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A geometria dinÃmica como ferramenta para o ensino de funÃÃes trigonomÃtricas em um ambiente virtual de aprendizagem / The dynamic geometry as a tool for the teaching of trigonometric functions in a virtual learnig environmentMÃrio Wedney de Lima Moreira 13 July 2012 (has links)
nÃo hà / Esta pesquisa aborda o uso de um software educacional de geometria dinÃmica (GeoGebra)
para introduzir conceitos referentes ao ensino de geometria e trigonometria, tendo como base
sua histÃria. Tem tambÃm como objetivo tornar o ensino de trigonometria mais significativo,
atravÃs da visualizaÃÃo no computador da influÃncia da mudanÃa de parÃmetros em grÃficos
de funÃÃes trigonomÃtricas. As atividades propostas tiveram por objetivos especÃficos estudar
alguns aspectos das funÃÃes trigonomÃtricas atravÃs da sua visualizaÃÃo no computador bem
como o desenvolvimento de applets como ferramentas de ensino. Estas atividades foram
elaboradas para serem trabalhadas em laboratÃrio de informÃtica, em que o debate entre os
estudantes à uma das principais estratÃgias pedagÃgicas aqui utilizadas. Estas sÃo, em geral,
estruturadas da seguinte forma: construÃÃo de grÃficos de funÃÃes em uma mesma tela,
comparaÃÃo dos grÃficos obtidos e conclusÃes por parte dos estudantes com a orientaÃÃo do
professor. A funÃÃo seno foi empregada como exemplo, mas uma abordagem pode ser
desenvolvida de forma anÃloga para as demais funÃÃes trigonomÃtricas. Os resultados deste
trabalho mostraram que o uso do computador como ferramenta nas escolas permanece como
um recurso importante e como um grande desafio para professores e pesquisadores, Ã medida
que passem a ser utilizados como fonte de estudo e de criaÃÃo de estratÃgias pedagÃgicas,
para as quais diversas tecnologias podem ser empregadas. Esta pesquisa analisou o quanto Ã
relevante o uso de softwares de Geometria DinÃmica. A experimentaÃÃo nos levou a
comprovar que a aquisiÃÃo de saberes por parte dos estudantes, resistentes ao ensino usual, Ã,
no entanto, susceptÃvel a saltos qualitativos importantes com o uso dos applets. Este trabalho
mostrou, enfim, como as familiaridades construÃdas podem conduzir a uma melhora na
capacidade de precisar e estimar elementos de uma funÃÃo trigonomÃtrica. As conclusÃes aqui
apresentadas resultaram da anÃlise das atividades dos estudantes, bem como de suas reflexÃes
durante a resoluÃÃo destas.
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Desenvolvimento de um ambiente virtual de aprendizagem sobre gerenciamento em eventos adversos nos serviços de enfermagem / Development of a learning virtual environment on management in adverse events in nursing servicesRosicler Xelegati 09 August 2010 (has links)
A busca do conhecimento para melhoria da assistência de enfermagem nos serviços de saúde faz-se rotineiramente e a adoção de novas tecnologias educacionais vem colaborar, de forma relevante, para educação permanente dos profissionais. Inúmeros assuntos pertinentes ao cuidado podem ser aprendidos e discutidos em ambientes virtuais, como, por exemplo, os eventos adversos. O presente estudo teve como objetivo desenvolver um ambiente virtual de aprendizagem (AVA) sobre gerenciamento em eventos adversos para educação permanente de enfermeiros, abordando as temáticas: úlcera por pressão, erros de medicação, flebite, queda e perda de sonda nasogastroenteral. O referencial pedagógico foi fundamentado nos estudos de Gagné (1980) que considera que o processo de aprendizagem é baseado na teoria de processamento de informação e constitui-se em oito fases (fase de motivação, de apreensão, de aquisição, de retenção, de rememoração, de generalização, de desempenho e de feedback). A metodologia, uma pesquisa aplicada, utilizou o Modelo de desenvolvimento de programas de Instrução Auxiliada pelo Computador (Computer Assisted Instruction - CAI) proposto por Price (1991), composto de três estágios: 1. planejamento inicial; 2. planejamento e desenvolvimento do conteúdo instrucional; 3. avaliação e revisão. No estágio 1 foi caracterizado o público alvo, escolhido o tema abordado, bem como definidos os objetivos educacionais, os recursos disponíveis, o design instrucional e as técnicas de modelagem. O desenvolvimento do conteúdo (estágio 2) foi realizado em Módulos, estes constituídos das seguintes estruturas: Identificação do Módulo, Objetivos de Aprendizagem, Conteúdos, Exercícios, Referências e Textos de Apoio. A