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ICTS: A catalyst for enriching the learning process and library services in IndiaChandra, Smita, Patkar, Vivek January 2007 (has links)
The advances in ICTs have decisively changed the library and learning environment. On the one hand, ICTs have enhanced the variety and accessibility to library collections and services to break the barriers of location and time. On the other, the e-Learning has emerged as an additional medium for imparting education in many disciplines to overcome the constraint of physical capacity associated with the traditional classroom methods. For a vast developing country like India, this provides an immense opportunity to provide even higher education to remote places besides extending the library services through networking. Thanks to the recent initiatives by the public and private institutions in this direction, a few web-based instruction courses are now running in the country. This paper reviews different aspects of e-Learning and emerging learning landscapes. It further presents the
library scene and new opportunities for its participation in the e-Learning process. How these ICTs driven advances can contribute to the comprehensive learning process in India is highlighted.
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Resource Centre Sites: The New Gatekeepers of the Web?Bruns, Axel Unknown Date (has links)
This thesis introduces and analyses the emerging Website genre of Resource Centre Sites. RCSs are sites which combine news, rumours and background information as well as community discussion and commentary on their chosen topic, and frequently serve as a first point of entry for readers interested in learning more about the field. They also offer spaces for virtual communities of specialists or enthusiasts to emerge, who in the process and as a product of their interaction on these sites collate detailed resource collections and hyperlink directories for their fields of interest. Therefore, Resource Centre Sites significantly involve their users as content contributors and producers, turning them into what is here termed produsers of the site. Aiming to evaluate all the content relevant to their field that is becoming available online, and to coopt or at least link to this information from the news and resources collection that is a central part of the RCS, Resource Centre Site produsers engage in an adaptation of both traditional journalistic gatekeeping methodologies and librarianly resource collection approaches to the Web environment: in the absence of gates to keep online, they have become gatewatchers, observing the publication of news and information in other sources and publicising its existence through their own sites. Their operation is studied here through a number of case studies of major existing Resource Centre Sites from various fields of interest. These sites are analysed both based on their available Web content, and using background information obtained in a series of email interviews with RCS creators. In combination, this offers insights into the operating philosophies of sites and site editors, and provides an opportunity to assess to what extent these ideas have been translated into everyday practice. Chapter 1 provides an overview of past and current theoretical views of the Web in an effort to evaluate their suitability for the current study. Older approaches positing an abstract ideal form of hypertext are rejected in favour of a direct engagement with the World Wide Web as the now dominant mode of hypertextuality. Chapter 2 outlines the principles of gatewatching in contrast to traditional methods of evaluating news and information as they exist in journalistic media and archival institutions, and investigates the effects such gatewatching practices may have on editors and users. Chapter 3 describes the overall characteristics of Resource Centre Sites as a genre of Web publications. It notes the special role site users play in the operation of such sites (in their new role as produsers), and distinguishes the RCS genre from similar Website models such as portals and cybermediaries. Chapter 4 observes the everyday operation of such Websites in practice, using case studies of major existing Resource Centre Sites including Slashdot, MediaChannel and CountingDown, and interviews with their creators. (These interviews are included in full in the Appendix.) This analysis works with both a synchronic view to the variety of topics existing Resource Centre Sites are able to address, and a diachronic view to the evolution of proto-RCSs (such as enthusiast community or online advocacy sites) into fully-featured Resource Centre Sites. Finally, based on this analysis, Chapter 5 is then able to point out some of the implications and effects that increasing use of this media form may have on its users and the network of news and information publications on- and offline, and to indicate the potential for further developments of the site genre.
