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“Fake It!”: An Exploration of Cinematography, Societal Expectations, and Artist CollaborationPerry, Sullivan 01 December 2021 (has links)
An exploration of cinematography, societal expectations, and artist collaboration, “Fake It!” challenges the traditional definition of art. Part one follows the journey of creating a music video for an original song titled “Fake It!” by the band Model City. Location, lighting, camera, and editing choices are explained and connected to the song's themes of teenage angst, regret, and a rejection of societal norms. Part two explores the process of creating art by translating the hexadecimal color values from the music video into a new musical composition. This is accomplished through a mathematical process that converts the computer-identified RGB letters and numbers into notes on the musical scale.
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ベトナムにおける洪水対策ガバナンス -Thua Thien Hue省のBo川流域を事例として-望月, 聡之 24 September 2021 (has links)
京都大学 / 新制・課程博士 / 博士(地球環境学) / 甲第23560号 / 地環博第217号 / 新制||地環||42(附属図書館) / 京都大学大学院地球環境学舎環境マネジメント専攻 / (主査)教授 佐野 亘, 教授 西前 出, 教授 宇佐美 誠 / 学位規則第4条第1項該当 / Doctor of Global Environmental Studies / Kyoto University / DGAM
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The Effects of Color on Depth Perception in Virtual Reality : A Case StudyWallin, Linus, Norström, Vilhelm January 2023 (has links)
Finding if color has an effect on depth perception in virtual reality (VR) is important, as it could be important for e.g. surgeons to perceive the depth correctly if they were to be trained in VR environments as a preparation for surgeries on real patients. If color has an effect on perceived depth in VR then producers of these simulations have to take their color choices into account when creating simulations. Previous research has shown that luminosity and hue can have effects on depth perception. It is also perceived that depth underestimation is prevalent in VR. Discerning if either the color of the focal object or the background is affecting the depth perception is important. Therefore finding what effect different color attributes of a focal object and background has on the depth perception in a VR environment is important. This experimental study examined this through a case study performed in a VR environment built in Unity. The tests were set up to emulate the piercing of a catheter into a plane, where the user pressed a button the moment the plane was pierced. To test different colors of the focal object, in this case a plane, the background was assigned neutral colors (white or black) and while testing the background the plane had a neutral color (white). Results from the study show that colors have a small effect, namely up to 13.2 mm error (for the yellow hue with high luminosity and high saturation), on users’ depth perception in VR. No single attribute was better than another but on the object, blue hue gave the largest error while red hue gave the smallest error. For the background, there was more variation on the data but green and blue hue gave the smallest errors and red and yellow the largest. In sum, color has differing effects on depth perception in VR depending on if the color is applied to a background or an object. Red color gave the most accurate depth perception when applied to the object. For color applied to the background, green hue with high luminosity and blue hue with low luminosity resulted in the most accurate depth perception. / Att ta reda på om färg har en påverkan på djupseende i virtuell verklighet (VR) är viktigt, eftersom det skulle vara viktigt för t.ex. kirurger att uppfatta djupet korrekt om de skulle bli tränade i VR miljöer som en förberedelse inför operationer på riktiga patienter. Om färg har en effekt på upplevd djup i VR, då måste tillverkarna av dessa simulationer ha deras färgval i åtanke när de skapar simulatorerna. Tidigare forskning har visat att ljusintensitet och kulörton kan ha en effekt på djupseende. Det har också upptäckts att djupunderskattning är allmänt förekommande i VR. Att urskilja om antingen färgen på fokusobjektet eller på bakgrunden påverkar djupseendet är viktigt. Således att hitta vilken effekt olika färg attribut av ett fokusobjekt och bakgrund har på djupseendet i en VR miljö. Studien undersökte detta genom en fallstudie i en VR miljö byggd i Unity. Testen var uppbyggda för att efterlikna en kateter som genomtränger ett plan där användaren trycker på en knapp då den trängde igenom planet. För att testa olika färger på fokusobjektet, i detta fall ett plan, blev bakgrunden tilldelad neutrala färger (vit och svart) och när bakgrunden testades var planet tilldelad en neutral färg (vit). Resultaten från studien visar att färg har en liten effekt, upp till 13.2 mm i fel (för den gula kulörtonen med hög ljusintensitet och hög mättnad), på djupseende i VR. Inget enskilt attribut var bättre än ett annat, men på objektet gav blå kulörton det största felet medan röd kulörton gav det minsta felet. För bakgrunden var det mer variation på data men grön och blå kulörton gav de minsta felen och röd och gul gav de största felen. Färgen har olika påverkan på djupseende i VR beroende på om färgen är applicerad på en bakgrund eller ett objekt. Röd färg gav det mest korrekta djupseendet när den var applicerad på objektet. För färg applicerad på bakgrund, resulterade grön kulörton med hög ljusintensitet och blå kulörton med låg ljusintensitet i det mest korrekta djupseendet.
