並依據驗證結果提出管理意涵。 本研究分析結果如下: (1) 在體驗行銷的構面之中,對體驗價值相對影響力最強是關聯體驗,而最弱是情感體驗。在體驗價值的構面之中,對顧客滿意影響最強的是美感價值,對顧客忠誠的影響最強的是卓越服務價值。 (2) 顧客滿意與顧客忠誠之間,具有一定的影響關係(β值為0.309)。 (3) 體驗行銷與體驗價值之間呈現顯著正相關,而體驗價值與顧客滿意、顧客忠誠之間亦呈現顯著正相關。 (4) 在人口變項所產生的差異中,婚姻情況對於各構面之差異性有顯著的影響。
3

體驗行銷應用於學生參與校園商業競賽之價值探討

陳思穎 Unknown Date (has links)
近年來政府組織、學校團體及民間企業紛紛舉辦各式的校際競賽,邀請學生來參賽。對主辦單位來說除了本著教育的熱忱外,一方面打企業知名度,另一方面也為了尋找優秀校園人才,讓學生增加更多曝光的機會。而對於參與的學生來說,競賽本身所提供的就是一個目標導向的體驗歷程。其中,針對商管學院學生所辦理的「校園商業競賽」,不僅讓在校學生有發揮個人創新創意的空間,更能有效補足管理教育中所缺乏的實務演練,在競賽過程中營造出模擬真實商業的學習環境;相信有助參與競賽的學生拉近理論與實務間之認知差距。 本研究應用體驗行銷(Schmitt,1999)的觀點來探討校園商業競賽,並擴大Sheth(1989)的消費價值五構面,形塑競賽體驗價值之六大構面,分別是功能性價值、社會性價值、情感性價值、嘗新性價值、條件性價值以及團隊性價值,用以驗證參與學生在參加競賽過後的知覺態度,作為價值探討的研究標的。而依據276份有效問卷,使用SPSS統計軟體進行分析。 得到的研究結果如下: 1、學生無論參加「商業策略」、「行銷創意」抑或是「創新創業」皆關注競賽所能給予的嘗新性價值;其次則因「競賽類別」與「競賽階段」而重視不同的體驗價值構面。以商業策略競賽而言,學生較重視功能性價值;行銷創意競賽,情感性價值是影響該競賽識別的重要元素;而創新創業競賽,社會性價值則最為參與學生所稱著。 2、主辦單位提供「體驗媒介」、「團隊體驗」與「體驗學習」之體驗會影響學生對競賽的價值認知,其中學生在「體驗學習」的體驗上能有效影響其績效,表示學生獲取「學習」之實習收獲,亦符合主辦單位舉辦競賽之期望價值。 3、參加競賽的學生其生活型態以冒險嘗新族群佔大多數,並且該族群的競賽績效、滿意度及行為意圖亦相對按部就班族群表現較為強烈;而隸屬不同生活型態族群的學生對體驗價值六大構面亦有不同程度的認知,整體而言以冒險嘗新族群擁有較高的體驗價值評價。 綜合研究發現與結論,本研究對於校園商業競賽有以下實務建議: 1、主辦單位可運用體驗行銷中的策略體驗矩陣來幫助競賽流程之設計,並在競賽各階段中提供適切的體驗媒介。就競賽前階段來說,應加強宣傳說明會並給予適當的激勵因子;競賽中,可掌握提供實務交流的機會;競賽即將到尾聲時,乃將競賽場域的營造視為關鍵時刻(moment of truth)。而與參賽學生發展良好的關係行銷則是主辦單位舉辦競賽的最終依歸。 2、為提升學生參加競賽的滿意度,主辦單位針對不同類別的商業競賽應加強不同構面的體驗價值。商業策略競賽可強化社會性價值以倍增體驗學習之影響力;行銷創意競賽揮灑情感性價值將得以塑造口碑效果;創新創業競賽深化功能性價值能幫助學生更順遂地在團隊中發揮自我長才,明瞭競賽的真諦。
4

體驗行銷、體驗價值、顧客忠誠度之研究 -- 以璞石麗緻溫泉會館為例 / A study of experiential marketing, experiential values and consumer loyalty – An example of Pause Landis Resort Wu Lai

