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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Scenografi, min käre Watson! : En studie i scenografiska teknikers påverkan på spelare

Blomqvist Ankarberg, Victor, Hillberg, Rasmus January 2014 (has links)
This study explores Environmental Storytelling techniques and whether these can beused in combination with each other to lead a player through a game scene in aspecific pattern, affect the player’s narrative and exploratory view and explorewhether Self-paced Exploration can be combined with these techniques.It is a qualitative study conducted by six gaming sessions with accompanyinginterviews in which six people get to play one of three versions of the same gamescene. The only differences between the scenes are the different guidance techniquesused. The informants' movement patterns are identified and interviews recorded byaudio, as well as screen recording. The results shows that Environmental Storytellingtechniques can very well be used to control the player's exploration patterns, bothnarratively and navigation purposes and Self-paced Exploration can be utilized to agreater efficiency in combination with these. / Denna studie behandlar Environmental Storytelling -tekniker och huruvida dessa kananvändas i kombination med varandra för att leda en spelare genom en spelscen i ettvisst mönster, påverka spelarens narrativa och utforskande uppfattning samt utforskahuruvida Self-paced Exploration kan kombineras med detta. Det är en kvalitativstudie utförd genom sex enskilda spelsessioner med tillhörande intervjuer där sexpersoner får spela en av tre versioner av samma spelscen. Spelscenernas endaskillnader är de olika vägledningstekniker som används. Informanternasrörelsemönster kartläggs och intervjuerna spelas in genom ljud, såväl somskärminspelning. Resultatet påvisade att Environmental Storytelling -tekniker mycketväl kan användas till att styra spelares utforskningsmönster, både narrativt ochnavigationsmässigt, samt att Self-paced Exploration kan utnyttjas till en störreeffektivitet i kombination med dessa.
32

[en] STUDY OF THE TEXTLESS BOOK DIMENSIONS / [pt] ESTUDO DAS DIMENSÕES DO LIVRO ÁGRAFO

JOSE SALMO DANSA DE ALENCAR 17 January 2019 (has links)
[pt] Esta pesquisa tem como objetivo compor uma análise estética comparativa abrangendo o desenho, a imagem, o objeto e a narrativa visual, em busca de afinidades e contrastes entre tipos de livros ágrafos publicados a partir de 1980. Esse propósito leva em conta o caráter interdisciplinar do Design para mediar o diálogo entre artefatos com predominância de semelhanças morfológicas e diferenças ideológicas. A análise de três acervos traz a campo as principais relações entre forma e conteúdo nesses livros a partir de uma perspectiva histórico-ontológica até a contemporaneidade nos campos da Literatura Infantil e Artes Visuais. A hipótese propõe a existência de estruturas estéticas e narrativas específicas, das quais decorrem formas de leitura e que vão além das imagens e narrativas, contemplando as quatro dimensões de espaço/tempo (linha, plano, objeto e narrativa). / [en] This research aims at presenting a comparative aesthetic analysis that encompasses the drawing, the image, the object; and the visual narrative, searching for the affinities and contrasts among types of textless books published after 1980. The goal is to take the interdisciplinary character of Design to mediate the dialogue among artfacts with predominance of morphological similarity and ideological differences. Furthermore, the analysis of three collections brought out the main form and content relationships in these books in a historical-ontological perspective until the contemporary reality in the field of Children s Literature and Visual Arts. The hypothesis states that there are specific narratives and aesthetic structures, from which comes specific reading forms beyond the images and narratives, contemplating the four dimensions of space and time (line, plane, object and narrative).
33

Uma contribuição da teoria literária para a análise de conteúdo de imagens publicitárias do fim do século XIX e primeira metade do século XX, contemplando aspectos da natureza brasileira

