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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

On narrative design and a possible future for comics

Wallain, Dale 15 July 2011 (has links)
This report is a chronicle of my research and design practice at The University of Texas at Austin in pursuit of the MFA in Design. It traces my interest in visual narrative, specifically in the component relationships evident in a close study of comics as they relate to questions of dimensionality and form. Key elements in this trajectory include the application of humor, sequential illustration, paper engineering and the adaptation of texts to works of visual and dimensional narrative. Along with a documentation of my working methods and experience, an appropriately distilled version of my extensive study of literature, comics, diorama, and pop-up books can be found in the following pages. / text
12

Imagens que (re) constroem história : alegoria e narratividade visual da guerra sertaneja do contestado

Peixe, Rita Inês Petrykowski January 2012 (has links)
Esta tese tem como foco de estudo as narrativas visuais sobre a Guerra Sertaneja do Contestado (Brasil 1912-1916). Trata-se de um importante fato para História do estado de Santa Catarina e para o Brasil, o qual é apresentado através de imagens por diversos artistas. O objeto de pesquisa constituiuse a partir do levantamento da produção visual sobre esta temática. Buscou-se problematizar como imagens artísticas que tematizam a Guerra Sertaneja do Contestado controem esse acontecimento histórico através de suas narratividades e alegorias visuais e que significados desse acontecimento elas produzem. O referencial teórico abarca autores do ensino da arte, da cultura visual e da História Cultural para refletir, a partir das imagens presentes no corpus documental sobre a Guerra Sertaneja do Contestado, de que maneira elas (re) constroem alegórica e narrativamente esse fato. A metodologia envolveu contato com artistas e instituições responsáveis pela guarda das obras. Foram obtidos dados biográficos e recolhido o material imagético (fotográfica/digitalmente) sendo compilado e organizado para estudo das possibilidades reflexivas oferecidas pelas imagens, considerando ainda as referências para sua produção (livros ou imagens que as originaram), bem como os seus processos artísticos. O levantamento resultou em doze artistas e um número superior a mil obras (de 1912 a 2011), possibilitando informações importantes sobre sua trajetória, bem como a organização de um significativo acervo que tem como tema a Guerra Sertaneja do Contestado A análise desta ampla e variada produção artística enfocou os seguintes assuntos narrativos: Aspectos gerais (região do Contestado, paisagem e ambientes); Personagens (e suas ligações com o conflito); Contexto da Guerra: organização e Ações militares contra os redutos e Desfecho do episódio. Os resultados apontam que a reiterada veiculação de imagens nos materiais que tratam sobre o acontecimento apresenta disparidades, principalmente quanto à sua utilização, meramente como recurso editorial ou para aludir ao fato, sem preocupação reflexiva. Concluiu-se que utilizando variadas referências imagéticas, linguagens, estilos e processos criativos, os artistas construíram diferentes efeitos de sentido, possibilitando a reconstrução da História da Guerra Sertaneja do Contestado sob distintas formas alegóricas e narrativas. / This thesis focuses on the study of visual narratives about the Guerra Sertaneja do Contestado (Brazil 1912-1916) (the backcountry war in the area of Contestado), an important historical event for the constitution of the state of Santa Catarina and for the Brazil This episode was the subject matter for many artists. Hence the need for a survey of the visual production about this theme. What the visual narratives tell about the Contestado War, how they “show” it, and which meanings they construct are the main questions faced in this research. Its theoretical framework includes authors from the art studies, visual culture and cultural history, with the aim to think about how the images that are part of the documental body on this war (re)construct this fact. All the biographical information and the images (photographs taken on the field and/or acquired through the Web) were obtained through a close exchange with the artists and the institutions responsible for their art works’ preservation. They were then compiled and organized for the study of the reflective possibilities offered by the images themselves, taking in account the possible references for its production (books and/or other images), and for the analysis of its own processes. This survey resulted in a group of twelve artists and in a body of works of more than a thousand items (1912 to 2011), a veritable art collection on the theme of the Contestado War. The analysis of this ample and variegated art production focused on the following themes: General Aspects (the Contestado area, landscape and natural and social environment); Main Characters (and their role in the conflict); War Context: The Organization And The Military Actions Against The Strongholds; and Outcome of the Episode The results show that the diffusion of the images about the war, in the books that treat the theme, shows disparities, especially when they are used as a simple layout resource/editorial expedient or as a vague allusion to the episode without any reflective concern. The analysis of the art processes has made possible many interesting inferences and reflections. With the support of numerous images, the research concluded that the artists’ different idioms, styles and creative processes constructed different effects and meanings, making possible the reconstruction of the Contestado War under different allegorical and narrative forms.
13

