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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Becoming through displacement

Wang, Ting January 2024 (has links)
This project is aiming to experience the process of following a designed research plan to formulate a narrative and an artwork, to evaluate the necessity of a rational research in an artistic project.  The subject of the artwork is displacement – the displacement of identity and the displacement of craft heritage. As a Chinese living in Sweden for around ten years, displacement is a longstanding theme in my art and a lens that I subconsciously observe the world through. Therefore, I interpret the issue of craft heritage in the contemporary society as displacement. Against the backdrop of globalization and consumer culture, almost all craft heritage are experiencing a displacement from its original cultural and societal context, having been marginalized and lost the connection to people’s daily life. This project used wax batik as a paradigm to discuss the potential development opportunity for craft heritage. Inspired by Deleuze’s becoming and rhizome theory, the theoretical research and studio experimentations formed a broad theoretical and practice base that paved the way for the formulation of the narrative and the final artwork. The implementation of this project proved that a rational research could play a significant role in terms of facilitating the agencies and actions that are leading to the final artwork. Additionally, an adequate research enables the work to be articulated and discussed in language. Becoming is the key word of the output of the project. Instead of being considered as fading from the contemporary society, displaced craft heritage has the potential to adapt to the new context and become something new; every one of us has the possibility to propose a brighter future for craft heritage. Displacement is a prerequisite for the becoming.
22

Atlas numérique Genius Loci, modélisation de connaissance à partir d’une poétique du chantier / Digital Atlas Genius Loci, knowledge modelling based on poetics of construction sites

Domengie, Céline 22 November 2018 (has links)
Cette thèse de recherche en art se déploie dans deux dimensions principales intimement liées, l’une épistémologique et l’autre artistique. Premièrement, du point de vue épistémologique, elle est l’expression du continuum entre théorie et pratique. Elle pose l’hypothèse que le méta-art initié par deux artistes : Adrian Piper dans les années 1970 et Jean-Paul Thibeau dans les années 1990, constitue la méthode idoine pour expliciter et analyser l’expérimentation artistique. Le programme théorico-pratique que nous avons conçu s’articule sur deux registres de textes : les récits d’expérience relatant quatre projets (Genius Loci Monflanquin, Genius Loci Aix, Genius Loci Villeneuve, Genius Loci UBUBM) et les commentaires analytiques relatifs aux récits d’expérience (« Comment représenter le mouvement ? », « Comment l’écosophie permet-elle d’éclairer les pratiques artistiques qui investissent le quotidien comme situation d’expérimentation ? », « Comment prendre une décision ? », et « Comment ménager des passes au milieu du milieu ? »). Deuxièmement, du point de vue artistique, cette thèse ouvre un espace d’expérimentation pour la création de l’Atlas Genius Loci. Les situations de chantier à partir desquelles nous avons travaillé (en particulier ceux des universités bordelaises) nous ont amené à pratiquer une recherche-création sur des terrains de vie concrets et à mettre en œuvre des processus de coopération artistique avec des maîtres d’ouvrage et des institutions. À partir d’une interrogation sur les articulations possibles entre l’art et les pratiques architecturales de l’industrie du bâtiment (Building Information Modelling), notre Atlas est devenu un « processus mésologique », un travail d’inter-relation au sein d’un milieu, construisant une présence-alliance entre une artiste et une institution. Le prolongement de cette recherche-création, où le terrain-milieu d’où l’on parle est à la fois explici-té dans sa matérialité et impliqué dans l’expérimentation, s’inscrit dans l’héritage de l’analyse institutionnelle (sociologie) et de la critique institutionnelle (art) pratiquée dès les années 1970. L’enjeu de ce travail porte sur les engagements contemporains de l’artiste dans la société, et réciproquement, sur la place que celle-ci réserve à l’art, il rend compte de la singularité de la recherche en art, et de la façon dont elle ouvre aujourd’hui des perspectives originales pour l’alliance du monde académique avec la société civile. / This research thesis in art unfolds in two main and closely linked dimensions, one epistemological and the other artistic. Firstly, from an epistemological point of view, it is the expression of the continuum between theory and practice. It hypothesizes that meta-art initiated by two artists: Adrian Piper in the 1970s and Jean-Paul Thibeau in the 1990s, defines the right method to explicit and analyse the artistic experimentation. This theoretical-practical program is carried out through the writing of two kinds of texts: the experience accounts of our projects (Genius Loci Monflanquin, Genius Loci Aix, Genius Loci Villeneuve, Genius Loci UBUBM) and the analytical comments ("How to represent movement? ", " How can ecosophy shed light on the artistic practices that take place in everyday life as a experimentation situation? ", "How to make a decision? ", and "How to build a pathway to the heart of a living environment?”). Secondly, from an artistic point of view, this thesis opens up a space for experimentation on the creation of the Atlas Genius Loci. The "construction site situations" from which we have worked (in particular those with Bordeaux universities) have led us to practice a research-creation on tangible living environments, and to pursue artistic cooperation with project owners and institutions. With the possible links between art and architecture (Building Information Modeling) as a starting point, our Atlas has become a "mesological process" claiming a presence-alliance between an artist and an institution. The extension of this research-creation, where the field-environment from where one speaks is both explicit in its materiality and involved in the experimentation, is part of the legacy of institutional analysis (sociology) and institutional criticism (art) practiced since the 1970s.The contemporary commitment of the artist in society, and reciprocally, the place that society gives to art, expresses the singularity of the artistical research, and the way that it now opens up original perspectives for the alliance of the academic world with civil society.
23

