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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Streamlining 3D City Modeling for Urban Flow Simulations by Automatic Integration of Multisource Topography

Lindroth, Klara January 2023 (has links)
In the workflow of computational fluid dynamics, geometry preparation is commonly the most time-consuming step. For a fast CFD simulation, automatic surface reconstruction to obtain 3D city models for a chosen area is essential. To address this need, a literature study was conducted to map available data suitable for 3D city models. The properties investigated included geographical coverage, resolution, accuracy and licensing. A surface reconstruction using different topographical data was conducted using the 3D finite element mesh generator Gmsh and various GIS analysis tools. The findings of the literature study found no global data enabling a fully automatic solution with sufficient results. However, the open geographic database OpenStreetMap has potential for future work. Today, the method developed in this project is restricted to country-by-country applications and uses a terrain model, LiDAR data and building footprints as input data. The generated 3D city model has a level of detail 1.2, consisting of valid geometries without self-intersection, overlapping or gaps. The method is a semi-automatic workflow with a time consumption of less than one hour, from the extraction of data to a simulation-ready 3D city model. The model shows satisfactory agreement with the reference material but needs improvements regarding the detail of height setting, for more accurate airflow simulations. The method contributes to the field of automatic 3D city model reconstruction. Future work includes improvement regarding level of detail and automation of data attainment.
62

Surface Reconstruction of Objects from Point Sets Gathered with Google Tango

Englesson, Björn January 2017 (has links)
With the rise of accessible, affordable, and portable scanning technologies, new possibilities of making scanning real world objects available for a wider range of applications have emerged. Together with the advancements made in making point set processing and surface reconstruction effcient and easily implementable, it may be possible to combine these to make a portable scanner that produces 3D representations of real world objects that are usable for game development purposes. This thesis explores to what extent surface reconstructions created from point sets gathered with Google Tango is useful in game development processes. To explore this, a mobile application and a software program have been iteratively developed and evaluated through a user study. The results suggest that the surface reconstruction may be useful in the development of a game engine project as a basis for creating models on top of. / Med ökningen av tillgängliga, prisvärda och bärbara skanningsteknologierhar nya möjligheter att göra skanning av riktiga objekt tillgängligtför ett brett spektrum av applikationer uppstått. Tillsammans medde framsteg som gjorts för att göra punktmolnsbearbetning och ytrekonstruktionereffektiva och lätt implementerbara kan det vara möjligtatt kombinera dessa för att skapa en bärbar skannare som producerar3D-representationer av verkliga objekt som kan användas förspelutvecklingsändamål. Denna avhandling undersöker i vilken utsträckningytrekonstruktioner som skapats från punktmoln som samlatsmed Google Tango är användbara i spelutvecklingsprocesser. Föratt utforska detta har en mobilapplikation och ett program utvecklatsiterativt och utvärderats med hjälp av en användarstudie. Resultatentyder på att ytrekonstruktionerna kan vara användbara vid utvecklingenav ett spelmotorsprojekt, men som grund för att skapa modellerutifrån.
63

Gradient Dependent Reconstruction from Scalar Data

Bhattacharya, Arindam January 2015 (has links)
No description available.
64

Inverse geometry : from the raw point cloud to the 3d surface : theory and algorithms / Géométrie inverse : du nuage de points brut à la surface 3D : théorie et algorithmes