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Analysis of Multiresolution Data fusion TechniquesCarter, Duane B. 24 April 1998 (has links)
In recent years, as the availability of remote sensing imagery of varying resolution has increased, merging images of differing spatial resolution has become a significant operation in the field of digital remote sensing. This practice, known as data fusion, is designed to enhance the spatial resolution of multispectral images by merging a relatively coarse-resolution image with a higher resolution panchromatic image of the same geographic area. This study examines properties of fused images and their ability to preserve the spectral integrity of the original image. It analyzes five current data fusion techniques for three complex scenes to assess their performance. The five data fusion models used include one spatial domain model (High-Pass Filter), two algebraic models (Multiplicative and Brovey Transform), and two spectral domain models (Principal Components Transform and Intensity-Hue-Saturation). SPOT data were chosen for both the panchromatic and multispectral data sets. These data sets were chosen for the high spatial resolution of the panchromatic (10 meters) data, the relatively high spectral resolution of the multispectral data, and the low spatial resolution ratio of two to one (2:1). After the application of the data fusion techniques, each merged image was analyzed statistically, graphically, and for increased photointerpretive potential as compared with the original multispectral images. While all of the data fusion models distorted the original multispectral imagery to an extent, both the Intensity-Hue-Saturation Model and the High-Pass Filter model maintained the original qualities of the multispectral imagery to an acceptable level. The High-Pass Filter model, designed to highlight the high frequency spatial information, provided the most noticeable increase in spatial resolution. / Master of Science
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Crossing the river : an ethnohistorical study of ancestor worship in two central Vietnamese villagesNguyen, Anne Chieu Hien. 10 April 2008 (has links)
No description available.
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A Computational Approach for the Study of Color Modulation and Contrasts in Visual ArtAgahchen, Anissa 28 August 2014 (has links)
This thesis describes a computational approach for analyzing the color aesthetics
of images from the perspective of color theory. Our work has been informed by the
works of Johannes Itten, one of the most influential theorists of color aesthetics.
To the best of our knowledge, developing computational models that are based on
Itten's theories is our unique contribution to Computer Vision. We focus on three
aspects of color usage in visual art, namely modulation, contrast of hue and cold-warm
contrast. For modulation, we introduce the color palette, a novel 3D visualization of
the chromatic information of an image in the HSL space and propose a set of simple
descriptors for evaluating color modulation. For contrast of hue, we assess the spatial
color composition of the homogeneous regions. For cold-warm contrast, we assess
the spatial color composition of the homogeneous regions and the hue adjacencies.
Further, we assess the relative warmth of the homogeneous regions and adjacent hues.
