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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
841

Šventadienės prijuostės Lietuvos kultūroje. XIX a. – XX a. pirmoji pusė / Festive Aprons in the Lithuanian Culture. 19th Century – Early 20th Century

Lebednykaitė, Miglė 27 June 2013 (has links)
Disertacijos tyrimo objektas – šventadienė prijuostė, tradicinio liaudies kostiumo dalis, kuri pristatoma ne tik kaip drabužis, bet kaip sąlyginai savarankiškas daugiaplanis kultūros objektas, tapęs etninių tradicijų ir tautinės savimonės raiškos simboliu. Tyrimo laikotarpis – XIX a.–XX a. pirmoji pusė. Tai pirmasis mokslinis darbas, nuosekliai atskleidžiantis procesą, kaip prijuostė, prarasdama savo pirminę paskirtį, XX a. pirmojoje pusėje įgavo naują prasmę ir tapo tautiškumo simboliu, reprezentantu ne tik Lietuvoje, bet ir užsienyje. Darbe analizuojami iki šiol sistemingai netyrinėti XIX a.–XX a. pirmosios pusės šventadienių prijuosčių (taip pat prijuostėlių) rinkiniai Lietuvos ir kitų šalių (Baltarusijos, Lenkijos, Prancūzijos) muziejuose. Tyrimo metu užsienio šalių muziejuose surastos ir identifikuotos lietuvių šventadienės prijuostės yra vertingas ne vien šių muziejų, bet ir visoje Lietuvoje turimų šios rūšies liaudies tekstilės dirbinių fondo papildymas. Atsiranda galimybė įvertinti šventadienės prijuostės meninės raiškos formas, atlikimo technikų ir medžiagų ypatumus, kurių visumą kaip svarbų šaltinį galima pritaikyti tradicinių liaudies drabužių rekonstravimo darbų praktikai ir tautinio kostiumo studijoms. Atliktas tyrimas aktualizuoja prijuostės sociokultūrinės raiškos aspektus, leidžia giliau pažinti jų meninės formos bruožus, gali pasitarnauti kaip svarbi medžiaga lyginamosioms lietuvių liaudies meno studijoms, tolimesniems Lietuvos kultūros tyrinėjimams. / This doctoral dissertation analyses a part of the traditional folk costume – festive apron – which is presented not only as a garment, but also as a relatively independent and multidimensional cultural object, and a symbol of ethnic traditions and expressions of national identity. The research covers the period from the 19th century through the early 20th century. It is the first research systematically revealing the process of the apron losing its originally intended use and being given a new meaning in the first half of the 20th century, concurrently becoming a symbol and representative of national identity not only in Lithuania but also in foreign countries. The thesis analyses collections of festive aprons (including votive aprons) of the 19th century and the first half of the 20th century available in Lithuanian and foreign museums that have not been previously analysed on a systematic basis. Lithuanian festive aprons identified in foreign museums during the research are valuable supplementation not only to the holdings of these museums, but also to the fund of folk textiles of this type available in Lithuania. This provides an opportunity to assess the forms of artistic expression, the peculiarities of weaving techniques of, and the fabrics used for, festive aprons which, in their entirety, can be used as an important source for reconstructing traditional folk clothing and for studies of the national costume. The research actualises the aspects of socio-cultural... [to full text]
842

The maieutic art of Paul Rosenfeld : music criticism and American sulcture, 1916-1946