Digne, Julie 23 November 2010 (has links)
De nombreux scanners laser permettent d'obtenir la surface 3D a partir d'un objet. Néanmoins, la surface reconstruite est souvent lisse, ce qui est du au débruitage interne du scanner et aux décalages entre les scans. Cette these utilise des scans haute precision et choisit de ne pas perdre ni alterer les echantillons initiaux au cours du traitement afin de les visualiser. C'est en effet la seule façon de decouvrir les imperfections (trous, decalages de scans). De plus, comme les donnees haute precision capturent meme le plus leger detail, tout debruitage ou sous-echantillonnage peut amener a perdre ces details.La these s'attache a prouver que l'on peut trianguler le nuage de point initial en ne perdant presque aucun echantillon. Le probleme de la visualisation exacte sur des donnees de plus de 35 millions de points et de 300 scans differents est ainsi resolu. Deux problemes majeurs sont traites: le premier est l'orientation du nuage de point brut complet et la creation d'un maillage. Le second est la correction des petits decalages entre les scans qui peuvent creer un tres fort aliasing et compromettre la visualisation de la surface. Le second developpement de la these est une decomposition des nuages de points en hautes/basses frequences. Ainsi, des methodes classiques pour l'analyse d'image, l'arbre des ensembles de niveau et la representation MSER, sont etendues aux maillages, ce qui donne une methode intrinseque de segmentation de maillages. Une analyse mathematiques d'operateurs differentiels discrets, proposes dans la litterature et operant sur des nuages de points est realisee. En considerant les developpements asymptotiques de ces operateurs sur une surface reguliere, ces operateurs peuvent etre classifies. Cette analyse amene au developpement d'un operateur discret consistant avec Ie mouvement par courbure moyenne (l'equation de la chaleur intrinseque) definissant ainsi un espace-echelle numerique simple et remarquablement robuste. Cet espace-echelle permet de resoudre de maniere unifiee tous les problemes mentionnes auparavant (orientation et triangulation du nuage de points, fusion de scans, segmentation de maillages) qui sont ordinairement traites avec des techniques distinctes. / Many laser devices acquire directly 3D objects and reconstruct their surface. Nevertheless, the final reconstructed surface is usually smoothed out as a result of the scanner internal de-noising process and the offsets between different scans. This thesis, working on results from high precision scans, adopts the somewhat extreme conservative position, not to loose or alter any raw sample throughout the whole processing pipeline, and to attempt to visualize them. Indeed, it is the only way to discover all surface imperfections (holes, offsets). Furthermore, since high precision data can capture the slightest surface variation, any smoothing and any sub-sampling can incur in the loss of textural detail.The thesis attempts to prove that one can triangulate the raw point cloud with almost no sample loss. It solves the exact visualization problem on large data sets of up to 35 million points made of 300 different scan sweeps and more. Two major problems are addressed. The first one is the orientation of the complete raw point set, an the building of a high precision mesh. The second one is the correction of the tiny scan misalignments which can cause strong high frequency aliasing and hamper completely a direct visualization.The second development of the thesis is a general low-high frequency decomposition algorithm for any point cloud. Thus classic image analysis tools, the level set tree and the MSER representations, are extended to meshes, yielding an intrinsic mesh segmentation method.The underlying mathematical development focuses on an analysis of a half dozen discrete differential operators acting on raw point clouds which have been proposed in the literature. By considering the asymptotic behavior of these operators on a smooth surface, a classification by their underlying curvature operators is obtained.This analysis leads to the development of a discrete operator consistent with the mean curvature motion (the intrinsic heat equation) defining a remarkably simple and robust numerical scale space. By this scale space all of the above mentioned problems (point set orientation, raw point set triangulation, scan merging, segmentation), usually addressed by separated techniques, are solved in a unified framework.
65

Graph-based variational optimization and applications in computer vision / Optimisation variationnelle discrète et applications en vision par ordinateur