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Resource Centre Sites: The New Gatekeepers of the Web?Bruns, Axel Unknown Date (has links)
This thesis introduces and analyses the emerging Website genre of Resource Centre Sites. RCSs are sites which combine news, rumours and background information as well as community discussion and commentary on their chosen topic, and frequently serve as a first point of entry for readers interested in learning more about the field. They also offer spaces for virtual communities of specialists or enthusiasts to emerge, who in the process and as a product of their interaction on these sites collate detailed resource collections and hyperlink directories for their fields of interest. Therefore, Resource Centre Sites significantly involve their users as content contributors and producers, turning them into what is here termed produsers of the site. Aiming to evaluate all the content relevant to their field that is becoming available online, and to coopt or at least link to this information from the news and resources collection that is a central part of the RCS, Resource Centre Site produsers engage in an adaptation of both traditional journalistic gatekeeping methodologies and librarianly resource collection approaches to the Web environment: in the absence of gates to keep online, they have become gatewatchers, observing the publication of news and information in other sources and publicising its existence through their own sites. Their operation is studied here through a number of case studies of major existing Resource Centre Sites from various fields of interest. These sites are analysed both based on their available Web content, and using background information obtained in a series of email interviews with RCS creators. In combination, this offers insights into the operating philosophies of sites and site editors, and provides an opportunity to assess to what extent these ideas have been translated into everyday practice. Chapter 1 provides an overview of past and current theoretical views of the Web in an effort to evaluate their suitability for the current study. Older approaches positing an abstract ideal form of hypertext are rejected in favour of a direct engagement with the World Wide Web as the now dominant mode of hypertextuality. Chapter 2 outlines the principles of gatewatching in contrast to traditional methods of evaluating news and information as they exist in journalistic media and archival institutions, and investigates the effects such gatewatching practices may have on editors and users. Chapter 3 describes the overall characteristics of Resource Centre Sites as a genre of Web publications. It notes the special role site users play in the operation of such sites (in their new role as produsers), and distinguishes the RCS genre from similar Website models such as portals and cybermediaries. Chapter 4 observes the everyday operation of such Websites in practice, using case studies of major existing Resource Centre Sites including Slashdot, MediaChannel and CountingDown, and interviews with their creators. (These interviews are included in full in the Appendix.) This analysis works with both a synchronic view to the variety of topics existing Resource Centre Sites are able to address, and a diachronic view to the evolution of proto-RCSs (such as enthusiast community or online advocacy sites) into fully-featured Resource Centre Sites. Finally, based on this analysis, Chapter 5 is then able to point out some of the implications and effects that increasing use of this media form may have on its users and the network of news and information publications on- and offline, and to indicate the potential for further developments of the site genre.
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Resource Centre Sites: The New Gatekeepers of the Web?Bruns, Axel Unknown Date (has links)
This thesis introduces and analyses the emerging Website genre of Resource Centre Sites. RCSs are sites which combine news, rumours and background information as well as community discussion and commentary on their chosen topic, and frequently serve as a first point of entry for readers interested in learning more about the field. They also offer spaces for virtual communities of specialists or enthusiasts to emerge, who in the process and as a product of their interaction on these sites collate detailed resource collections and hyperlink directories for their fields of interest. Therefore, Resource Centre Sites significantly involve their users as content contributors and producers, turning them into what is here termed produsers of the site. Aiming to evaluate all the content relevant to their field that is becoming available online, and to coopt or at least link to this information from the news and resources collection that is a central part of the RCS, Resource Centre Site produsers engage in an adaptation of both traditional journalistic gatekeeping methodologies and librarianly resource collection approaches to the Web environment: in the absence of gates to keep online, they have become gatewatchers, observing the publication of news and information in other sources and publicising its existence through their own sites. Their operation is studied here through a number of case studies of major existing Resource Centre Sites from various fields of interest. These sites are analysed both based on their available Web content, and using background information obtained in a series of email interviews with RCS creators. In combination, this offers insights into the operating philosophies of sites and site editors, and provides an opportunity to assess to what extent these ideas have been translated into everyday practice. Chapter 1 provides an overview of past and current theoretical views of the Web in an effort to evaluate their suitability for the current study. Older approaches positing an abstract ideal form of hypertext are rejected in favour of a direct engagement with the World Wide Web as the now dominant mode of hypertextuality. Chapter 2 outlines the principles of gatewatching in contrast to traditional methods of evaluating news and information as they exist in journalistic media and archival institutions, and investigates the effects such gatewatching practices may have on editors and users. Chapter 3 describes the overall characteristics of Resource Centre Sites as a genre of Web publications. It notes the special role site users play in the operation of such sites (in their new role as produsers), and distinguishes the RCS genre from similar Website models such as portals and cybermediaries. Chapter 4 observes the everyday operation of such Websites in practice, using case studies of major existing Resource Centre Sites including Slashdot, MediaChannel and CountingDown, and interviews with their creators. (These interviews are included in full in the Appendix.) This analysis works with both a synchronic view to the variety of topics existing Resource Centre Sites are able to address, and a diachronic view to the evolution of proto-RCSs (such as enthusiast community or online advocacy sites) into fully-featured Resource Centre Sites. Finally, based on this analysis, Chapter 5 is then able to point out some of the implications and effects that increasing use of this media form may have on its users and the network of news and information publications on- and offline, and to indicate the potential for further developments of the site genre.