Costa, Luzia Sigoli Fernandes [UNESP] 15 August 2008 (has links) (PDF)
Made available in DSpace on 2014-06-11T19:32:42Z (GMT). No. of bitstreams: 0 Previous issue date: 2008-08-15Bitstream added on 2014-06-13T18:43:59Z : No. of bitstreams: 1 costa_lsf_dr_mar.pdf: 6276487 bytes, checksum: 9bd118b85c93c98dc6a6fae7ee9ff653 (MD5) / Universidade Estadual Paulista (UNESP) / Os fatores que colaboram com o processo de construção do conceito de Natureza têm nas obras literárias e imagéticas informações que refletem o pensamento da sociedade, num tempo e espaço determinados. A partir do entendimento da gênese e do percurso histórico da Ciência da Informação, pode-se identificar a diversidade documental que essa Ciência busca abarcar e explorar como objeto de estudo e de intervenção. Dentro dessa diversidade, percebe-se a complexidade apresentada tanto pela literatura como pela informação imagética, mais especificamente, cartazística, para a área disciplinar de Organização e Representação da Informação e do Conhecimento. Considerando essa complexidade, esta pesquisa tem como objetivo contribuir para a formulação de procedimentos metodológicos, no âmbito da análise de conteúdo de cartazes, tendo em vista a geração de produtos documentais. Tomando-se como base a Teoria de Shiyali Ramamrita Ranganathan, um dos primeiros teóricos da Ciência da Informação no século XX, explora-se uma aproximação teórico-conceitual entre as Categorias Essenciais e os elementos que compõem a estrutura do discurso retórico e as categorias da narrativa literária. Essa opção foi feita, diante da potencialidade que os enunciados literários suscitam em contribuir para um processo de ampliação conceitual das categorias ranganathianas. Nessa aproximação, estabeleceu-se um alinhamento teóricoconceitual capaz de verificar a possibilidade de uma efetiva contribuição de aspectos da Teoria Literária para a realização de análise de conteúdo cartazístico e de sua representação por meio da elaboração de sínteses ou resumos, no âmbito da Ciência da Informação. Faz-se uso dessas categorias ampliadas , para análise do conteúdo apresentado em cada cartaz, pautando-se em procedimentos de leitura do discurso retórico e identificação de... / The factors that contribute to the construction process of the concept of Nature have, in literary and visual works, information that reflects the thinking of society in a given time and space. From the understanding of the genesis and historical trajectory of Information Science, the diversity of documents that this Science seeks to embrace and explore as an object of study can be identified. Within this diversity, the complexity presented by literature as well as by image information and more specifically, posters, for the area of Information and Knowledge Organization and Representation, is perceived. Considering such complexity, this research aims to contribute to the formulation of methodological procedures, in the ambit of content analysis of posters, with an end to the elaboration of document products. Taking as the basis Shiyali Ramamrita Ranganathan´s theory, one of the first theorists in Information Science of the 20th century, a theoretical-conceptual approximation between Essential Categories and the elements that make up the structure of rhetorical discourse and literary narrative categories is explored. This choice was made in the light of the potentiality that literary enunciations engender to contribute to the process of conceptual enlargement of Ranganathan categories. In this approximation, a theoretical-conceptual alignment was established, capable of verifying the possibility of an effective contribution of aspects of Literary Theory to content analysis of posters and of their representation by means of the elaboration of summaries or abstracts, in the ambit of Information Science. Use is made of these enlarged categories for analysis of the content presented in each poster, based on procedures from rhetorical discourse reading and concept identification. In this process, the possibility of considering the denotative, as well as the connotative aspects present ...(Complete abstract, click electronic access below)
34

[pt] DO IMAGINÁRIO AO REAL: A CRIAÇÃO E A PRODUÇÃO DO LIVRO INFANTIL NA VISÃO DO ILUSTRADOR / [en] FROM IMAGINARY TO REALITY: THE ILLUSTRATOR S VIEW ABOUT CREATION AND PRODUCTION OF CHILDREN S BOOK

25 October 2021 (has links)
[pt] O objetivo deste trabalho é estudar a ilustração enquanto elemento fundamental na construção de sentido de livros infantis. É feito um breve levantamento do percurso histórico da ilustração em livros desde a Idade Média e são examinadas as etapas da criação de imagens a partir de depoimentos e entrevistas com ilustradores contemporâneos, cujas obras representam uma linguagem visual específica em seus livros. Em seguida, as fases do processo da criação ilustrativa são descritas a fim de mostrar que a produção de imagens não é meramente uma ação intuitiva em relação ao texto verbal. Fruto de um projeto de design, trata-se de um processo estudado, concebido e referenciado na experiência do autor, bem como nos componentes da obra. Desta forma, a pesquisa estuda a relação verbo-visual e sua importância na criação das obras literárias infantis, considerando o gênero de ilustrações narrativas. A relação entre estes dois códigos de linguagem é discutida a partir da perspectiva de diferentes autores e ilustradores, identificando as possibilidades oferecidas pelo Design Gráfico na interação entre tipografia e ilustração. / [en] This work s goal is to study illustration as a fundamental element in the children s book meaning making. A brief historical account of book illustration from Middle Ages is presented. Contemporary illustrators are interviewed to describe their creative process. This process is brought foreword in order to show that image creating is not just based on intuition vis-à-vis the verbal text. As the result of a project of graphic design, such process is conceived and based on the author s experience, as well as the elements found in references around the written text. The present work, therefore, examines the verbal and visual relationship, and its importance in the creation of children s literary works concerning narrative illustration. The connection between these two codes, is then, discussed bearing in mind different perspectives presented by authors and illustrators.
35

