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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

El símbolo en la animación : el árbol en las películas de Hayao Miyazaki

Campos Runcie, María-José Carmen 03 May 2017 (has links)
Esta investigación busca encontrar el significado del símbolo del árbol en la filmografía de Hayao Miyazaki, renombrado director de animación japonés. Se plantea como hipótesis que el árbol simboliza la vida misma, fuerza y fuente de poder y familia a la vez para Miyazaki. Para esta tesis se ha decidido utilizar metodología cualitativa mixta: en primer lugar interpretar, bajo la luz de conceptos como el sintoísmo y mitología, el significado del árbol en tres películas de Miyazaki, y luego utilizar instrumentos cuantitativos para analizar el lenguaje audiovisual de sus películas. Se ha podido concluir que para Miyazaki el árbol es la razón de la existencia humana y que simboliza la esencia de la vida en todo sentido.
22

Maxime Miranda in Minimis: Reimagining Swarm Consciousness and Planetary Responsibility

Ask Nunes, Denise January 2015 (has links)
This essay explores Swarm Consciousness in relation to the novels Ender’s Game by Orson Scott Card, Remembering Babylon by David Malouf, and the manga Nausicaä of the Valley of the Wind by Hayao Miyazaki. Through these novels, Swarm Consciousness can be reimagined in order to challenge the ways insects have previously been considered in literature. Swarm Consciousness is originally a concept from biology that explains the self-organizing systems of social insects such as for example bees or ants. Previously it was believed that these insect societies consisted of a great majority of mindless drones that were governed by a central authority, most commonly envisioned as a queen. However, if we base our vision of Swarm Consciousness on the more recent understanding of insect self-organization it is possible to challenge this rigidly divided traditional perspective into one that instead has the potential to give rise to visions of new and more creative interactions between humans and insects. These interactions are not limited to an in-group, out-group mentality, but Swarm Consciousness can be used to imagine interactions between groups, irrespective of their species identity. Due to this shift towards a more decentralized perspective, it is possible to create a new way of imagining the umwelt, as Jakob von Uexküll would define it, the unique environment, of vastly different creatures. The limits of the umwelt can be breached with the aid of Swarm Consciousness and create new possible forms of interspecies imagination. However, these intimate interactions surpass the individuals involved and create opportunities for glimpsing a wider planetary perspective which gives rise to an increased sense of planetary responsibility. Thus, Swarm Consciousness challenges both how we can think, but also who we can think with and, as a consequence, opens up new ways of perceiving unique and individual worlds, as well as the entire planet.
23

宮崎駿動畫中的少女意象:戰鬥美少女的觀點 / The Shōjo Images in Hayao Miyazaki's Animations: The Perspective of Battle Heroine