avaliação técnica e revisão do conteúdo inserido no AVA desenvolvido (estágio 3) será realizado por especialistas da área de informática e enfermagem em estudo futuro. O AVA foi desenvolvido na linguagem HTML (Hyper Text Makep Language) utilizando o programa Microsoft Office Word 2003®. Os exercícios de avaliação inseridos em cada módulo foram criados pela autora deste estudo com a utilização do programa Hot Potatoes versão 6.0 para Windows. Conclui-se que a metodologia adotada na construção do AVA foi adequada para o alcance do objetivo proposto. Como metas futuras, a autora desse estudo avaliará o produto desenvolvido e verificará a possibilidade de seu uso nos serviços de enfermagem, contribuindo com a educação permanente dos enfermeiros. O AVA sobre gerenciamento em eventos adversos nos serviços de enfermagem está disponível para acesso no endereço eletrônico: <http://www.eerp.usp.br/nepien/eventosadversos>. / The search for knowledge to improve nursing care in health services occurs on a routinely basis and the adoption of new educational technologies collaborates, in a relevant way, for professionals\' permanent education. Countless subjects pertaining to care can be learned and discussed in virtual environments, such as adverse events. The present study aimed to develop a virtual learning environment (VLE) on management in adverse events for nurses\' permanent education, addressing the themes: pressure ulcer, medication errors, phlebitis, fall and loss of nasogastroenteral feeding. The pedagogical framework was grounded in Gagné\'s (1980) studies, which considers that the learning process is based on the theory of information processing and consists of eight phases (phase of motivation, apprehension, acquisition, retention, remembering, generalization, performance and feedback). This applied research used the Model of development of Computer Assisted Instruction (CAI) programs proposed by Price (1991), consisting of three stages: 1. initial planning; 2. planning and development of instruction content; 3. assessment and review. At stage 1, target public was characterized, theme approached was chosen, and the educational objects, available resources, instructional design and modeling techniques were defined. The content development (stage 2) was carried out in Modules, comprised of the following structures: Identification of the Module, Learning objectives, Contents, Exercises, References and Support Texts. The technical assessment and review of the content inserted in the developed virtual learning environment (stage 3) will be carried out by informatics and nursing experts in a future study. The VLE was developed in HTML (Hypertext Makeup Language) using the program Microsoft Office Word 2003®. The evaluation exercises inserted in each module were created by the study author using the program Hot Potatoes version 6.0 for Windows. It is concluded that the methodology used in the construction of the VLE was appropriate for achieving the proposed objectives. As future aims, the author will assess the developed product and verify the possibility of using it in nursing services, contributing for nurses\' permanent education. The VLE on management in adverse events in nursing services is available at the URL: <http://www.eerp.usp.br/nepien/eventosadversos>.
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Elaboração de um Atlas Virtual de Parasitologia e aplicação no Curso Técnico de Patologia Clínica / Preparation of a virtual atlas of parasitology and application in the technical course of clinical pathologySilva, Wendel Tadeu da 11 September 2015 (has links)
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Previous issue date: 2015-09-11 / Technology can assist in the development of learning, as revealed numerous features from the use of educational software. Objective: This project aims to develop educational software that facilitates basic education of Human Parasitology, aiming at a self-directed study and easily accessible to the student. Methodology: The photos for the drafting of the report were selected from the personal collection. The software was developed in Flash® and the chosen code editor was the Autorun®. The quality of the software was evaluated by 59 student volunteers of Clinical Pathology Technician Course belonging to Apollo College of Sorocaba - SP. All students to participate signed the Free Informed Consent and Enlightenment. Participants were