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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Faulkner a pohyb: analýza pohybu v románu Hluk a zuřivost / Motion in Faulkner: An Analysis of Movement in The Sound and the Fury

Hesová, Petra January 2012 (has links)
The Gothic is an extremely viable mode in the history of American literature. As a genre concerned principally with distortions and aberrations, it provides a platform for writers to voice their concerns about periods of transformation and destabilized boundaries. William Faulkner, one of the leading authors of the American South, frequently employs the Gothic mode in his portrayals of the South as a traumatized region trying to cope with the echoes of the Civil War and with the disintegration of old aristocratic values, which manifests itself in the decay of institutions (such as the family) as well as a collapse of individual minds. This emphasis on the human psyche is evident especially in the novel The Sound and the Fury, whose main characters and narrators are representatives of the various extremities of the human psyche (severe mental retardation, suicidal tendencies, schizophrenia and paranoia). Faulkner's use of the Gothic mode is rather unorthodox and innovative, employing inversions and parody which can be appropriately demonstrated by the category of motion and his use of the traditional Gothic devices and character types. The traditional motion patterns - flight and pursuit, quest and purposeless wandering - that are originally connected predominantly with only one Gothic type (the...
2

Iris Murdoch

Naseri Sis, Farzaneh 01 March 2009 (has links) (PDF)
Murdoch&rsquo / s fiction has been influenced by dramatic elements, particularly comic elements. This influence has been revealed as parody. Murdoch parodies the comic character types of the eiron, alazon, buffoon and agroikos by exaggerating and mixing their functions and themes of love, separated lovers and metamorphosis in her novels, The Nice and the Good, The Black Prince, and The Sea, The Sea. In addition, she makes parodic uses of Shakespearean plays, As You Like It and Love&#039 / s Labour&#039 / s Lost, Hamlet, and The Tempest, in her novels in question. Her use of parody as a weapon against the genre of romantic comedy, its character types and main themes is the result of her philosophical view of drama and the dramatic. She argues that comedy and tragedy deal with appearance whereas drama and the dramatic ought to involve reality. In her novels in question, she shows that the dramatic is the conflict of selfish self with itself to reach self-knowledge. Murdochian self- knowledge is the knowledge of what lies beyond self. This kind of knowledge is achieved by unselfing, a process through which a solipsistic self recognizes its solipsism and challenges it by means of love and art.
3

El AMOR, LA BELLEZA, Y EL ARTE EN LA NOVELA DECADENTE HISPANOAMERICANA: LA DIALECTICA DE LA DECADENCIA

Hurst, Darin S. 25 April 2003 (has links)
No description available.
4

El amor, la belleza, y el arte en la novela decadente hispanoamericana la dialéctica de la decadencia /

Hurst, Darin Scott. January 2003 (has links)
Thesis (M.A.)--Miami University, Dept. of Spanish and Portuguese, 2003. / Title from first page of PDF document. Includes bibliographical references (p. 121-122).
5

Social types in the novels of Ciro Alegría and Jorge Icaza

Martínez, Sandra Russell 01 January 1966 (has links) (PDF)
"Throughout the Andes eight out of ten people are Indians. , They are the destiny of Ecuador, Peru and Bolivia--but also a national burden..." The problems presented by this group are of primary importance, not only because the Indians represent such a large percentage of the population but also because factors such as modern communications make the indigent aware of his own misery as well as of the vast well-being which other groups enjoy. As novelists of Peru and Ecuador turn to examine national problems, their works provide us with new, amplified insight. Although their interpretations may seem exaggerated, they may be considered as representative of the thought or ideology of social reformers of those areas. Integral to the modern novel of social protest is the account of the role of the large landholder, the village priest, and the cholo or person of mixed blood in their relations with the Indian. Just as these three social types dominate Latin American society during the colonial and Independence periods, so do they play a leading role in the contemporary social novel.
6

Att vara eller inte vara en drömtjej : En kvalitativ analys av filmtropen Manic Pixie Dream Girls egenskaper i en spelkontext. / To be or not to be a Dream Girl : A qualitative analysis of the film trope Manic Pixie Dream Girl’s attributes in a video game context.

Tufvesson, Alexandra January 2024 (has links)
This paper is a qualitative study of signs and associations that seemingly communicate the influence of film tropes on female character design in video games. It analyzes and correlates the visual attributes and characteristics of the League of Legends character Zeri with the traditional attributes and trends of the Manic Pixie Dream Girl (MPDG) film trope, and applies theories within women’s representation and gender to examine the results. The findings suggest that Zeris design and description communicates the traditional characteristics of the MPDG such as quirky, energetic, nostalgic, retro, cute and “twee” and that several of these attributes may reflect an idealized portrayal of the female character rooted in fictive stereotypes. Furthermore the paper highlights the complex interaction between design elements and their ability to communicate (possibly unintended) concepts, and the concepts ability to transcend media formats.  This paper includes a design documentation after page 25 called "Kalasklister i Djurparken", which is the second part of the final exam project(s) at the Visual Communication program at Malmö University. "Kalasklister i Djurparken" is an image bank that aims to update the marketing of Helsingborg's djur- och lekpark (zoo and playground) in order to appeal more to children.

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