• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 256
  • 71
  • 63
  • 52
  • 29
  • 13
  • 12
  • 8
  • 8
  • 7
  • 4
  • 3
  • 3
  • 3
  • 2
  • Tagged with
  • 604
  • 142
  • 133
  • 106
  • 93
  • 82
  • 59
  • 57
  • 56
  • 50
  • 44
  • 44
  • 42
  • 42
  • 40
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
421

Från fixed till responsiv : Responsiv design av en statisk webbplats / From fixed to responsive : Responsive design of a static website

Andersson, Viktor January 2015 (has links)
Den här rapporten förklarar tillvägagångssättet för framtagningen utav en responsiv design till webbplatsen Projects & Staff, en webbplats som tidigare hade en fixed design. Projektet består utav två leveranser, hi-fi prototyper skapade i Adobe Illustrator och Adobe Photoshop samt en färdig mobilversion utav webbplatsen, utvecklad med CSS3. Under projektets gång har jag designat för användarupplevelse och användbarhet, två områden som är viktiga inom responsiv webbdesign. Jag har utfört en förstudie i form av en webbplatsanalys, gjort en PACT-analys samt användarintervjuer. Detta för att definiera behoven som fanns för en responsiv design, samt att få en tydlig bild av användare och deras vanor. Målet med projektet har varit en responsiv webbdesign som representeras väl på olika enheter, speciellt smartphone, ett mål som jag lyckats bra med att uppnå. / This report explains the approach for the making of a responsive design to the website Projects & Staff, a website that previously had a fixed design. The project consists of two parts, hi-fi prototypes created in Adobe Illustrator and Adobe Photoshop as well as a complete mobile version of the website, created with CSS3. During the project I have designed for user experience and usability, two areas that are important to responsive web design. I have conducted a feasibility study in the form of a website analysis, made a PACT analysis and user interviews. This to define the needs that existed for a responsive design, and to get a clear picture of the users and their habits. The goal has been a responsive web design represented well on different devices, especially smartphones, a goal that I have done well with achieving.
422

Data visualization in conceptual design: developing a prototype for complex data visualization

Yi, Xin January 2017 (has links)
In today's highly competitive industries, engineers are driven to not only design a better product to fulfill users' needs but also demanded to develop a product in a short time to occupy the market. With the development of data collection and visualization technology, the application of data visualization into product development to enhance the ability of better product design is a significant trend.  Data visualization becomes more and more important since it could illustrate the valuable information, such as tacit needs and patterns which hidden from data, in a communicated way to help engineers get more inspiration for the conceptual design.   It is not hard to collect data; however, the challenge is to visualize the valuable information from a large number of data concisely and intuitively. In recent years, there are some visualization techniques available for product design, while, most of them are implemented in the later stage of product development, few methods are applicable for conceptual design. Therefore, this thesis is carried out to explore appropriate visualization techniques to provide support for conceptual design.   The aim of this thesis is, in an engineering environment, to investigate ways to visualize complex data legibly and intuitively to enhance engineers’ ability for conceptual design from better understanding the current machine. In order to achieve the objective, a conceptual design case of the improvement of wheel loader fuel consumption is applied, which consisted of plenty of data sets within various parameters, to explore how to reveal the hidden information of complex data for engineers.   As the result of this thesis, a prototype contains a series of visualization techniques is proposed to demonstrate data information from a wheel loader under several visualization situations. The final prototype has the functions of visualizing different operations separately; visualizing the overall fuel consumption in one operation; cluster's patterns visualization; visualizing the impact of one variable on the whole value.
423

A contextual analysis of compound nouns in Shona lexicography

Mheta, Gift January 2011 (has links)
Philosophiae Doctor - PhD / This research is in the area of lexicography and investigates the relationship between Shona terminology development and the culture of the language community for which the terminology is intended. It is a contextual analysis of compound nouns found in Shona terminological dictionaries. The study specifically explores how lexicographers together with health, music, language and literature specialists make use of their knowledge about Shona cultural contexts in the creation of compound nouns. Thus, this research foregrounds Shona socio-cultural contexts and meaning generation in terminology development. This study employs a quadruple conceptual framework. The four components of the framework that are utilised are the Traditional Descriptive Approach (TDA), Cognitive Approach (CG), Systemic Functional Approach (SFL), and Semiotic Remediation (SRM). TDA is used in the linguistic categorisation of Shona compound nouns. In addition, it provides the metalanguage with which to describe the constituent parts of Shona compound nouns. As TDA is mainly confined to the linguistic dimension, this research employs CG, SFL, and SRM to explore the cultural and socio-cognitive dimensions of terminology development. / South Africa
424

Mobile information communication and technology use in secondary schools : a feasibility study

