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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Den svarta paraden : Emo-kulturens uttryck och intention,tolkat i termer av uppror / The Black Parade : The expressions and intensions of emo subculture, interpreted in terms of rebellion

Hägg, Alice January 2017 (has links)
Emotional hardcore är subkulturen som gick från undergroundrörelse med nära kopplingar till punken till att bli en extremt kommersialiserad subkultur. Emos efter millennieskiftet har beskrivits som deprimerade och destruktiva, och deras kultur som potentiellt farlig för unga människor. I den här uppsatsen kommer emo-kulturens uttryck och intention att undersökas, framförallt kommer fokus att ligga på hur samtalet om motstånd, psykisk ohälsa och känslor såg ut. Genom kvalitativa intervjuer med fem personer som rört sig i emo-kulturen, analyser av text från Bilddagboken och privata bloggar framträder en mer komplex bild av emos. Kulturen rymmer både normskritiska och livsbejakande inslag, även om scenen inte värjer sig för tunga ämnen som självdestruktivitet och depression. Emos synliggjorde sina känslor och personliga uttryck men krävde också respekt och acceptans från sin omgivning. Deras närvaro öppnar upp för en debatt om utseendenormer och psykisk ohälsa som fortfarande är aktuell. / Emotional hardcore is the subculture which went from underground movement with close ties to punk rock to become an extremely commercialized subculture. The emos of the post-millennial emo culture have been described as depressed and destructive, and their culture as potentially dangerous to young people. This essay is exploring the expressions and intentions of the emo culture, with a focus on the discourse on rebellion, mental health and feelings. Qualitative interviews with five former members of the Swedish emo-community, textual analyses from the social media Bilddagboken (Dayviews) and private blogs form a more complex picture of emos. The emo culture contains both norm critical and life affirmative elements, even if the scene doesn’t shield itself from difficult subjects like self-harm and depression. Emo kids made both their feelings and personal expressions visible and demanded respect and acceptance from their surroundings. Their presence open up for a debate about standards of appearance and metal health that is still relevant.
22

Stochastic modeling of Brownian and turbulent coagulation

Teichmann, Jakob 10 March 2017 (has links)
Als Beitrag zu einer verbesserten Filtration von Metallschmelzen werden stochastische Modelle für den essentiellen Mechanismus der Koagulation von Brownschen Partikeln und Partikeln in turbulenten Strömungen entwickelt und untersucht. Formeln für die zeitliche Entwicklung der Partikelkonzentration in diesen Systemen erlauben die Bestimmung von physikalischen Parametern, welche die Koagulation und somit die Filtration begünstigen. Um wichtige Resultate im Zusammenhang mit der traditionellen Herangehensweise für Brownsche Partikel zu berichtigen und zu erweitern, wird ein neuer Ansatz in Form zweier Modelle entwickelt. Für beide werden Formeln für die Partikelkonzentration, auf Basis einer neuartigen Verallgemeinerung der Matérn Hard-Core-Punktprozesse, abgeleitet. Um im Hinblick auf die Koagulationsgleichung der fraktalartigen Gestalt der Agglomerate besser Rechnung zu tragen, wird deren Morphologie anhand zweier neuer Modelle quantifiziert. Die Arbeit wird durch Anwendung der Modelle und numerische Simulationen von Koagulation und Abscheidung in turbulenten Strömungen abgerundet.
23

Man blir lite taggad men också frustrerad : En explorativ studie av checkpoints i spelet A Story About My Uncle

Eriksson, Sebastian, Zethraeus, Sebastian January 2013 (has links)
In this study we pose the question if you through finding patterns in implementation of checkpoints can find ways to tailor the experience of the game A Story About My Uncle to hardcore gamers. To find out the answer we had hardcore players playing a modified level from the game A Story About My Uncle that was used as stimulus material for the following focus group interview. The analysis of the gathered material resulted in four patterns that can be used when implementing checkpoints to tailor the experience of the game A Story About My Uncle to hardcore gamers. Elements of checkpoints that our study showed to be important when it comes to how the game is experienced are density, placement and clearness. / I den här studien ställde vi oss frågan om man genom att hitta mönster inom implementation av checkpoints kunde finna sätt att anpassa spelupplevelsen i spelet A Story About My Uncle till hardcore spelare. För att ta reda på det lät vi hardcorespelare spela en modifierad bana ur spelet A Story About My Uncle som användes som stimulusmaterial för en följande fokusgruppsintervju. Analysen av det insamlade materialet resulterade i fyra mönster som kan användas vid implementering av checkpoints för att anpassa spelupplevelsen i spelet A Story About My Uncle till hardcorespelare. Faktorer för checkpoints som i vår studie visat sig ha stor betydelse i hur spelet upplevs är densitet, placering och tydlighet.
24