Imagens que (re) constroem história : alegoria e narratividade visual da guerra sertaneja do contestado

Peixe, Rita Inês Petrykowski January 2012 (has links)
Esta tese tem como foco de estudo as narrativas visuais sobre a Guerra Sertaneja do Contestado (Brasil 1912-1916). Trata-se de um importante fato para História do estado de Santa Catarina e para o Brasil, o qual é apresentado através de imagens por diversos artistas. O objeto de pesquisa constituiuse a partir do levantamento da produção visual sobre esta temática. Buscou-se problematizar como imagens artísticas que tematizam a Guerra Sertaneja do Contestado controem esse acontecimento histórico através de suas narratividades e alegorias visuais e que significados desse acontecimento elas produzem. O referencial teórico abarca autores do ensino da arte, da cultura visual e da História Cultural para refletir, a partir das imagens presentes no corpus documental sobre a Guerra Sertaneja do Contestado, de que maneira elas (re) constroem alegórica e narrativamente esse fato. A metodologia envolveu contato com artistas e instituições responsáveis pela guarda das obras. Foram obtidos dados biográficos e recolhido o material imagético (fotográfica/digitalmente) sendo compilado e organizado para estudo das possibilidades reflexivas oferecidas pelas imagens, considerando ainda as referências para sua produção (livros ou imagens que as originaram), bem como os seus processos artísticos. O levantamento resultou em doze artistas e um número superior a mil obras (de 1912 a 2011), possibilitando informações importantes sobre sua trajetória, bem como a organização de um significativo acervo que tem como tema a Guerra Sertaneja do Contestado A análise desta ampla e variada produção artística enfocou os seguintes assuntos narrativos: Aspectos gerais (região do Contestado, paisagem e ambientes); Personagens (e suas ligações com o conflito); Contexto da Guerra: organização e Ações militares contra os redutos e Desfecho do episódio. Os resultados apontam que a reiterada veiculação de imagens nos materiais que tratam sobre o acontecimento apresenta disparidades, principalmente quanto à sua utilização, meramente como recurso editorial ou para aludir ao fato, sem preocupação reflexiva. Concluiu-se que utilizando variadas referências imagéticas, linguagens, estilos e processos criativos, os artistas construíram diferentes efeitos de sentido, possibilitando a reconstrução da História da Guerra Sertaneja do Contestado sob distintas formas alegóricas e narrativas. / This thesis focuses on the study of visual narratives about the Guerra Sertaneja do Contestado (Brazil 1912-1916) (the backcountry war in the area of Contestado), an important historical event for the constitution of the state of Santa Catarina and for the Brazil This episode was the subject matter for many artists. Hence the need for a survey of the visual production about this theme. What the visual narratives tell about the Contestado War, how they “show” it, and which meanings they construct are the main questions faced in this research. Its theoretical framework includes authors from the art studies, visual culture and cultural history, with the aim to think about how the images that are part of the documental body on this war (re)construct this fact. All the biographical information and the images (photographs taken on the field and/or acquired through the Web) were obtained through a close exchange with the artists and the institutions responsible for their art works’ preservation. They were then compiled and organized for the study of the reflective possibilities offered by the images themselves, taking in account the possible references for its production (books and/or other images), and for the analysis of its own processes. This survey resulted in a group of twelve artists and in a body of works of more than a thousand items (1912 to 2011), a veritable art collection on the theme of the Contestado War. The analysis of this ample and variegated art production focused on the following themes: General Aspects (the Contestado area, landscape and natural and social environment); Main Characters (and their role in the conflict); War Context: The Organization And The Military Actions Against The Strongholds; and Outcome of the Episode The results show that the diffusion of the images about the war, in the books that treat the theme, shows disparities, especially when they are used as a simple layout resource/editorial expedient or as a vague allusion to the episode without any reflective concern. The analysis of the art processes has made possible many interesting inferences and reflections. With the support of numerous images, the research concluded that the artists’ different idioms, styles and creative processes constructed different effects and meanings, making possible the reconstruction of the Contestado War under different allegorical and narrative forms.
14

