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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
71

Dynamic properties of two-dimensional and quasi-geostrophic turbulence

Vallgren, Andreas January 2010 (has links)
Two codes have been developed and implemented for use on massively parallelsuper computers to simulate two-dimensional and quasi-geostrophic turbulence.The codes have been found to scale well with increasing resolution and width ofthe simulations. This has allowed for the highest resolution simulations of twodimensionaland quasi-geostrophic turbulence so far reported in the literature.The direct numerical simulations have focused on the statistical characteristicsof turbulent cascades of energy and enstrophy, the role of coherent vorticesand departures from universal scaling laws, theoretized more than 40 yearsago. In particular, the investigations have concerned the enstrophy and energycascades in forced and decaying two-dimensional turbulence. Furthermore, theapplicability of Charney’s hypotheses on quasi-geostrophic turbulence has beentested. The results have shed light on the flow evolution at very large Reynoldsnumbers. The most important results are the robustness of the enstrophycascade in forced and decaying two-dimensional turbulence, the sensitivity toan infrared Reynolds number in the spectral scaling of the energy spectrumin the inverse energy cascade range, and the validation of Charney’s predictionson the dynamics of quasi-geostrophic turbulence. It has also been shownthat the scaling of the energy spectrum in the enstrophy cascade is insensitiveto intermittency in higher order statistics, but that corrections apply to the”universal” Batchelor-Kraichnan constant, as a consequence of large-scale dissipationanomalies following a classical remark by Landau (Landau & Lifshitz1987). Another finding is that the inverse energy cascade is maintained bynonlocal triad interactions, which is in contradiction with the classical localityassumption. / QC 20101029
72

Play real – Kollaboratives Mock-Trial-Training in der OpenSim-basierten Virtual Learning World

Müller, Maria, Schlenker, Lars, Biehl, Moritz 25 October 2013 (has links) (PDF)
Der vorliegende Beitrag setzt sich mit den Möglichkeiten problemorientierten Lernens in kollaborativen virtuellen Umgebungen am Beispiel eines Mock-Trial-Trainings in der OpenSim-basierten Virtual Learning World auseinander. Ausgangspunkt der Auseinandersetzung stellen die Motivation des Einsatzes virtueller Trainings und grundsätzliche Handlungsangebote kollaborativer virtueller Umgebungen einschließlich ihrer Potentiale aus bildungstheoretischer Perspektive dar. Bestehende Mehrwerte und Herausforderungen beim Einsatz virtueller Trainingsumgebungen werden anschließend anhand einer empirischen Untersuchung, die im Rahmen der Entwicklung eines Mock-Trial-Trainings durchgeführt wurde, aufgezeigt und diskutiert.
73

Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)

Ahlstrom, A Michelle Elton 09 June 2009 (has links)
The purpose of this study was to gain a better understanding of the gaming behaviors of married individuals and couples who play Massively Multiplayer Online Role-Playing Game(s) (MMORPGs) including gaming addiction, time spent gaming, satisfaction in gaming participation, gaming interaction (between joint gaming spouses), and socio-demographic variables and the subsequent marital satisfaction levels of both individuals in the couple. Hypotheses were generally supported, excluding the hours spent gaming. 685 couples were separated and analyzed according to whether both individuals in the marriage gamed or just one individual gamed (couple-gaming type). Couples in which only one individual gamed (individual-gamer couples) had significantly lower marital satisfaction than all other groups and couples in which both gamed about the same amount of time (equal-gamers) held the highest marital satisfaction of the groups. Prediction models of marital satisfaction were determined for each couple-gaming type. The strongest predictions present in most of the models for marital satisfaction were the frequency that the couple retired to bed at the same time and the frequency that the couple quarreled specifically about gaming. Much MMORPG research has been presented on youth and adults, however to date there is no research on married gamers. Recent research on the video game habits of emerging adults called for further in depth investigation of the implications of video game use in the family formation stage of life.
74

Analýza dat ze sekvenování příští generace ke studiu aktivity transposonů v nádorových buňkách / Analysis of NGS data for study of transposon activity in cancer cells