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Wissensgemeinschaften in Wirtschaft, Wissenschaft und öffentlicher Verwaltung / Knowledge Communities in Business, Science and Public Administration : Proceedings of 20th Conference GeNeMe23 March 2018 (has links) (PDF)
Die 20. Tagung der Gemeinschaften in Neuen Medien (GeNeMe) stellt innovative Technologien und Prozesse zur Organisation, Kooperation und Kommunikation in virtuellen Gemeinschaften vor und bildet ein Forum zum fachlichen Austausch insbesondere in den Themenfeldern Wissensmanagement und E-Learning. Diskutiert werden nicht nur technologische oder ökonomische Gesichtspunkte der Nutzung neuer Medien, vielmehr werden auch soziologische, psychologische, personalwirtschaftliche, didaktische und rechtliche Aspekte betrachtet. Die GeNeMe richtet sich an Experten aus Forschung und Industrie und sucht den Erfahrungsaustausch zwischen Teilnehmern verschiedenster Fachrichtungen, Organisationen und Institutionen aus Wirtschaft und Verwaltung.
Die aktuell diskutierten digitalen Transformationsprozesse (Industrie 4.0, IoT) prägen die GeNeMe 2017. Im Fokus stehen Innovation und Forschung, Methoden und Werkzeuge zur digitalen Abbildung wissens-intensiver Zusammenarbeit in zunehmend heterogener werdenden Gemeinschaften (augmented knowledge communities). Weitere Impulse kommen aus den Themenfeldern der Wissensvisualisierung und der Wissensarchitektur. Neben den informatischen und medientechnologischen Analysen findet auch die Praxis der (organisationalen) Wissensintegration, sei es durch Wissensmanagement, Lern- oder Bildungsprozesse, Beachtung.
Die GeNeMe 2017 lädt Referenten und Gäste ein, die Trends aus der Praxis in den Blick zu nehmen und zu analysieren. Insgesamt bestimmen unsere Antworten auf offene Fragen mehr denn je, wie sich professionelles und privates Handeln gestalten lässt. Die weiterhin zunehmende Mobilität moderner multimedialer Systeme wie Smartphones und Tablets erschließt auch den letzten Bereich, eine hohe Verfügbarkeit bzw. Immersion sind die Folge. [... aus der Einleitung] / The 20th Communities in New Media (GeNeMe) Conference presents innovative technologies and processes for the organization, cooperation, and communication in virtual communities. It is a forum for professional exchange especially in the fields of knowledge management and online learning. The conference focuses not only on technological and economic aspects of the use of new media, but takes a closer look at sociological, psychological, economic, didactic, and legal facets as well. GeNeMe is geared towards experts from research and industry. It is designed to promote practical and scholarly insights among participants from various disciplines, organizations, and institutions from academia, business and administration.