Funcionamento da obra de pesquisa / Functioning of the artwork of research

Godoi, Vagner 05 December 2018 (has links)
Entre os anos 2000 e 2010, são intensificadas e renovadas mundialmente as discussões sobre produções artísticas que se relacionam com o conhecimento, a universidade, a pesquisa, a teoria, a reflexão, a educação e os outros campos do conhecimento. Um dos ângulos desse fenômeno multifacetado, e que é motivo de interesse crescente dos artistas e demais profissionais da Arte, pode ser resumido com a expressão pesquisa artística. Uma das contribuições desta tese é relacionar o pioneirismo da criação dos programas de pós-graduação em Artes Visuais no Brasil, com trajetória consistente de estabelecimento e definição desde a década de 1970, a esse fenômeno recente, que aconteceu sobretudo na Europa, disparado pela transformação das academias de arte em universidades por lá, seguida de um debate intenso sobre os significados da pesquisa do artista. Além disso, este estudo percorre as produções artísticas, discursivas, pedagógicas e teóricas dos artistas brasileiros Jorge Menna Barreto e Ricardo Basbaum em busca da linha poética da pesquisa, contextualizando-os tanto como herdeiros da pesquisa em arte no Brasil quanto associados a essa movimentação internacional sobre a pesquisa artística. Parte-se da incerteza sobre a multiplicidade dos significados e das nomenclaturas que a pesquisa do artista provoca, não como uma indagação ontológica, mas com o propósito de entendimento sobre o seu lugar, uma questão institucional da arte inserida no ambiente universitário e, sobretudo, um problema que se encontra na própria obra de arte, agora considerada de pesquisa. / From the years 2000 to 2010, discussions on artistic productions that are related to knowledge, university, research, theory, reflection, education and other fields of knowledge are intensified and renovated. One of the angles of this multifaceted phenomenon, and a reason for the rising interest in it by artists and other art professionals, can be summarized by the expression artistic research. One of the contributions of this thesis is correlating the pioneering creation of postgraduate programs in Visual Arts in Brazil, consistently established and defined since the 1970s, to this recent phenomenon, that took place specially in Europe, initiated by the transformation of art academies into universities, followed by an intense debate on the meanings of artist research. Moreover, this study examines artistic, discursive, pedagogical and theoretical productions by Brazilian artists Jorge Menna Barreto and Ricardo Basbaum in order to find the poetic line of research, contextualizing both as heirs of research in art in Brazil and affiliates of these international shifts on artistic research. The starting point is the uncertainty regarding the multiplicity of meanings and nomenclatures that artist research provokes, not as an ontological enquiry, but with the purpose of understanding their place, an institutional matter of art inserted in the university environment, and, particularly, a problem found in the work of art itself, now considered research.
24

