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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
171

Homeostética-anos 80 nas Artes Plásticas em Portugal

Brito, Maria Clara Rodrigues Silva de January 2000 (has links)
No description available.
172

Montemuro, um despertar de antanho

Mendes, Maria Teresa Dias Peralta January 2002 (has links)
No description available.
173

Abel Salazar-onde nasce o erro?

Paiva, Anabela Rocha January 2001 (has links)
No description available.
174

Design da notícia: o desenvolvimento da indústria gráfica e a comunicação visual no Jornal Diário

Mota, Marcelo José da [UNESP] 28 March 2009 (has links) (PDF)
Made available in DSpace on 2014-06-11T19:24:09Z (GMT). No. of bitstreams: 0 Previous issue date: 2009-03-28Bitstream added on 2014-06-13T19:10:24Z : No. of bitstreams: 1 mota_mj_me_bauru.pdf: 1237521 bytes, checksum: 2e6ac5467224c13291132298ce657d61 (MD5) / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) / Esta pesquisa propõe o fomento do design no departamento de arte editorial capacitando profissionais a equacionar e aplicar, com objetividade, os valores simbólicos da comunicação visual na configuração do jornal impresso. O conhecimento da tecnologia e da representação gráfica envolvidos no processo de produção da notícia na página permite ao designer a manipulaçao consciente e direta de elementos, entre textos e imagens, para garantir o sucesso da informação transmitida com a harmonia entre verbal e visual no produto impresso. Com o surgimento da imprensa e do jornal, a sociedade evoluiu para o acúmulo do conhecimento e se tornou possível o retrato do dia-a-dia das cidades em forma de notícia. Hoje o jornal representa um complexo editorial, que através de gerações se fortaleceu como um grande agente cultural, capaz de levar a informação aos leitores, dividida em assuntos específicos e cadernos temáticos, de maneira veloz e hamoniosa com o design da página. As constantes transformações e adaptações sofridas pelos periódicos diários, nos parques gráficos e no sentido morfológico do produto impresso, mostram o verdadeiro esforço das corporações jornalísticas para que o jornal continue a existir e continuar, ainda por muitos anos, ser o maior veículo a expressar o quotidiano social, político, econômico e cultural com maior credibilidade e aceito pelo usuário da informação. O objetivo desta reflexão é fomentar o design enquanto área de conhecimento e sua importância para o desenvolvimento e configuração do produto editorial. A investigação histórica da revolução gráfica e das influências estéticas que marcaram o design de página e a imprensa brasileira é importante para o entendimento da evolução do jornal no processo de comunicação contemporâneo. A observação e a...... / This piece of work proposes the fomentation of the design in the editorial arts department, making professionals more capable to apply and equate, objectively, the symbolic values of the visual communication on the configuration of the daily paper. The knowledge of the technology and of the graphical representation involved in the production process of the news on the page allows to the designer the aware and direct manipulation of elements, between texts and images, to guarantee the success of the aired information with harmony between the oral and visual printed product. With the appearance of the printing press, the society evolved into the accumulation of knowledge and the description of the everyday-life became possible. Nowadays, the newspaper represents a complex editorial which, through generations, has become stronger, as a great cultural agent, able to take information to the readers, divided into specific and theme subjects, in a very fast and harmonious way with the page design. The constant changes and adaptations suffered by the daily newspaper, in the graphical industry and in the morphological sense of the printed product,, show the true effort of the news corporations for the papers to continue to exist and continue to be the biggest way of communication to express the social, political, economical and cultural quotidian with more reliability and be accept by the user of the information. The objective of this reflection is to foment the design while knowledge area and its importance to the development and configuration of the editorial product. A historical investigation of the graphical revolution and of the esthetic influences which determined the page design and Brazilian press in the 20th century is important for the understanding of the newspaper evolution in the contemporaneous communication process. The observation... (Complete abstract, click electronic access below)
175

The software ideated plate : towards designing a new relationship of integration between digital technology and the intaglio process