Hrazdilová, Ivana January 2013 (has links)
Theoretical part of this diploma thesis gives a brief characteristic of human mobile elements (transposons), which represents nearly 50% of human genome. It provides basic transposon clasification and describes types of transposons present in hunam genome, as well as mobilization, activation and regulation mechanisms. The work also deals with the domestication of transposons, describes the ways in which TE contribute to DNA damage and summarizes the diseases caused by mutagenic activity of transposons in the human genome. Conclusion of theoretical part describes next-generation sequencing technologies (NGS). As practical part, data from RNA-seq experimet were analyzed in order to compare differen transposon activity in normal and cancer cells from prostate and colorectal tissues. As like as publicly available sophisticated tools (TopHat), new scripts were created to analyze these data. The results show that cancer cells exhibit overexpression of transposons. This corresponds with the published results and suggests a connection of transposon activation with cancer development.
75

Automatické strojové metody získávání znalostí z multimediálních dat / Automatic Machine Learning Methods for Multimedia Data Analysis

Mašek, Jan January 2016 (has links)
The quality and efficient processing of increasing amount of multimedia data is nowadays becoming increasingly needed to obtain some knowledge of this data. The thesis deals with a research, implementation, optimization and the experimental verification of automatic machine learning methods for multimedia data analysis. Created approach achieves higher accuracy in comparison with common methods, when applied on selected examples. Selected results were published in journals with impact factor [1, 2]. For these reasons special parallel computing methods were created in this work. These methods use massively parallel hardware to save electric energy and computing time and for achieving better result while solving problems. Computations which usually take days can be computed in minutes using new optimized methods. The functionality of created methods was verified on selected problems: artery detection from ultrasound images with further classifying of artery disease, the buildings detection from aerial images for obtaining geographical coordinates, the detection of materials contained in meteorite from CT images, the processing of huge databases of structured data, the classification of metallurgical materials with using laser induced breakdown spectroscopy and the automatic classification of emotions from texts.
76

Phototraçage massivement parallèle, multirésolution et multiprofondeur de microstructures et nanostructres diffractantes pour les applications antifraudes / Massively parallel-direct-write greyscale photolithography, multi-resolution and multi-depth of diffractive microstructures and nanostructures for anti-fraud applications

Pigeon, Yoran-Eli 04 October 2019 (has links)
Les structures optiques diffractives sous forme d’hologramme de sécurité sont largement employées contre la falsification et la contrefaçon.Elles sont présentent sur les billets de banque, les documents de voyage et d’identité, etc. Leurs techniques de fabrication sont de plus en plus accessibles, augmentant les risques de fraudes et la concurrence sur le marché des hologrammes de sécurité. Pour endiguer les fraudes et gagner des parts de marché, il faut innover. Ces travaux de thèse de doctorat s’articulent autour du développement de structures optiques diffractives multiéchelles innovantes. Ces structures diffractives multiéchelles sont la combinaison de structures diffractives microscopiques permettant la mise en forme de la lumière incidente avecdes structures nanoscopiques qui permettent la création d’effets colorés. Ces travaux accordent une grande place au développement de la technique de photolithographie multiniveaux par écriture directe massivement parallèle. Ils abordent également le développement d’un modèle hybride permettant de simuler physiquement le comportement des structures diffractives (notamment de nos structures multiéchelles) en temps réel. Ce rendu en temps réel est possible grâce à l’utilisation du processeur graphique (GPU) au travers d’OpenGL et des programmes Shader, ainsi qu’avec l’utilisation de données précalculées. Le développement de ces structures multiéchelles permet la création et la commercialisation de nombreux nouveaux effets visuels, ce qui participe aux doubles objectifs de contrer les fraudes et de gagner en part de marché. / Diffractive optical structures on the fon of security holograms are widely used against forgery and counterfeiting. They are present on banknotes, travel and identity documents, etc. Their manufacturing techniques are becoming more and more accessible, increasing the risk of fraud and competition in the security hologram market. To stem fraud and gain marketshare, hologram procedures must innovate continously. This Ph.d focuses on the developmentof innovative multi-scale diffractive optical structures. These multi-scale diffractive structures result from combination of microscopic diffractive structures that shape the incident light and nanoscopic structures that generate colored effects. This work places emphasis on the development of the massively parallel-direct-write greyscale photolithography fabrication process. We also discuss the development of an hybrid model for physically simulating the behaviour of diffractive structures (especially our multiscale structures) in real time. This real time rendering is possible thanks to the use of the graphical processor unit (GPU) through OpenGL and Shader programs, as well as the use of precomputed data. The development of these multiscale structures has led to the creation and commercialisation of many new visual effects and contributed to the dual objectives of counter fraud and gain market share.
77

Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy

Bridger, Matthew January 2020 (has links)
The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other players, in order to see if their values aligned with those of Cosmopolitan Democracy. The questionnaire also investigated the use of the Auto-Translate feature in FFXIV to examine its usefulness as a lingua franca to bridge gaps in language equality. Furthermore a literature review on the use of digital games in education and ideologies was conducted. The results showed that the values of the FFXIV community do align with those of Cosmopolitan Democracy, that Auto-Translate successfully acts as a lingua franca, and that games have a history of teaching players about differing ideologies. The conclusions advocated the creation of a game based on Cosmopolitan Democracy, allowing for players to experience the democratic model and for researchers to gather data on its functionality.
78

Conception et évaluation de performance d'un Bus applicatif, massivement parallèle et orienté service / Design and Performance Evaluation of a Massively Parallel Service-Oriented Bus

Benosman, Ridha Mohammed 12 December 2013 (has links)
Enterprise Service Bus (ESB) est actuellement l'approche la plus prometteuse pour l'implémentation d'une architecture orientée services (SOA : Service-Oriented Architecture) par l'intégration des différentes applications isolées dans une plateforme centralisée. De nombreuses solutions d'intégration à base d'ESB on été proposées, elles sont soit open-source comme : Mule, Petals, ou encore Fuse, soit propriétaires tels que : Sonic ESB, IBM WebSphere Message Broker, ou Oracle ESB. Cependant, il n'en existe aucune en mesure de traiter, à la fois des aspects : d'intégration et de traitement massivement parallèle, du moins à notre connaissance. L'intégration du parallélisme dans le traitement est un moyen de tirer profit des technologies multicœurs/multiprocesseurs qui améliorent considérablement les performances des ESBs.Toutefois, cette intégration est une démarche complexe et soulève des problèmes à plusieurs niveaux : communication, synchronisation, partage de données, etc.Dans cette thèse, nous présentons l'étude d'une nouvelle architecture massivement parallèle de type ESB. / Enterprise service bus (ESB) is currently the most promising approach for business application integration in distributed and heterogeneous environments. It allows to deploy a service-oriented architecture (SOA) by the integration of all the isolated applications on a decentralized platform.Several commercial or open source ESB-based solutions have been proposed. However, to the best of our knowledge, none of these solutions has integrated the parallel processing. The integration of parallelism in the treatment allows to take advantage of the multicore/multiprocessor technologies and thus can improve greatly the ESB performance. However, this integration is difficult to achieve, and poses problems at multiple levels (communication, synchronization, etc). In this study, we present a new massively parallel ESB architecture that meets this challenge.
79

Play real – Kollaboratives Mock-Trial-Training in der OpenSim-basierten Virtual Learning World

Müller, Maria, Schlenker, Lars, Biehl, Moritz January 2013 (has links)
Der vorliegende Beitrag setzt sich mit den Möglichkeiten problemorientierten Lernens in kollaborativen virtuellen Umgebungen am Beispiel eines Mock-Trial-Trainings in der OpenSim-basierten Virtual Learning World auseinander. Ausgangspunkt der Auseinandersetzung stellen die Motivation des Einsatzes virtueller Trainings und grundsätzliche Handlungsangebote kollaborativer virtueller Umgebungen einschließlich ihrer Potentiale aus bildungstheoretischer Perspektive dar. Bestehende Mehrwerte und Herausforderungen beim Einsatz virtueller Trainingsumgebungen werden anschließend anhand einer empirischen Untersuchung, die im Rahmen der Entwicklung eines Mock-Trial-Trainings durchgeführt wurde, aufgezeigt und diskutiert.
80