潘紫筠, Pan, Zi Yun Unknown Date (has links)
台灣擁有得天獨厚的地理環境,觀光休閒產業蓬勃發展,其中溫泉資源對台灣休閒產業而言,不僅提供民眾豐富的泡湯經驗,更成為許多觀光區的主要行銷特點。在體驗經濟趨勢之下,遊客渴望的消費體驗不僅是物質本身,更尋求過程中獨一無二之體驗感受,因此近年溫泉產業的經營型態較以往更為多元;眾多業者皆以創造一次有價值的消費體驗為目標,企圖透過策略體驗模組(SEMs)的設計來傳遞令遊客愉悅滿意的消費經驗。 其中麗緻集團旗下溫泉會館,更被視為業界翹楚,無論硬體設施或軟體服務方面,都有相當口碑。本研究擬以麗緻集團旗下烏來璞石麗緻溫泉會館為例,採用多元性研究(Pluralistic Research Methodology)方法,先採取量化之問卷調查法來收集資料,針對於璞石麗緻會館完成消費的遊客為對象發放180份問卷,並將所收集之資料進行統計分析,第二階段則使用質化研究之焦點團體訪談法,藉由消費者之間的交互討論,了解消費者對於溫泉會館消費狀況之想法及感受。 研究結果顯示,體驗行銷特性在感官體驗、情感體驗、思考體驗以及關聯體驗方面對消費者之體驗價值有顯著影響,唯在行動體驗部分,並無法獲得實證上的支持。而體驗價值的四個面向:消費者投資報酬、服務優越性、美感及趣味性中;除了美感價值之外,對於顧客忠誠度皆有顯著正向影響。溫泉會館業者可由研究結果了解;若要達到顧客忠誠度之提升,則可積極創造消費者投資報酬、服務優越性及趣味性等體驗價值的提升,則對於顧客的再購意願;及推薦他人的意願都會有顯著的影響。 / The abundant natural resources in Taiwan enable the development of the tourism industry, amongst all; hot spring resource, provides not only the enjoyment of taking hot spring, but becomes a characteristic to market a tour spot. Amongst all, Landis Hotels & Resorts Group have been viewed as remarkable model in the industry, and provides excellent both service and equipment. This research take Pause Landis Resort in Wu Lai district as an example, and is using Pluralistic Research Methodology. First, 180 questionnaires will be send out to the consumers who had finished their consumption experience in Pause Landis Resort Wu Lai, and further analyze the collected data statistically. Second, a focus group discussion is launched, so to observe consumers actual feelings and comments for their consumption experience. As the research indicates; the relationship between Experiential Marketing and Experiential Value results in: Sense, Feel, Think and Relate show significant positive effect, whilst no empirical support is found in Act dimension. As to relationship between Experiential Value and Consumer Loyalty, except aesthetics; four dimensions show significant positive effect.
5

特展體驗模組之研究:以天才達文西為例 / The exhibition study of sems – the case study of genius Da Vinci