Booyens, Johann Grebe January 2014 (has links)
Dissertation submitted in partial fulfilment of the requirements for the degree Master of Technology: Graphic Design in the Faculty of Informatics and Design at the Cape Peninsula University of Technology / This study investigates the application and use of the latest graphic design software technologies to help plan and ideate the intaglio printmaking process. This is significant as intaglio is a 600 year old process which has evolved little, if any, in the last few hundred years although it was born from technology. Furthermore, the intaglio process relies on mental visualisation of the final artwork, making the real outcome and the planned outcome dissimilar. Students of intaglio printmaking are often surprised or disappointed by the printed result due to the lack of efficient planning. There are several ways in which software influences the creative process, including enhancing visualisation and communication, premature fixation, circumscribed thinking and bounded ideation. In this research, computer software is used as a simulator to facilitate the planning process in order to minimise the disconnect between visualisation and outcome, and serve as learning instrument. The use of digital computer technologies has been a highly debated issue in printmaking as there exists a rift between printmakers; those who embrace and explore new technologies and those who reject new methods in favour of traditional means. New technologies in printmaking offer exciting opportunities, both innovative and creative, but these new technologies are often seen as alternative or auxiliary methods of printmaking compared to traditional ways. Since these debates have been buried but not necessarily resolved, this study reinvigorates some of these perspectives and seeks a common middle ground. This study does not argue for, or against computer technology, but rather for a third paradigm: technology can coexist with intaglio without compromising the beauty and authenticity of hand processes. Computer technologies, therefore, serve as a facilitator to amplify the traditional intaglio hand process. However, the issue of discussion in this thesis is not hybrid printmaking but rather a hybrid mode of thinking in the printmaking discipline. This iterative design experiment consists of a written dissertation and intaglio printed artworks which inform and complement each other. The theoretical foundation of the art practice is found in the Bauhaus slogan: “Art and technology: a new unity”. Art and technology form the basis of the theory and the theme of entropy – the process of degeneration – is illustrated in the design artefacts. This theme shows process and illustrates the idea of a positive agent: the interference of computer in intaglio to instil new energy and value not only to keep it alive, but position it as an important skill necessary for growth in the knowledge-based economy. Furthermore, this study contributes to the scholarly discussion of design’s conceptual skills (ways of thinking) in order to enhance production capabilities (ways of making).
176

The time that design students spend on in- and out-of-class learning activities at a higher education institution in Cape Town

Abrahamse, Carike January 2016 (has links)
Thesis (MTech (Design))--Cape Peninsula University of Technology, 2016. / Student workload is measured by the time it takes to complete the learning activities. This study determines the workload of Design students by determining the time spent on in- and out-of-class learning activities of a Design course at a higher education institution in Cape Town. The Design learning process typically engages students in several of the following learning activities: problem solving; research and development of ideas; and the mastering of various skills relating to visual communication. These afore-mentioned activities span the duration of a design project crossing the boundaries between subjects. The teaching of Design occurs in various locations such as the design studio and site visits. It therefore becomes difficult to unpack the time spent on in- and out-of-class learning activities for the purposes of workload calculations as prescribed and defined by higher education institutions and educational policies worldwide. Workload is a significant variable in the curriculum and is of importance in the quality of the teaching and learning process in higher education. An analysis of the literature determined that student workload could be viewed as objective workload (notional hours), the perceived/estimated hours worked (as highlighted in student course experience surveys) or the actual hours reported over a period of time. The resulting discussions focused on the comparability of students‟ workload to the expected notional hours and grades. Thus far none of the previous studies considered time allocation or the workload of the Design student or Design education. Can it be assumed that notional hours apply to all subject fields and therefore, the time allocated to in- and out-of-class learning activities should be equal as well? A timesheet diary was used to determine the time spent on learning activities. The population consisted of Interior Design students. Participants indicated what they were doing in the class as well as the amount of time spent on learning activities outside of timetabled hours. This study determined that the time reported for text-based subjects aligned with the notional hours and timetabled hours. On the other hand, a drawing-related subject – because of project-based learning and individual crits – is allocated more timetable hours, which does not align with the notional hours. The contact time thus appears to be high in comparison to the notional hours and results in an overloaded timetable (28hrs). However, it was found that the individual average for in-class time (14hrs 54min) reported by the participants aligns with the notional hours. Further analysis of the reported time revealed that class duration should be considered in the light of the teaching methods. In addition the average workload in this study of 53hrs 7 min per week exceeds the notional 40 hours per week. The average workload was compared to the participant‟s term results, the notional 40-hours, and the 50% required for passing a subject. This revealed that participants whose workload exceeded 40 hours were likely to pass. This supports the notion that provision should be made in the curriculum to afford students the time to meet the learning outcomes. However, due to the small sample available the impact of workload on student retention and student success could not be determined.
177

Geometria e habilidade de rotação mental : uma experiência de ensino com transformações isométricas no design / Geometry and mental rotation skill : an experience of teaching with isometric transformations in design