The Legitimacy of Rules of Virtual Communities

Rolfes, Louis Jakob 20 January 2022 (has links)
Wie sollen Rechtssysteme auf Regeln reagieren, die Provider von Netzgemeinschaften wie Facebook oder World of Warcraft Nutzenden auferlegen? Das positive Recht gibt hierauf keine verlässliche Antwort. Erst ein Verständnis der Legitimität der Regeln ermöglicht ein Austarieren des Verhältnisses zwischen den Regelwerken von Netzgemeinschaften und Rechtssystemen. Nach Literaturstimmen sollen die Regeln durch außerrechtliche Mechanismen (z.B. direktdemokratische Verfahren), eine gerichtliche Kontrolle nach verfassungsrechtlichen Kriterien oder Zivilverfassungen legitimiert werden. Es ist aber zweifelhaft, ob Netzgemeinschaften legitime außerrechtliche Mechanismen schaffen können, ob sie wie Staaten behandelt werden sollten und ob Zivilverfassungen entstehen werden. Die Arbeit schlägt ein alternatives Modell vor: Im deutschen Zivilrecht zeichnet sich ein Legitimitätsmodell für private Regeln ab, das auf Regeln von Netzgemeinschaften anwendbar ist und als transnationale Schablone dienen kann. Danach werden die Regeln durch die Zustimmung und das Wohl der Nutzenden legitimiert. Letzteres gewährleistet ein Ausbeutungsschutz der Nutzenden in Form einer gerichtlichen Kontrolle. Die Anwendung des Modells führt zu folgenden Erkenntnissen: 1. Geschriebene Regeln sind schwach durch Zustimmung legitimiert. Eine gerichtliche Kontrolle nach vertragsrechtlichen Kriterien (bei Regelungen des Austauschverhältnisses zwischen Providern und Nutzenden) oder grundrechtlichen Kriterien (bei Verhaltensregeln) verleiht ihnen zusätzliche Legitimität. Die Kontrollintensität hängt von der Höhe des Ausbeutungsrisikos und der Existenz von legitimen außerrechtlichen Mechanismen ab. 2. Code-Regeln (z.B. Newsfeed- Algorithmen) sind auch nur schwach durch Zustimmung legitimiert. Gerichtliche Kontrollmöglichkeiten, die sie gegenüber Nutzenden legitimieren, müssen noch geschaffen werden. 3. Geschriebene und Code-Regeln sind illegitim gegenüber Nichtnutzenden, weil sie nicht auf deren Zustimmung beruhen. / How should legal systems respond to rules that virtual community providers such as Facebook or World of Warcraft impose on users? To answer this question, we must look beyond black letter law. Only an understanding of the legitimacy of these rules allows us to balance out their relationship with legal systems. Current scholarship theorizes their legitimacy as follows: Non-legal mechanisms (e.g. direct voting systems), judicial review according to constitutional principles, or digital civil constitutions may legitimize the rules. Yet, three points remain doubtful: whether virtual communities can develop legitimate self-governance mechanisms, whether they should be treated like states, and whether digital civil constitutions will effectively emerge. This work proposes an alternative legitimacy model: German private law reflects a legitimacy model for private rule-making applicable to rules of virtual communities which can serve as a transnational template. This model suggests that the rules can derive legitimacy from two sources: user consent and the common good of users, the latter ensured by judicial review protecting users against exploitation. This leads to the following key findings: 1. Written rules of virtual communities are weakly legitimized by user consent but derive additional legitimacy from judicial review. Contract law standard applies to rules that govern the bilateral exchange relationship between providers and users. General rules of conduct for users are checked against fundamental rights. The required intensity of review depends on the risk of user exploitation and the presence of legitimate self-governance mechanisms. 2. Rules embedded in computer code (e.g. newsfeed algorithms) are poorly legitimized by user consent. Judicial review procedures legitimizing them towards users still need to be established. 3. Both written rules and rules embedded in computer code are not legitimate towards non-users since non-users have not consented to them.

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