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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Моделирование коммуникационных процессов в образовательных организациях : магистерская диссертация / Modeling of communication processes in educational organizations

Белошейкина, А. С., Belosheikina, A. S. January 2022 (has links)
Цель исследования – опираясь на теоретические и практические основы цифровизации, смоделировать бизнес-процесс для автоматизации коммуникационных процессов в Профсоюзной организации. Объектом исследования выступает информационная система профсоюзной организации студентов ИнЭУ, структурное подразделение ПОС УрФУ. Для достижения данной цели были определены следующие задачи: провести обзор и анализ систем в условиях развития цифровой экономики; сформировать требования к выбору системы для профсоюзной организации; рассмотреть программные продукты для Профсоюзных организаций; смоделировать основную деятельность объекта исследования; создать и проанализировать модель AS-IS, выявить недостатки, построить модель TO-BE; создать концептуальную модель будущей системы; разработать план управления проектом; рассчитать экономическую эффективность проекта. Результаты выпускной квалификационной работы используются в процессе работы Профсоюзной организации студентов ИнЭУ, а также были представлены на научных конференциях. / The purpose of the study is to model a business process for automating communication processes in a trade union organization based on the theoretical and practical foundations of digitalization. The object of the study is the information system of the trade union organization of students of INEU, a structural unit of the UrFU PIC. To achieve this goal, the following tasks were identified: to review and analyze systems in the context of the development of the digital economy; to form requirements for choosing a system for a trade union organization; to consider software products for trade union organizations; simulate the main activity of the research object; create and analyze the AS-IS model, identify shortcomings, build a TO-BE model; create a conceptual model of the future system; develop a project management plan; calculate the economic efficiency of the project. The results of the final qualification work are used in the work of the Trade Union Organization of INEU students and have also been presented at scientific conferences.
22

Designing functions aimed at users experiencing endometriosis or polycystic ovary syndrome within a reproductive health application

Björnsdotter, Matilda January 2022 (has links)
People who are diagnosed with or suspect endometriosis or polycystic ovary syndrome (PCOS) are rarely included in the design of reproductive health applications, leading to a lack of functions useful to this user group. Non-normative user groups in general, including those experiencing endometriosis or PCOS, are also rarely mentioned in research of reproductive health applications or Human-Computer Interaction. Based on user requests, the aim of this thesis was to design new functions within the application Read Your Body aimed at their users experiencing endometriosis or PCOS. The project consisted of an iterative design process including research for design, sketching, prototyping, and user tests. It was found that this user group mainly wanted to track their symptoms and cycle to gain health insight, and a large number of tracking options and easy customisation was requested. The design process resulted in a design prototype that includes the ability to track symptoms, triggers, self-care practices and treatments as well as visualising and exporting data for personal health insight or to communicate with others. Knowledge created on the non-normative user group, their goals for tracking, and how to design reproductive health tracking applications for non-normative users could be useful in future research and design projects. The functions designed could improve understanding of self and communication with healthcare professionals, and inform diagnosis, treatment plans and self-care practices.
23

Gamification in a sales context : Designing for motivation and commitment

Skagersten, Karl, Jobs, Anders January 2015 (has links)
Länge har utvecklare kämpat för att genom kreativa implementationer av gryende teknologi, särskilja och sprida sina applikationer och tjänster i konkurrensen av ett ständigt växande utbud. En av de senaste trenderna för att framkalla ett ökat engagemang och förbättrade prestationer bland användarna är gamification. Detta innebär processen att införa spelliknande moment i applikationer för att öka deras interaktionförmåga och på så sätt möjliggöra för motivation att uppstå inom användaren. Lyckade exempel på gamifierade applikationer har snabbt sprungit om sina konkurrenter både vad gäller användarlojalitet och popularitet vilket får många att fundera på nya användningsområden för tekniken. I detta arbete vill vi besvara frågor kring hur gamification kan användas för att öka engagemang, kunskap och prestation hos användarna i ett av dessa nya områden, försäljning. Genom en empirisk datainsamling och analys av fallet Sponsra.se samt teorier inom gamification, psykologi och försäljning, presenterar och motiverar vi tre riktlinjer för design av gamifierade applikationer inom en försäljningskontext: “social kontext”, “inre motivation” och “beteendeförändring”. / For a long time developers have fought in ever growing competition, to differentiate and spread their applications through creative implemetations of groundbreaking technology.One of the newest trends in trying to produce an increase of commitment and performance in users is gamification. This means the process of introducing game-like elements to applications, in an effort to increase their interactivity and enabling motivation to develop in the user. Successful examples of gamified applications have quickly surpassed their competitors in both user loyalty and popularity, which has made many think about new fields of applications for this thechnology. In this work we want to answer questions about how gamification can be used to increase users commitment, knowledge and performance in one of these new areas, sales. Through an empiric collection of data and analysis of the case Sponsra.se as well as theories from gamification, psychology and sales, we present and give grounds for three guidelines used to design gamified applications in a sales context: “social context”, “intrinsic motivation” and “behavioral change”.
24