Análisis de la representación gráfica y narrativa visual de personajes en series animadas de crítica social dirigida al público adulto

Sotomayor Liza, Rayza Gabriela 01 December 2020 (has links)
El presente trabajo de investigación tiene como objeto de estudio a la caricatura y la comunicación de crítica social. Se plantea como objetivo general analizar los elementos de representación gráfica y las funciones de la narrativa visual en los personajes de las series animadas dirigidas al público adulto mayores de dieciocho (18) años, para comunicar contenidos de crítica social. La indagación parte de la hipótesis de que la caricatura es una herramienta de comunicación gráfica relacionada al diseño de personajes que contrarresta la compleja información de crítica que se emite en series animadas. En cuanto a la metodología de la investigación, es de carácter descriptivo y parte del análisis de dos series animadas que comparten el mismo target, pero con distinta temporalidad de realización como South Park (1997 en emisión televisiva) y Big Mouth (2017 en emisión streaming), con la finalidad de comparar atributos gráficos y narrativos, que permitan corroborar la existencia de similitud y tendencia de estructura comunicativa. Entre los principales resultados obtenidos en la ficha descriptiva de diseño se evidenció la repetición de arquetipos del personaje y la relación entre la representación visual, conformada por las características físicas, la representación narrativa, basada en el rol que desempeña. Ambos como producto construyen la personificación que busca tener similitudes con el espectador y la realidad que lo rodea. De esta manera, se concluye que la construcción de un personaje para realizar crítica social cuenta con un trasfondo previo a su realización gráfica. Los personajes tienen el propósito de ser el reflejo de la sociedad en sus distintos puntos de vista, para vincular la realidad con los temas desarrollados y satirizarlos para finalmente amenizar un mensaje conciso que lleve al espectador a la intriga, atención y reflexión. / The research work has as object of study the caricature and the communication of social criticism. The general objective is to analyze the elements of graphic representation and the functions of visual narrative in the characters of animated series aimed at adult audiences over eighteen (18) years of age, to communicate content of social criticism. The investigation starts from the hypothesis that the cartoon is a graphic communication tool related to character design that counteracts the complex critical information that is emitted in animated series. As for the research methodology, it is descriptive and part of the analysis of two animated series that share the same target, but with different timing, such as South Park (1997 on television broadcast) and Big Mouth (2017 on streaming broadcast ), in order to compare graphic and narrative attributes, which allow corroborating the existence of similarity and tendency of the communicative structure. Among the main results obtained in the descriptive design sheet, the repetition of archetypes of the character and the relationship between the visual representation, made up of physical characteristics, and the narrative representation, based on the role it plays, was evidenced. Both as a product build the personification that seeks to have similarities with the viewer and the reality that surrounds him. In this way, it is concluded that the construction of a character to perform social criticism has a background prior to its graphic realization. The characters have the purpose of being the reflection of society in its different points of view, to link reality with the developed themes and satirize them to finally liven up a concise message that leads the viewer to intrigue, attention and reflection / Trabajo de investigación
36

Prvky vizuální narace v interakci člověk - počítač / Visual Narrative Elements in Human-Computer Interaction

Galová, Ružena January 2011 (has links)
User interface elements and the order in which they are organized and perceived by the user are creating particular narrative - visual narrative. This narrative, which is interpreted by users, should serve as a visual tool to guide users through the process of interaction. Meaning of the interface is created through visual relationships and their hierarchy. Visual narrative can guide the user through the necessary steps of interaction by using an appropriate spacing and enhancing of interfaces elements. Presentational diploma thesis demonstrates that structure of visual narrative has a particular impact on a quality of human-computer interaction. The case study represents application of constructed principles on the selected web pages of airline reservation systems.
37

Subversión evolutiva de los roles de género en el manga shojo: un estudio comparativo basado en la retórica visual / Evolutive subversion of gender roles in shojo manga: a comparative study based on the rhetoric of the image