Home, Work, Land

Smith, Gregory 01 May 2022 (has links)
The artist discusses his Master of Fine Arts exhibition, entitled Family, Work, Land. The exhibit was mounted in Tipton Gallery in downtown Johnson City, TN, from February 22nd to March 11th, 2022. A public reception was held on the evening of March 4th . The exhibition consisted principally of four multimedia installations. Smith’s body of work is an interpretation of how stories that he often heard growing up are related to the Western North Carolina community in which his grandparents were living in the first quarter of the twentieth century. These works explore the interactions between people, how they support themselves, and the impact that working for the logging industry had on the family and the land around them.
15

Aproximación a los componentes visuales y construcción de personajes en el cine animado / Approximation to the visual components and character building in Animated Cinema

Manrique Chávez, Victorina María Paz 08 July 2020 (has links)
La estructura visual es un elemento fundamental que un realizador tiene que tomar en cuenta al momento de construir el producto cinematográfico. En tal sentido, la estructura visual; que se conforma por componentes visuales básicos, entre los que están el espacio, la línea, la forma, el tono y el color; ha dado definitivamente personalidad y estilo a muchas películas a partir del criterio que el realizador, como Wes Anderson, maneja previamente con un estilo definido. Esta investigación analiza precisamente los componentes visuales que conforman la estructura visual con los que los personajes de "Fantastic Mr. Fox"(2009) y "Isle of Dogs"(2018) van generando una relación empática con el espectador. Para lo cual se realizó un análisis de los personajes principales de estas películas, como también de los aspectos visuales, en base a 27 frames de estos filmes, en los cuales se halló que los personajes tienen conflictos originados por sí mismos al carecer completamente del conocimiento de sus propias virtudes y defectos. De este modo, al relacionarse con su entorno, buscan la aceptación en otros personajes para sentir que alguien más los considera importantes. Asimismo, se identificó que visualmente, en la mayoría de casos, se logra reafirmar los sentimientos y las características que definen a los personajes en base a los componentes visuales que plantea Anderson. / The visual structure is a fundamental element that a filmmaker has to considerate when is building the film product. In this sense, the visual structure; which consists of basic visual components, among which are the space, the line, the shape, the tone and the color; has definitely given personality and style to many films based on the director’s criteria, like Wes Anderson, previously handles with a definite style. This research analyzes precisely the visual components that make up the visual structure with which the characters of "Fantastic Mr. Fox" (2009) and "Isle of Dogs" (2018) are generating an empathetic relationship with the spectator. For this purpose, an analysis was made of the main characters of these films, as well as the visual aspects, based on 27 frames of these films, in which it was found that the characters have conflicts originated by themselves completely a lack of knowledge of their own virtues and defects. In this way, by relating to their environment, they seek acceptance from other characters to feel that they are considered important by someone else. It was also identified that visually, in most cases, one manages to reassert the feelings and characteristics that define the characters based on the visual components that Anderson poses. / Trabajo de investigación
16

Diversidad e inclusión en el paso de manto dentro de la narrativa gráfica de Marvel de la última década / Diversity and inclusion in legacy heroes with shared names within Marvel’s visual narrative of the last decade