Aquila, Dominic, Anthony 06 1900 (has links)
Paul L. Rosenfeld ( 1890-1946) almost single-handedly established the music of living American composers on a solid critical foundation in the period between the two world wars. Although he built a reputation chiefly as a critic of music, he was a man ofletters who ranged across all the arts with unrivaled competence and ease. Rosenfeld's contemporaries acknowledged him as a champion of that strain of modernism which celebrated the interrelatedness of the arts. His importance for the wider culture of early twentieth-century American modernism also lay in his seriousness about the arts. Rosenfeld earned forward the American democratic and romantic belief, epitomized by Walt Whitman and Alfred Stieglitz, in the capacity of art to articulate basic values that enrich and even ennoble the human person. Such an idealistic conception of the value of art was increasingly losing favor among the American literati during the 1920s, the period when Rosenfeld enjoyed his greatest influence and prestige. During this decade of"terrible honesty," American intellectuals tended to dismiss the "ideals of men" in favor of a single-minded interest in a more bitter realism. Inasmuch as they denigrated the notion that art held any kind of privileged status as a conveyor of values, they were in effect nascent postmodemists. This study ofPaul Rosenfeld's life and work examines the achievements ofPaul Rosenfeld as a critic of the arts in their relation to the wider American culture of the interwar years, and as a purveyor of modernism against the background of the first strains of postmodemism. It will also treat at length Rosenfeld's efforts as a writer, editor, and minor philanthropist on behalf of establishing a distinctively American music, literature, and painting. This cultural nationalism, I argue, is best understood as part ofRosenfeld's modernist project. To a lesser degree this thesis also deals with the changing position of the man of letters in American life. / History / D. Litt et Phil. (History)
843

Artemídia: um olhar sobre a arte contemporânea e suas relações sociais quando vista a partir do contexto do jogo / Media Art: the social aspects of contemporary art in a game context

Melo, Venise Paschoal de 05 May 2017 (has links)
Esta tese apresenta estudos sobre a arte contemporânea inserida nas tecnologias, denominada Artemídia, e suas possíveis correspondências com o contexto do jogo. Embasados em uma metodologia de investigação teórico-bibliográfica, na preocupação de entender e evidenciar nesta trajetória, as possibilidades e os tipos de interações sociais que ocorrem durante a participação do espectador nesta referida proposição artística, buscamos articular, de modo interdisciplinar, conceitos e teorias que envolvem arte, tecnologia e sociedade. Para isso, na observação de diversas instalações artísticas em suas formas de interação, identificamos e analisamos alguns parâmetros que contribuíram para a produção desta associação entre arte, jogo e sociabilidade, dentre eles, olhamos com mais proximidade para as circunstâncias da abertura à participação e interação do sujeito na obra de arte, bem como deslocamento da mesma para os centros urbanos; além disso, foi examinada sua vocação à interatividade quando mediada pelos artefatos tecnológicos, fator que abriu passagem para perceber e considerar a provocação para um olhar de encantamento e fascínio em determinados participantes, observamos também as possibilidades de ampliação das percepções e estímulo às sensações de sinestesia, além de analisar mais a fundo os conceitos contextuais do jogo. Desta maneira, explanamos sobre a Artemídia, suas relações com as tecnologias e seus aspectos voltados para a brincadeira, diversão e entretenimento, o que evidenciou sua capacidade de produção de estímulos, tanto para as interações sociais quanto na motivação de mudanças de comportamento dos sujeitos. Deste modo, consideramos que as possíveis correspondências entre o jogo e a Artemídia, bem como suas formas de interação e mediação, podem constituir um estado de transformação social e produção de socialidade. / This thesis presents studies about contemporary art embedded in recent technologies, denominated as Media Art, and their possible relations with the game context. Based on a theoretical bibliographic research methodology, to understand and evidence in this trajectory, social interactions possibilities that occur during the spectator participation in this referred artistic proposition, we articulate, in interdisciplinary way, concepts and theories that involve art, technology and society. For this, from the observation of the artistic installations and theirs interaction forms, we identified and analyzed some parameters that contributed to the production of this association between art, game and sociability, so we look more closely at the openness circumstances of the art participation and their interaction to the subject, and to displacement of the Media Art to the urban centers were also seen; moreover, its vocation to interactivity was examined when mediated by technological artifacts, the reason that made us to perceive and consider a look of enchantment and fascination in certain participants, was also observed synesthesia as possibilities of expanding perceptions and stimulating feelings, as well as analyzed deeply the game contextual concepts. In this way, we explain about Media Art, their relation with technologies and aspects that with involve play, fun and entertainment, whose motivation ability was demonstrated both for social interactions and for the instigation of subjects' behavior changes. Therefore, we consider that the possible matches between the game and Media Art, including their forms of interaction and mediation, constitute in some kind of social transformation and sociality production.
844

Artemídia: um olhar sobre a arte contemporânea e suas relações sociais quando vista a partir do contexto do jogo / Media Art: the social aspects of contemporary art in a game context