Couprie, Camille 10 October 2011 (has links)
De nombreuses applications en vision par ordinateur comme le filtrage, la segmentation d'images, et la stéréovision peuvent être formulées comme des problèmes d'optimisation. Récemment les méthodes discrètes, convexes, globalement optimales ont reçu beaucoup d'attention. La méthode des "graph cuts'", très utilisée en vision par ordinateur est basée sur la résolution d'un problème de flot maximum discret, mais les solutions souffrent d'un effet de blocs,notamment en segmentation d'images. Une nouvelle formulation basée sur le problème continu est introduite dans le premier chapitre et permet d'éviter cet effet. La méthode de point interieur employée permet d'optimiser le problème plus rapidement que les méthodes existantes, et la convergence est garantie. Dans le second chapitre, la formulation proposée est efficacement étendue à la restauration d'image. Grâce à une approche du à la contrainte et à un algorithme proximal parallèle, la méthode permet de restaurer (débruiter, déflouter, fusionner) des images rapidement et préserve un meilleur contraste qu'avec la méthode de variation totale classique. Le chapitre suivant met en évidence l'existence de liens entre les méthodes de segmentation "graph-cuts'", le "randomwalker'', et les plus courts chemins avec un algorithme de segmentation par ligne de partage des eaux (LPE). Ces liens ont inspiré un nouvel algorithme de segmentation multi-labels rapide produisant une ligne de partage des eaux unique, moins sensible aux fuites que la LPE classique. Nous avons nommé cet algorithme "LPE puissance''. L'expression de la LPE sous forme d'un problème d'optimisation a ouvert la voie à de nombreuses applications possibles au delà de la segmentation d'images, par exemple dans le dernier chapitre en filtrage pour l'optimisation d'un problème non convexe, en stéréovision, et en reconstruction rapide de surfaces lisses délimitant des objets à partir de nuages de points bruités / Many computer vision applications such as image filtering, segmentation and stereovision can be formulated as optimization problems. Recently discrete, convex, globally optimal methods have received a lot of attention. Many graph-based methods suffer from metrication artefacts, segmented contours are blocky in areas where contour information is lacking. In the first part of this work, we develop a discrete yet isotropic energy minimization formulation for the continuous maximum flow problem that prevents metrication errors. This new convex formulation leads us to a provably globally optimal solution. The employed interior point method can optimize the problem faster than the existing continuous methods. The energy formulation is then adapted and extended to multi-label problems, and shows improvements over existing methods. Fast parallel proximal optimization tools have been tested and adapted for the optimization of this problem. In the second part of this work, we introduce a framework that generalizes several state-of-the-art graph-based segmentation algorithms, namely graph cuts, random walker, shortest paths, and watershed. This generalization allowed us to exhibit a new case, for which we developed a globally optimal optimization method, named "Power watershed''. Our proposed power watershed algorithm computes a unique global solution to multi labeling problems, and is very fast. We further generalize and extend the framework to applications beyond image segmentation, for example image filtering optimizing an L0 norm energy, stereovision and fast and smooth surface reconstruction from a noisy cloud of 3D points
66

Stéréophotométrie non-calibrée de surfaces non-Lambertiennes. Application à la reconstruction de surface de colonies microbiennes / Uncalibrated non-Lambertian photometric stereo. Application to microbial colonies surface reconstruction.