subjected to a pre-test questionnaire (without the use of software), composed of 10 alternative questions about the essence of the parasitology study. Results: The students received hypermedia DVD, were instructed about the handling and access to software and after 30 days a questionnaire was administered post-test to all participants, made up of issues related to clinical parasitology issues included in the software. In addition to the application of pre and post-test questionnaires were asked students to answer qualitative questionnaire in relation to the handling and quality of software. The software is designed with 78 screens descriptive presentation of major pathogenic intestinal parasites laboratory routine. The parasites were distributed into groups of helminths and protozoa. The software was evaluated by the students of the Clinical Analysis Course (n = 59) of the College Apollo Sorocaba, where applied to a pre-test questionnaire (without software) on basic knowledge of parasitology area formed by 10 alternative questions. Soon after distributes the software and after 30 days if applied in the computer room of the College an advanced knowledge of post-test survey of the area, made up of 10 alternative tests. The test results showed improvement in students' knowledge, characterizing the importance of the use of software as a facilitator of didactic knowledge in the area. With analysis on the data collected, it appears that the software has achieved proposed learning objectives and interests presented by the students, to improve knowledge when using media. Discussion and Conclusion: Through the questionnaires it was found that knowledge of parasitology improved when compared to the pre-test and post-test. This software, according to the assessed, it is essential for learning Clinical Parasitologyducational implement / A tecnologia pode auxiliar no desenvolvimento do aprendizado, já que
revela inúmeros recursos a partir do uso de softwares educacionais. Objetivo: O
presente projeto tem como objetivo elaborar um software educativo que facilite no
ensino básico de Parasitologia Humana, visando a um estudo auto dirigido e de fácil
acesso ao aluno. Metodologia: As fotos para a elaboração do mesmo foram
selecionadas a partir de acervo pessoal. O software foi desenvolvido em Flash® e o
editor de código escolhido foi o Autorun®. A qualidade do software foi avaliada por
59 alunos voluntários do Curso Técnico de Patologia Clínica pertencente ao Colégio
Apollo de Sorocaba S.P. Todos os alunos para participar da pesquisa assinaram o
Termo de Consentimento de Livre e Esclarecimento. Os participantes foram
inicialmente submetidos a um questionário pré-teste (sem o uso do software),
composto por 10 questões alternativas sobre o conteúdo essencial no estudo de
parasitologia. Resultados: Os alunos receberam a hipermídia em DVD, foram
orientados quanto ao manuseio e acesso ao software e após 30 dias foi aplicado um
questionário pós-teste a todos os participantes, constituído de questões relacionadas
a assuntos de parasitologia clínica contemplados no software. Além da aplicação
dos questionários pré e pós-teste foi solicitado aos alunos que respondessem
questionário qualitativo em relação ao manuseio e qualidade do software. O software
foi elaborado com 78 telas descritivas de apresentação de enteroparasitas
patogênicos principais de rotina laboratorial. Os parasitas foram distribuídos em
grupos de Helmintos e Protozoários. O software foi avaliado pelos estudantes do
Curso de Análises Clínicas (n= 59) do Colégio Apollo Sorocaba, local onde aplicou
se um questionário pré-teste (sem o software) sobre conhecimentos básicos da área
de parasitologia formados por 10 questões alternativas. Logo em seguida distribui se
o software e após 30 dias aplicou se na sala de informática do Colégio um
questionário pós-teste de conhecimento avançado da área, formado por 10 testes
alternativos. Os resultados dos testes demonstraram melhora no conhecimento dos
alunos, caracterizando a importância do uso do software como facilitador do
conhecimento didático na área. Com análise realizada sobre os dados coletados,
conclui-se que o software atingiu os objetivos de aprendizagem proposto e
apresentou interesse pelos alunos, de melhorar o conhecimento pelo uso da mídia.
Discussão e Conclusão: Através dos questionários foi constatado que o
conhecimento da parasitologia melhorou quando comparados ao pré-teste e pósteste.