Batchelor, Jacqueline 10 September 2007 (has links)
Mobile technology has allowed the traditional boundaries that exist between formal learning and informal learning to blend. The purpose of this research is to understand and describe the use of established and new “support networks” and the process of knowledge acquisition and knowledge creation in a formal learning environment. Factors affecting the design, testing and ultimate feasibility of using mobile devices such as cell phones to enhance teaching and learning in well-resourced developed, and under-resourced developing schools are identified. Findings in this study point to the general acceptance of using mobile technology as a readily available vehicle, to provide access to contents and allow learners to contribute to the collective body of knowledge from their own perspective. Copyright 2007, University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. Please cite as follows: Batchelor, J 2007, Mobile information communication and technology use in secondary schools : a feasibility study, MEd dissertation, University of Pretoria, Pretoria, viewed yymmdd < http://upetd.up.ac.za/thesis/available/etd-09102007-161045 / > / Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2007. / Curriculum Studies / unrestricted
425

Object Morphology—A Protean Generalization of Object-Oriented Paradigm / Zobecnění objektově orientovaného paradigmatu zavedením morfologie objektů

Šlajchrt, Zbyněk January 2010 (has links)
Modeling protean objects, i.e. objects adapting their structure and behavior dynamically with respect to a changeable environment, is often challenging in traditional object-oriented languages. According to the author, the root cause of this problem lies in the class-based conceptual framework embedded in the foundation of the object-oriented para-digm. The proposed paradigm Object Morphology (OM) is greatly influenced by prototype theory developed in the field of cognitive psychology. OM abandons the notion of class and suggests, instead, that the abstractions of protean objects should be established through the construction of morph models describing the possible forms of those objects. This the-sis defines the theoretical foundations of OM, which is further used to specify the elements of prototypical object-oriented analysis. An important part of this work is also a proof-of-concept implementation of an OM framework in Scala.
426

Optimisation et caractérisation du couplage traction / torsion d'un stratifié pour le vrillage passif d'une pale / Optimizationand characterization of extension / wist coupling in laminate in order to passively twist a blade

Reveillon, Damien 17 July 2013 (has links)
L'optimisation de la forme des pales en fonction des phases de vol constitue un levier puissant dans ladémarche d'amélioration des performances des hélicoptères et de minimisation de leurs impactsenvironnementaux. Cette thèse propose l'étude et la caractérisation d'un concept permettant, grâce àl'utilisation d'un actionneur passif, de contrôler le vrillage d'une pale d'hélicoptère, en vol, en fonctionde la vitesse de rotation. L'actionneur retenu pour tordre une pale rigide est une plaque compositestratifiée munie d'un couplage traction/torsion et intégrée au sein de la pale. Les travaux développés ontpermis de démontrer la faisabilité de ce concept à l'échelle d'un prototype de partie courante de pale. Enpremier lieu, et ce afin de concevoir une architecture de profil adaptée à ce type de plaque, un modèleanalytique a été développé pour relier les caractéristiques des plaques composites à leur vrillage soussollicitations statique et dynamique. Une formulation simple de la réponse en vrillage a permisd'optimiser les séquencements de ces plaques dans l'objectif de maximiser le couplage en minimisant lesdéformations résiduelles liées au procédé de fabrication. Les plaques optimisées et fabriquées ontensuite été caractérisées sous traction quasi-statique uniforme puis sur un banc rotatif. Plusieurstechniques expérimentales ont été développées dans le but de quantifier le vrillage. Ce travail a conduità l'insertion d'une plaque épaisse dans un profil de pale. Sous un chargement statique, les tronçons ontexposé un vrillage de l'ordre de 2 °.m-1. Ces multiples expériences et les différentes simulationsréalisées permettent d'envisager des essais en soufflerie sur ces prototypes de pales. / Blade morphing optimization during a flight provides a powerful lever to improve helicoptersperformance and reduce their fossil based energy consumption. This PhD thesis examines a newconcept of passive blade twist controlled by the rotation speed. One of the most suitable actuator able totwist a stiff blade is an integrated laminate with extension/twist coupling. Developed work proves thefeasibility of this assembly at a laboratory scale. In a first stage, an analytical model was developed toestimate the twist behaviour of a laminate subjected to static and dynamic loads. This effectivecalculation of the twist response was used to optimize the stacking sequence in order to improve thecoupling and minimize residual stresses due to the manufacturing process. Some optimized plates havebeen manufactured and characterized using uniform tensile test and a rotative bench. Severalmeasurement methods have been developed to quantify twist. This study led to the integration of a thicklaminate in a blade airfoil profile. Under quasi-static axial loading, these blade sections have shownapproximately 2 °.m-1 in twist. Results from experiments and models make it possible to expect windtunnel tests on these adaptive twist blades.
427