Funcionamento da obra de pesquisa / Functioning of the artwork of research

Vagner Godoi 05 December 2018 (has links)
Entre os anos 2000 e 2010, são intensificadas e renovadas mundialmente as discussões sobre produções artísticas que se relacionam com o conhecimento, a universidade, a pesquisa, a teoria, a reflexão, a educação e os outros campos do conhecimento. Um dos ângulos desse fenômeno multifacetado, e que é motivo de interesse crescente dos artistas e demais profissionais da Arte, pode ser resumido com a expressão pesquisa artística. Uma das contribuições desta tese é relacionar o pioneirismo da criação dos programas de pós-graduação em Artes Visuais no Brasil, com trajetória consistente de estabelecimento e definição desde a década de 1970, a esse fenômeno recente, que aconteceu sobretudo na Europa, disparado pela transformação das academias de arte em universidades por lá, seguida de um debate intenso sobre os significados da pesquisa do artista. Além disso, este estudo percorre as produções artísticas, discursivas, pedagógicas e teóricas dos artistas brasileiros Jorge Menna Barreto e Ricardo Basbaum em busca da linha poética da pesquisa, contextualizando-os tanto como herdeiros da pesquisa em arte no Brasil quanto associados a essa movimentação internacional sobre a pesquisa artística. Parte-se da incerteza sobre a multiplicidade dos significados e das nomenclaturas que a pesquisa do artista provoca, não como uma indagação ontológica, mas com o propósito de entendimento sobre o seu lugar, uma questão institucional da arte inserida no ambiente universitário e, sobretudo, um problema que se encontra na própria obra de arte, agora considerada de pesquisa. / From the years 2000 to 2010, discussions on artistic productions that are related to knowledge, university, research, theory, reflection, education and other fields of knowledge are intensified and renovated. One of the angles of this multifaceted phenomenon, and a reason for the rising interest in it by artists and other art professionals, can be summarized by the expression artistic research. One of the contributions of this thesis is correlating the pioneering creation of postgraduate programs in Visual Arts in Brazil, consistently established and defined since the 1970s, to this recent phenomenon, that took place specially in Europe, initiated by the transformation of art academies into universities, followed by an intense debate on the meanings of artist research. Moreover, this study examines artistic, discursive, pedagogical and theoretical productions by Brazilian artists Jorge Menna Barreto and Ricardo Basbaum in order to find the poetic line of research, contextualizing both as heirs of research in art in Brazil and affiliates of these international shifts on artistic research. The starting point is the uncertainty regarding the multiplicity of meanings and nomenclatures that artist research provokes, not as an ontological enquiry, but with the purpose of understanding their place, an institutional matter of art inserted in the university environment, and, particularly, a problem found in the work of art itself, now considered research.
25

Música de videogames como repertório de concerto

Silva, Jairo Batista da January 2018 (has links)
Embasado no processo artístico, este estudo reflete e descreve a preparação dos arranjos e de um recital de músicas de videogames como repertório de concerto. Os referenciais teóricos são discussões a respeito da música nos videogames, tecnologias de áudio referentes, discussões sobre pesquisa artística, textos sobre performance e sobre o concerto como evento. Os documentos desenvolvidos pelo autor durante o processo são partituras de arranjos autorais, cartazes e logomarcas que desenhei. Hoje em dia, as músicas de videogames não mais estão restritas aos jogos, constituem um repertorio que vem sendo interpretado por orquestras e solistas em diversos lugares do mundo. De um ruído que pretendia ilustrar o som da batida de uma bolinha no jogo Pong (1972) aos materiais sinfônicos presentes nos jogos de hoje, podemos perceber uma história de evoluções tecnológicas, demandas de mercado, práticas interpretativas e a possibilidade de uma nova janela a ser aberta no campo de estudos da música. Neste trabalho, apresento o relato sobre as diferentes etapas para a preparação de um concerto com músicas de videogame, envolvendo a escolha do repertório, preparação dos arranjos, realização dos cartazes para divulgação e as decisões interpretativas. / Based on the artistic process, this research reflects and describes the preparation of arrangements and a recital of music from videogames as a concert repertoire. The theoretical references are discussions about music in videogames, related audio technologies, discussions about artistic research, texts about performance and about the concert as an event. The documents developed by the author during the process are scores of arrangements, posters and logos that I drew. Nowadays, video game music is no longer restricted to games, it is a repertoire that has been played by orchestras and soloists in different parts of the world. From a noise that was intended to illustrate the sound of the beating ball in the Pong (1972) game to the symphonic materials present in the games of today, we can perceive a history of technological evolutions, market demands, interpretive practices and the possibility of a new window to be open in the field of music studies. In this work, I present the report on the different stages for the preparation of a concert with video game music, involving the choice of repertoire, preparation of the arrangements, realization of posters for dissemination and interpretative decisions.
26