鄭秀姬 Unknown Date (has links)
國內藝文市場發展熱絡,各式特展紛紛來台展出,如何透過行銷創造人潮,在市場中勝出,是重要課題。本研究發現「臺北天才達文西特展」展示品特色多元,具備執行體驗行銷之完整條件,因此引發本研究動機。 本研究利用質化深度訪談方式,訪問六位特展志工以及問卷發放的量化研究方式,共計379份有效問卷,進行統計分析後獲得以下發現。本研究發現如下: 1.體驗行銷策略體驗模組的思考關聯、感官情感及行動體驗對體驗價值的美感趣味有顯著影響。 2.體驗行銷策略體驗模組的思考關聯、感官情感及行動體驗對體驗價值的參觀者投資報酬有顯著影響。 3.體驗價值的美感趣味及參觀者投資報酬對顧客滿意度有顯著影響。 4.體驗價值的美感趣味及參觀者投資報酬對顧客忠誠度有顯著影響。 5.顧客滿意度對顧客忠誠度有顯著影響。 根據以上發現,對臺北天才達文西特展提出發展體驗行銷的建議: 1. 注意體驗模組跟每一項體驗媒介之間的相互銜接或補強,以創造價值 2. 展場的環境面向將牽動體驗模組的每一個環節 3. 廣宣策略應視參觀者預期的心理調整建議 4. 加強優質服務以提昇顧客滿意度。 5. 加強空間大小適當性、人數控制與定時導覽密度以提昇體驗價值中的服務優越性價值。 6. 改善畫作區與解剖區展示物說明與空調問題。 7. 增加志工培訓專業度與人數。 / When arts began to develop and expand in various directions and more exhibitions are hosted in Taiwan, using effective marketing strategy to attract visitors has become a significant factor for achieving market success. Da Vince – The Genius Exhibition in Taipei, offers comprehensive collections to the audience, and by having these elements, makes it a perfect case study for experiential marketing research which became the initial motivation of this research. In-depth interview method with qualitative approach and survey method with quantitative approach were used in the research. In-depth interviews were performed among six exhibition volunteers. As for surveys, 379 were returned. After analyzing all statistics, results are listed as follows. The research concluded as follow: 1. It’s confirmed that experiential marketing with the SEMs (Strategic experiences modules) of think, relate, sense and action has a significant positive effect on experiential value of aesthetics and playfulness. 2. It’s confirmed that experiential marketing with SEMs of think, relate, sense and action has a significant positive effect on experiential value of consumer return on investment(CROI). 3. It’s confirmed that experiential marketing with SEMs of playfulness and consumer return on investment has a significant positive effect on customer satisfaction. 4. It’s confirmed that experiential marketing with SEMs of playfulness and visitor return on investment has a significant positive effect on customer loyalty. 5. It’s confirmed that customer satisfaction has a significant positive effect on customer loyalty. Based on the above findings, the following are the marketing strategy advices for Da Vinci - The Genius: 1. Value creation is enhanced by emphasizing the connection and collaboration between experiential modules and experience providers. 2. Experiential modules are influenced by exhibition vicinity. 3. Publicity strategies need to be adjusted based on visitor expectations. 4. Improve customer satisfaction by enhancing customer services. 5. Improve experiential value of service excellence by enhancing the appropriate room space, capacity control of visitors, and availability of guided tours. 6. Improve exhibit description and air conditioning in painting and anatomy sections. 7. Increase volunteers as well as improving their skills and knowledge.
6

體驗行銷、體驗價值對顧客滿意度與顧客忠誠度影響之研究 : 以營養俱樂部早餐店為例 / A study of the relationship between experiential marketing, experiential value, customer loyalty and customer satisfaction. case : nutrition club