Kyrgyzova, Khrystyna 22 July 2014 (has links)
La thèse est dédiée au problème de la stéréophotométrie non-Lambertienne sans connaissance a priori sur les conditions d’illumination et son application aux images de boîte de Pétri. Pour obtenir une bonne reconstruction de surfaces non-Lambertiennes, il est proposé de traiter une séquence d’entrée en deux étapes: premièrement il faut supprimer les effets spéculaires et obtenir ainsi des images de surface ’pseudo-Lambertienne’. Ensuite dans une deuxième étape à partir de ces images une reconstruction stéréophotométrique Lambertienne sans aucune information préalable sur les directions d’illumination est effectuée. Dans ce travail nous proposons deux méthodes originales respectivement pour la suppression de spécularités et la reconstruction de surface sans information a priori. Les méthodes proposées sont appliquées pour la caractérisation des colonies microbiennes.La spécularités est un effet optique lié à la nature physique complexe des objets. Il est utile pour la perception humaine des objets 3D mais il gêne le processus de traitement automatique d’images. Pour pouvoir appliquer le modèle Lambertien à la stéréophotométrie, les spécularités doivent être supprimées des images d’entrée. Nous proposons donc une méthode originale pour la correction des zones spéculaires adaptée pour une reconstruction ultérieure. L’algorithme proposé est capable de détecter les spécularités comme des valeurs anormalement élevées d’intensité dans une image de la séquence d’entrée, et de les corriger en utilisant les informations des autres images de la séquence et une fonction de correction continue. Cette méthode permet de faire la suppression des spécularités en préservant toutes les autres particularités de distribution de lumière qui sont importantes pour la reconstruction de surface.Après nous proposons une technique de reconstruction stéréophotométrique de surface Lambertienne sans connaissance a priori sur l’illumination. Le modèle mis en œuvre consiste en quatre composantes, deux composantes (albédo et normales) permettent de d´écrire des propriétés de surface et deux autres (intensités des sources de lumière et leurs directions) décrivent illumination. L’algorithme proposé de reconstruction utilise le principe de l’optimisation alternée. Chaque composante du modèle est trouvée itérativement en fixant toutes les variables sauf une et en appliquant des contraintes de structures, valeurs et qualité pour la fonction d’optimisation. Un schéma original de résolution permet de séparer les différents types d’information inclus dans les images d’entrée. Grâce à cette factorisation de matrices, la reconstruction de surface est faite sans connaissance préalable sur les directions de lumière et les propriétés de l’objet reconstruit. L’applicabilité de l’algorithme est prouvée pour des donnés artificielles et des images de bases publiques pour lesquelles la vérité terrain sur les surfaces des objets est disponible.La dernière partie de la thèse est dédiée à l’application de la chaine complète proposée pour le traitement d’images de boîte de Pétri. Ces images sont obtenues en utilisant les sources de lumières complexes qui sont supposées être inconnues pour le processus de reconstruction. L’évaluation de surfaces de colonies microbiennes s’est révélée être une étape importante pour l'analyse visuelle et automatique des colonies. La chaine proposée est efficace pour ce type de données et permet de compléter les informations d'images par de la surface 3D. / The PhD thesis work is dedicated to the problem of uncalibrated non-Lambertian photometric stereo surface reconstruction. The proposed approach consists in two phases: first we correct images of the input sequence from specularities in order to obtain images of pseudo-Lambertian surfaces, and then realize Lambertian photometric stereo reconstruction. In this work we proposed two original methods, respectively, for specularity correction and surface reconstruction with no prior information neither on light sources nor on surface properties. We apply the novel processing to Petri dish images for microbial colonies surface reconstruction.Specularity is an optical effect of a complex physical nature. This effect is useful for human 3D objects perception but it affects automated image processing. In order to be able to apply the Lambertian photometric stereo model, specularities should be removed from the input images. We propose an original method for specular zones correction adapted to estimation of pseudo-Lambertian surface images and further reconstruction. This algorithm is able to detect specularities as abnormally elevated pixel intensity values in an image of the input sequence and to correct the found zones using information from all other images of the sequence and a specific continuous correcting function. This method allows removing specularities while still preserving all other particularities of shading important for the further surface reconstruction.We then propose an original stereo photometric method for Lambertian surface reconstruction with no prior on illuminations. The implemented photometric stereo model consists of four components, two of them (albedo and normals) describe surface properties and the others (light sources intensities and directions) describe illumination. The proposed algorithm of the photometric stereo reconstruction uses the alternating optimization principle. Each model component is found iteratively fixing all variables but one and applying value and quality constraints for the optimization function. The original scheme of resolution allows separating of different information types included in input images. Thanks to such matrix factorization, the surface reconstruction is made with no prior information on lighting directions and the reconstructed objects properties. The applicability of the algorithm is proved using artificially created and open data-sets for which the ground truth information is available.The last part of the thesis is dedicated to the application of the proposed uncalibrated non- Lambertian photometric stereo approach to the Petri dish images. Images are obtained using illuminating sources which are supposed to be unknown for the reconstruction process. Moreover, the reconstructed microbial colonies are very diverse, generally have small size, can be Lambertian or not, and their surface properties are not defined in advance. The results of reconstruction for such complex real-world data add value and importance to the developed approach.
67

Minimos-quadrados e aproximação de superfície de pontos: novas perspectivas e aplicações / Least squares and point-based surfaces: new perspectives and Applications