鄭聞文, Cheng, Wen Wen Unknown Date (has links)
當好萊塢式的超級英雄在全球影視文化圈刮起炫風之時,日本次文化中亦有一群「娘子軍」,推動了日本動畫、漫畫的發展,諸如《美少女戰士》、《新世紀福音戰士》,至2011年成為日本推動軟實力外交「Cool Japan」的主打動畫—《魔法少女小圓》,都展現了日本動漫市場被名為「戰鬥美少女」的角色(character)和文類(genre)所引領的實態。這些巾幗不讓鬚眉的「美少女」,是動漫畫中的戰鬥主體,卻擁有別於歐美文化中結合力與美的女超人及女戰士的特質,她們同時擁有戰鬥的能動性,在身體表象上又具有纖細瘦弱、容易受傷的受動性,更甚是成為男性觀眾的性慾客體、女性自我實現的投射。如此對「少女」的憧憬與操作慾,實乃根基於日本近代文化的一種特殊現象。 在日本動漫充斥著色情與暴力而為人詬病之時,宮崎駿動畫電影因其所蘊含的藝術價值而和我們認知中的「御宅動畫」產生一線之隔。作品中披荊斬棘、自力更生的女性形象讓人耳目一新,然仔細探究宮崎駿動畫的人物設計和敘事結構卻與上述類型動畫中的戰鬥美少女特質不謀而合,甚至其作品《風之谷》中的娜烏西卡更被譽為是替戰鬥美少女定型的元祖角色。因此,本研究擬梳理少女文化與戰鬥美少女的發展,並以宮崎駿自1984年起至2013年執導的十部長篇動畫電影為研究對象,檢視其作品在角色形塑上是否使用戰鬥美少女模式包裝其理想的「少女意象」,期以理解「少女」之於日本社會有何種意涵與價值。 本研究發現,宮崎駿動畫除了酷愛以「飛行」強調少女的神聖性,其去性化的純潔無垢的少女意象,更符合近代日本對少女所設下的社會框架,而在敘述手法上卻體現了日本文化中普遍具有的過度男性凝視與母性肥大的主題,從而證明戰鬥美少女實非顛覆父權的利器,反而加深了既有的性別刻板印象。 / While Hollywood’s superhero movies are blowing up entertainment industry all over the world, there is a kind of young female character toting weapon in Japanese subculture and promotes the development of Anime and Manga. From Sailor Moon to Neon Genesis Evangelion, also Puella Magi Madoka Magica, which played an important role in Japan’s foreign Policy titled “Cool Japan” in 2011, the Japanese animation industry seems to be led by this kind of character or genre called “Battle Heroine”. These girls are prepubescent and pretty, but not inferior to boys and man. Although they are different from western superwoman and female warrior shaped in Amazons, they still hold the initiative in theirs fights. In the same time, they also maintain the passivity came from their vulnerable bodies and naive personality. Therefore, the battle heroine turns to be an object of desire for male audiences or a projection of self-actualized for female audiences. In fact, such desire to manipulate young girls, who were named “Shōjo” in Japanese, was based on the culture of modern Japan and became a special social phenomenon in recent times. Despite the fact that Japanimation was condemned by public because of teeming with violence and pornography, it is no doubt that director Hayao Miyazaki is appreciated for the artistic value in his awarded animations and makes a fine line between his films and “otaku anime”. The woman images in his animations can be refreshing because of its independence and brave behavior. However, when we have made a careful study of character design and narrative structure in his works, we may found that there is a coincidence between these characters and battle heroines in otaku anime. Furthermore, Nausicaä in Nausicaä of the Valley of the Wind is widely regarded as a stereotype of battle heroine. As a result, the thesis was intended to prioritize the development of Shōjo culture and battle heroine animations, and research whether Miyazaki attempted to shape female characters in battle heroine way to show his ideal Shōjo images or not among ten films directed during 1984 to 2013. Moreover, the meanings of Shōjo to Japanese were also discussed in this thesis. Throughout the research, I have found that Miyazaki tended to use “flying scene” to emphasize the deity of Shōjo characters, and the desexualized Shōjo images are familiar to the gender norms made in modern Japan. On the other side, the narrative approach of Miyazaki’s films revealed the exaggeration of maternal instinct and the redundancy of male gaze which have generally existed in Japanese culture. In my observation, these results proved that battle heroines are created to strengthen gender stereotypes instead of subverting the paternity rights.
24

Ma et rite initiatique dans le cinéma d'animation de Hayao Miyazaki

Bouvelle, Sara 12 1900 (has links)
Les films d’animation de Hayao Miyazaki sont parsemés de ma, des moments de silence, de mouvement gratuit qui célèbrent des instants en apparence anodins du quotidien. Ce mémoire discute l’importance de ce concept dans la construction identitaire des personnages au sein du rite initiatique à travers une analyse du ma dans Le Voyage de Chihiro et Le Château Ambulant. Le ma soutient la vision d’un bien-grandir typiquement miyazakien : percevoir le ma devient une capacité essentielle pour sortir de l’aliénation de la vie moderne, envisageant la restauration d’une mémoire collective disparue des centres urbains. Ce mémoire est structuré selon chacune des trois phases du rite de passage telles que définies par Victor Turner et Arnold Van Gennep. Dans la phase de séparation, le ma est lié à un être-dans-le-monde dont la perception permet une reconnexion au monde sensible. Dans la phase liminaire, il est un être-ensemble proche du concept de communitas et permet la création de communautés authentiques dans la troisième phase, la phase de réintégration dans la collectivité. L'omniprésence du ma tout au long du rite de passage supporte les convictions du réalisateur, exprimant son espoir que les jeunes générations puissent s’épanouir dans des sociétés modernes aliénantes. / Hayao Miyazaki's animated films are sprinkled with ma, moments of silence and gratuitous movement that celebrate seemingly insignificant moments of daily life. This thesis explores the significance of ma in the construction of characters' identities within the initiation rite through an analysis of Spirited Away and Howl's Moving Castle. Ma supports Miyazaki's vision of the rite of passage into adulthood: the ability to perceive ma becomes an essential skill to break free from the alienation of modern life, envisioning the restoration of a collective memory lost in urban spaces. The thesis is structured according to the three phases of the initiation rite defined by Victor Turner and Arnold Van Gennep, each associated with a specific definition of ma. In the separation phase, ma is a feeling of being-in-the-world, whose perception allows a reconnection with the sensory world. In the liminal phase, it is a being-together close to the concept of communitas, fostering the creation of authentic communities in the third phase, the phase of reintegration into society. The omnipresence of ma throughout the rite of passage reinforces Miyazaki's convictions, expressing his hope that younger generations can thrive in modern alienating societies.
25

En värld inom vår egen : En filmanalys av den japanska animerade parallellvärlden i Hayao Miyazakis Spirited Away