鄧志鴻 Unknown Date (has links)
21世紀的的台灣消費環境隨著國民所得的提昇已經逐漸轉型到體驗經濟的時代,美學經濟己植入在各行各業的行銷方案之中,因此,國人在感受到改變之下對於生活更加講究,消費者已經從重視商品的性能與效益轉而為追求除了基本價值外的感受價值,而此感受的價值不再是免費的,決策的行為也由理性的決策行為轉向理性與情感並重的消費者行為。故現代的企業運用情境、顧客喜好的消費體驗,為顧客打造ㄧ個有價值的體驗,稱之為體驗行銷。體驗行銷是進入體驗經濟後的一個重要趨勢,企業可以藉由感官、情感、思考、行動、關聯五種體驗來提高消費者的價值認知。 本研究以營養俱樂部部早餐店為研究對象,研究方法採用便利抽樣方式進行調查,透過量化與質化探討體驗行銷的策略體驗模組SEMs和體驗價值、顧客滿意度、顧客忠誠度三者間的關係,並提出實務的體驗行銷建言。 研究發現如下: 一、透過適當的「策略體驗模組」可正向強化不同構面的「體驗價值」。 二、「體驗價值」對「顧客滿意度」具有顯著正向相關關係,影響程度依序為消費者投資報酬、美感、趣味性和卓越服務。 三、「體驗價值」對「顧客忠誠度」具有顯著正向相關關係,影響程度依序為趣味性、消費者投資報酬、美感和卓越服務。 四、顧客滿意度可以有效預測顧客忠誠度。 五、部份的人口統計變項對「體驗價值」有顯著差異。 六、人口統計變項對「策略體驗模組」、「顧客滿意度」和「顧客忠誠度」無 顯著差異。 / With the economic development and the improvement in the standard of living by growing income, the economic moves to Experiential economic gradually. The Esthetics economic imbedded into the marketing plan in the most of kind of industries. Therefore, people are more care about the living quality, change their focus from features and benefits to experiential value, so that the experiential value will not be the free offer anymore, the behavior of making purchasing decision changes from rationality to a combination with feeling. Corporate operates with the occasional customer preferences to create experiential value for customers. That is called “Experiential Marketing”, it is an important trend in the current experiential economic. Corporate improve the value for customers by five strategic experiential marketing models - Sense, Feel, Think, Act and Relate. This case study is targeting to Nutrition Club, analyzing the relations of SEMs (Sense, Feel, Think, Act and Relate), Experiential Value, Customer Satisfaction and Customer Loyalty. Providing the practical suggestions to the club base on the analysis result. The key findings are below: 1. By choosing right modules of SEMs can positively predict or influence al aspects of Experiential value. 2. The Experiential value can positively predict and influences to customer satisfaction, the sequence of the influencing are CROI, Aesthetics, Playfulness and Service Excellence. 3. The Experiential value can positively predict and influences to customer loyalty, the sequence of the influencing are Playfulness, CROI, Aesthetics and Service Excellence. 4. Customer satisfaction can positively predict customer loyalty. 5. Demographics variables have partially significant difference on Experiential value. 6. Demographics variables have no significant difference on SEMs, Customer Satisfaction and Customer Loyalty.
7

體驗行銷、體驗價值、顧客滿意度與顧客忠誠度影響之研究—以宜蘭香格里拉休閒農場為例 / The study of the relationship among experiential marketing, experiential value, customer satisfication and customer loyalty: A case study of shangralis leisure farm

殷嘉良, Yin, Michael C.L. Unknown Date (has links)
傳統行銷主要注重產品功能及價格的範疇,與Schmitt所提出的體驗行銷相比,體驗行銷強調的維透過感官、情感、思考、情感與關聯方面的刺激來提高顧客的認知價值。本研究以香格里拉休閒農場為研究對象,因為該農場的天然景觀,所塑造的風格以及所設計的體驗活動刺激與體驗行銷之策略體驗模組相符合,所以選擇本牧場為研究對象,探討體驗行銷的策略體驗模組(SEM)和體驗價值、顧客滿意度及顧客忠誠度之間的關係。 本研究的研究結果如下: 一、 透過適當的策略體驗模組可以強化不同構面的體驗價值。 二、 策略體驗模組之情感體驗、行動體驗、關聯體驗三項構面可以正向強化顧客滿意度。 三、 策略體驗模組織情感體驗、思考體驗、關聯體驗三項構面可以正向強化顧客忠誠度。 四、 體驗價值之消費者投資報酬、服務優越性、美感、趣味性可以正向強化顧客滿意度。 五、 體驗價值之消費者投資報酬、服務優越性可以正向強化顧客忠誠度。 六、 顧客滿意度可以正向強化顧客忠誠度。 根據研究結果,本研究對香格里拉休閒農場提出發展體驗行銷建議做為日後參考: 一、 加強體驗模組中的思考體驗及感官體驗。 二、 提高活動內容曝光率,透過網路提升活動內容及特色。 三、 透過顧客管理系統,提供不同季節特殊體驗活動,提高老顧客再回來參觀頻率。
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體驗行銷、體驗價值對顧客滿意度與顧客忠誠度影響之研究 : 以Apple Store上海浦東店為例 / The study of the relationships among experiential marketing, experiential value, customer satisfaction and loyalty:a case study of apple store at shanghai pudong