We also propose a visualization, namely a 3D histogram to visualize the patterns of the
contrasts in an artist's paintings. We validate our methods by comparing our results
with Itten's descriptions and comments. We hope that this computational approach
improves the color-based features used in the aesthetic classification of images. / Graduate / 0984
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"Military power" och strid i bebyggelse : analys av strid i bebyggelse mot Stephen Biddles teori om utfall av militära operationerLidbeck, Patrik January 2006 (has links)
Analys av strid i bebyggelse mot Stephen Biddles teori om utfall av militära operationer då strid i bebyggelse idag är ett modernt forskningsämne där flera vetenskapliga discipliner bidrar till utvecklingen, samtidigt som 60- och 70 talets operationsanalyser kan anses förlegade, genomförs detta arbete i syfte att undersöka hur en teori påverkas då den tillämpas för att analysera strid i bebyggelse, som den inte var designad för. Stephen Biddle har i boken "Military Power" formulerat en teori om förhållandet mellan utfallet av militära operationer och de av honom viktigaste komponenterna för att förklara det: Tekniknivå, Numerär och Metod. Denna studie skall undersöka vilka utgångsvärden vid strid i bebyggelse som är så annorlunda, och på vilket sätt de skiljer sig, mot de i Stephen Biddles teori att den kan eller inte kan vara lämplig att tillämpa för analys av strid i bebyggelse. Inledningsvis beskrivs Biddles teori, därefter diskuteras de generella företeelser vid strid i bebyggelse mot teorins grundvärden och en fallstudie analyseras genom Biddles teori. Genom att fastställa vilka utgångsvärden som skiljer sig från teorin kan denna studie svara på om det är lämpligt eller inte att tillämpa Biddles teori vid analys av strid i bebyggelse. Resultatet är att trots skillnaderna i utgångsvärden är stora mot de i Biddles teori, kan inte studien påvisa att Biddles teori inte stämmer. De utgångsvärden som skiljer sig från teorin kan främst härledas till försvararens möjlighet att utnyttja terrängen. / <p>Avdelning: ALB - Slutet Mag 3 C-upps. Hylla: Upps. ChP 04-06</p>
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Hue combinations in web design for Swedish and Thai users : Guidelines for combining color hues onscreen for Swedish and Thai users in the context of designing web sitesRuse, Vidal January 2017 (has links)
Users can assess the visual appeal of a web page within 50 milliseconds and color is the first thing noticed onscreen. That directly influences user perception of the website, and choosing appealing color combinations is therefore crucial for successful web design. Recent scientific research has identified which individual colors are culturally preferred in web design in different countries but there is no similar research on hue combinations. Currently no effective, scientifically based guidelines on combining hues for web designers exist either, since recent research by Ou et al and Szabo et al, among others, proves the classic color harmonies invalid. Therefore this study aims to identify guidelines for culturally appropriate hue combination in context of web design. The study is limited to culturally appropriate combining of hues in Thai and Swedish web design.
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Utveckling av en adapter till en öppen energiplattformLithell, Joakim, Johansson, Per January 2014 (has links)
Målet med denna studie är att utveckla en adapterprototyp mot en öppen energiplattformoch dokumentera utvecklingsprocessen. Fokus ligger på att integreraPhilips Hue, ett system för styra trådlösa lampor mot plattformen Elis (Mobile servicesfor energy e ciency in existing buildings). Inom en begränsad tidsram så skavi sätta oss in i två främmande system till en sådan grad att vi kan skapa kommunikationenmellan dem. Inledningsvis krävs det att vi läser dokumentation och att vijobbar fram en arbetsplan. Vidare kommer vi lösa den adaption som krävs för attvärden mellan det två systemen överensstämmer och fungerar. Vi kommer användaoss av intervjuer för att få klarhet i hur plattformen är uppbyggd och grunden tillderas designval. Metoden design research används för att på ett iterativt sätt skapadelmål och successivt utveckla och utvärdera arbete. Målet med design research äratt skapa en artefakt, en adapterprototyp i vårt fall. Vi gjorde totalt fyra iterationerdär vi delade upp arbetet. Steg ett var att lära oss om plattformen, steg två lära ossPhilips Hue. Först i steg tre började vi utveckla vår adapterprototyp med kunskapenfrån det första iterationerna