Esse software, segundo os avaliados, é indispensável para o aprendizado de
Parasitologia Clínica
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Uma linha de produto de software para módulos de aprendizagem interativa / A software product line for interactive learning modulesDalmon, Danilo Leite 06 July 2012 (has links)
Aplicativos educacionais podem promover diversos benefícios a professores e alunos, desde a redução de tarefas repetitivas à realização de atividades impossíveis com o uso de apenas lousa e papel. Módulos de Aprendizagem Interativa (iMA) são uma família de aplicativos educacionais que fornecem atividades interativas integradas a Sistemas de Gerenciamento de Cursos. O desenvolvimento de iMA, similarmente ao de outros sistemas criados em contexto de projetos acadêmicos, enfrenta problemas relacionados a manutenção e evolução de software, que afetam suas contribuições à sociedade. Isso é provocado principalmente pela degradação do código com o tempo e dos métodos ad-hoc utilizados, sem sistematização do processo ou procedimentos explícitos para prevenção desses problemas. Com o objetivo de aprimorar esse processo, esta dissertação apresenta uma Linha de Produto de Software (LPS) criada para o desenvolver iMA. O método usado para criá-la envolveu análise do domínio, formado pelos iMA existentes, a elaboração de um modelo de sistema para definir as responsabilidades das características obrigatórias, variantes e opcionais aos aplicativos, e a implementação de um arcabouço de aplicação. Assim, essa LPS consiste nesse arcabouço e seus manuais de funcionamento interno, utilização e evolução, promovendo reúso de código, arquitetura e processo. A avaliação deste trabalho foi conduzida com uma prova de conceito e um estudo de caso. A prova de conceito descreve o desenvolvimento de um novo iMA, chamado iTangran, apresentando a factibilidade da utilização da LPS para essa tarefa. O estudo de caso investigou com maior profundidade o impacto da LPS sobre a criação da nova versão de um aplicativo existente, chamado iVProg. Os resultados obtidos mostram que o oferecimento de um processo e uma arquitetura que guiam as tarefas do programador de iMA teve grande influência na sua percepção de produtividade e satisfação, além de contribuírem para a qualidade do código criado e sua documentação, fatores essenciais para a prevenção dos problemas de desenvolvimento enfrentados atualmente. / Educational software provide many benefits for teachers and students, from reducing repetitive tasks to offering assignments impossible with the use of only blackboard and paper. Interactive Learning Modules (iLM) are a family of educational systems which offer interactive assignments integrated with Learning Management Systems. The development of iLM, similarly to other software created in context of academic projects, faces issues related to software maintenance and evolution, which hinder their contributions to society. This is mainly caused by code degradation with time and to ad-hoc methods used, without a systematic process and explicit considerations to prevent these problems. With the goal of improving this process, this work presents a Software Product Line (SPL) for the development of iLM. The method used to create this SPL involved an analysis of the domain, which are the existing iLM, the creation of a system model in order to define the responsibilities of mandatory, variant and optional features among systems, and the implementation of an application framework. Therefore, the SPL consists of this framework and its manuals for internal operation, utilization and evolution, providing code, architecture and process reuse. Contributions of this work were evaluated by a proof of concept and a study case. The proof of concept describes the development of a new iLM called iTangran, presenting the possibility of using the SPL for this task. The study case investigated more deeply the SPL impact on the refactoring process of an existing iLM, iVProg. Results show that a guide and an architecture for the tasks undertaken by programmers have a significant influence on the perceived productivity and their satisfaction while working, also contributing to code and documentation quality, which are essential factors to prevent development problems such as those faced nowadays.
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Knowledge of and Response to Copyright Law, School Copyright Policy, and Copyright-related Issues: Survey of Secondary School Principals and LibrariansTilson, Koleta B. 01 May 1990 (has links)
The problem of this study was that, with the impact of new media and delivery systems, principals and librarians must respond to copyright issues in order to remain informed about the copyright law and the legal use of media. The purpose of this study was to gather and evaluate educator response to issues related to copyright. The study was conducted with a sample of regionally accredited secondary schools in the following states: Alabama, Florida, Georgia, Kentucky, Louisiana, Mississippi, North Carolina, South Carolina, Tennessee, Texas, and Virginia. A total of 1008 questionnaires were mailed to the principal and the librarian of the 504 schools of the sample. The data of the study were provided by 546 (54%) questionnaires. The first twenty items of the questionnaire provided the variables used to organize, test, and report the data. The second part of the questionnaire was a multiple choice copyright test used to determine the copyright knowledge of the respondent. The t test was used to test the mean copyright test scores of educator groups for significant differences. Groups were defined by professional position, years of experience, involvement or no involvement in job related litigation, and law class or workshop participation since the enactment of the 1976 Copyright Law. Chi-square was used to test the frequencies of reported exposure to the 1976 Copyright Law between professional groups, experience groups, and law class or workshop participation groups. Seven null hypotheses were tested at the.05 level. The mean copyright test score of the librarian group was significantly higher than the mean score of the principal group. The mean test score of the law class participation group was significantly higher than the mean test score of the non-participation group. Responses of exposure to the 1976 Copyright Law provided a five category hierarchy. There was no significant difference in the exposure reported by the principal and librarian groups. The difference of exposure reported by the law class participation group and the non-participation group was significant. Fourteen research questions, which comprised the periphery of the study, were reported. The findings of the study provided the basis for the conclusions and recommendations.