Gois, João Paulo 08 May 2008 (has links)
Métodos de representação de superfícies a partir de pontos não-organizados se mantêm como uma das principais vertentes científicas que aquecem o estado-da-arte em Computação Gráfica e, significativamente, estão sendo reconhecidos como uma ferramenta interessante para definição de interfaces móveis no contexto de simulações numéricas de escoamento de fluidos. Não é difícil encontrar motivos para tais fatos: pelo lado da computação gráfica, por exemplo, a manipulação de conjuntos de pontos massivos com geometrias complexas e sujeitos a informações ruidosas ainda abre margem para novas metodologias. Já no âmbito da mecânica dos fluidos, onde os dados não são originados de \\emph tridimensionais, mas sim de interfaces entre fluidos imiscíveis, mecanismos de representação de superfícies a partir de pontos não-organizados podem apresentar características computacionais e propriedades geométricas que os tornem atrativos para aplicações em simulação de fenômenos físicos. O objetivo principal dessa tese de doutorado foi, portanto, o desenvolvimento de técnicas de representação de superfícies a partir de pontos não-organizados, que sejam capazes de suprir restrições de importantes trabalhos prévios. Nesse sentido, primeiramente focalizamos a elaboração de técnicas baseadas em formulações de mínimos-quadrados-móveis e de uma técnica robusta de partição da unidade implícita adaptativa em duas vias. Além de mecanismos de representação de superfícies a partir de pontos não-organizados, também propusemos um método promissor para representação de interfaces em simulação numérica de escoamento de fluidos multifásicos. Para isso, embasamo-nos numa abordagem Lagrangeana (livre-de-malhas), fundamentada no método dos mínimos-quadrados-móveis algébricos e apresentamos diversos resultados numéricos, estudos de convergências e comparações que evidenciam o potencial dessa metodologia para simulações numéricas de fenômenos físicos. Apesar de a contribuição principal deste trabalho ser o desenvolvimento de métodos para representação de superfícies a partir de pontos não-organizados, a experiência que adquirimos no desenvolvimento dessas técnicas nos conduziu à elaboração de mecanismos para representação de dados volumétricos não-organizados. Por conta disso, apresentamos dois mecanismos de representação a partir de dados volumétricos não-organizados com o intuito de serem aplicáveis a informações oriundas de malhas contendo células arbitrárias, isto é, propusemos a definição de um método de rendering unificado / Surface reconstruction from unorganized points has been one of the most promising scientific research areas in Computer Graphics. In addition, it has been used successfully for the definition of fluid interface in numerical simulation of fluid flow. There are several reasons to that fact: for instance, considering Computer Graphics, we have the handling of out-of-core data from complicated geometries and subject to noisy information that brings out opportunities for the development of new techniques. Further, considering Numerical Fluid Mechanics, where the input data does not come from tridimensional scanners, but from fluid interfaces, schemes that define the surface from unorganized points can offer geometrical and computational properties useful to numerical fluid flow simulation. The main goal of this project was the development of novel techniques for reconstructing surfaces from unorganized points with the capability to overcome the main drawbacks of important previous work. To that end, first we focused on the development of techniques based on moving-least-squares and on a robust twofold partition of unity Implicits. Added to the development of surface reconstruction from unorganized points, we proposed a novel scheme for defining fluid flow interfaces. We approach a meshless Lagrangian based on algebraic moving-least-squares surfaces. In addition, we presented several numerical results, convergence tests and comparisons, which state the power of the method to numerical simulation of physical phenomena. Although our main contributions were focused on surface reconstruction from points, we proposed methods to function reconstruction from unorganized volumetric data. Thus, we present two schemes to represent volumetric data from arbitrary meshes, i.e., a unified rendering scheme
68

Grenzflächenuntersuchungen am Tunnelkontakt einer MOCVD-präparierten Tandemsolarzelle

