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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

From E-Learning to M-Learning – the use of Mixed Reality Games as a New Educational Paradigm

Fotouhi-Ghazvini, Faranak, Earnshaw, Rae A., Moeini, A., Robison, David J., Excell, Peter S. January 2011 (has links)
No / This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of "conversation" between different actors of the learning community with the objective of building the architectural framework for MEMRG.
102

Interactive and Augmented Information Spaces to Support Learning and Dynamic Decision-Making

Robison, David J., Earnshaw, Rae A., McClory, P. January 2009 (has links)
No / The rise of mainstream virtual learning environments has facilitated the operation of information spaces to support display, simulation, and interactive modelling. As well as disseminating information and knowledge, they can also be used to accumulate learning as each user is also a potential contributor. This paper examines the use of information environments to support mobile learning and dynamic decision making and the extent to which physical or social space can support the application. Such applications are not limited to the traditional data analysis and modelling functions but can be extended to include storytelling, theatre, and other aspects of the arts and the entertainment industry.
103

THE EFFECTS OF MOBILE LEARNING ON INQUIRY-BASED INSTRUCTION

Bachman, Kristen M. 15 August 2012 (has links)
No description available.
104

New Learning Environments: A Study of How Architecture Can Respond to Interdisciplinary and Mobile Learning

Hall, Chantel B. 03 August 2010 (has links)
No description available.
105

User Acceptance of a Novel Anatomical Sciences Mobile App for Medical Education - An Extension of the Technology Acceptance Model

Harmon, Derek Joseph 14 October 2015 (has links)
No description available.
106

Guidelines for creating tablet based learning games of compound kanji for non native learners

Fekete, Lorand January 2015 (has links)
This thesis describes the process of identifying design and imple- mentation guidelines for tablet based learning games focusing on the Japanese writing system which consists of multiple complex logo- graphic characters called kanji. The kanji system covers over 2000 different characters where each character has multiple readings. The characters can also be joined to form new words these are called kanji compounds. Through an iterative process of prototype design and creation, we developed and evaluated three game concepts and a dig- ital game artifact for tablet computers. The results of this research presents five design and implementation guidelines for tablet based learning games focusing on compound kanji which were identified through the results from three evaluations which were performed to- gether with participants that had a background in both interaction design and Japanese.
107

Service users and carers: preparing to be involved in work-based practice assessment

Dearnley, Christine A., Coulby, C., Rhodes, C., Taylor, J.D., Coates, C.A. 18 May 2011 (has links)
No / This paper will provide an overview of the specific issues related to involving service users and carers in work-based practice assessment of health and social care students. The outcomes of a shared workshop that involved service users and carers, practice assessors and students in the development of an interprofessional assessment tool, will be discussed. Key areas of concern, across all participants, were related to ethical, reliability and validity issues. These will be explored against the of current literature, and recommendations will be made for involving service users and carers in assessment of practice. The original work for this paper was part of the Assessment and Learning in Practice Settings (ALPS) Centre for Excellence in Teaching and Learning (CETL), which is working towards a framework of interprofessional assessment of common competences in the health and social care professions.
108

mobileTUD – der lange Weg zum „mobilen Ruhm“

Neumann, Jörg, Schulz, Jens, Lorenz, Anja, Halbauer, Mike, Meier, Christian January 2011 (has links)
The article considers three main aspects of developing mobile learning for serious learning scenarios at universities and further educational training sectors. The first is about getting in touch with mobile learning in general and analysing actual e-learning-systems at the Technische Universität Dresden. The second aspect focuses on micro learning as a potential didactical approach. Having a look on prototyping pitfalls and problems will complete the introduction. For discussing the presented issues concerning technical, didactical, learning and teaching problems there will be a workshop session with three round tables using the worldcafé method.
109

[pt] MAPA PERCEPTUAL DA INOVAÇÃO ACADÊMICA NO ENSINO SUPERIOR / [en] PERCEPTUAL MAP OF ACADEMIC INNOVATION IN HIGHER EDUCATION