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Interactive Television in the Classroom: A Comparison of Student Math Achievement Among Three Instructional SettingsHodge-hardin, Sherri L. 01 December 1995 (has links)
A dramatic expansion of distance learning through the use of interactive television (ITV) is allowing colleges and universities to offer students potentially unlimited access to educational and training opportunities. While the expanding information age beckons us to consider mechanisms for using communication technologies for the benefit of meeting the needs of learners in a variety of locations, the question may be raised--Is ITV an effective medium of instruction? This study examined the effectiveness of using an interactive television system to broadcast developmental algebra classes at East Tennessee State University. The purpose of this study was to determine if there were differences in math achievement of students taught in an ITV class setting with the instructor present (host site), students receiving instruction via television at an off-campus location (remote site), and students taught in a traditional classroom setting. This study also examined student attitudes toward enrolling in future ITV courses. Results showed no significant differences in math achievement among the three groups. There were also no differences in student attitudes toward enrolling in future ITV courses when comparing the host site with the remote site. Students in both television settings had positive attitudes toward future ITV course participation. The results of this study show that in developmental algebra students at the distance learning sites are learning as well as those students in the traditional classrooms. Thus, it was concluded that interactive television should be considered as an adequate method of providing developmental algebra instruction beyond the campus.
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Technology Integration in Tennessee Twenty-first Century ClassroomsMarkee, Lois J. 01 December 1998 (has links)
In the study, the population of educators in 21st Century Classrooms across the State of Tennessee was surveyed to determine teachers' satisfaction with 21st Century program implementation and associated changes in instructional practices. During fall 1998, six hundred of the 4,800 21st century classroom teachers were surveyed using the Technology Use Questionnaire. Three hundred two completed surveys were returned. Frequency rates and percentages were calculated for each of the 33 questions and the 8 demographic items. The questions were grouped into 7 subscales: Administration, Teacher Training, Implementation, Integration, Use on the Job, Use at Home and Instructional Change. Correlation analysis determined that at the.05 alpha level there were significant relationships between 5 subscales (Administration, Teacher Training, Implementation of the Technology Plan, Integration, and Use on the Job) and Instructional Change. Conversely, there was no significant relationship between the demographic data and instructional change. In general, teachers were unsatisfied with the implementation of the Master Plan for the 21st Century program and had made only moderate instructional changes. The correlation data supported previous research citing teacher training, use on the job, inclusion in future planning, administrative support as impacting instructional change.
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Development of shared mental models: Structuring distributed naturalistic decision making in a synchronous computer-mediated work environmentVick, Rita Michele 08 1900 (has links)
Decision making is an inherent part of everyday work and learning processes. Superior decision outcomes can be achieved by structuring decision processes, encouraging domain experts to work collaborative1y, providing visualization ofdecisions as they develop, and providing decision makers with time and flexibility to better understand problems and to project outcomes. Evaluation of distributed synchronous virtual teamwork environments has eluded researchers. The theoretical foundation of this study was Adaptive Structuration Theory (AST) enhanced by a distributed cognition framework. Discourse analysis was used to explore ways to evaluate effectiveness of newly-formed time-constrained self-directed virtual teams using computer-mediated communication (CMC) to solve ill-defined problems. Measures of work process performance were percentages of meeting time devoted to Situation Assessment, Resource Coordination, Idea Generation, and Model Building. Ten measures of work outcome for each of six teams were taken to assess change in decision model quality over time. The data informing this study were obtained during an elective computer science course. The author's course design focused on human-computer interaction (HCI) aspects of use, design, and deployment of computer-supported collaborative work (CSCW) and computer-supported collaborative learning (CSCL) systems. Participants were randomly assigned to teams that remained intact throughout the semester. Teams assumed various roles during policy and software-design scenarios. Networked TeamEC decision-modeling software enabled team problem solving. NetMeeting provided connectivity, application sharing, and text chat for intra-team communication to simulate distributed virtual meetings. Discourse analysis revealed process performance patterns and development of shared mental models ofproblem solutions. The outcome variable (Model Score) improved over time for all teams, but degree of improvement varied greatly among teams. Qualitative analysis of group process variables indicated variance was due to how well teams understood scenario-role requirements and managed available resources. Time usage by process variable was analyzed to measure critical resource use to discover "best practice" guidelines for distributed synchronous teamwork. A Naturalistic Decision Making (NDM) approach extended collaborative experiential learning to complex applied knowledge domains in order to improve problem solving and critical thinking skills. Constructivist learner-centered course design facilitated a clear task focus enabling participants to learn new work practices applicable to classroom and workplace.