Seidel, Ulf 04 September 2007 (has links)
In dieser Arbeit wurde eine Tandemsolarzelle aus III-V-Halbleitern auf der Gitterkonstanten von InP mit einem neuartigen Tunnelkontakt entwickelt. Für die Entwicklung der monolithischen Präparation wurden insbesondere kritische Hetero-Grenzflächen im Bereich des Tunnelkontaktes mit oberflächensensitiven Messmethoden untersucht. Die Tandemsolarzelle bestand aus Einzelsolarzellen mit Absorberschichten aus InGaAs (E_g=0,73eV) und InGaAsP (E_g=1,03eV), deren Serienverschaltung mit einem Tunnelkontakt erfolgte, der aus einer n-InGaAs- und einer p-GaAsSb-Schicht bestand. Die Halbleiterschichten wurden mit metallorganischer Gasphasenepitaxie (MOCVD) einkristallin auf einem InP(100)-Substrat gitterangepasst präpariert. Insbesondere wurde der Einfluss der Präparation von InGaAs-Oberflächen auf die Schärfe der InGaAs/GaAsSb-Grenzfläche in-situ mit RAS und nach einem kontaminationsfreien Transfer ins UHV mit UPS, XPS und LEED untersucht. Dabei konnten erstmals drei verschiedene Rekonstruktionen der MOCVD-präparierten InGaAs-Oberfläche beobachtet werden, die von der Heiztemperatur abhängig waren: eine As-reiche (4x3)-, eine InGa-reiche (2x4)- und eine ebenfalls InGa-reiche (4x2)/c(8x2)-Rekonstruktion. Danach erfolgte die Untersuchung des Wachstums von dünnen GaAsSb-Schichten auf diesen drei InGaAs-Oberflächen. Anhand des Sb/As-Verhältnisses im GaAsSb konnte die Präparation auf der (4x3)-rekonstruierten Oberfläche als die schlechteste beurteilt werden. Abschließend wurden Tandemsolarzellen mit verschieden dicken Absorberschichten der InGaAsP-Topzelle gefertigt. Der höchste Wirkungsgrad einer hier hergestellten Tandemsolarzelle betrug 7,3% unter einem gefilterten Sonnenspektrum, das eine GaAs-basierte Tandemsolarzelle mit großen Bandlücken (E_g>1,4eV) simulierte. Die Kombination einer solchen Tandemsolarzelle mit der hier entwickelten InGaAs/InGaAsP-Tandemsolarzelle hat das Potential, für konzentriertes Sonnenlicht eine Konversionseffizienz von deutlich über 40% zu erreichen. / A monolithic low band gap tandem solar cell made up of III-V semiconductors lattice matched to InP and including a novel tunnel junction was developed. Critical hetero interfaces were investigated in detail, in particular the ones related to the tunnel diode. The tandem solar cell was composed of single junction cells with InGaAs (E_g=0.73eV) and InGaAsP (E_g=1.03eV) absorber layers. The serial connection of the subcells was realized by using a tunnel junction including n-InGaAs and p-GaAsSb layers. Metal organic vapor phase epitaxy (MOVPE) was used to prepare the III-V layers lattice matched on InP(100) substrates. In particular, the influence of the preparation of the InGaAs surface on the sharpness of the InGaAs/GaAsSb interface was investigated in-situ by Reflection Anisotropy Spectroscopy (RAS). After a contamination free transfer to UHV the samples were analyzed by UPS, XPS and LEED. Three different surface reconstructions of MOVPE-prepared InGaAs were determined for the first time: an As-rich (4x3)-, an InGa-rich (2x4) and an also InGa-rich (4x2)/c(8x2)-reconstructed surface. In a second step, the growth of thin GaAsSb layers on the three different InGaAs surfaces was studied. The Sb/As-ratio in the GaAsSb layer indicated that the preparations on the InGa-rich surfaces result in a sharper interface. Finally, tandem solar cells with different thicknesses for the absorber layer of the top cell were produced. The highest efficiency obtained for the tandem solar cell was 7.3%, when measured under a filtered solar spectrum to simulate the operation below a GaAs-based tandem solar cell (E_g>1.4eV). The combination of a high band gap tandem solar cell with the InGaAs/InGaAsP tandem solar cell developed here is estimated to reach under a concentrated solar spectrum a total efficiency of more than 40% after further optimization steps.
69

Multi-View Oriented 3D Data Processing / Multi-View Orientée 3D Traitement des Données