Mit Inniger Empfindung : In-between stylistic pluralism

Mastovaara, Teemu January 2018 (has links)
No description available.
27

Música de videogames como repertório de concerto

Silva, Jairo Batista da January 2018 (has links)
Embasado no processo artístico, este estudo reflete e descreve a preparação dos arranjos e de um recital de músicas de videogames como repertório de concerto. Os referenciais teóricos são discussões a respeito da música nos videogames, tecnologias de áudio referentes, discussões sobre pesquisa artística, textos sobre performance e sobre o concerto como evento. Os documentos desenvolvidos pelo autor durante o processo são partituras de arranjos autorais, cartazes e logomarcas que desenhei. Hoje em dia, as músicas de videogames não mais estão restritas aos jogos, constituem um repertorio que vem sendo interpretado por orquestras e solistas em diversos lugares do mundo. De um ruído que pretendia ilustrar o som da batida de uma bolinha no jogo Pong (1972) aos materiais sinfônicos presentes nos jogos de hoje, podemos perceber uma história de evoluções tecnológicas, demandas de mercado, práticas interpretativas e a possibilidade de uma nova janela a ser aberta no campo de estudos da música. Neste trabalho, apresento o relato sobre as diferentes etapas para a preparação de um concerto com músicas de videogame, envolvendo a escolha do repertório, preparação dos arranjos, realização dos cartazes para divulgação e as decisões interpretativas. / Based on the artistic process, this research reflects and describes the preparation of arrangements and a recital of music from videogames as a concert repertoire. The theoretical references are discussions about music in videogames, related audio technologies, discussions about artistic research, texts about performance and about the concert as an event. The documents developed by the author during the process are scores of arrangements, posters and logos that I drew. Nowadays, video game music is no longer restricted to games, it is a repertoire that has been played by orchestras and soloists in different parts of the world. From a noise that was intended to illustrate the sound of the beating ball in the Pong (1972) game to the symphonic materials present in the games of today, we can perceive a history of technological evolutions, market demands, interpretive practices and the possibility of a new window to be open in the field of music studies. In this work, I present the report on the different stages for the preparation of a concert with video game music, involving the choice of repertoire, preparation of the arrangements, realization of posters for dissemination and interpretative decisions.
28