Slutligen intervjuade vi utvecklare i Elis och prata meddom om vad vi har kommit fram till och diskuterade fördelarna och nackdelarna vistött på vid utveckling mot deras plattform. Vi kommer med synpunkter och sakervi anser kan förbättras och hur adaptern bidrar till ett Elis ur ett software ecosystemperspektiv.. . . / The purpose of this essay is to develop an adapter prototype for an open energyplatform and document the development process. We focus on integrating PhilipsHue personal wireless lighting unto the platform Elis (Mobile services for energye ciency in existing buildings). Within the short timeframe of this study we intendto reach a level of understanding enough to make the systems communicate usingour adapter prototype. Initially we study documentation and prepares a work plan.Further more we try to solve the adaptation needed for the two system to communicate,this involves converting and matching up values. We will do some interviewswith the developers of Elis to get the big picture of how and why they designed theplatform they way it is. The research paradigm design research is a iterative methodologythat creates milestones, develop prototypes and evaluate the work. Thegoal of design research is to create an artifact, in our case an adapterprototype. Wemade a total of four iterations where the work was divided. Step one was to learnhow the platform works and step two was to study Philips Hue. At step three theimplementation of our prototype with the preparatory work from the rst iterationscould begin. The nal step was to interview members of Elis development team to nd out the impact of our work and to discuss the pros and cons of working withtheir platform. We present opinions and ndings of things we have found that canbe improved. We also de ne how our adapter bene ts Elis in a software ecosystemperspective.. . .
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Effect of harvest season and time, ripening temperature and days on de-sychronisation of 'hass' avocado fruit skin colour change with softening during ripeningNthai, Zwoitwaho Maureen January 2017 (has links)
Thesis (M.Sc. Agriculture (Horticulture)) -- University of Limpopo, 2017 / Avocado ‘Hass’ fruit characteristically change skin colour from green to deep purple or black during ripening. However, there is an ongoing debate about the use of ‘Hass’ avocado fruit skin colour change as an indicator for ripening and whether pre- and post-harvest factors can alter this relationship. Thus, the aim of the study was to investigate the effect of harvest season, harvest time, ripening temperature and ripening days on ‘Hass’ avocado fruit skin colour change during ripening. The experiment was carried out as 2 x 3 x 3 x 5 factorial with three replicates. The experiment consisted of four treatment factors: 2 x harvest season (2014 and 2015), 3 x harvest time (May-early, June-mid and July-late), 3 x ripening temperature (16, 21 and 25°C) and 5 x ripening days (0, 2, 4, 6 and 8). Fruit were stored at industry recommended temperature of 5.5°C. After storage, fruit were ripened at 16, 21 and 25°C, therefore, evaluated at 0, 2, 4, 6 and 8 days for subjective and objective skin colour, fruit firmness, ripening percentage and chilling injury. Harvest season, harvest time, ripening temperature and ripening days had a significant effect (P<0.001) on ‘Hass’ avocado fruit skin subjective colour development during ripening. However, amongst the treatment factors; harvest time, ripening temperature and ripening days were the predominant factors in skin subjective colour development variation. Hence, late harvest fruit showed an improved skin colour development at higher temperature (25°C) at day 4 to ripening when compared with early and mid-harvest fruit. Moreover, skin lightness showed a decreasing trend during all harvest time and ripening temperature throughout days to ripening during 2014 and 2015 harvest season. Furthermore, ripening at higher temperature (25°C) resulted in rapid decrease on fruit firmness when compared with lower temperature (16°C), irrespective of harvest season and harvest time. In addition, mid-season fruit showed significantly higher chilling damage during the 2014 harvest season. In conclusion, the study showed that harvest season, harvest time, ripening temperature and ripening days factors had a significant influence on ‘Hass’ avocado fruit skin colour development, firmness and susceptibility to chilling injury. / Agricultural Sector Education Training Authority (AgriSeta) and Postharvest
Innovation Programme (PHI)
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