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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
341

Nejčastěji hrané signály nahrávače s blokařem u dvou nejlepších týmů Uniqa extraligy žen v sezóně 2012/13 / Most frequently played signals by setter and blocker in two best teams of women's Uniqa extraleague in season 2012/13

Pásková, Pavla January 2014 (has links)
This thesis is dedicated to all volleyball fans and mainly to volleyball coaches who are interested in problematics of a set in volleyball. The thesis contains chapters on the history of volleyball, characteristics of playing actions of an individual, game systems, and what does the setter do. The practical part deals with the most frequently played signals by setter and blocker in two the best teams of women`s extraleague volleyball. Powered by TCPDF (www.tcpdf.org)
342

Hodnocení úspěšnosti herních činností jednotlivce ve volejbale žen na OH v Pekingu 2008 / Evaluating the with successfulness of playing actions of an individual in women's volleyball at the Olympic games in Beijing 2008

Němcová, Eva January 2012 (has links)
Tittle: Evaluating the with successfulness of playing actions of an individual in women's volleyball at the Olympic Games in Beijing 2008 Author: Eva Němcová Department: Department of physical training Supervisor: PaedDr. Ladislav Pokorný, Katedra tělesné výchovy Pedagogické fakulty Univerzity Karlovy v Praze, M. D. Rettigové 4, 116 39 Praha 1 Supervisor's e-mail adress: pok.lad@email.cz Abstract: This thesis is intended for interested people from general public, firstly as educational materials for a narrow group of teachers and coaches of volleyball on high schools, sports grammar schools, etc. The thesis includes chapters focused on history, characteristics of particular playing actions of an individual, playing systems, combinations and playing achievements. The research deals with successfulness of playing actions of an individual in women's volleyball at the Olympic Games in Beijing 2008. Keywords: volleyball, playing actions of an individual, spike, serv, block, digging, reception
343

Mediální obraz hráčů digitálních her v českých mainstreamových a zájmových médiích: v letech 2016 - 2018 / Media image of gamers in czech mainstream and gaming media: during 2016 - 2018

Němečková, Petra January 2019 (has links)
The thesis deals with the image of gamers in Czech media, specifically in the most read daily newspapers. Videogames are still a rather marginal topic within the Czech society, gamers are perceived as weird and socially isolated individuals, and in the worst case they are described as addicted and aggressive. Predictions for the future say that digital games will become a regular part of our lives, but before this happens, I set myself the goal to find out how contemporary Czech media depict people who like to play videogames. This task is important because, whether we want it or not, media represents a reflection of our society and it is also an element that can influence public opinion to some extent. However, if there is a goal to educate public sphere or change the perception of the gaming community, it is necessary to find out what is the current situation among the Czech society. In the theoretical part I deal with the environment in which the media texts are created and their impact on the recipients of the given content. At the same time, I also explain to the reader how gamers really look like. The practical part examines the seven most widely read Czech newspapers Aha!, Blesk, E15, Hospodářské noviny, Lidové noviny, Mladá fronta DNES and Právo. These are the best newspapers when it comes...
344

No pain, no gain : En enkätstudie om spelrelaterade muskuloskeletala besvär och skadeförebyggande strategier i gitarrundervisning / No pain, no gain : A survey study on playing related musculosceletal problems and injury prevention strategies in guitar education

