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Indianapolis amusement parks, 1903-1911 landscapes on the edge /Zeigler, Connie J. January 2007 (has links)
Thesis (M.A.)--Indiana University, 2007. / Title from screen (viewed on Feb. 18, 2008). Department of History, Indiana University-Purdue University Indianapolis (IUPUI). Advisor(s): Annie Gilbert Coleman, Robert G. Barrows, Owen J. Dwyer III. Includes vitae. Includes bibliographical references (leaves 122-127).
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Indianapolis Amusement Parks, 1903-1911: Landscapes on the EdgeZeigler, Connie J. January 2007 (has links)
Indiana University-Purdue University Indianapolis (IUPUI) / In May 1906, Wonderland Amusement Park opened its gates on East
Washington Street in Indianapolis to reveal its 125-foot tall “Electric Tower,” a tree-top
“Scenic Railway,” and dozens of other thrilling and fantastical attractions. Indianapolis
now had a Coney Island of its own. Even more amazing, by the end of the month, two
more Coney-Island-style amusement parks had opened in the city. This thesis examines
three Indianapolis parks: Wonderland Amusement Park, White City Amusement Park
and Riverside Amusement Park and their impacts on the city of Indianapolis in the first
years of the twentieth century.
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Uso integrado de metodos de simulação de eventos discretos e continuos na resolução de problems logisticos em parques de diversão / Use integrated of discrete and continuous simulation methods for troubleshooting logistics in amusement parkLoureiro, Sérgio Adriano, 1979- 13 August 2018 (has links)
Orientador: Orlando Fontes Lima Junior / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Civil, Arquitetura e Urbanismo / Made available in DSpace on 2018-08-13T17:16:12Z (GMT). No. of bitstreams: 1
Loureiro_SergioAdriano_M.pdf: 2318327 bytes, checksum: d3335e20c95f571bd63e7d31069e84af (MD5)
Previous issue date: 2009 / Resumo: O objetivo deste estudo é desenvolver um modelo integrado de simulação de eventos discretos e contínuos que permita descrever e avaliar a dinâmica dos processos de gerenciamento de uma operação de serviços. O modelo foi desenvolvido especificamente no setor de entretenimento para um parque de diversões, sendo um instrumento de auxilio a análise de desempenho e desenvolvimento de políticas de operação. A importância do tema proposto esta na carência de pesquisas acadêmicas brasileiras com enfoque da engenharia no tema entretenimento e parques de diversões, destacando-se a abordagem integrada de diferentes metodologias de simulação. Os métodos adotados para o desenvolvimento desta pesquisa foram os usualmente empregados para construção e análise de modelos computacionais de simulação eventos contínuos e discretos, utilizando-se como referência para o desenvolvimento da modelagem elementos de diferentes parques de diversões brasileiros. A exploração do modelo através de diferentes cenários permitiu avaliar e verificar a eficácia das diferentes políticas propostas sobre o desempenho do sistema. A capacidade de identificar e discriminar o efeito destas políticas propostas sobre qualquer componente do sistema apresentou-se como uma vantagem do método de modelagem proposto. / Abstract: This study has the objective of developing an integrated model of discrete event and continuous simulation that enabling describe and evaluate the dynamics of the processes of managing a services operation. The model will be developed specifically for the entertainment industry in an amusement park, and will be a tool to aid the analysis of performance and development of policies for operation. The importance of the proposed theme is the lack of Brazilian academic research on the approach of engineering with the theme entertainment and amusement parks. The methods adopted for the development of this research were usually used for construction and analysis of computational models of continuous and discrete events simulation, using as reference for the development of the modeling elements amusement parks of different in Brazil. The exploration of model through different scenarios allowed evaluating and verifying the effectiveness of various policy proposals on system performance. The ability to identify and discriminate the effect of these proposed policies on any component of the system represented an advantage of the proposed method of modeling. / Mestrado / Transportes / Mestre em Engenharia Civil
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Disjoint and Distortion: An Essay in Manifesting ContradictionVaz, Sarah L. 27 October 2014 (has links)
No description available.
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Liliputtar, strippor och exotiska stammar : En studie över mänskliga attraktioner på tivoli Gröna Lund under 1900-taletHasselgren, Bodil January 2015 (has links)
This paper discuses three different freakshow-attractions at the amusement park Gröna Lund in Stockholm during the 20th century; two tribes from the African continent, the exhibit of people with dwarfism and all female striptease. These attractions have been examined with international and intersectional perspective aswell as their effect on the possible heritage status of the amusement park Gröna Lund and their part in creating a so-called dissonant heritage. The thesis does not examine individual freaks or the amusement often refereed to as burlesque that also was an important part of the amusement park Gröna Lund. By studying the amusement park Gröna Lund’s company archive at the Centre for business history in Stockholm I found the main source material for this thesis. This material consisted of pictures, commercial flyers given out at exhibitions, advertising banners and articles from various Swedish newspapers. The material has then been exposed to both textual and image analysis. The result is that the human attractions at Gröna Lund can, and should, be seen as a part of an international freakshow market - although influenced by social and political trends and institutions. I also argue that the amusement park, and the human attractions are a part of a dissonant heritage, a more intersectional Swedish heritage. This is a two years master’s thesis in Archive, Library and Museum studies.