The currently discussed digital transformation processes (Industry 4.0, IoT) are the most prominent topics of the GeNeMe 2017. The focus lays on innovation and research, constituting pivotal methods and tools for digitally mapping knowledge-intensive cooperation in increasingly heterogeneous communities (augmented knowledge communities). The fields of knowledge visualization and knowledge-based architecture provide additional stimuli. In addition to the informal and media-technological analyses, the practice of (organizational) knowledge integration, whether through knowledge management, learning or education processes, is also considered.
The GeNeMe 2017 invites speakers and guests to take a closer look at current trends. Overall, our answers to outstanding questions determine more than ever how professional and private action can be shaped. The ever-increasing mobility of modern multi-media systems such as smartphones and tablets technologizes every part of life, resulting in high availability and / or immersion. [... from the introduction]
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Structured and collaborative search: an integrated approach to share documents among usersFrancq, Pascal 02 June 2003 (has links)
<p align="justify">Aujourd'hui, la gestion des documents est l'un des problèmes les plus importants en informatique. L'objectif de cette thèse est de proposer un système de gestion documentaire basé sur une approche appelée recherche structurée et collaborative. Les caractéristiques essentielles sont :</p><p><ul><li><p align="justify">Dès lors que les utilisateurs ont plusieurs centres d'intérêts, ils sont décrits par des profils, un profil correspondant à un centre d'intérêt particulier. C'est la partie structurée du système.</li><p></p><p><li><p align="justify">Pour construire une description des profils, les utilisateurs jugent des documents en fonction de leur intérêt</li><p></p><p><li><p align="justify">Le système regroupe les profils similaires pour former un certain nombre de communautés virtuelles</li></p> <p><li><p align="justify">Une fois les communautés virtuelles définies, des documents jugés comme intéressants par certains utilisateurs d'une communauté peuvent être partagés dans toute la communauté. C'est la partie collaborative du système.</p><p></li></ul><p><p align="justify">Le système a été validé sur plusieurs corpora de documents en utilisant une méthodologie précise et offre des résultats prometteurs.</p><p> / Doctorat en sciences appliquées / info:eu-repo/semantics/nonPublished
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Les Déterminants de l’Action Collective en Ligne dans les Communautés Virtuelles de Patients : une Approche Multi-Méthodes / The Determinants of Online Collective Action in Patients’ Virtual Communities : a Multimethod ApproachLaubie, Raphaëlle 21 December 2017 (has links)
Au cours des dernières années, les communautés virtuelles de patients se sont énormément développées sur l'Internet. Ces communautés permettent des échanges fréquents entre les patients, qui peuvent partager des informations liées à la santé dans un environnement interactif. Alors que beaucoup s'accordent sur l'opportunité représentée par ces communautés pour ses utilisateurs, les connaissances sur ce qui détermine l'action collective en ligne des patients ainsi que sur les fondamentaux de l'action collective en ligne dans ces espaces virtuels sont relativement peu développées. En conséquence, ce travail doctoral examine les raisons pour lesquelles les patients interagissent entre eux et comment ils procèdent. En nous appuyant sur le modèle du comportement orienté vers un but, la théorie de la valeur de l'attente, la théorie des forces du champ, les concepts de dons et les interviews menées, nous avons développé un modèle qui examine les interactions en ligne des patients dans un contexte d'action collective en ligne. Une approche multi-méthode, qualitative et quantitative, permet d'explorer les interactions des patients et de mesurer les déterminants de l'action collective en ligne sur ces espaces virtuels. L'analyse qualitative de 54 entretiens menés avec des patients, des proches de patients, des professionnels de la santé 2.0, des médecins et des soignants permet d'affiner le modèle de recherche, qui a ensuite été testé au travers d'une enquête quantitative auprès de 269 patients. Cette recherche contribue à la recherche en systèmes d'information en augmentant nos connaissances sur la dynamique individuelle et les interactions qui entourent les communautés de patients en ligne. / Over the last few years, virtual patients’communities have been developing tremendously over the Internet. These Web 2.0 communities allow frequent interactions among patients, who can share health-related information within an interactive environment. While many agree on the opportunity represented by those communities for its users, we know very little about what determines patients’ online collective action, specifically on virtual communities as well as the fundamentals of online collective action in these virtual spaces. Accordingly, this doctoral work examines why patients interact with others and how they interact on topics related to their disease through these virtual communities. Drawing on the goal-directed behavior (MGB), the expectancy-value (EVT) theories, the field force theory, gift concepts and field interviews, we have developed a model for examining patients’ online interactions and identified gift-giving behaviors in the context of online collective action. A multi-method, qualitative and quantitative approaches, enables us to explore patients’ interactions and measures the determinants of online collective action on these virtual spaces. The qualitative analysis of 54 interviews conducted with patients, patient’s relatives, Health 2.0 professionals, doctors and caregivers allows refining the research model, which has then been tested through a survey handled with 269 patients, members of patient’s communities. This research contributes to IS research by increasing our knowledge regarding the individual dynamics and interactions that surround online patients’ communities.