Hertz, Marcus January 2019 (has links)
Studiens syfte är att undersöka förekomsten av spelrelaterade muskuloskeletala besvär hos gitarrlärare och elever samt typen av skador. Studien syftar också till att undersöka gitarrlärares attityder till, och tillämpning av, skadeförebyggande strategier. För det tredje syftar studien till att undersöka signifikanta samband mellan skadeförebyggande metoder och förekomsten av spelrelaterade besvär. Tidigare forskning rör vanliga spelrelaterade besvär, riskfaktorer och skadeförebyggande strategier. En surveyundersökning med enkät användes för att besvara studiens forskningsfrågor. 166 gitarrlärare besvarade enkäten. Resultaten visar att 72,3% av gitarrlärarna har själva och upplevt spelrelaterade besvär och 31,9% av gitarrlärarna har haft ele- ver med spelrelaterade besvär. Den vanligaste typen av besvär var med muskler och senor. Gitarrlärarna tenderar att skadeförebyggande strategier i mindre utsträckning i undervisning jämfört med i deras egna spelande. Några statistiskt signifikanta samband hittades mellan gitarrlärares attityder till, och tillämpning av, skadeförebyggande strategier och förekomsten av spelrelaterade besvär. Generellt sett använde gitarrlärare vissa skadeförebyggande strategier i sitt spelande och undervisning i högre utsträckning om de hade erfarenhet av spelrelaterade besvär. I diskussionsdelen lyfts aspekter av resultatet i relation till tidigare presenterad forskning. / The aim of this study was to research the prevalence of playing related musculoskeletal problems in guitar teachers and their students as well as the types of injuries. The study also aims to investigate guitar teachers attitudes towards, and application of, different injury prevention strategies. Third, the study aims to investigate any significant interconnections between injury prevention methods and the prevalence of playing related problems. Previous research deals with common playing related problems, risk factors and injury prevention strategies. A survey study with a questionnaire was used to answer the research questions. 166 guitar teachers answered the questionnaire. The results show that 72,3% of the guitar teachers have experienced playing related problems themselves and that 31,9% of the guitar teachers had had students with playing related problems. The most common problem was with muscles and tendons. Guitar teachers tended to use injury prevention methods less in teaching compared to their own playing. Some statistically significant interconnections were found between guitar teachers’ attitudes towards, and application of, injury prevention strategies and the prevalence of playing related problems. In general, guitar teachers with experience of playing related problems were more likely to use some of the injury prevention strategies in their playing and teaching. The discussion section lifts aspects of the results in relation too previously presented research.
345

MMO gaming culture: an online gaming family

Unknown Date (has links)
This study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an online gaming community that is open to any player without skill or time commitment requirements, but still maintains high status within the game world. This project identifies eight elements that make this inclusive, friendly, and casual community successful in virtual worlds that tend to be dominated by communities that have a competitive, strict, and exclusive approach to online gaming (social interaction, code of values, leadership, rank system, events, community building, population size, gameplay). Lastly, this project briefly inquires about the nature of the border between the virtual and the physical and establishes that gamers can be considered pseudo-border-inhabitants that are in control of the community they place adjacent to them in the cyber world. / Includes bibliography. / Thesis (M.A.)--Florida Atlantic University, 2015. / FAU Electronic Theses and Dissertations Collection
346

[en] ROLE PLAYING GAMES AND SCHOOL: A GAME OF MULTIPLE LANGUAGES AND COMPETENCIES. A CASE STUDY OF ROLE PLAYING GAMES AS PART OF THE SCHOOL´S CURRICULUM / [pt] O ROLE PLAYING GAME E A ESCOLA: MÚLTIPLAS LINGUAGENS E COMPETÊNCIAS EM JOGO UM ESTUDO DE CASO SOBRE A INSERÇÃO DOS JOGOS DE RPG DENTRO DO CURRÍCULO ESCOLAR