吳東孟 Unknown Date (has links)
在體驗經濟時代,體驗行銷成為企業行銷的新手段。企業從最初注重產品與服務品質,轉向注重消費者在消費商品過程中對產品與服務的整體感受。企業試圖與消費者進行情感對話,通過引導消費者參與體驗活動獲取消費者對產品、服務、品牌的滿意與忠誠。Apple作為世界“最有價值”品牌之一,與其成功運用體驗行銷手段關係密切。它的成功引發了本研究之最初動機。本文通過對Apple 大型體驗店之顧客進行調查研究,採實證探討方式,研究了體驗行銷、體驗價值、顧客滿意與忠誠度的關係。最後得到以下分析結果: 1. 體驗行銷、體驗價值各構面之內涵比較顯示: (1)體驗行銷五個構面中,情感體驗的影響力最高;思考體驗的影響力相對最弱。(2)體驗價值四個構面中,服務優越性給體驗者的影響力最高;美感的影響力相對最低。 2. 人口變項對體驗價值、顧客滿意度與顧客忠誠度有部分顯著關係。 3. 體驗行銷、體驗價值對顧客滿意度、顧客忠誠度有顯著關係。體驗行銷對體驗價值有部分顯著關係,其中以情感體驗與服務優越性相關程度最高。體驗行銷對顧客滿意度與顧客忠誠度有正向顯著關係,其中以情感體驗對顧客滿意度相關度較高,感官體驗與顧客忠誠度相關度較高。體驗價值對顧客滿意度與顧客忠誠度有正向顯著關係,其中以服務優越性對顧客滿意度相關度最高。顧客滿意度與顧客忠誠度高度相關。 / In the era of Experience Economy, Experiential Marketing becomes a new popular marketing means for enterprise. While the enterprise initially focus on product and service quality, now they pay more attention to the overall consumer feelings than consumer goods themselves in the consuming process. Enterprise attempt to make dialogues with consumer feelings and ask consumer for experience, in order to build the brand of satisfaction and loyalty. "Apple" as one of most valuable brand in the world, has a close relationship with the adoption of Experiential Marketing. Its success sparked the initial motive of this study. This research used one of the Apple largest experiential shops as a case to study the relationships of Experiential Marketing, Experiential Value, Customer Satisfaction and Customer Loyalty. Finally we got the following results: 1. The comparison between the various dimensions of Experiential Marketing and Experiential Value showed that: (1)In the five dimensions of Experiential Marketing, the Feel experience has the strongest impact while the Think experience has weakest.(2) In the four dimensions of Experiential Value, Service Excellence has the strongest impact while the Aesthetics experience value has lowest. 2. Population variations have some significant relationship to Experiential Value, Customer Satisfaction and Customer Loyalty 3. Experiential Marketing and Experiential Value have significant relationship to Customer Satisfaction and Customer loyalty. Experiential Marketing has some significant relationship with Experiential Value, among which Feel experience has the highest relationship to Service Excellence. Experiential Marketing has positive significant relationship to Customer Satisfaction and Customer Loyalty, among which Feel experience has highest relationship to Customer Satisfaction, and correlation experience with Customer Loyalty. Experience Value has positive significant relationship to Customer Satisfaction and Customer Loyalty, among which Service Excellence has highest relationship to Customer Satisfaction, and Customer Satisfaction with Customer Loyalty.
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高科技品牌體驗行銷價值之研究 / Experience marketing in high-technology industry