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Wissensgemeinschaften in Wirtschaft, Wissenschaft und öffentlicher Verwaltung: 20. Workshop GeNeMe'17 Gemeinschaften in Neuen Medien: Dresden, 18.-20.10.2017Köhler, Thomas, Schoop, Eric, Kahnwald, Nina 23 March 2018 (has links)
Die 20. Tagung der Gemeinschaften in Neuen Medien (GeNeMe) stellt innovative Technologien und Prozesse zur Organisation, Kooperation und Kommunikation in virtuellen Gemeinschaften vor und bildet ein Forum zum fachlichen Austausch insbesondere in den Themenfeldern Wissensmanagement und E-Learning. Diskutiert werden nicht nur technologische oder ökonomische Gesichtspunkte der Nutzung neuer Medien, vielmehr werden auch soziologische, psychologische, personalwirtschaftliche, didaktische und rechtliche Aspekte betrachtet. Die GeNeMe richtet sich an Experten aus Forschung und Industrie und sucht den Erfahrungsaustausch zwischen Teilnehmern verschiedenster Fachrichtungen, Organisationen und Institutionen aus Wirtschaft und Verwaltung.
Die aktuell diskutierten digitalen Transformationsprozesse (Industrie 4.0, IoT) prägen die GeNeMe 2017. Im Fokus stehen Innovation und Forschung, Methoden und Werkzeuge zur digitalen Abbildung wissens-intensiver Zusammenarbeit in zunehmend heterogener werdenden Gemeinschaften (augmented knowledge communities). Weitere Impulse kommen aus den Themenfeldern der Wissensvisualisierung und der Wissensarchitektur. Neben den informatischen und medientechnologischen Analysen findet auch die Praxis der (organisationalen) Wissensintegration, sei es durch Wissensmanagement, Lern- oder Bildungsprozesse, Beachtung.
Die GeNeMe 2017 lädt Referenten und Gäste ein, die Trends aus der Praxis in den Blick zu nehmen und zu analysieren. Insgesamt bestimmen unsere Antworten auf offene Fragen mehr denn je, wie sich professionelles und privates Handeln gestalten lässt. Die weiterhin zunehmende Mobilität moderner multimedialer Systeme wie Smartphones und Tablets erschließt auch den letzten Bereich, eine hohe Verfügbarkeit bzw. Immersion sind die Folge. [... aus der Einleitung]:Wissensgemeinschaften in Wirtschaft, Wissenschaft
und öffentlicher Verwaltung ... XVIII
Knowledge Communities in Business, Science and
Public Administration ... XXII
Keynotes – eingeladene Vorträge ... 1
Keynote zur Eröffnungsveranstaltung am 18.Oktober 2017 im
Stadtmuseum Dresden ... 1
E-Kompetenzen in der öffentlichen Verwaltung ... 3
Digitale Transformation – Beispiele aus der Praxis. Neue Wege
zum Kunden. Neue Geschäftsmodelle. Neue Wege in Produktion
und Kollaboration ... 8
Community Manager, Handlungs- und Informationsmanagement
in Online Communities ... 14
Rahmenbedingungen und Anreize zur Gestaltung proaktiver
Lern- und Wissenscommunities: Anforderungen an das
Community Management ... 14
“With A Little Help From My (Online?) Friends” – A Comparison
of Support Seeking, Receiving and Providing Support in Online
and Offline Communities ... 26
How to ensure sustainability within online communities?