Ramos, Fernando da Silva 20 August 2018 (has links)
Orientador: Haroldo Gallo / Tese (doutorado) - Universidade Estadual de Campinas, Instituto de Artes / Made available in DSpace on 2018-08-20T10:22:35Z (GMT). No. of bitstreams: 1 Ramos_FernandodaSilva_D.pdf: 108739451 bytes, checksum: 0fe74bf691675512a3ed531df19ecf3b (MD5) Previous issue date: 2012 / Resumo: A geometria tem sido, ao longo da história, disciplina prescritiva de uma extensa série de atividades cientificas e artísticas, e modernamente, sabe se que é fundamento para diversas profissões como arquitetura, design, engenharias, química, física, geologia, astronomia, etc. Apesar da importância reconhecida, seu ensino regular ao longo da vida acadêmica do indivíduo tem passado por muitas transformações (nem sempre para melhor) desde a segunda metade do século XX, e é hoje, assunto complexo e controverso no Brasil e no mundo. Entretanto, parece consensual entre os pesquisadores que a capacidade de visualização - que para a Psicologia Cognitiva, está categorizada entre as habilidades espaciais do indivíduo - pode ser positivamente afetada através do treinamento adequado em geometria. Tal vocação é muitas vezes descrita como seu maior potencial e principal justificativa para seu ensino sistemático. Esta pesquisa descreve um experimento que envolveu um grupo de sessenta alunos de um curso de bacharelado em design, onde procurou se compreender o impacto causado sobre sua capacidade cognitiva de rotação mental, a partir da administração de uma série de conceitos e exercícios relacionados ao tópico das Transformações Isométricas. Os estudantes foram divididos em duas turmas, e receberam instruções distintas em relação ao uso dos meios expressivos. A primeira turma exercitou se utilizando exclusivamente recursos bidimensionais, enquanto a segunda o fez incluindo exercícios com manipulativos físicos tridimensionais. Os desempenhos cognitivo e conceitual foram avaliados através de dois testes respectivamente: O MRT (mental rotation test) e TS (teste de simetria), e os dados analisados estatisticamente. A pesquisa procura assim, evidências que contribuam no sentido de esclarecer algumas das relações possíveis entre tópicos em geometria, cognição e método pedagógico / Abstract: Along history, geometry has been the prescriptive discipline of a large range of scientific and artistic activities. It is known to be the base of several professions such as architecture, design, engineering, chemicals, physics, geology, astronomy, etc. In spite of its acknowledged importance, its regular teaching throughout an individual's academic life has gone through many changes (not always for better) since the second half of the 20th century and it is nowadays a complex and controvert subject in Brazil and worldwide. Nevertheless, researchers seem to agree that the ability of visualizing - which is classified among the individual's spatial skills from the Cognitive Psychology standpoint - might be positively affected by means of appropriate training in geometry. Many times such vocation is described as a major potential and main justification for its systematic teaching. This research outlines an experiment which involved a group of sixty pupils of a design bachelor's program and aims at trying to understand the impact caused on their mental rotation cognitive ability as from the administration of a range of concepts and exercises related to Isometric Transformations. The students were set out into two groups and received different instructions regarding the use of means of expression. The first group performed exercises using uniquely bidimensional resources, while the second group's exercises included as well activities containing 3D physical manipulatives. The cognitive and conceptual performances were evaluated by two tests, respectively, MRT (mental rotation test) and TS (Symmetry Test), and all data were statistically analyzed. This study, thus, seeks for evidences that may contribute to clarify some of the possible relationships between topics in geometry, cognition, and the pedagogical method / Doutorado / Artes Visuais / Doutor em Artes
178

An evaluation of blended learning for critical reflection in graphic design higher education

Warburton, Chantelle 08 1900 (has links)
Submitted in fulfillment of the requirements for the Master of Applied Arts in Graphic Design, Durban University of Technology, Durban, South Africa, 2017. / The context of this research is blended learning, a pedagogical approach that is effectively used in higher education. This pedagogical approach integrates face-to-face and online learning activities. The research inquiry focused on the researcher’s teaching of second-year students studying a three-year degree in graphic design at a private college in Durban, South Africa. Two interconnected teaching and learning challenges were addressed: the effects of the time-constrained, face-to-face studio style approach to design education; and students’ limited capacity for critical reflection. The research opportunity was therefore to evaluate the effectiveness of a graphic design blended learning intervention for supplementing contact time and fostering critical reflection. In the tradition of action research, the study took a developmental approach. Drawing on research on critical reflection in design and approaches to blended learning, parameters for a blended learning intervention were established. The resulting blended learning framework was applied in three interconnected cycles of action research, as follows. First, cycle one served as a baseline analysis of students’ critical reflection before the intervention. The researcher recorded and analysed a group review, and a series of individual reviews with her students. These were analysed with two questions in mind: ‘what’: “What types of reflection do students engage in?”; ‘why’: “Why are the students reflecting in a particular way?”.Second, cycle two developed, implemented and analysed a blended learning strategy for critical reflection (BLSCR). This was guided by the blended learning framework parameters, and the findings from cycle one. Third, cycle three evaluated students’ perception of the BLSCR through a focus group discussion with the participants. The focus group findings were compared with those of cycle two. The main finding is that the study’s blended learning strategy for critical reflection (BLSCR) works to foster critical reflection, but refinement is needed to address the matter of supplementing contact time. The two main points of refinement are: Students need to be ready to learn (feel psychologically responsible for their own learning);Students need to know that they have learned, and what they have learned.The findings and conclusion then motivate for implementing these refinements in further interventions beyond the study. / M
179