Esquivel Alvarez, Camila Andrea 09 July 2020 (has links)
Esta investigación tiene como objetivo analizar las herramientas gráficas utilizadas para abordar temas de inclusión y diversidad en cómics de Marvel en los que un personaje reclame el título de un superhéroe ya existente con fines de inclusión. Bajo la hipótesis de que existe un uso recurrente de ciertas imágenes y herramientas gráficas al representar a minorías. Se analizaron cinco cómics bajo una muestra de máxima variabilidad de la diversidad representada: Spider-Man (raza), Captain Marvel (género) y Ms. Marvel (religión/etnia), sumando al personaje más antiguo, Hawkeye, y al más reciente, Captain Britain en Excalibur. Se generaron fichas de análisis centradas en la identificación de los elementos gráficos y narrativos del cómic, determinando las razones de su uso. Además, se realizaron entrevistas a especialistas, un artista actual de Marvel y una profesora universitaria. Se encontró una representación positiva del cuerpo femenino en cuatro de los títulos, aunque siguiendo cánones eurocentristas de belleza. Los cinco cómics de la muestra cuentan con personajes racialmente diversos. Sin embargo, su etnicidad es gráficamente ambigua en dos de ellos. Finalmente, en cuatro de los títulos se discuten de manera profunda las dificultades de las minorías representadas. A pesar de que existen herramientas gráficas y narrativas que son utilizadas de manera consistente, hay problemas en su implementación. Además, se identificó la importancia que tiene el cambio de nombre como herramienta narrativa en el paso de manto. En conclusión, es necesario que la diversidad sea clara gráficamente para que no sea ignorada, fortaleciendo los mensajes de la narrativa. / This research aims to analyze the graphic tools used to address topics related to social issues in Marvel comics in which a character claims the title of an existing superhero for inclusion purposes. Under the hypothesis that there is a recurring use of certain images and graphic tools when representing minorities. Five comics were analyzed under a sample of maximum variability of the represented diversity was used: Spider-Man (race), Captain Marvel (gender) y Ms. Marvel (religion/ethnicity), adding to them the oldest character, Hawkeye, and the most recent, Captain Britain. Using analysis cards, the graphic and narrative elements of the comics were identified and the reasons for its use were determined. In addition, interviews were conducted with specialists, a current Marvel artist and a university professor. A positive representation of the female body was found in four of the titles, although three were following Eurocentric beauty standards. The five comics in the sample feature racially diverse characters. However, their ethnicity is graphically ambiguous in two of them. Finally, in four of the titles the difficulties of the minorities represented are discussed in depth. Even though graphic and narrative tools of consistent use were identified, there are problems in their implementation. In addition, the relevance of the name change as a narrative tool in legacy heroes with shared titles was recognized. In conclusion, diversity needs to be graphically obvious so that it is not ignored, strengthening the messages of the narrative. / Trabajo de investigación
17

Music Cover Design in the Digital Age

Jackson, Stephanie 21 October 2019 (has links)
No description available.
18

‘ratio : an experiment in collaboration and generating narrative

Anderson, William Craig 23 October 2014 (has links)
‘ratio, is a new play that was conceived as a collaborative experiment to investigate the possibility of a playwright and designer co-authoring a script through their preferred mediums; written text and visual art. The final script document consists of both a written text and visual narrative text, asking the reader to create and interpret the story through both mediums. / text
19

Le manga : un dispositif communicationnel : perception et interactivité / The Manga : communicational device : perception and interactivity