LUIZ EDUARDO RICON DE FREITAS 02 March 2007 (has links)
[pt] Este trabalho registra e analisa criticamente uma experiência de inserção dos jogos de RPG (Role Playing Game) como parte integrante do currículo de uma escola particular da zona sul do Rio de Janeiro, com o objetivo de se trabalhar a expressividade e a criatividade dos alunos por meio do uso de múltiplas linguagens e também como meio de se promover o desenvolvimento de variadas competências dentro de sala de aula. Ao todo, 69 crianças e jovens dos 9 aos 17 anos, alunos da 5ª série do Ensino Fundamental ao 2º ano do Ensino Médio, participaram das oficinas focalizadas nesta pesquisa. A metodologia utilizada no trabalho de campo incluiu tanto a observação, apoiada em cadernos de campo e fotografias, quanto a análise dos artefatos produzidos pelos alunos durante (e para) as sessões de jogo, sob a forma de descrições dos personagens, histórias, textos diversos, desenhos, mapas, maquetes etc, além da participação na montagem de mostras dos trabalhos, visitadas por pais, professores, familiares e demais membros da comunidade escolar. Ao lado do teatro, da música, da dança, do vídeo, dos desenhos animados e de outras linguagens e meios de expressão artística e cultural, a prática de jogos como o RPG, que reúnem ludicidade e criatividade, pode servir como forma de se aproximar o ambiente da escola do mundo complexo, múltiplo e multi-midiático no qual as crianças e os jovens das grandes cidades se encontram imersos em seu dia- a-dia. / [en] This work documents an experiment in which Role Playing Games were part of the curriculum in a private school in Rio de Janeiro. The game was used as a tool to promote expression and creativity among the students and also the development of several competencies inside the classroom. Sixty-nine children and adolescents (ages 9 to 17, from the 5th to the 10th grade) took part in the workshops studied here. The filedwork methodology included observation, supported by field notes and photos, along with the analysis of artifacts produced by the students during (and for) the game sessions, such as character profiles, stories, assorted texts, drawings, maps, schetches, mock ups and others, and also their engajement in the preparation of a show, visited by parents, teachers, family membres and other members of the school community. As with theater, music, dace, video-production, animation and other forms of artistic and cultural expression, games like RPGs, that unite creativity and fun, might serve as a way to straighten the ties between the school and the complex, multiple and multimidiatic world where children and adolescents in major cities are imersed in day-to-day basis.
347

LSTM-nätverk för generellt Atari 2600 spelande / LSTM networks for general Atari 2600 playing

Nilson, Erik, Renström, Arvid January 2019 (has links)
I detta arbete jämfördes ett LSTM-nätverk med ett feedforward-nätverk för generellt Atari 2600 spelande. Prestandan definierades som poängen agenten får för ett visst spel. Hypotesen var att LSTM skulle prestera minst lika bra som feedforward och förhoppningsvis mycket bättre. För att svara på frågeställningen skapades två olika agenter, en med ett LSTM-nätverk och en med ett feedforward-nätverk. Experimenten utfördes på Stella emulatorn med hjälp av ramverket the Arcade Learning Environment (ALE). Hänsyn togs till Machado råd om inställningar för användning av ALE och hur agenter borde tränas och evalueras samtidigt. Agenterna utvecklades med hjälp av en genetisk algoritm. Resultaten visade att LSTM var minst lika bra som feedforward men båda metoderna blev slagna av Machados metoder. Toppoängen i varje spel jämfördes med Granfelts arbete som har varit en utgångspunkt för detta arbete.
348

Jogos de papéis (RPG) em diálogo com a educação ambiental: aprendendo a participar da gestão dos recursos hídricos na Região Metropolitana de São Paulo / Role-playing games and Environmental Education: learning to take part in the water resources management in São Paulo \'s metropolitan region