Raising the problem from the point of view of the Erasmus
Plus project “European Social Entrepreneurs” ... 39
Der MOOC „Ready for Study“:
Kompetenzorientiertes Lernen in heterogenen Gruppen ... 45
Öffentliche Verwaltung: Infrastruktur und Anwendungsfelder
Sozialer Gemeinschaften ... 57
Anwendung der E-Kompetenzstudie im IT-Bereich einer
kommunalen Behörde ... 57
Die Katastrophe im Blick – Navigation durch die
(Informations-) Flut ... 67
The link between information technology, performance
management and school effectiveness: An empirical study in
German schools ... 76
Online Communities und Digitale Wissensarchitektur ... 80
Entrepreneurship on the Road: Sensibilisierung für Digital
Business Modeling & Marketing in mobilen Innovationslaboren ... 80
Gestaltung von Smart Learning Environments in der betrieblichen
Weiterbildung als interdisziplinäre Herausforderung ... 89
Absorptive Capacity in Startup´s – Organisationale sowie externe
Determinanten und ihr Einfluss auf die Wissensakquise junger
Unternehmen ... 99
Diskursanalysen und empirische Analysen und Technologien ... 108
Analyse wissenschaftlicher Konferenz-Tweets mittels Codebook
und der Software Tweet Classifier ... 108
Listening to the Crowd: Einsatzmöglichkeiten der
Diskursstrukturanalyse für die Partizipation in der Stadtplanung ... 118
Usability von Fragebogen auf mobilen Endgeräten ...125
Auf die Typen kommt es an. Eine empirische Analyse
studentischer Spielertypen ... 137
Learning und Academic Analytics in Lernmanagementsystemen
(LMS): Herausforderungen und Handlungsfelder im
nationalen Hochschulkontext ... 145
Customer Satisfaction in Networked Narratives – Exploring the
applicability of ECT in Alternate Reality Games ... 162
Wissensbasierte online- (Zusammen-) Arbeit in
Lehre und Forschung ... 172
Student Readiness for Online Learning – A case study
in rural Bolivia ... 172
Measuring Knowledge in Computer Network Vocational Training
by Monitoring Learning Style Preferences of Students ... 183
Vermittlung von digitalen Fähigkeiten in außerschulischen
Lernorten. Das europäische Kooperationsprojekt Codemob an
der Schnittstelle zwischen Forschung und Praxis ... 196
Digitalisierung in den Köpfen verankern – am Beispiel eines
mittelständischen Unternehmens ... 201
Open Educational Resources (OER) in Sachsen
Status Quo – Potentiale – Herausforderungen ... 205
Wissenshäppchen als Facebook Instant Article – ein durchaus
mögliches Zukunftsszenario ... 214
Video Based Cooperation in Education ... 221
Videoportalsysteme in der Hochschule – Ergebnisse eines
Systemfunktionsvergleichs für den Videocampus Sachsen ... 221
Videocampus Sachsen – Pilotplattform ... 230
Video-enhanced Reflection in Iran: Impacts of Gender and
Experience ... 234
Computergestützte berufliche Weiterbildung von
Sportlehrkräften ... 249
Mixed Reality Konzepte für Online Gemeinschaften ... 259
Welche Gamification motiviert? Ein Experiment zu Abzeichen,
Feedback, Fortschrittsanzeige und Story ... 259
Catch them all! - Pokémon Go führt zu steigender physischer
Aktivität und sozialer Zugehörigkeit ... 269
Erfahrungen zur Nutzung von Mixed und Virtual Reality im
Lehralltag an der HTW Dresden ... 280
Open Work Space ... 292
Lernwelten 4.0 – Ein Open Work Space zur GeNeMe 2017 ... 292
Adress- und Autorenverzeichnis ... 295 / The 20th Communities in New Media (GeNeMe) Conference presents innovative technologies and processes for the organization, cooperation, and communication in virtual communities. It is a forum for professional exchange especially in the fields of knowledge management and online learning. The conference focuses not only on technological and economic aspects of the use of new media, but takes a closer look at sociological, psychological, economic, didactic, and legal facets as well. GeNeMe is geared towards experts from research and industry. It is designed to promote practical and scholarly insights among participants from various disciplines, organizations, and institutions from academia, business and administration.