Mobilná aplikácia ako súčasť marketingovej komunikácie Fakulty managementu VŠE / Mobile Application as a Part of Marketing Communication of Faculty of Management University of Economics in Prague

Vašková, Alexandra January 2013 (has links)
Diploma thesis focuses on modern trends in marketing communication of specific educational institution. Main goal of the thesis is to analyse and to design of a mobile application for Faculty of Management University of Economics in Prague as a new tool of marketing communication intended for candidates interested in studying and potential students. Theoretical part of the thesis includes general topics about strategic university management of Universities, marketing communication and relations management. Author also presents the mobile application as a product, its applicability, ways of its distribution and necessary steps for its analysis and design.
25

Návrh mobilní aplikace pro řízení projektu a portfolia projektů / Design of mobile application for Project Management and Projects Portfolio Management

Jurník, Michal January 2014 (has links)
Diploma thesis is focused on the design of mobile application used in project management and projects portfolio management. The design was created based on the results of analysis of the mobile applications for PM and PPM. The analysis was developed in two steps and its parameters are based on the information provided in the theoretical part. Results of the analysis were used for creating a design of the mobile application, which consists of three basic parts - design functionality, user interface and technical background. The final design was verified by experts to confirm its practical benefits and uses.
26

Low-impact user interfaces: How can we create a climate-smart approach toward front-end mobile application design? : Evaluation and proposed improvement of existing guidelines – Focused on Online Food Delivery sector.

Sundqvist, Isabella, Zurawska, Kinga Joanna January 2023 (has links)
The use of the Internet and digital services has increased significantly during recent years, and as Human-Computer Interaction (HCI) field keeps on expanding, it is influencing aspects of our daily lives, though not always for the better. Researchers and practitioners, including a small number of designers, are addressing the growing concerns about the Internet’s environmental impact, such as electronic waste, increased energy use, resource depletion, and carbon footprint, which have emerged in recent years, and are calling for a more environment-friendly approach to web and app design. However, it is still a relatively new area of concern. This study evaluates existing guidelines for designing low-impact user interfaces in the mobile food delivery sector. First, the study investigates users’ food delivery habits and their impressions of low-impact interfaces. The findings from this section are then used to design a low-impact food delivery application (FDA) prototype and are tested with users to see how to make low-impact interfaces attractive for a possible change in user behaviors. This thesis builds on previous research about sustainable web design, but the focus area of this study is to investigate whether applied guidelines and low-impact design features are desired by users on mobile screens as well. The research reveals that low-impact features are indeed useful on smaller screens as well and users are generally open-minded and acceptive of front-end changes that have a more positive impact on the environment. However, it is crucial to communicate clearly about any low-impact modifications made to an application, due to the current low level of user awareness and knowledge in this field.
27

Využití umělé inteligence na kapitálových trzích / The Use of Artificial Intelligence on Stock Market

Barjak, Maroš January 2013 (has links)
The thesis deals with design, implementation and optimization of a model based on artificial intelligence and neural networks, which is able to predict future time series prices on a stock market. Main goal is to create an object oriented application for successful future trend prediction of financial derivatives with the use of cooperating methods such as Hurst exponent evaluation and automated market simulation.
28

Uživatelské rozhraní WWW pro analýzu fotografií / User Interface Using WWW for Photo Image Analysis

Balcárek, Lukáš January 2012 (has links)
This master's thesis deals with the user interface for machine quality assessment of the technical groups of photos. This work is written about photos, graphics editors and their evaluation. The practical part is focused on the design and creation of application with web user interface, which evaluates and compares the quality of photos. Finally is this created application with its user interface tested by users, its benefits and opportunities for further expansion are evaluated.
29