Camargo, Maria Eugenia Seixas de Arruda 25 April 2006 (has links)
Os jogos de papéis (role-playing games) têm sido utilizados em diversos projetos de gestão participativa dos recursos naturais em processos de formação, pesquisa e intervenção de apoio à negociação de conflitos em várias partes do mundo. Uma série de estudos demonstram o potencial destas metodologias para lidar com temas complexos num processo de Educação para a participação, principalmente de atores locais da sociedade civil. Partimos do pressuposto de que os fóruns de negociação de conflitos socioambientais exigem um aprendizado técnico e social para uma participação efetiva da sociedade civil. O objetivo da pesquisa consiste em analisar os potenciais e limites destas metodologias em relação aos princípios da Educação Ambiental. Primeiramente realizamos um levantamento e comparação de experiências brasieliras de formação relacionadas à gestão urbana e ambiental. Em seguida, analisamos de forma mais aprofundada um protótipo de jogo de papéis, com enfoque na modelagem de acompanhamento, que corresponde ao foco do trabalho - O Jogo dos Mananciais. O jogo em destaque trata da problemática da gestão dos recursos hídricos em áreas de mananciais peri-urbanos. Os resultados da análise mostram que o jogo apresenta diversas potencialidades como metodologia de apoio à formação, embora seus limites estejam relacionados à complexidade da ferramenta e ao tempo dispendido na sua elaboração. Além disso, como uma metodologia didática, o jogo de papéis (RPG) deve estar inserido num processo de formação mais amplo. / Role playing games in natural resources management have recently been tested as training, research and intervention tools all over the world. Various studies point out their potential to deal with complex issues and to contribute on the training processes. We believe that a social learning process is necessary to empower the local communities to take part on the negotiation channels. The objective of this contribution is to briefly analyze the limits and potential of games within environmental education from the critical perspective. The analysis begins by a comparison of four Brazilian experiences, which are \"regular\" RPGs, developed to deal with the complexity of urban and environmental management. They were used within an educational process focusing on either local communities or technicians. The comparison of these experiences is based on (i) an analysis of the materials (game support) provided by the developers, (ii) interviews with authors and game developers and (iii) participation in game sessions whenever possible. Then we deeply analyze the RPG (Jogo dos Mananciais), the research focus. This game is a prototype based on Companion Modeling Approach. It deals with the water resources management in peri-urban catchments. The results show role-playing games have many possibilities as a training methodology, however their limits are related to the complexity of the toll. So, the RPG must be inserted into a wider educational process.
349

Artes de viver em mulheres de camadas populares: o cotidiano de mães da comunidade São Remo / Poor Womens Art of Living The daily routine at São Remos community