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The use of voice recognition software as a compensatory strategy for postsecondary education students receiving services under the category of learning disabledRoberts, Kelly Drew 08 1900 (has links)
This study expands on the current literature base that investigates the use of voice recognition software (VRS) as a compensatory strategy for written language difficulties often experienced by postsecondary education students receiving services under the category of learning disabled. The current literature base is limited to one study (Higgins & Raskind, 1995) which found that subjects' writing samples, completed with VRS, had higher holistic scores than the samples completed with a transcriber, and without assistance. While these findings are positive many questions remain unanswered. The research conducted in this dissertation investigated three such questions. The questions and corresponding findings follow. 1. After being trained on VRS will persons, in postsecondary education, receiving services under the category of learning disabled, continue to use it to complete their academic course work? Will they further use the software for purposes other than academic study? Two individuals continued to use the software. One of these two used the software for multiple purposes. 2. Does the ongoing use of VRS, by postsecondary education students receiving services under the category of learning disabled, improve their written performance when assessed with Fry's Readability Graph? Two subjects each submitted three writing samples: one completed without the use of VRS and two completed using VRS. One subject's grade level equivalency went from 4.5 (sample completed without using VRS) to 6.5 (samples completed using VRS). There was no change in the grade level equivalency of the writing samples for the second subject. 3. What are the contributing variables that influence the continued use, or non-use, of VRS by postsecondary education students receiving services under the category of learning disabled? Numerous variables emerged from the data including: time, access to a personal computer, ease of use, personal issues, use of standard English, the specific limitations associated with a persons disability, whether or not the subjects had other compensatory strategies in place, and the acquisition of the skills necessary to use the software. The findings contribute to the field by providing a framework from which to assess who mayor may not benefit from the use of VRS.
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Αριθμητική επίλυση εξισώσεων και παρεμβολή μέσω υπολογιστή για την εκπαιδευτική διαδικασία / Numerical solution of equations an interpolation by computer for the educational processΑντρέου, Αντρέας 31 July 2012 (has links)
Στα πλαίσια εκπόνησης της παρούσας διπλωματικής εργασίας πραγματοποιείται μια αναλυτική παρουσίαση των μεθόδων αριθμητικής επίλυσης εξισώσεων, ήτοι διχοτόμησης, Regula Falsi, τέμνουσας και Newton-Raphson, καθώς και των τύπων παρεμβολής των προς τα εμπρός και προς τα πίσω διαφορών των Newton-Gregory. Επίσης γίνεται παρουσίαση του αντίστοιχου λογισμικού προγράμματος εφαρμογής της εκπαιδευτικής διαδικασίας. Ο στόχος εδώ είναι η εφαρμογή υπολογιστικών συστημάτων, καθώς αναφέρεται σε λογισμικό εφαρμογής, των μεθόδων και των τύπων παρεμβολής, κατά την παράδοση του μαθήματος της Αριθμητικής Ανάλυσης I του Α' έτους σπουδών. Στην πρώτη ενότητα γίνεται λεπτομερής ανάλυση των τεσσάρων μεθόδων αριθμητικής επίλυσης εξισώσεων και των τύπων παρεμβολής. Η επόμενη ενότητα αναφέρεται στο λογισμικό πρόγραμμα, το οποίο έχει δημιουργηθεί στα πλαίσια της διπλωματικής εργασίας, καθώς επίσης και στον τρόπο εφαρμογής του κατά την διάρκεια της διδασκαλίας. Και τέλος, στην τρίτη ενότητα γίνεται εικονογραφημένη παρουσίαση του λογισμικού προγράμματος. / In this Thesis, the numerical methods of bisection, Regula Falsi, secant and Newton-Raphson for solving nonlinear equations, as well as the forward and backward differences interpolation formulae of Newton-Gregory are presented in detail with emphasis on the educational procedure. The corresponding software application program for the educational process is also given. The aim is to present the application of the above methods of Numerical Analysis to first year students in Mathematics. The first section presents the analysis of the four numerical methods for solving equations and the two interpolation formulae. The second section refers to the software program, which has been developed as part of the thesis, in order to be applied during teaching the course. Finally, the third section is a representation of the software program.
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