Lechenaut, Emilie 11 October 2013 (has links)
Le terme manga a été utilisé pour la première fois en 1814 par le peintre Katsushika Hokusai pour désigner ses travaux. Littéralement ce terme signifie « esquisse rapide » ou encore « image dérisoire ». En France le mot manga a perdu cette signification et désigne la bande dessinée japonaise au même titre que l’on nomme comics la bande dessinée américaine. La bande dessinée japonaise est, en termes quantitatifs, le premier marché du monde dans ce secteur. Beaucoup plus diversifié dans les sujets abordés que ne le donnent à penser les dessins animés diffusés sur le petit écran en France, le manga a longtemps été un genre peu connu des « bédéphiles » européens. Aujourd’hui, le manga connaît un fort essor en France et tend à s’imposer comme produit et phénomène culturel, pour toute une génération qui a grandi avec son arrivée sur les postes de télévision. Dans ce travail de thèse, il s’agit de comprendre le manga en tant que dispositif communicationnel. En raison de ses spécificités graphiques et narratives nous pouvons appréhender un procédé visuel-narratif qui lui est propre. Celui-ci modifie le rapport iconique/linguistique, construit un nouveau mode de lecture et joue sur les perceptions. Il génère un jeu tensif entre ce que le lecteur-spectateur regarde et ce qu’il voit. Le manga diffuse dans notre société un univers graphique, mais aussi et surtout, une technique de la narration visuelle qui peut se passer de texte. L’image est à la fois vue et lue. Dans le manga, lire l’image c’est lire le texte ou pour le dire autrement, il y a du texte-image, de l’image-texte. Elle est en elle-même un dialogue qui agit sur les sensations et les perceptions. Au travers de ses représentations, le manga montre une image de sa culture. Il diffuse par ses personnages des normes et des valeurs ainsi qu’un imaginaire pouvant « influencer » son lectorat et générer de nouvelles pratiques sociales. Par ses spécificités l’image manga devient mouvante. Elle inclut le lecteur-spectateur : celui-ci a la possibilité de naviguer, d’errer dans l’image. Notre travail de recherche porte sur l’analyse des procédés « visuels-narratifs » du manga qui génèrent un nouveau rapport à l’image et un jeu d’interactions entre l’image et son « lecteur-spectateur », ainsi que sur le processus de transmission des messages dans le manga. / The manga term was used for the first time in 1814 by the painter Katsushika Hokusai to indicate his works. This term literally means “fast rough sketch” or “derisive image”. In France the original meaning of the manga word has been lost and it is now employed to indicate the Japanese comic strip in the same way as we name comics the American comic strip. The Japanese comic strip is, in quantitative terms, the first market of the world in this sector. The topics covered in the written manga are much more diverse than the “cartoon-manga” broadcasted on tv in France. Not so long ago, the manga was a little-known genre by the European comic readers, the “bédéphiles”. Nowadays, the manga is a growing genre in France and it tends to develop and become a cultural product and phenomenon, for all a generation who grew up with the first manga on tv. This thesis explores the manga culture and analyzes it as a primary device in a whole communication system. Its graphic and narrative aspects reveal a particular visual-narrative process, specific to the manga. It modifies the image and language combination, it builds a new reading mode and plays with perceptions. It generates a stretching game between what the reader-spectator looks at and what he sees. The manga spreads in our society a graphic universe but most of all, a specific visual storytelling technique that replaces narration words. At the same time, the image is seen and read. In the manga, to read the image it is to read the text. In other words, the picture is narrative and the narration is pictured. There is a text-image, an image-text. The image is in itself a dialogue which acts on the sensations and the perceptions. In its depiction, the manga reflects its culture. It spreads characters, norms, values and an imagination which can “influences” his readership and generates new social practices. By its specificities the manga image is unstable and moving. It involves the reader-spectator: this one has the possibility of navigating, of roving in the image. This research work analyzes the manga “visual-narrative” interactive processes which generates a new relationship to the image and creates a playful interaction between the image and its “reader-spectator”, and it becomes a narrative process to transmit messages in it.
20

Digital City: Visual Communication via Municipal Twitter Feed in the Urban Northeast

January 2019 (has links)
abstract: Contemporary cities are physical and virtual. This thesis describes the findings of a mixed-methods study concerning visual images of the city in the urban Northeast of the United States. I ground these approaches in existing literature concerning digital media, visual narrative, genre ecology, urban planning, and virtual places. The first part of the study analyzes the results of a survey in which 150 people responded to questions about social media use and the relationships between image type and the functions of social media in urban contexts. The second part of the study analyzes the results of coding one year of visual images tweeted by @CambMA, the municipal Twitter feed for the City of Cambridge, Massachusetts. These approaches required the development of new tools for analyzing visual communication and genre moves in specific media contexts. My research suggests that specific image types are suited for specific media functions in the context of visual communication in virtual urban environments and that some image types are especially effective in capturing and expressing the city. These findings provide potential strategies for municipal social media channels to consider in terms of how they communicate with their audiences. / Dissertation/Thesis / Masters Thesis Technical Communication 2019

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