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Studie přestavby historického objektu sýpky v Hluboké nad Vltavou v zábavní park / Study of reconstruction of the historical granary in Hluboká nad Vltavou into an amusement parkVojnarová, Petra January 2012 (has links)
The aim of this Diploma Thesis is the elaboration of a study concerning the project for the reconstruction of the historical building of a granary in Hluboká nad Vltavou into an amusement park. The theoretical base of the thesis deals with the importance of the tourism at the national and regional levels where the contemporary situation of the Southern Bohemian Region is described in a more detailed way. A part of the thesis includes selected examples of local and foreign case studies dealing with similar projects like the planned project of an amusement park and it also corresponds with the contemporary market trends. The main practical part of the thesis deals with the design of the reconstruction of the historical building of a granary in Hluboká nad Vltavou into an amusement park. The purpose of the thesis is not the procession of a realistic project including all parts thereof but a study offering the solutions how to use the building in connection with the strategic planning document of the town Hluboká nad Vltavou as well as the Southern Bohemian Region. The practical part includes the description of the project of the granary, including the design, basic economic analysis and possibilities of the marketing communication. The technical documentation of the building is a part of attachments.
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LINDA LAND: A Short StoryYenser, Helen E 01 January 2017 (has links)
“LINDA LAND” is a short story about a man who created an amusement park based on Hell, and his teenage son, who has developed a crush on the preacher’s daughter. Though there are many real-life muses that inspired the story—like Simon Rodia, the artist behind the Watts Towers—the four main literary sources are William Shakespeare’s play, “Romeo and Juliet,” Karen Russell’s novel, “Swamplandia!,” Sylvia Plath’s poem, “Mirror,” and Charlie Kaufman’s screenplay, “Adaptation.”
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Amusement park visitor routes design and optimizationShen, Yue, master of science in engineering 16 August 2012 (has links)
Amusement parks are a huge business. Guest experiences determine the success or failure for an amusement park. This report suggests an approach to improve guest experience by managing guest flow. The guest happiness optimization problem is formulated into a visitor routing management model. The constraints for this model include attraction attributes and guest behavior. To build the attraction constraints, their information is first gathered from internet, field studies and surveys, and then input into simulation software. Constraints on guest behavior are set up with a literature study and a guest survey. A two phase heuristic is developed to solve this problem with constraints. Candidate routes are generated with a route construction algorithm in the first phase. Visitor distribution and selection on these candidate routes are determined in the second phase using a mixed integer programming solver. Visitor routes are then recommended to the park’s operator side, for them to distribute to guests visiting on their vacations.
Data from Disney Epcot are collected and applied in the case study to implement the methodology in this report. Attraction operations capability is maintained at the current level with no additional cost for the project, while guest satisfaction is improved by ensuring the number and type of attractions they visit. In addition, average waiting time for visitors is reduced by at least 70% in the recommended operation strategy. / text
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Marknadskommunikation under Covid-19 : en studie om Liseberg / Marketing communication during Covid-19 : A study of LisebergLindeman, Julia, Wetterberg, Amanda, Bertilsson, Sofie January 2023 (has links)
Covid-19 slog till hårt på världen och resulterade i avspärrningar och begränsningar på ett sätt människor inte varit med om tidigare. Liseberg var ett av de företag som tvingades stänga ner och under de 520 dagarna som parken var nedstängt var de tvungna att tänka gällande hur de kommunicerade till sina besökare via olika marknadskanaler. I denna studie analyseras marknadskommunikation samt olika typer av marknadskanaler och marknadsstrategier i förhållande till hur Liseberg kommunicerade under pandemin. Syftet med denna studie är att undersöka Lisebergs marknadskommunikation under Covid-19. För att få svar på studiens syfte har en kvalitativ metod använts i form av en innehållsanalys i kombination med semistrukturerade intervjuer. Detta bidrog till en större klarhet i hur informanterna ser på marknadskommunikationen som var under pandemin och även vad de ansåg var relevant och viktigt ur deras perspektiv. Liseberg var studiens fall och urvalet av de informanter som valdes att intervjua bygger på två anställda på Liseberg som arbetade under pandemin på marknadsavdelningen fram tills 2023. Resultatet visar att Liseberg fick ändra sin marknadskommunikation under Covid-19 då parken fick hållas stängt. De fokuserade mer på innehållet för att skapa engagemang bland sina följare och hålla sig top of mind för framtida öppning. De resulterade i en mer värdefull grund gällande vad, hur och när de skulle publicera inlägg men också i möten de införde så de varje vecka får en god översikt i hur processer kring kampanjer och dylikt. Resultatet påvisar även att kommunikationen blev mer interaktiv och byggde mycket på folks känslor och minnen och övergick sedan till ett mer informativt innehåll i samband