陳欣微 Unknown Date (has links)
體驗行銷近年來已成為許多企業的行銷方式,相較於傳統行銷,體驗行銷較注重顧客的體驗與感官的刺激,而非如傳統行銷只著重商品的性能與效益。由於體驗能讓消費者留下深刻的印象,並一再回味,因此能提高產品的附加價值。以高科技公司為例,Apple與Sony等高科技產品龍頭都設有體驗店提供消費者自由把玩、試用自家公司的產品。這樣的行銷方式不僅可以快速、便利地傳達產品訊息,更有機會大幅改變消費者原有的生活模式與習慣。不過,也並非每一家高科技產品廠商都設有體驗店讓消費者一窺究竟,為了瞭解體驗店的設立,即體驗行銷的運用是否是一個有效的行銷手法,本文擬以Apple與Sony兩家公司旗下的體驗店為研究對象,透過問卷發放的方式進行調查,探討體驗行銷、體驗價值與品牌價值之間的關係。此外,本研究亦將「生活型態」納入考量,探討其在體驗價值模型中所扮演的角色,最後則透過研究結果提出實務建議。 本研究之研究結果發現: 1.體驗行銷能透過體驗價值對品牌價值產生正向的影響,且體驗價值在本研究架構中扮演完全中介之效果。 2.若分別檢視體驗行銷對品牌價值、體驗型對體驗價值及體驗價值對品牌價值的影響則皆為正向且顯著。 3.生活型態在體驗價值對品牌價值的影響中具有調節作用。 4.「追求流行」的生活型態會減弱體驗價值對品牌價值的影響作用;相對的,「注重條理」的生活型態則能增強體驗價值對品牌價值的影響效果。
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博物館特展之策略體驗模組研究: 以「康熙大帝與太陽王路易十四-中法藝術文化的交會」 特展為例 / The research of strategy experiential modules - taking emperor Kangxi and the Sun King Louis XIV in National Palace Museum for example

蔡侑庭, Tsai, Yu Ting Unknown Date (has links)
故宮博物院的藏品數量及參觀人數都讓人驚艷。然而,過往故宮的經營側重於文物的珍藏功能及研究功能,未注重與大眾的溝通及育樂功能,對國內民眾而言,故宮陌生且遙遠。為拉近與民眾距離,故宮近年做了很多改變,其中包含與媒體舉辦限期且主題特殊的大型特展。   本研究以故宮在民國百年之年度特展《康熙大帝與太陽王路易十四-中法藝術文化的交會特展》為研究為例,訪問參觀過特展且使用導覽設備的觀眾,探討「策略體驗模組」、「體驗價值」、「顧客滿意度」及「顧客忠誠度」彼此之間的關係,並以研究成果為基礎,提出未來故宮舉辦此類特展的行銷策略建議。   本次研究兼含量化問卷及質化深度訪談。研究方法採用描述性統計、皮爾森積差相關分析、T檢定、迴歸分析等研究方法。   本次研究的結果如下: 1. 針對特展的舉辦提出五項行銷策略建議 2. 策略體驗模組對體驗價值具有顯著關係。 3. 策略體驗模組對顧客滿意度具有顯著關係。 4. 策略體驗模組對顧客忠誠度具有顯著關係。 5. 體驗價值對顧客滿意度具有顯著關係。 6. 體驗價值對顧客忠誠度具有顯著關係。 7. 顧客滿意度對顧客忠誠度具有顯著關係。 8. 部分人口變項,如性別、年齡、收入、教育程度等對體驗行銷、體驗價值、顧客滿意度及顧客忠誠度具有顯著差異性。 / National Palace Museum has been famous for its number of collections and the number of international visitors. However, Due to its focus on heritage preservation and research, National Palace Museum has ignored mass communication and entertainment. For many people in our country, National Palace Museum is so far away from them. To get closer to people in Taiwan, National Palace Museum has made lots of efforts over the past years, including holding special exhibitions. A special exhibition Emperor Kangxi and the Sun King Louis XIV held by National Palace Museum is taken as the object of this research. The purpose of this research is to explore the relation among strategy experiential modules, experiential value, customer satisfaction and loyalty. Moreover, this research tries to provide some marketing strategies on conducting special exhibitions based on research results. This research adopts both quantitative and qualitative approaches. In terms of quantitative approach, 366 effective questionnaires are obtained. The statistical analysis includes descriptive statistic, t-test, Pearson correlation, ANOVA, and regression. In qualitative approach, in-depth interview is utilized.  The results of this research include: 1. 5 marketing strategy suggestions on conducting a special exhibition. 2. Strategy experiential modules have dramatic correlation with experiential value. 3. Strategy experiential modules have dramatic correlation with customer satisfaction. 4. Strategy experiential modules have dramatic correlation with customer loyalty. 5. Experiential value has dramatic correlation with customer satisfaction. 6. Experiential value has dramatic correlation with customer loyalty. 7. Customer satisfaction has dramatic correlation with customer loyalty. 8. Interviewees with different sex, age, education, profession, married status and income show significant differences.

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