Stucchi, Mariana Peres 15 June 2009 (has links)
Este trabalho nasceu do contato com mães de comunidade pobre, que precisam dar conta de jornadas triplas de trabalho: casa, filhos, trabalho; quando não quíntuplas pensando que precisam cuidar de ser esposa e mulher também. A questão é como essas mulheres conseguem renovar suas energias para a luta diária pela vida? Será que há condições de só viver de trabalho, de exigências externas, de responsabilidades? Assim encaminhouse a discussão sobre o lazer e o trabalho, pensandoos como instâncias importantes para a condição humana, para a expressão e manutenção de si. A proposta é apresentar uma visão crítica sobre o papel do lazer e do trabalho no cotidiano das pessoas no início do século XXI, a partir da linha de Frederic Munné, de que a sociedade desta época está sob uma intensa influência da propaganda e do lucro e de que o tempo não deve ser dividido entre trabalho e lazer. Cristophe Dejours traz uma possibilidade nova de interpretação sobre o conceito de saúde: por mais controlados que os desejos estejam pela mídia e propaganda, as pessoas têm necessidades básicas de buscar seus interesses. E esta busca é fundamental para manutenção do desejo pela vida. O que se faz na diversificação de atividades. Este ponto se aproxima do pensamento de Donald Winnicott, que vê a possibilidade de se colocar no mundo, ou seja, a capacidade de viver de forma saudável, a partir do brincar e da relação mãebebê. Esta pesquisa tem o objetivo de conhecer as formas de vida de mulheres, mães, de comunidade pobre de São Paulo a São Remo, vizinha à USP. Por conta desta vizinhança, a São Remo apresenta uma relação peculiar com as pesquisas que ali são propostas. Não há uma grande valorização desta atividade, já que eles encontram tantos pesquisadores de diversos cursos diferentes na comunidade e sentem pouco retorno disso. Esta distância aparece na presente pesquisa, que trabalhou a partir do interesse das moradoras, e também por ter se deparado com mulheres se propondo a participar por conta da especialidade da interlocutora: psicologia. A partir de encontros mensais organizados pela Pastoral da Criança na região, sete mulheres deram seus nomes para conversar sobre suas rotinas. Rotinas cheias de sentimentos e que mostram uma variedade de sentidos a cada atividade que fazem. Estes momentos dos encontros são marcados pela presença de muitas mães com seus filhos, aguardando pesagem, sorteio de cesta básica, lanche, sol, espaço para os meninos brincarem, outras mães para conversar. Um espaço tão rico, já começa a mostrar o quanto a maioria das atividades destas mulheres está marcada pela maternidade e também pela união da responsabilidade e do relaxamento. Mesmo quando falam em trabalho fora de casa, valorizam o sair, a diversidade de coisas para ver, o dinheiro para suas coisas, entre outros. Inclusive a viabilização do grande sonho de todas elas: ter uma casa sua e arrumada. Elas nos ensinam diferentes maneiras de viver, de enfrentar as dificuldades, de sonhar e manter o desejo pela vida. / The idea for this work started from contact with poor mothers who must take care of a lot of things during their days: housework, children, work, and also being a wife and a woman. How can they have enough energy for all of that? Is it possible to live only working and dealing with obligations? This lead to the discussion of work and leisure. They are both very important activities for ability of human beings to express and to keep life going on. This dissertation presents a critical view of the role of work and leisure for people who live in the twentyfirst century. Frederic Munné says that this is a time when our lives are very influenced by marketing and money and that we normally think in a double way: or work or leisure. Cristophe Dejours thinks that being healthy today is to keep engaged and to have a desire for living. This, we can do if we have different activities each day. This is similar to Donald Winnicott´s idea that our interest for living and for life is something people develop from creativity and from the mother/child relationship. This research studies the way of life of poor mothers from a poor community in São Paulo called São Remo, USP neighborhood. Because of this neighborhood São Remo doesn´t give much value for researches in the area. They are studied often, but little feed back is given. This is shown in this work, that is based on São Remo women´s interest, and also they are interested on psychologist consultation. Starting with my presence in a monthly meeting organized by Pastoral da Criança, I met seven women who would like to talk about their daily routines. Those are full of emotion and shows lots of different meanings in each activity. The Pastoral meetings have a lot of mothers with their children, waiting to check each child weight, to see who will be the lucky three winners of donated food, for snacks. These mothers and children enjoy the outside atmosphere with space for children play and an opportunity to speak with other mothers. A very rich moment that demonstrate the big part that motherhood plays in their routines. They can unite responsibility and relaxing. Even when they talk about work, they can give value to the way they do things, the diversity of things to see and the money they can have to pay bills and sometimes buy women things, among other points. As well as their dream to have their own beautiful house. They teach us many ways of living, to fight for life, to dream and to keep desire to live.
350

Vamos brincar? Do ingresso da criança com deficiência física na terapia ocupacional à facilitação da participação social / Lets play? From the ingress of physically disabled children in the occupational therapy to facilitation of social participation