Brinkemar, Ronja January 2021 (has links)
I denna undersökning vill jag visa att film har ett egenvärde som berättarform separat från skönlitteraturen, där särskilt japansk animerad film är ett område som tidigare marginaliserats inom filmteorin men bör ges ett större akademiskt utrymme. Med hjälp av de fem filmanalytiska aspekterna berättelse, mise-en-scène, kameraanvändning, klippning, ljud och filmmusik undersöker jag hur regissören Hayao Miyazaki konstruerar den japanska animerade parallellvärlden i filmen Spirited Away samt hur det animerade mediet påverkar filmen. Min analys visar att publikens inlevelse i parallellvärlden skapas genom en otillgänglig narration där kamerans låga vinklar och point-of-view-shots gestaltar världen ur huvudpersonens vinkel. Parallellvärlden kommer till liv genom en detaljerad traditionell japansk scenografi, runda karaktärer och en rik diegetisk ljudbild. Den långsamma klippningen bjuder in publiken att bli medskapare av parallellvärlden och musiken skapar en känslomässig inlevelse samt fungerar som en sammanknytande väv genom filmen. Den animerade formen möjliggör en större frihet i animatörernas skapande av filmens mise-en-scène, samt bidrar till en större tolerans hos publiken för det irrationella intuitiva händelseförloppet och en delvis överdriven ljudbild.
26

Komplexitet och Konflikt : En karaktärsanalys av Hayao Miyazakis hjältar i Prinsessan Mononoke och Det levande slottet

Jansson, Annika, Trygg-Svartling, Evelina January 2023 (has links)
Denna uppsats analyserar fyra hjältar från två av Hayao Miyazakis filmer. De utvalda hjältarna är Ashitaka och San från Prinsessan Mononoke (Miyazaki, 1997) samt Hauru och Sophie från Det levande slottet (Miyazaki, 2004). Målet med uppsatsen att ta reda på om och hur en filmskapare kan skapa komplexa hjältar genom att se på hur de är uppbyggda och fungerar. Vidare ska uppsatsen utforska hur komplexa hjältar reagerar i konfliktsituationer. Uppsatsen utgår från en karaktärsanalys baserad på Jens Eders karaktärs klocka och Carl Gustav Jungs teori om persona och skugga. Vi har kommit fram till att det finns komplexa hjältar i både Prinsessan Mononoke och Det levande slottet. Hjältarna Ashitaka, San, Hauru och Sophie är alla unika karaktärer som är komplexa på sina egna sätt. Det som de komplexa hjältarna har gemensamt är att de alla agerar utefter både sin persona och skugga, deras handlingar är drivna av deras känslor. När det kommer till de uppvisade känslorna hade filmerna två olika sätt att bemöta känslor. I Prinsessan Mononoke blir agerandet utefter känslor bestraffat på olika vis, i Det levande slottet så strävar alla hjältar efter en bra relation med sina emotioner och hjältarnas emotioner är en stor del av deras drivkraft.
27

Perspective vol. 9 no. 3 (Jun 1975)

Malcolm, Tom, Thies, Christiane, Hollingsworth, Marcia 30 June 1975 (has links)
No description available.
28

Perspective vol. 9 no. 3 (Jun 1975) / Perspective: Newsletter of the Association for the Advancement of Christian Scholarship

Malcolm, Tom, Thies, Christiane, Hollingsworth, Marcia 26 March 2013 (has links)
No description available.
29

Min granne barndomen, hur var det nu igen? : Om barndomsdiskurser i Min granne Totoro

Fredriksson, Joel January 2022 (has links)
In this study, the Japanese animated film My Neighbor Totoro was analyzed with regards to what childhood discourses can be found in it, and why these discourses in particular appear. To do this, discourse theory was used as the main theoretical basis, and certain aspects of hermeneutics were also used, such as combining the hermeneutic spiral with basic film analysis as a method. The childhood discourses that are discussed are the natural child, adult children and child adults, the competent child, the vulnerable child, postmodern childhood, the lonely/psychological child, and gender discourses. First, the life context of Hayao Miyazaki was examined to see what childhood discourses that might have influenced him. The natural child seems to be the most prominent discourse throughout Miyazaki’s life and his previous work, and the discourse appears in My Neighbor Totoro as well. However, so do all the other discourses. The results are that the view of childhood expressed in the film is that children develop the best in proximity to nature and the divine. Children should aspire to become competent adults, but adults should also come closer to childhood and nature. Postmodernity is dismissed as bad for children, and the natural childhood is deemed to be in need of saving. Children are also according to the film beings capable of complex thoughts and feelings relating to fears, death and family relations. These difficult thoughts are dealt with by their imagination – an imagination that is non-separable from their reality. This could indicate another childhood discourse: the imaginative child. Apart from all this, ways to use films like this one in education are also briefly discussed through film pedagogy. / <p>Slutgiltigt godkännandedatum: 2022-01-14</p>

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