Música de videogames como repertório de concerto

Silva, Jairo Batista da January 2018 (has links)
Embasado no processo artístico, este estudo reflete e descreve a preparação dos arranjos e de um recital de músicas de videogames como repertório de concerto. Os referenciais teóricos são discussões a respeito da música nos videogames, tecnologias de áudio referentes, discussões sobre pesquisa artística, textos sobre performance e sobre o concerto como evento. Os documentos desenvolvidos pelo autor durante o processo são partituras de arranjos autorais, cartazes e logomarcas que desenhei. Hoje em dia, as músicas de videogames não mais estão restritas aos jogos, constituem um repertorio que vem sendo interpretado por orquestras e solistas em diversos lugares do mundo. De um ruído que pretendia ilustrar o som da batida de uma bolinha no jogo Pong (1972) aos materiais sinfônicos presentes nos jogos de hoje, podemos perceber uma história de evoluções tecnológicas, demandas de mercado, práticas interpretativas e a possibilidade de uma nova janela a ser aberta no campo de estudos da música. Neste trabalho, apresento o relato sobre as diferentes etapas para a preparação de um concerto com músicas de videogame, envolvendo a escolha do repertório, preparação dos arranjos, realização dos cartazes para divulgação e as decisões interpretativas. / Based on the artistic process, this research reflects and describes the preparation of arrangements and a recital of music from videogames as a concert repertoire. The theoretical references are discussions about music in videogames, related audio technologies, discussions about artistic research, texts about performance and about the concert as an event. The documents developed by the author during the process are scores of arrangements, posters and logos that I drew. Nowadays, video game music is no longer restricted to games, it is a repertoire that has been played by orchestras and soloists in different parts of the world. From a noise that was intended to illustrate the sound of the beating ball in the Pong (1972) game to the symphonic materials present in the games of today, we can perceive a history of technological evolutions, market demands, interpretive practices and the possibility of a new window to be open in the field of music studies. In this work, I present the report on the different stages for the preparation of a concert with video game music, involving the choice of repertoire, preparation of the arrangements, realization of posters for dissemination and interpretative decisions.
29

Designing with Urban Sound : Exploring methods for qualitative sound analysis of the built environment

Hällgren, Nina January 2019 (has links)
The licentiate thesis Designing with Urban Sound explores the constitution and qualitative characteristics of urban sonic space from a design-oriented and practice-based perspective. The act of lifting forth and illuminating the interaction between architecture, the creation of sound and a sonic experience aims to examine and develop useful tools and methods for the representation, communication and analysis of the exterior sonic environment in complex architectural spaces. The objective is to generate theoretical and practical knowledge within the field of urban sound planning and design by showing examples of different and complementary ways of communicating and analyzing sound than those which are commonly recognized. / Licentiatavhandlingen Designa med stadens ljud undersöker det urbana ljudrummets konstitution och kvalitativa egenskaper utifrån ett designorienterat och praktiknära perspektiv. Avsikten med arbetet är att utveckla verktyg och metoder för representation, kommunikation och analys av stadens exteriöra ljudmiljö genom att synliggöra interaktionen mellan arkitektur, ljudbildning och upplevelse. Genom att visa exempel på andra sätt att kommunicera och analysera ljud i staden än dagens vedertagna metoder, är syftet är att bidra till kunskapsutvecklingen inom fältet för urban ljudplanering- och design.
30

Design And Body : Exploring Conceptions Of The Body In Fashion Design Processes

Saleem, Faseeh January 2022 (has links)
The human body has been considered to be an active element and is a common starting point of fashion design processes. However, during these processes, understanding of the body and how it is used to design is often confined by the body’s standard spatial and structural characteristics. The research presented in this thesis aimed to examine body alternatives in fashion design processes in order to explore and open up for alternative body expressions for developing silhouettes for clothing.  Alternative aesthetic approaches and understandings of the body as a design tool were researched through experimental explorations, reflections, dialogue, and discussions. These created an embodied dialogue between thought and execution which was further developed and informed by the EDI (Embodied Design Ideation) framework for analysing and refining understandings of the interactions between the body, materials, and movement. These explorations and their outcomes bridge the theory of research for the art and research for art and design.   The explorations were based on the varied ways in which the body is perceived during body-material interactions, and were explored through movement, human-technology interfaces, and an exploratory workshop conducted at the Swedish School of Textiles. These explorations expanded our understanding of the body’s aesthetics in relation to material interactions and embodied experiences. The explorations questioned our preconceived conceptions of the body and facilitated a process of re-learning these through fashion design.  The results of the explorations were alternative methods and tools that use the body as a central variable in fashion design. The research culminated in the development of conceptions of the body in design processes that increase the design possibilities by introducing new concepts, tools, and methods. The body alternatives developed provide an openness in terms of design thinking and introduce conceptions of the body that can facilitate or improve design practice. The results have implications for design methods and contribute to methods in general and fashion design education programmes in terms of how they facilitate design processes.

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