Takatori, Marisa 25 March 2010 (has links)
Esse trabalho considera o brincar como uma área para os acontecimentos e experiências criativas da pessoa onde seu gesto genuíno pode se evidenciar. Utilizou a compreensão do brincar de D. W. Winnicott (1896-1971), como uma área intermediária de experiência e de relaxamento para o indivíduo engajado na tarefa humana de manter as realidades interna e externa separadas e inter-relacionadas. O brincar, compreendido como uma atividade cotidiana espontânea, compartilhada, criativa e que tem um fim em si mesma, é campo para os procedimentos do terapeuta ocupacional e, para aquelas crianças que não brincam ou têm dificuldades nessa atividade, um dos objetivos do processo terapêutico. Considerou não ser possível separar as atividades brincar do desenvolvimento e investimentos de ordem física, cognitiva, social e psíquica, se o terapeuta quiser proporcionar uma experiência à criança em que ela possa se desenvolver em sua totalidade e a partir de um percurso singular. Os objetivo foram apresentar e refletir sobre uma forma de compreender o brincar no processo de terapia ocupacional com crianças que têm deficiência física, na qual o brincar é, muitas vezes, um dos objetivos desse processo e, sempre, área na qual acontecimentos saudáveis, criativos e de experiências culturais podem ser realizados, favorecendo a participação social dessas crianças. Para essa investigação utilizou-se o levantamento bibliográfico de estudos sobre a temática da infância, deficiência, brincar, cultura e terapia ocupacional, articulados à experiência vivida na clínica no atendimento de crianças com deficiência na terapia ocupacional. Considerou a subjetividade do pesquisador implicado diretamente em todo o percurso da investigação, construída e decorrente da relação do indivíduo pesquisador com o indivíduo atendido na terapia ocupacional. A investigação seguiu uma proposta de pesquisa, do ponto de vista epistemológico, sujeito-sujeito e suas atividades, constituição da relação triádica na terapia ocupacional. Participaram quatro crianças com suas histórias, partes construídas no processo de terapia ocupacional, que possibilitaram a coleta de dados para ilustrar a discussão em torno do uso das atividades na área do brincar pelo terapeuta, assim como lembranças de outros momentos da experiência clínica. Utilizou o diário de campo para o registro dos acontecimentos na clínica, a entrevista aberta com familiar e a leitura documental. Discutiu três aspectos presentes nos procedimentos do terapeuta ocupacional: o ensino, o contorno e o reconhecimento, no contexto do uso do brincar como área para experiências de realização de atividades. Como resultado apontou a relevância dessa forma de usar o brincar para a avaliação da indicação de terapia ocupacional, a avaliação inicial e contínua do paciente e as ações de cuidado do terapeuta ocupacional que visam à facilitação da participação social da pessoa atendida. / In this thesis playing is considered as an area for creative happenings and experiences in which a person´s genuine gestures can be seen. It takes D. W. Winnicott´s (1896-1971) way of understanding playing, as an intermediate area of experience and relaxation for an individual engaged in the human task of keeping the internal and external realities separated and interrelated. Playing, understood as a daily activity that is spontaneous, shared and creative and that has a purpose in itself, is a field for the occupational therapist´s procedures, as well as one of the aims of the therapeutic process in those cases in which the children either do not play or have difficulties to do it. It is not considered possible to separate playing from physical, social and psychic development and investment, if the therapist wants the child to have experience so as to develop wholly and from a singular path. The aim was to present and think about a way of understanding playing in the occupational therapy process with physically disabled children. Playing is one of the purposes of that process a lot of times, and it is always an area in which healthy, creative and cultural experiences may happen, and such experiences favor those children´s social participation. A bibliography survey of the studies related to childhood, disability, playing, culture and occupational therapy was done, and it was linked with the clinical experience of attending disabled children in the occupational therapy. It considered the subjectivity of the researcher who was directly involved throughout the investigation. Such subjectivity was both formed and due to the relationship between the individual who was the researcher and the individual who was attended in the occupational therapy. The investigation followed a proposal of research from the epistemological point of view, subject-subject and their activities, the formation of the triad relationship in occupational therapy. Four children and their personal histories were parts of the study. Their histories were partly built in the occupational therapy process, and they made it possible to collect data to illustrate the discussion related to the use of playing activities by the therapist, as well as to remember other passages of the clinical experience. A book to register what happened in the clinic, the open interview with some members of the family and documentary reading were used. Three aspects present in the occupational therapist´s procedures were discussed: the teaching, the environment and the acknowledgement, in the context of playing as an area to experience the accomplishment of activities. As a result, it showed the importance of using playing to evaluate the necessity of taking occupational therapy, to evaluate the patient both initially and continually and to evaluate the occupational therapist´s caring actions to facilitate the social participation of the person who is being attended.

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