Responsive design in Windows 8 applications

Klockare, Sofi January 2013 (has links)
Responsive design is a common expression at the web today. This thesis was about learning about responsive web design in order to apply it to Windows 8 applications created in C# and XAML. The purpose of this thesis was to learn if responsive design can be used in such applications. This was done by first learning about responsive design through a literature study about responsive web design and then specifying responsive application design. How responsive design can be used in applications was found through research and creation of an example application. No literature was found about responsive design for Windows 8 applications in C# and XAML and therefore most of the results came from own ideas and partly solutions found on different forums. The thesis was performed at Infor in Kista. The example application was a social application which was connected to a social web service developed by Infor. Responsive web design is a technique used for making webpages adapt to the size and resolution of the viewport. This is done by creating a structured, fluid layout by using a flexible grid and flexible images. Media queries are used to set up different states for presenting the page in different ways for different sizes and resolutions of the viewport. In the different states parts of the content can for example be hidden or styled. The number of columns of information can also be set to adapt to make the page easier to view. Responsive design for applications should make the layout of the application adapt to fit the application window of the device used depending on its resolution. One way to specify a responsive design for Windows 8 applications could be to create only one application which could be used on all different Windows 8 platforms, such as phones, tablets and computers. It is probably not possible today to create this one application for different Windows 8 platforms. Another way of specifying responsive design for application is to create a responsive user interface which could be shared and used in the different Windows 8 applications. The latter was the chosen definition for this thesis. The scope of this thesis was limited to only research for responsive design in Windows Store apps and Windows Phone 8 applications. Windows Phone 8 applications are applications used on smartphones with Windows Phone 8 as operating system while Windows Store applications are used on computers with Windows 8 as operating system. Other Windows 8 devices were not included in this thesis. The final conclusion of this thesis was that although it is complicated to use responsive application design it can be used for most of the user interface. A responsive user interface for the applications can be created separately, but some parts of the application pages cannot be shared between the different platforms. This results in a mostly responsive sharable user interface.
30

PLANT LEVEL IIOT BASED ENERGY MANAGEMENT FRAMEWORK

Liya Elizabeth Koshy (14700307) 31 May 2023 (has links)
<p><strong>The Energy Monitoring Framework</strong>, designed and developed by IAC, IUPUI, aims to provide a cloud-based solution that combines business analytics with sensors for real-time energy management at the plant level using wireless sensor network technology.</p> <p>The project provides a platform where users can analyze the functioning of a plant using sensor data. The data would also help users to explore the energy usage trends and identify any energy leaks due to malfunctions or other environmental factors in their plant. Additionally, the users could check the machinery status in their plant and have the capability to control the equipment remotely.</p> <p>The main objectives of the project include the following:</p> <ul> <li>Set up a wireless network using sensors and smart implants with a base station/ controller.</li> <li>Deploy and connect the smart implants and sensors with the equipment in the plant that needs to be analyzed or controlled to improve their energy efficiency.</li> <li>Set up a generalized interface to collect and process the sensor data values and store the data in a database.</li> <li>Design and develop a generic database compatible with various companies irrespective of the type and size.</li> <li> Design and develop a web application with a generalized structure. Hence the database can be deployed at multiple companies with minimum customization. The web app should provide the users with a platform to interact with the data to analyze the sensor data and initiate commands to control the equipment.</li> </ul> <p>The General Structure of the project constitutes the following components:</p> <ul> <li>A wireless sensor network with a base station.</li> <li>An Edge PC, that interfaces with the sensor network to collect the sensor data and sends it out to the cloud server. The system also interfaces with the sensor network to send out command signals to control the switches/ actuators.</li> <li>A cloud that hosts a database and an API to collect and store information.</li> <li>A web application hosted in the cloud to provide an interactive platform for users to analyze the data.</li> </ul> <p>The project was demonstrated in:</p> <ul> <li>Lecture Hall (https://iac-lecture-hall.engr.iupui.edu/LectureHallFlask/).</li> <li>Test Bed (https://iac-testbed.engr.iupui.edu/testbedflask/).</li> <li>A company in Indiana.</li> </ul> <p>The above examples used sensors such as current sensors, temperature sensors, carbon dioxide sensors, and pressure sensors to set up the sensor network. The equipment was controlled using compactable switch nodes with the chosen sensor network protocol. The energy consumption details of each piece of equipment were measured over a few days. The data was validated, and the system worked as expected and helped the user to monitor, analyze and control the connected equipment remotely.</p> <p><br></p>

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