Liu, Kun 14 December 2015 (has links)
Le raffinement de nuage de points et la reconstruction de surface sont deux problèmes fondamentaux dans le traitement de la géométrie. La plupart des méthodes existantes ont été ciblées sur les données de capteur de distance et se sont avérées être mal adaptées aux données multi-vues. Dans cette thèse, deux nouvelles méthodes sont proposées respectivement pour les deux problèmes avec une attention particulière aux données multi-vues. La première méthode permet de lisser les nuages de points provenant de la reconstruction multi-vue sans endommager les données. Le problème est formulé comme une optimisation non-linéaire sous contrainte et ensuite résolu par une série de problèmes d’optimisation sans contrainte au moyen d’une méthode de barrière. La seconde méthode effectue une triangulation du nuage de points d’entrée pour générer un maillage en utilisant une stratégie de l’avancement du front pilotée par un critère de l’empilement compact de sphères. L’algorithme est simple et permet de produire efficacement des maillages de haute qualité. Les expérimentations sur des données synthétiques et du monde réel démontrent la robustesse et l’efficacité des méthodes proposées. Notre méthodes sont adaptées aux applications qui nécessitent des informations de position précises et cohérentes telles que la photogrammétrie et le suivi des objets en vision par ordinateur / Point cloud refinement and surface reconstruction are two fundamental problems in geometry processing. Most of the existing methods have been targeted at range sensor data and turned out be ill-adapted to multi-view data. In this thesis, two novel methods are proposed respectively for the two problems with special attention to multi-view data. The first method smooths point clouds originating from multi-view reconstruction without impairing the data. The problem is formulated as a nonlinear constrained optimization and addressed as a series of unconstrained optimization problems by means of a barrier method. The second method triangulates point clouds into meshes using an advancing front strategy directed by a sphere packing criterion. The method is algorithmically simple and can produce high-quality meshes efficiently. The experiments on synthetic and real-world data have been conducted as well, which demonstrates the robustness and the efficiency of the methods. The developed methods are suitable for applications which require accurate and consistent position information such photogrammetry and tracking in computer vision
70

Métodos implícitos para a reconstrução de superfícies a partir de nuvens de pontos / Implicit methods for surface reconstruction from point clouds

Polizelli Junior, Valdecir 10 April 2008 (has links)
A reconstrução de superfícies a partir de nuvens de pontos faz parte de um novo paradigma de modelagem em que modelos computacionais para objetos reais são reconstruídos a partir de dados amostrados sobre a superfície dos mesmos. O principal problema que surge nesse contexto é o fato de que não são conhecidas relações de conectividade entre os pontos que compõe a amostra. Os objetivos do presente trabalho são estudar métodos implícitos para a reconstrução de superfícies e propor algumas melhorias pouco exploradas por métodos já existentes. O uso de funções implícitas no contexto da reconstrução conduz a métodos mais robustos em relação a ruídos, no entanto, uma das principais desvantagens de tais métodos está na dificuldade de capturar detalhes finos e sharp features. Nesse sentido, o presente trabalho propõe o uso de abordagens adaptativas, tanto na poligonalização de superfícies quanto na aproximação de superfícies. Além disso, questões relativas à robustez das soluções locais e à qualidade da malha também são abordadas. Por fim, o método desenvolvido é acoplado aumsoftware traçador de raios afimde se obterumamaneira de modelar cenas tridimensionais utilizando nuvens de pontos, além dos objetos gráficos tradicionais. Os resultados apresentados mostram que muitas das soluções propostas oferecem um incremento à qualidade dos métodos de reconstrução anteriormente propostos / Surface reconstruction from point clouds is part of a new modeling paradigm in which computational models for real objects are reconstructed from data sampled from their surface. The main problem that arises in this context is the fact that there are no known connectivity relationships amongst the points that compose the sample. The objectives of the present work are to study implicit methods for surface reconstruction and to propose some improvements scarcely explored by previous work. The use of implicit functions in the context of surface reconstruction leads to less noise sensitive methods; however, one major drawback of such methods is the difficulty in capturing fine details and sharp features. Towards this, the present work proposes the use of adaptive approaches, not only in the polygonization but also in the surface approximation. Besides, robustness issues in local solutions and mesh quality are also tackled. Finally, the developed method is embedded in a ray tracer software in order to set a basis for modeling tridimensional scenes using point sets, in addition to traditional graphic objects. The presented results show that a great deal of the proposed solutions offer a quality increase to the reconstruction method previously proposed

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