Melo, Venise Paschoal de 05 May 2017 (has links)
Esta tese apresenta estudos sobre a arte contemporânea inserida nas tecnologias, denominada Artemídia, e suas possíveis correspondências com o contexto do jogo. Embasados em uma metodologia de investigação teórico-bibliográfica, na preocupação de entender e evidenciar nesta trajetória, as possibilidades e os tipos de interações sociais que ocorrem durante a participação do espectador nesta referida proposição artística, buscamos articular, de modo interdisciplinar, conceitos e teorias que envolvem arte, tecnologia e sociedade. Para isso, na observação de diversas instalações artísticas em suas formas de interação, identificamos e analisamos alguns parâmetros que contribuíram para a produção desta associação entre arte, jogo e sociabilidade, dentre eles, olhamos com mais proximidade para as circunstâncias da abertura à participação e interação do sujeito na obra de arte, bem como deslocamento da mesma para os centros urbanos; além disso, foi examinada sua vocação à interatividade quando mediada pelos artefatos tecnológicos, fator que abriu passagem para perceber e considerar a provocação para um olhar de encantamento e fascínio em determinados participantes, observamos também as possibilidades de ampliação das percepções e estímulo às sensações de sinestesia, além de analisar mais a fundo os conceitos contextuais do jogo. Desta maneira, explanamos sobre a Artemídia, suas relações com as tecnologias e seus aspectos voltados para a brincadeira, diversão e entretenimento, o que evidenciou sua capacidade de produção de estímulos, tanto para as interações sociais quanto na motivação de mudanças de comportamento dos sujeitos. Deste modo, consideramos que as possíveis correspondências entre o jogo e a Artemídia, bem como suas formas de interação e mediação, podem constituir um estado de transformação social e produção de socialidade. / This thesis presents studies about contemporary art embedded in recent technologies, denominated as Media Art, and their possible relations with the game context. Based on a theoretical bibliographic research methodology, to understand and evidence in this trajectory, social interactions possibilities that occur during the spectator participation in this referred artistic proposition, we articulate, in interdisciplinary way, concepts and theories that involve art, technology and society. For this, from the observation of the artistic installations and theirs interaction forms, we identified and analyzed some parameters that contributed to the production of this association between art, game and sociability, so we look more closely at the openness circumstances of the art participation and their interaction to the subject, and to displacement of the Media Art to the urban centers were also seen; moreover, its vocation to interactivity was examined when mediated by technological artifacts, the reason that made us to perceive and consider a look of enchantment and fascination in certain participants, was also observed synesthesia as possibilities of expanding perceptions and stimulating feelings, as well as analyzed deeply the game contextual concepts. In this way, we explain about Media Art, their relation with technologies and aspects that with involve play, fun and entertainment, whose motivation ability was demonstrated both for social interactions and for the instigation of subjects' behavior changes. Therefore, we consider that the possible matches between the game and Media Art, including their forms of interaction and mediation, constitute in some kind of social transformation and sociality production.
845

Actualizing Sonic, Visual, and Physical Territories of Hope:An Examination of Practices of Autonomy in Andean Urban Spaces (2003-2020)

Shipley, Caroline Rebecca Edella January 2020 (has links)
No description available.
846

“Peace” Murals? An Analysis of the Radicalization of the Troubles through Peace Murals

Hernandez, Kevin Scott 24 May 2022 (has links)
No description available.
847

Beauties and Beasts: The Fairy Tale Illustrations of Arthur Rackham and Victorian Physiognomy

Stevens, Linnea Grace 24 May 2022 (has links)
No description available.
848

Beasts of the Interior: Visual Essays

Minor, Sarah M. 11 June 2019 (has links)
No description available.
849

Visual Culture, Crises Discourse and the Politics of Representation: Alternative Visionsof Africa in Film and News Media

Moot, Dennis 24 September 2020 (has links)
No description available.
850

The depiction of female emotion as seen through the work of Italian Renaissance artists Artemisia Gentileschi and Michelangelo Caravaggios Judith Beheading Holofernes and Artemisia Gentileschi and Cavaliere dArpinos Susanna and the Elders

Seaman, Leah M. 27 April 2021 (has links)
No description available.

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