Quispe Ramos, Vanessa Briggitte 03 December 2021 (has links)
La presente investigación tiene como objetivo el estudio de la forma en la que la retórica puede motivar el cambio de los estereotipos de género a través de la narrativa visual de los mangas japoneses. La hipótesis desarrollada se basa en la manipulación de los elementos gráficos y su capacidad para fomentar la reflexión y el cuestionamiento de los roles patriarcales nipones. Para ello, se planteó un estudio de enfoque cualitativo con un alcance descriptivo analítico bajo un diseño longitudinal, ya que se planteó analizar dos mangas con el fin de obtener resultados. Luego del análisis, estos se dividieron en tres grupos: estereotipos, retórica y mensaje final de cada historia estudiada. En primer lugar, se observó la presencia de protagonistas tomboy que contrastaba con el personaje secundario femenino, el cual presentaba la exageración de los estereotipos de género. Con respecto al personaje masculino, en ambos mangas mostró una personalidad flexible y una mentalidad abierta. En base a ello se concluyó que el uso de la retórica en una narrativa visual depende del mensaje que se busque desarrollar. Asimismo, la ropa y los rasgos físicos pueden o no definir con exactitud el género, mas es el uso de la ambigüedad lo que finalmente desestima la segregación entre femenino y masculino. La evolución observada con respecto a la representación de género se da a través de una interpretación más ambigua y compleja de los roles de género que promueven el cuestionamiento de estos a través de la narrativa. / The purpose of the present article is to study how the rhetoric of the image is able to motivate the change of gender stereotypes present in japanese mangas. It was hypothesized that this is possible by using and manipulating the graphic elements present in visual narratives, which are able to foment further reflection and questioning about gender roles. The methodology used has a qualitative approach with a descriptive and longitudinal scope because this article aimed to analyze and compare two different mangas to reach a conclusion. The results were divided in three groups: stereotypes, rhetoric and message. Among the main of them, it was recognized the presence of tomboy protagonists that contrasted with secondary feminine characters who represented the gender stereotypes in an exaggerated way. The male character in both mangas presented a flexible personality and an open mind. The analysis of both mangas helped to conclude that the rhetoric responded to the narrative and the message developed by the author. It was also observed that the clothes and the physical traits were able to define a gender, nevertheless, it was the use of ambiguity that disregarded this division. The recognized evolution regarding the stereotypical gender representation is presented through this resource, which also makes the visual narrative and its respective message more complex. At the same time, the use of ambiguity promotes the questioning of stereotypical gender roles. / Trabajo de investigación
38

La simbología en los escenarios de la película Más allá de los sueños / The symbols in the scenes of the film What dreams may come

Villanueva Rodríguez, Carla Lucía 11 May 2021 (has links)
En este trabajo de investigación se tiene como principal objetivo explicar las carácteristicas que presentan las simbologías en la película Más Allá de los Sueños. Este film fue dirigido por Vincent Ward en el año 1998. En este caso, se analizarán los elementos que abarcan las escenografías dentro de la película, como la utilería, el color y la iluminación. Con todos estos puntos mencionados, se podrá entender a más profundidad las simbología presentes en cada una de las escenografías. Finalmente, al ser una invstigación cualitativa se realizará análisis de contenido y para ello, se han elegido escenas donde se observarán los elementos a estudiar. / The main objective of this research work is to explain the characteristics that the symbols present in the film What dreams may come. This film was directed by Vincent Ward in 1998. In this case, the elements that comprise the scenography within the film will be analyzed, such as props, color and lighting. With all these points mentioned, it will be possible to understand in more depth the symbols present in each of the scenographies. Finally, as it is a qualitative investigation, content analysis will be carried out and for this, scenes have been chosen where the elements to be studied will be observed. / Trabajo de investigación
39

[pt] S. - O NAVIO DE TESEU: NAVEGANDO PELO DESIGN DAS NARRATIVAS INTEGRADAS / [en] S. - THE SHIP OF THESEUS: NAVIGATING IN THE DESIGN OF THE INTEGRATED NARRATIVES