05 April 2021 (has links)
[pt] O presente trabalho teve como objetivo analisar a percepção dos alunos dos cursos de Administração, de cinco Universidades particulares de ensino superior do estado do Rio de Janeiro, acerca do investimento destas universidades nas tendências acadêmicas apontadas para os próximos anos, de acordo com o relatório anual de 2017, da New Media Consortium em parceria com a EDUCAUSE Learning Initiative, a saber: i) tecnologias de aprendizagem adaptativa; ii) Mobile Learning; iii) Internet das Coisas e iv) ambiente de aprendizagem virtual. Na análise dos dados, cada tendência foi dividida em duas sub-tendências. Este trabalho teve como objetivo secundário, avaliar o quanto estas tendências são consideradas importantes para seu principal público-alvo. Sendo assim, pudemos concluir que na percepção de tal público, as IES pesquisadas (PUC, UFRJ, UVA, UCAM e UNESA) têm investido pouco nestas novas tendências acadêmicas, sendo a PUC a que mais investe nas quatro tendências citadas acima. Apenas uma sub-tendência dentro de tecnologias de aprendizagem adaptativa e outra dentro de ambiente de aprendizagem virtual ficaram com percepção média acima de razoável, no quesito investimento, ambas associadas à PUC. No entanto, os alunos da PUC foram os que avaliaram a grande maioria das tendências como de menor importância quando comparados aos alunos das outras IES. Apesar disto, a média de avaliação de importância das tendências foi de razoável a muito importante. Enfatiza-se que novas pesquisas sejam feitas constantemente, visto que novas tecnologias de aprendizagem, que substituem as anteriores, estão surgindo com frequência. / [en] The present study had as a primary objective analyze the perception of students from business courses of 5 private universities of higher education in the state of Rio de Janeiro, about the investment of these universities in the academic trends pointed out for the next years, based on the annual report of the New Media Consortium in partnership with the EDUCAUSE Learning Initiative. These trends are: i) adaptive learning technologies; ii) mobile learning; iii) internet of things and iv) virtual learning environment. In the data analysis, each trend was divided into two sub-trends. As a secondary objective, this study aims to evaluate how much these trends are considered important for its main target audience. Thus, we could conclude that in the perception of such public, the universities surveyed (PUC, UFRJ, UVA, UCAM and UNESA) have invested little in these new academic trends, with PUC being the one investing most in the four trends mentioned above. Only one sub-trend within adaptive learning technologies and another within virtual learning environment were perceived to be above average as reasonable in terms of investment, both associated with PUC. However, PUC students were those who evaluated the great majority of trends as less important when compared to the students of other universities. Despite this, the average valuation of trends importance was from reasonable to very important. It is emphasized that new research needs constantly being done, as new learning technologies, which replace the previous ones, are emerging frequently.
110

Essential Factors for Usability and Acceptance of Mobile Learning in Ugandan Primary Schools : Minor Field Studies

Hager, Lovisa, Almström, Sara January 2019 (has links)
Two different focus groups in primary schools in Uganda participated in this study to investigate critical aspects of usability comparing two different educational mobile applications. The first group was already familiar with both applications, while the second group had no previous experiences of the applications. Furthermore, interviews were performed with a head teacher as well as two CEOs and founders of two start ups developing educational mobile applications for children, in order to investigate challenges with implementation of mobile learning in schools in Uganda. The results showed that one of the applications was not fully compatible with the devices used by the target group and that swiping was perceived less natural than clicking. Regarding organizational factors of implementation in schools, financial limitations and insufficient computer literacy among employees were revealed as critical obstacles. Moreover, improvements of the method used during the user tests with children in foreign contexts are discussed. / I denna studie deltog två fokusgrupper med barn från två olika grundskolor i Uganda för att undersöka kritiska aspekter gällande användarvänlighet genom att jämföra två mobilapplikationer som används i utbildningssammanhang. Den första gruppen var redan bekant med båda applikationerna, medan den andra gruppen var obekant med applikationerna. Vidare undersöktes utmaningar med implementation av mobile learning i grundskolor i Uganda genom intervjuer med en rektor från en ugandiansk grundskola samt två VDs tillika grundare från två ugandianska edTech-start-ups. Resultaten visade att en av applikationerna inte var fullständigt kompatibel med de enheter som användes av målgruppen i Uganda samt att "swipea" uppfattades mindre naturligt än att klicka. Gällande organisatoriska faktorer av implementering i skolorna visades finansiella begränsningar och anställdas otillräckliga datakunskap vara kritiska hinder. Utöver resultaten som ämnar svara på de definierade frågeställningarna diskuteras förbättringar av metoden som användes för användartesterna, i syfte att ge riktlinjer till framtida projekt i liknande sammanhang.

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