med att parken fick öppna upp för att säkerställa en ansvarsfull öppning. Denna studien är skriven på svenska. / Covid-19 hit the world hard and resulted in lockdowns and restrictions in a way people had never experienced before. Liseberg was one of the companies that was forced to shut down and during the 520 days that the park was closed, they had to think about how they communicated to their visitors through different marketing channels. This study analyzes marketing communication and different types of marketing channels and marketing strategies in relation to how Liseberg communicated during the pandemic. The purpose of this study is to investigate Liseberg's marketing communication during Covid-19. To answer our purpose, we have used a qualitative method in the form of a content analysis in combination with semi-structured interviews. This gave us a greater clarity in how the informants view the marketing communication during the pandemic and also what they considered relevant and important from their perspective. Liseberg was our case study and the selection of the informants we chose to interview is based on two employees at Liseberg who worked during the pandemic in the marketing department until today. The results show that Liseberg had to change its marketing communication during Covid-19 when the park had to be closed. They focused more on the content to create engagement among their followers and stay top of mind for future openings, which resulted in a more valuable foundation regarding what, how and when to publish posts, but also in meetings they introduced so they get a good overview of how processes around campaigns and the like every week. The results also show that the communication became more interactive and built a lot on people's feelings and memories and then switched to a more informative content in connection with the opening of the park to ensure a responsible opening. This study will be in swedish.
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Family theme parks, happiness and children’s consumption : From roller-coasters to Pippi Longstocking / Familjeparker, lycka och barns konsumtion : Från berg-och-dalbanor till Pippi LångstrumpCardell, David January 2015 (has links)
This book provides an ethnographic contribution to research on children’s consumption, family life and happiness. Various and shifting notions of happiness are explored, as well as conditions for and challenges to happiness, through an analysis of video-recorded interviews and mobile ethnography conducted in two of the most popular theme parks in Sweden. Initially, the study outlines how previous research has conceptualized happiness in association with time and place in a rather static way. Based on a treatise of notions of happiness in philosophy and the social sciences, there is a turn in this thesis towards practice. It generates fundamental knowledge about the complexity of happiness. By employing this approach, it is possible to highlight how happiness is enacted as part of and in relation to ideals of family life, time, childhood, money, consumption, experiences and material things. As we explore the practices of children and their families, we discover that shifting meanings of happiness are located in contemporary culture, where emotions and consumption are of central importance. The approach is interdisciplinary, and draws on theoretical and methodological contributions in sociology, anthropology and Science and Technology Studies (STS). Notions of meshwork and enactment become important for the exploration of happiness as a complex and changing matter, which productively involves social relations and material things. Throughout the thesis there is a dialogue with previous research on happiness, consumption and childhood which highlights the importance of exploring messy practices, in movement. It is argued that explorations of practice contribute to a critical understanding of how happiness and contemporary ideals of childhood can be approached – through consumption and as part of citizenship in a consumer society where happiness is of central importance. / Denna avhandling utgör ett etnografiskt bidrag till forskning om barns konsumtion, familjeliv och lycka. Genom en analys av videoinspelade intervjuer samt familjebesök till två av Sveriges mest välbesökta temaparker utforskas skiftande betydelser av lycka, liksom dess förutsättningar och utmaningar. Tidigare temaparks-forskning har generellt tagit lyckans existens för given. Utifrån en inledande diskussion om bland annat olika filosofiska och samhällsvetenskapliga lyckoteorier argumenterar avhandlingen för att studier av praktik tillför ny och grundläggande kunskap om lyckans komplexa sammansättningar. Avhandlingen visar därigenom att lycka iscensätts som en del av – och i förhållande till – ideal om familjeliv, tid, barndom, pengar, konsumtion, upplevelser och materiella ting. Genom att fokusera på barn och deras familjers praktiker lokaliseras lyckans skiftande betydelser i en samtidskultur där emotioner och konsumtion är centrala. Avhandlingens ansats är tvärvetenskaplig och hämtar teoretisk och metodologisk inspiration från sociologi, antropologi samt teknik- och vetenskapsstudier (STS). Genom denna ansats synliggörs sammanflätningar av sociala relationer och materiella ting som produktiva i iscensättandet av lycka. Genom en dialog mellan empiriska beskrivningar och forskning om lycka, konsumtion och barndom belyser avhandlingen nödvändigheten av att synliggöra och utforska röriga och rörliga praktiker. Det bidrar till en kritisk förståelse av praktik som kan förändra hur vi närmar oss lycka och samtida barndomsideal – som konsumenter och medborgare i ett lyckosträvande konsumtionssamhälle.
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