The urban hens : En social mötesplats för att skapa förståelse för matens värde och en cirkulär process / The urban hens : A social meeting place to create understanding of the value of food and a circular process

lindström, kajsa January 2017 (has links)
Varje år slänger svensken 74 kilo mat per person. För att förstå vad och varför vi slänger mat gick jag igenom vad ett hyreshus slänger i soprummet. Bland den slängda maten kunde jag se att de boende äter mycket ägg och tillsammans med de boende bestämde vi oss för att dem skulle testa att bli hönsägare. I mitt designarbete har jag designat ett modulärt hönshus och ett driftsystem för att de boende i hyreshuset tillsammans ska ta hand om höns och ge sina matrester till hönorna. Jag har undersökt vad de boende behöver för skapa gemenskap kring huset och på bäst sätt sköta driften. Med insikter från denna prototyp designade ytterligare ett modulärt hönshus, denna gång matas hönsen på Konstfack med Konstfacks restaurangs matrester. Jag kallar projektet ”The urban hens” och vill med detta projekt skapa en social mötesplats och verka för en mer cirkulär matekonomi som kan öka förståelse för matens värde.
428

Conception et caractérisation d'une puce colorimétrique pour la détection des allergènes / Design and characterization of colorimetric micro-chip for the detection of allergens

El Idrissi, Sana 07 January 2015 (has links)
Cette thèse traite un sujet pluridisciplinaire, la conception d’un prototype de micro-capteur biologique pour la détection des anticorps de patients susceptibles d'être allergiques.Elle a pour objectif la miniaturisation de la méthode ELISA pour « Enzyme Linked Immune Sorbent Assay » en concevant en « full-custom », avec une technologie CMOS APS, un capteur colorimétrique. Ce capteur est posé en dessous un système micro fluidique contenant l’échantillon biologique à tester, le tout est illuminé via une fibre optique. Le détecteur capte la lumière qui a traversé le micro-tube contenant l’échantillon. Les courants photoniques induits sont liés à la concentration et la coloration de la solution. Le virage colorimétrique de la réaction enzymatique, due à la présence des anticorps dans le sérum, et l’évaluation quantitative de la concentration seront déterminée par la mesure de ces photo-courants. Le capteur pourrait contenir une matrice de 20x20 pixels de détecteurs de couleur ainsi que leur électronique de lecture et de commande. Pour des raisons de coûts, nous avons validé le procédé à l’aide d’une matrice de 4x4 pixels de détecteur de couleur. La réalisation du circuit a été suivie par une caractérisation électrique et colorimétrique. La caractérisation électrique a permis de valider le fonctionnement du bloc de commande du circuit ainsi que celui du pixel (l’électronique de lecture, BDJ). Les résultats de mesures concordent avec ceux de simulations. La caractérisation colorimétrique consiste à mesurer le virage colorimétrique de deux solutions différentes. Les mesures ont pu montrer que notre capteur est plus sensible que le spectromètre utilisé pour mesurer la concentration des deux solutions. Ainsi ce travail de recherche a contribué à la miniaturisation d’une bio-puce colorimétrique dédiée aux tests immunologiques basée sur la méthode ELISA. / This PhD treats a multidisciplinary subject based on the design of a biological micro-sensor prototype for the detection of antibodies of patients susceptible to be allergic.The goal has been the miniaturization of the ELISA "Enzyme Linked Immune Sorbent Assay" method, designing in integrated full-custom colorimetric sensor with a CMOS APS technology. This sensor is installed below a microfluidic system containing the biological test sample, the whole is illuminated via an optical fiber. The sensor detects the light passed through the micro reservoir containing the sample, the induced photo-currents is related to the concentration of the solution. The color change of the enzyme reaction due to the presence of antibodies in the serum, and the quantitative evaluation of the concentration will be determined by the measurement of the induced photo-currents. The sensor may contain a matrix of 20x20 color detector pixels and their reading and control electronics. For cost reasons, we validated the method using a matrix of 4 x 4 pixels of color detectors.The design of electrical device was followed by a colorimetric and electrical characterizations. The latter was used to validate the operation of the control block of the circuit as well as that of the pixel (readout electronics, BDJ). The results brought by measurements are in good agreement with those obtained through simulations. The colorimetric characterization consists in measuring the intensity of the color of two different solutions of different colors. These measurements have shown that our sensor is more sensitive than a spectrometer. Therefore, this research work has contributed to the miniaturization of a colorimetric sensor and its electronic part for the Immunoassay based on the ELISA method.
429