CHRISTIANE CAMARA DE ALMEIDA 24 July 2018 (has links)
[pt] O tema da pesquisa aqui relatada trata do uso integrado das narrativas não verbais e verbais em livro de literatura, que possibilitam a contextualização gráfica tão importante quanto o seu texto literário. Teve como questão norteadora a sensorialidade do livro físico que, frente aos avanços da tecnologia e do surgimento de diferentes suportes de leitura, geram novos parâmetros editoriais para a presente e às futuras gerações. S. - O navio de Teseu, um livro de literatura de ficção sem indicação de faixa etária definida, cujo design diferenciado permite a construção da narrativa não-verbal imbricada com a narrativa textual, intensificando a experiência e a imersão na leitura foi estudado como caso exemplar. Inicialmente, a pesquisa embarcou na concepção e no processo de design de S. apresentando uma entrevista exclusiva com o designer norte-americano Paul Kepple e o designer brasileiro Antonio Rhoden; navegou nos variados signos utilizados no design do livro e dos efêmeros, suas articulações e significados por meio da semiótica e na fundamentação da construção de sua narrativa não-verbal demonstrando como as escolhas do design de S. - O navio de Teseu se articulam criando mecanismos de inferências associativas ao longo da leitura. E, finalmente, aportou em suas singularidades concluindo que design editorial torna-se fundamental na cadeia produtiva do livro. Dos profissionais deste campo requer-se a pertinência e o empenho de fornecer os aportes sensoriais e interativos necessários aos diversos suportes de leitura que promovem a produção de sentido e a imersão numa história. / [en] The subject of the research reported here deals with the integrated use of verbal and nonverbal narratives in a literature book, which make possible the graphic contextualization as important as its literary text. It had as a guiding question the sensoriality of the physical book that, in face of the advances of technology and the emergence of different reading supports, generate new editorial parameters for present and future generations. S. - The ship of Theseus, a fiction literature book with no defined censorship rating, was studied as an exemplary case because of its unconventional design that allows the construction of the nonverbal narrative imbricated with the textual narrative, intensifying the experience and the immersion while reading. Initially, this research embarked on the design and design process of S. - The ship of Theseus presenting an exclusive interview with American designer Paul Kepple and Brazilian designer Antonio Rhoden; navigated in the varied signs used in the design of the book and the ephemeris, their articulations and meanings through semiotics and in the visual-verbal narrative, demonstrating how the choices of graphic design are articulated by creating associative inference mechanisms. And, finally, it confirmed its singularitiy, concluding that editorial design becomes fundamental in the productive chain of the book. From the professionals of this field is required the pertinence and the commitment to provide the necessary sensorial and interactive contributions to the diverse reading supports that promote the production of meaning and immersion in a story.
40

Uso de las representaciones ficcionales en la narrativa visual de los mates burilados en la actualidad / Use of fictional representations in visual narrative of the gourds carved at the present time

Salazar Castro, Renato 12 May 2021 (has links)
Esta investigación analiza el uso de las representaciones ficcionales en la narrativa visual de los mates burilados en la actualidad. Se parte de la hipótesis de que existen en las artesanías elementos identitarios que se encuentran en sus narrativas por la influencia de la cultura andina, y que estas pueden llegar a la creación de códigos visuales que son utilizados para la construcción de representaciones ficcionales de temas actuales. La investigación se centró en el estudio cualitativo de cinco mates burilados escogidos por conveniencia para ser analizados mediante los métodos narrativos que presentan, al igual que diez mates con temas locales y translocales para ser comparados por sus elementos gráficos. Asimismo, los resultados obtenidos se complementan con la perspectiva de los mismos artesanos, que se abordó a partir de entrevistas. Además, se entrevistó a una experta en historia del arte peruano. Entre los principales resultados se encontró el uso de patrones de flora y fauna local para rellenar los espacios vacíos del mate considerándose parte de la narrativa, porque los artesanos piensan que es muy simple solo colocar a los personajes de la narrativa en el mate. Por otro lado, la lectura narrativa se basa en girar panorámicamente por completo la artesanía para entender la historia, donde se visualizan los diseños unificados y simétricos que dan la sensación que están en movimiento las escenas. Se concluyó que la cosmovisión andina es un fenómeno influyente en mates contemporáneos para representar ficciones dentro de narrativas visuales, prevaleciendo elementos gráficos como las formas orgánicas y geométricas consecutivas, que acompañan a las temáticas narrativas, dependiendo de la intención comunicativa del artesano. / This research analyzes the use of fictional representations in the visual narrative of today’s gourds carved. It is based on the hypothesis that there are identity elements in handicrafts that are found in their narratives due to the influence of the Andean culture, and that these can lead to the creation of visual codes that are used for the construction of fictional representations of current themes. The research focused on the qualitative study of five gourds carved chosen for convenience to be analyzed using the narrative methods they present, as well as ten gourds carved with local and translocal themes to be compared for their graphic elements. In the same way, the results obtained are complemented by the perspective of the handicraftsman themselves, which was addressed through interviews. In addition, an expert in Peruvian art history was interviewed. Among the main results was the use of local flora and fauna patterns to fill in the empty spaces of the gourds, being considered part of the narrative, because the handicraftsman think that it is very simple to just place the characters of the narrative in the gourds. On the other hand, narrative reading is based on completely rotating the crafts to understand the story, where unified and symmetrical designs are visualized that give the sensation that the scenes are in motion. It was concluded that the Andean worldview is an influential phenomenon in contemporary gourds to represent fictions within visual narratives, prevailing graphic elements such as consecutive organic and geometric shapes, which accompany narrative themes, depending on the communicative intention of the handicraftsman. / Trabajo de investigación

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