The currently discussed digital transformation processes (Industry 4.0, IoT) are the most prominent topics of the GeNeMe 2017. The focus lays on innovation and research, constituting pivotal methods and tools for digitally mapping knowledge-intensive cooperation in increasingly heterogeneous communities (augmented knowledge communities). The fields of knowledge visualization and knowledge-based architecture provide additional stimuli. In addition to the informal and media-technological analyses, the practice of (organizational) knowledge integration, whether through knowledge management, learning or education processes, is also considered.
The GeNeMe 2017 invites speakers and guests to take a closer look at current trends. Overall, our answers to outstanding questions determine more than ever how professional and private action can be shaped. The ever-increasing mobility of modern multi-media systems such as smartphones and tablets technologizes every part of life, resulting in high availability and / or immersion. [... from the introduction]:Wissensgemeinschaften in Wirtschaft, Wissenschaft
und öffentlicher Verwaltung ... XVIII
Knowledge Communities in Business, Science and
Public Administration ... XXII
Keynotes – eingeladene Vorträge ... 1
Keynote zur Eröffnungsveranstaltung am 18.Oktober 2017 im
Stadtmuseum Dresden ... 1
E-Kompetenzen in der öffentlichen Verwaltung ... 3
Digitale Transformation – Beispiele aus der Praxis. Neue Wege
zum Kunden. Neue Geschäftsmodelle. Neue Wege in Produktion
und Kollaboration ... 8
Community Manager, Handlungs- und Informationsmanagement
in Online Communities ... 14
Rahmenbedingungen und Anreize zur Gestaltung proaktiver
Lern- und Wissenscommunities: Anforderungen an das
Community Management ... 14
“With A Little Help From My (Online?) Friends” – A Comparison
of Support Seeking, Receiving and Providing Support in Online
and Offline Communities ... 26
How to ensure sustainability within online communities?
Raising the problem from the point of view of the Erasmus
Plus project “European Social Entrepreneurs” ... 39
Der MOOC „Ready for Study“:
Kompetenzorientiertes Lernen in heterogenen Gruppen ... 45
Öffentliche Verwaltung: Infrastruktur und Anwendungsfelder
Sozialer Gemeinschaften ... 57
Anwendung der E-Kompetenzstudie im IT-Bereich einer
kommunalen Behörde ... 57
Die Katastrophe im Blick – Navigation durch die
(Informations-) Flut ... 67
The link between information technology, performance
management and school effectiveness: An empirical study in
German schools ... 76
Online Communities und Digitale Wissensarchitektur ... 80
Entrepreneurship on the Road: Sensibilisierung für Digital
Business Modeling & Marketing in mobilen Innovationslaboren ... 80
Gestaltung von Smart Learning Environments in der betrieblichen
Weiterbildung als interdisziplinäre Herausforderung ... 89
Absorptive Capacity in Startup´s – Organisationale sowie externe
Determinanten und ihr Einfluss auf die Wissensakquise junger
Unternehmen ... 99
Diskursanalysen und empirische Analysen und Technologien ... 108
Analyse wissenschaftlicher Konferenz-Tweets mittels Codebook
und der Software Tweet Classifier ... 108
Listening to the Crowd: Einsatzmöglichkeiten der
Diskursstrukturanalyse für die Partizipation in der Stadtplanung ... 118
Usability von Fragebogen auf mobilen Endgeräten ...125
Auf die Typen kommt es an. Eine empirische Analyse
studentischer Spielertypen ... 137
Learning und Academic Analytics in Lernmanagementsystemen
(LMS): Herausforderungen und Handlungsfelder im
nationalen Hochschulkontext ... 145
Customer Satisfaction in Networked Narratives – Exploring the