The meanings of late Neolithic stamp seals in North Mesopotamia

Denham, Simon January 2013 (has links)
The late Neolithic of North Mesopotamia has long been held up as the first example of a ‘global’ culture with aspects of shared material culture, most notably pottery styles and subsistence strategies, spread across North Mesopotamia, the Northern Levant, and parts of south-east Anatolia. Increasing research in the past twenty years has illustrated that the material similarities visible in the late Neolithic do not represent a closed cultural community, but instead reflect a network of loosely connected groups who were members of imagined communities that linked people within shared cosmologies. Since their discovery in the early decades of the twentieth century stamp seals have been treated as a type artefact of the late Neolithic (particularly one of its constituent parts the Halaf) where they have been used to argue for the presence of sealing systems based around administrative storage of personal or communal property and possibly trade relations. However, except for a thesis published in 1990, late Neolithic stamp seals have never been comprehensively studied or interpreted primarily within their own context. Instead previous studies of stamp seals have tied stamp seals into a modernist narrative of progression that implicitly culminates in modern, Western, Nation States. This research challenges and deconstructs this narrative to demonstrate there is little evidence that seals in the late Neolithic were used for administrative purposes. To this end it gathered and re-classified the available data on provenanced stamp seals using a classificatory ontology called prototype theory that allows for more reflexive classification then the existing Aristotelian classifications. The thesis argues that stamp seals were indexical symbols with their symbolism being used to link members of imagined communities within real communities across the late Neolithic ‘world’. These people were members of a perceived descent group originating in shifting relationships to place during the change from sedentary farming communities in the eighth millennium BC to more mobile communities in the seventh millennium BC. At the same time as negotiating these supra-community identities seals were also used indexically in a variety of sub-community ways being used for a variety of magical (primarily apotropaic and talismanic) uses. As part of this I argue sealing practices in the late Neolithic relate to specific events of efficacious sealing using the power in the seal’s design.
430

Det flerdimensionella biobesöket : En gamification-studie

Boström, Ludvig, Andersson, Erik January 2020 (has links)
Gamification har börjat integreras mer och mer i våra liv varje år inom diverse områden såsom shopping, sport och undervisning. Gamification används per definition för att öka motivation hos användare genom att introducera spelmoment i en icke-spel kontext. Denna studie syftar till att utvärdera hur bra de designprinciper och designriktlinjer, som är formade utifrån ett ramverk som kallas för MDA-ramverket (ett ramverk inom gamification), kan tillämpas vid utformningen av en gamificationapplikation inom kontexten av ett biobesök eller om det krävs en modifiering av dessa. Studien syftar även till att ta reda på huruvida den här typen av applikation skulle kunna öka det generella intresset för att bli medlem hos en bioverksamhet likt Filmstaden. För att ta reda på detta gjordes en intervju som en del av förstudien för att kontrollera den generella attityden och intresset för en applikation som denna. MDA-ramverket användes sedan till att utveckla en Lo-Fi prototyp utifrån principerna och riktlinjerna inom MDA-ramverket. Denna prototyp testades genom att observera totalt tio användare som fick interagera fritt med prototypens olika funktioner. Observationen följdes upp av en intervju med samma användare som fick uttrycka sina känslor gentemot applikationen och de potentiella problem som uppkom med den. Analysen av observationen samt svaren från respondenterna jämfördes sedan med principerna och riktlinjerna som användes under designfasen för att se hur väl dessa kunde tillämpas i kontexten av ett biobesök eller om de kunde ses som felaktiga. Resultatet av studien visade på att de flesta riktlinjer var essentiella för kvalitén av prototypen men att några av dem borde ses över vid utvecklingen av en gamificationapplikation i kontexten av ett biobesök. Slutligen visade också studien, baserat på intervjusvaren som samlades in, att en applikation som denna skulle kunna öka motivation bland biobesökare att bli medlem i Filmstadens bioklubb. / Gamification has been increasingly integrated into our lives every year within different areas such as shopping, sports and education. It focuses by definition on increasing the motivation in users by introducing gaming elements into a non-gaming context. This paper aims to investigate how well current design principles and design guidelines, that have been shaped from the so-called MDA-framework (a framework within gamification), can be used for designing a gamification application within the context of a cinematic experience or if modification is required. It also investigates whether this sort of application would be able to increase the general interest of becoming a member at a cinema enterprise such as Filmstaden, Sweden. First of all, an interview was constructed as part of the pre-study to check the general attitude and interest toward an application like this. An existing framework for gamification called the MDA-framework was then used to create a Lo-Fi prototype that practices the principles and guidelines of MDA for an optimal design. This prototype was then tested by observing a total of 10 users who got to interact freely with the different functions. This observation was followed by an interview with the same users where they got to express their feelings toward the application and the potential issues that were presented with it. This result was then compared to the principles and guidelines used during the design to see whether any of the guidelines could be seen as faulty or if any potential guidelines were missing. The analysis of the research showed that most principles and guidelines were very helpful and brought the quality of the prototype to a satisfactory level on most accounts. The attitude towards some of the guidelines was proven to have changed since their emergence though. Finally, the paper also discovered, based on the applicant’s answers, that an application like this could increase the motivation of becoming a member in the “Cinema Club”.

Page generated in 0.4191 seconds