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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Netspeak som retoriskt verktyg : Skapar elementen inom netspeak mer påträngande problem än vad de löser?

Ronan, Sean January 2013 (has links)
With inspiration from Bitzers situational analysis a phenomenografic method has been used, influenced by Brown & Levinsons´s theory of politeness, to find perceptions concerning constraints (in Bitzer´s sense in his model of the rhetorical situation) in Internet-based communication. Based on three qualitative interviews, this essay has found that the perceptions are closely linked to views of what constitutes formal and informal contexts, varying due to the gender or age of the informant. Netspeak is not considered appropriate, with some exceptions, in any formal situation. However, the perceptions regarding decorum in informal situations differ in nature, based mainly on what kinds of associations and connotations are produced by elements found in netspeak. Since perceptions regarding informal situations vary, there is a large risk of misunderstanding, which this essay aims to survey.
32

The role of instant messenger as computermediated communication tool for knowledge sharing and teamwork performance

Hönlinger, Johannes January 2018 (has links)
Background: The virtuality of teams has increased due to the emergence computer-mediated communication (CMC) tools in the last decades. The push of instant messengers (IM) in private life has also lead to a stronger influx in the professional context. Theories such as media-synchronicity theory or the computer-mediated communication interaction model have described the capabilities of CMC tools and indicated their usage in teamwork related contexts. In this realm, the transmission of social cues has always been a potentially important matter of discussion. Purpose: Relating to studies from Asia and research conducted at the beginning of the century, the impact of the use of IM as communication tools on knowledge sharing and teamwork performance in Germany shall be assessed. Method: A partial least square-structural equation model is developed and tested using a survey distributed via a snowball approach among professionals in Germany. Conclusion: The results show that there is a significant positive relationship between the use of IM and knowledge sharing, respectively teamwork performance through its influence on communication quality. However, there is also a negative impact on interactivity which negatively affects knowledge sharing. It is also indicated that interruptions do not seem to have a negative impact on teamwork performance as it was discussed and rejected in several previous studies. Emoticons as a transmitter of social cues have not demonstrated to be of significant importance for communication in a professional context as of now. IM use leads to a positive impact on the perception of communication quality. Overall, IM are on the way to become an important communication channel in teamwork tasks, but will mostly serve as a complementary means of communication.
33

Online computer game English : A study on the language found in World of Warcraft / Datorspelsengelska i onlinespel : En undersökning av språket i spelet World of Warcraft

Lindh, Simon January 2009 (has links)
The aim of this study is to examine the language from a small sample of texts from the chat channels of World of Warcraft and analyze the differences found between World of Warcraft English and Standard English. In addition, the studywill compare the language found in World of Warcraft with language found on other parts of the Internet, especially chatgroups. Based on 1045 recorded chat messages, this study examines the use of abbreviations, emoticons, vocabulary, capitalization, spelling, multiple letter use and the use of rare characters. The results of the investigation show that the language of World of Warcraft differs from Standard English on several aspects, primarily in the use of abbreviations. This is supported by secondary sources. The results also show that the use of language is probably not based on the desire to deliver a message quickly, but rather to reach out to people. In addition, the results show that the language found in World of Warcraft is more advanced than a simple effort to try to imitate speech, thereby performing more than written speech.
34

Twitch and emotes : A study on the utilization of graphicons in synchronous environments

Goulom, Ibrahim January 2022 (has links)
This thesis explores the use of emotes in a synchronous environment where hundreds to thousands of people communicate with each other in different discourse communities. The thesis performs a study on emote use based on the frequencies they are used and their different CMC features in these communities to acquire knowledge on the contextual basis of emote use in synchronous environments. By using various corpus tools and implementing both a quantitative analysis and qualitative analysis, the results show that the frequency of messages that use emotes varies based on the discourse community that is involved in the use of the emotes. The different CMC features are covered by the basis of the discourse community’s behavior, where there is also some involvement based on the size of the different discourse communities on Twitch.
35

Inte bara en känsla : En jämförande analys av grafikoners användning och funktion i en Facebookgrupp 2012 och 2022 / Not just an emotion : A comparative analysis of the use and function of graphicons in a Facebook group in 2012 and in 2022.

Stenberg, Elin January 2022 (has links)
Den tekniska utvecklingen bidrar till nya möjligheteter och sätt att kommunicera på nätet. Grafikoner introduceras successivt i Facebook och andra sociala medier och erbjuder nya funktioner för användare. I denna studie görs en jämförande analys av grafikoners användning och pragmatiska funktioner i en Facebookgrupp mellan 2012 och 2022. Syftet är att undersöka och diskutera grafikoners utveckling i en svensk kontext. Analysen är avgränsad till följande grafikontyper: emotikoner, emojier och dekaler. Grafikoner i inlägg och kommentarer analyseras med utgångspunkt i tidigare forskning om grafikoners funktioner. Funktionerna som identifieras i denna studie är: dekoration, benämning, handling/gest, reaktion och modifikation av ton. Studiens resultat visar att emotikoner endast förekommer i enstaka fall i materialet från 2012 och inte alls i materialet från 2022. Användningen av emojier har däremot ökat avsevärt mellan 2012 och 2022. I materialet från 2012 fyller emotikoner och emojier liknande funktioner, vilka främst är som modifikation av ton och som reaktion. Den vanligaste emojifunktionen i materialet från 2022 är som handling/gest. Resultatet visar en mer varierad användning av emojier i form av typ, placering och funktion 2022 jämfört med 2012. Den breddade användningen indikerar att emojin fortfarande är aktuell och användbar för svenska sociala media-användare 2022. Dekaler finns endast representerade i materialet från 2022 och den vanligaste funktionen är som reaktion på tidigare innehåll. Dekaler används fortfarande i mindre utsträckning än emojier 2022, men det finns indikationer som tyder på att dekalen kommer att följa samma utvecklingskurva som dess föregångare och öka i popularitet över tid.

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