applicability of ECT in Alternate Reality Games ... 162
Wissensbasierte online- (Zusammen-) Arbeit in
Lehre und Forschung ... 172
Student Readiness for Online Learning – A case study
in rural Bolivia ... 172
Measuring Knowledge in Computer Network Vocational Training
by Monitoring Learning Style Preferences of Students ... 183
Vermittlung von digitalen Fähigkeiten in außerschulischen
Lernorten. Das europäische Kooperationsprojekt Codemob an
der Schnittstelle zwischen Forschung und Praxis ... 196
Digitalisierung in den Köpfen verankern – am Beispiel eines
mittelständischen Unternehmens ... 201
Open Educational Resources (OER) in Sachsen
Status Quo – Potentiale – Herausforderungen ... 205
Wissenshäppchen als Facebook Instant Article – ein durchaus
mögliches Zukunftsszenario ... 214
Video Based Cooperation in Education ... 221
Videoportalsysteme in der Hochschule – Ergebnisse eines
Systemfunktionsvergleichs für den Videocampus Sachsen ... 221
Videocampus Sachsen – Pilotplattform ... 230
Video-enhanced Reflection in Iran: Impacts of Gender and
Experience ... 234
Computergestützte berufliche Weiterbildung von
Sportlehrkräften ... 249
Mixed Reality Konzepte für Online Gemeinschaften ... 259
Welche Gamification motiviert? Ein Experiment zu Abzeichen,
Feedback, Fortschrittsanzeige und Story ... 259
Catch them all! - Pokémon Go führt zu steigender physischer
Aktivität und sozialer Zugehörigkeit ... 269
Erfahrungen zur Nutzung von Mixed und Virtual Reality im
Lehralltag an der HTW Dresden ... 280
Open Work Space ... 292
Lernwelten 4.0 – Ein Open Work Space zur GeNeMe 2017 ... 292
Adress- und Autorenverzeichnis ... 295
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Embracing LOLitics: Popular Culture, Online Political Humor, and PlayTay, Geniesa January 2012 (has links)
The Internet, and Web 2.0 tools can empower audiences to actively participate in media creation. This allows the production of large quantities of content, both amateur and professional. Online memes, which are extensions of usually citizen-created viral content, are a recent and popular example of this. This thesis examines the participation of ordinary individuals in political culture online through humor creation. It focuses on citizen-made political humor memes as an example of engaged citizen discourse. The memes comprise of photographs of political figures altered either by captions or image editing software, and can be compared to more traditional mediums such as political cartoons, and 'green screens' used in filmmaking. Popular culture is often used as a 'common language' to communicate meanings in these texts. This thesis thus examines the relationship between political and popular culture. It also discusses the value of 'affinity spaces', which actively encourage users to participate in creating and sharing the humorous political texts. Some examples of the political humor memes include: the subversion of Vladimir Putin's power by poking fun at his masculine characteristics through acts similar to fanfiction, celebrating Barack Obama’s love of Star Wars, comparing a candid photograph of John McCain to fictional nonhuman creatures such as zombies using photomanipulation, and the wide variety of immediate responses to Osama bin Laden's death. This thesis argues that much of the idiosyncratic nature of the political humor memes comes from a motivation that lies in non-serious play, though they can potentially offer legitimate political criticism through the myths 'poached' from popular culture.
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