Hardcore jako kritická perspektiva / Hardcore as a critical perspective

Pokorný, Lukáš January 2015 (has links)
This work deals with ideological trends in Czech hardcore scene. In the theoretical part it reflects the historical development of concept of subcultures from the beginning until now. Following with an explanation why it is preferable to describe hardcore with the concept of the scene. The next chapter is dedicated to the history of hardcore and tries to explain the specific ethos of the times in which hardcore was born. It also serves as a contextualization of the whole phenomena. The empirical part focuses on specific themes of hardcore ideology in Czech environment without losing sight of their roles in the past. This method tries to present hardcore more like a process than some closed phenomena stuck in time. The evolution and reflection of individual themes is important if hardcore should still be considered relevant, and thus critical and able to perceive social processes. Hardcore has started as a certain reaction to reflect the era and these characteristics are considered its roots. It was not a homogenous movement, and still is not to this day. We need to be well versed in hardcore to see its potential as a critique of the society, and the concept of "the little underground" provides a good starting point. Key words hardcore, punk, ideology, subculture, scene, society, identity,...
25

Bastard offspring : heavy metal, hardcore punk, and metalcore

Roby, David Allen 01 January 2010 (has links)
This thesis is an ethnomusicological cross-cultural examination of Heavy Metal, Hardcore Punk and Metalcore music-cultures and how the transculturation of two distinct music-cultures, Heavy Metal and Hardcore Punk, have resulted in a third unique music-culture: Metalcore. Attention is given to the evolution of the music-cultures through history, with mention of current trends not covered in any other literature. In addition explanations of key tenets of culture-ways and their importance in forming these cultures as separate and distinct will be included. Topics addressed will include headbanging, the sign of the horns and moshing in Heavy Metal; slam-dancing, Straight Edge, and the do-it-yourself principles of Hardcore Punk; the commercial commoditization and establishment of Metalcore as separate and unique from both Heavy Metal and Hardcore Punk. In addition, a brief assessment of material culture will be included, covering the importance of musical instruments, art, and fashion. Fashion is especially important in forming ties with respective communities, personal interest groups, and establishing personal identity within the music-cultures. Both secondary source, as well as qualitative research will be used. While much of the history and culture-ways of Heavy Metal and Hardcore Punk have been well documented throughout the 1970s there is a lack of literature concerning either culture since the 1990s and 2000s. With the exception of only a few sources, there is little material addressing Metalcore, or Crossover Thrash music-culture. As a participant within Heavy Metal culture I will offer my own personal observations, as well as those of informants, to extend and support the documentary research findings.
26

From Girlfriend to Gamer: Negotiating Place in the Hardcore/Casual Divide of Online Video Game Communities

Kubik, Erica January 2009 (has links)
No description available.
27

Youth Culture and Identity: A Phenomenology of Hardcore

Kochan, Brian J. January 2006 (has links) (PDF)
No description available.
28

Význam tetování v hardcore subkultuře / Meaning of Tattoo in hardcore subculture

Řápek, Marek January 2012 (has links)
This work deals with the phenomenon of tattoo in hardcore subculture. In the theoretical part it reflects the transformation of the concept of subcultures in his historical progress, with an emphasis on the concept of style in the connection of the Center of contemporary culture Studies and post subcultural theory, especially the writing of David Muggleton. The diachronic perspective, this work also deals with the phenomenon of tattoo and its functions and meanings to it in today's society ascribed. An integral part of the theoretical part is to describe hardcore only in terms of its progress in the USA and in Czechoslovakia or Czech Republic, but also in terms of the side of music and shared ideology, which is the main key featuring to this subculture. Concepts described in the theoretical part are then used in actual research, which is conducted by using qualitative methodology. Exploration aims to describe the meanings and functions of the hardcore subculture and determine whether they are content and motivation ascribed to tattoo influenced subcultural ideologies, or whether it is primarily an expression of the contemporary individualistic discourse. In this work tattooing is examined in terms of its individual nature with regard to the subcultural, or wider, societal context, which together...
29

Životní styl subkultury mládeže straight edge / Lifestyle of the Straight Edge Suculture Youths

NOVÁČEK, Cyril January 2016 (has links)
This thesis handles with the lifestyle of Straight Edge youth subculture. This subculture is identified by refusing alcohol, drugs, tobacco, sexual promiscuity and emphasizing moral compassion. First the thesis describes the lifestyle in general, including the typical attitudes, values and freetime activities. Further it reflects subcultures, their place within society, their specifics, and maps the academic studies of (post)subcultural theories. Following part describes the Straight Edge subculture in detail and is asking the question whether this subculture can fulfill the function of the substition of religion. The qualitative analysis then focuses on the lifestyle of the individual followers, their perception of the community, the relationship with society and selfpresentation. Additionaly the thesis presents the ethical and moral dimension of Straight Edge and delas with the problem of commercialism of subcultures.
30

L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium

Boyer, Steven Andrew 15 July 2009 (has links)
As digital games have become increasingly significant in the entertainment media landscape, the terms “casual” and “hardcore” have become the primary ways to describe gaming audiences, genres, and gameplay. However, these terms are saturated with outdated stereotypes involving gender, age, and class. Focusing on industrial discourse, this thesis examines this dichotomy, emphasizing areas of discontinuity and overlap to question why these terms have become so ubiquitous in gaming discourse and what functions they fulfill for a variety of groups including the industry, advertisers, and audience members. Ultimately, I suggest that these terms need to be replaced in order to move beyond restrictive stereotypes, proposing a new framework for digital games that takes into consideration user motivation, personal investment, and historical specificity.

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