NSFW contextual influences on perception : representations of the nude in public and private spaces

Knudsen, Dane January 2017 (has links)
Submitted in partial fulfilment of the requirements for the Masters of Technology in Graphic Design Degree, Durban University of Technology, 2017. / The aim of this research is to investigate the influence of context on the artistic exploration of the nude figure, in the work of selected artists. Qualitative research methods were used. The research is practice-led, as my art making plays an essential part in guiding my research. An outline detailing the various influences and changes to artistic practice surrounding the nude – from ancient Greece to the development of feminist ideas - provides an historic context to the study. I look at major sociocultural and technological advances to examine the relationship between artistic representations of nudity and context. This includes a look at the terminology, naked and the nude, and how these shape understanding. Contextual influences are narrowed down to how they have affected the work of selected artists’ whose work utilizes the nude as a communication tool. The selected artists that I investigate are Jenny Saville (1970-), Erin M. Riley (1985-), Vinz (1979-), and myself. In my own work, issues of public and private space are interrogated by looking at aspects of social networking and online behaviour. This exploration focuses on issues relating to the overlap of these two spaces that where once seen as dichotomous. Through this research I showed that contemporary artists still make use of the historic subject matter. By including symbolism taken from contemporary sociocultural surroundings the nude’s communicative value is continuously updated. This supports the idea that context effects the artistic exploration of the nude. / M
180

Propuesta de mejora en la gestión del mantenimiento basado en el TPM para una imprenta de documentos / Proposal for Improvement in Maintenance Management based on the TPM for a Document Printing

Fernandez Arribasplata, Alexander 27 February 2020 (has links)
El presente trabajo plantea una propuesta de mejora de la gestión de mantenimiento aplicado al área de producción de una empresa de artes gráficas, como una alternativa de solución para mejorar la efectividad global del equipo o de las maquinas principales (impresoras offset) de la planta, minimizando el nivel actual de horas máquina por paradas no programadas que ocurren durante el proceso de impresión. En la primera parte se describe la introducción para el desarrollo del proyecto en la empresa de artes gráficas. El capítulo 2 comprende el marco teórico que define los conceptos, metodologías y herramientas relacionados con la gestión de mantenimiento, haciendo énfasis en el “Mantenimiento Productivo Total” (TPM) y la metodología de 5S, base para el desarrollo de la propuesta de mejora; presentando casos de éxito de la implementación del TPM. El capítulo 3 desarrolla el diagnóstico de la situación actual de la gestión del mantenimiento relacionada con al área de producción, empleando data real proporcionada por la empresa, en base al cual se identifica las causas principales y secundarias del problema. El capítulo 4 comprende el diseño y desarrollo de la propuesta de mejora de la gestión del mantenimiento de las máquinas offset, aplicando las herramientas de la metodología TPM. En el capítulo 5, se realiza la evaluación económica de la propuesta de mejora y la validación con la simulación del sistema productivo usando el Software Arena. Finalmente, se desarrollan las conclusiones y recomendaciones. / This work presents a proposal to improve maintenance management applied to the production area of ​​a graphic arts company, as an alternative solution to improve the overall efficiency equipment of main machines (offset printers), minimizing the current level of machine hours for unscheduled stops that occur during the printing process. The first part describes the introduction for the development of the project in the graphic arts company. The second chapter includes the theoretical framework that defines the concepts, methodologies and tools related to maintenance management, emphasizing the "Total Productive Maintenance" (TPM) and the 5S methodology, the basis for the development of the improvement proposal; presenting success cases of the implementation of the TPM, to know its application and results obtained. The third chapter develops the diagnosis of the current situation of maintenance management related to the production area, using real data provided by the company, based on which the main problem and its main and secondary causes are identified. The fourth chapter includes the design and development of the proposal for improving the maintenance management of offset machines, applying the tools of the TPM methodology In the five chapter, the economic evaluation of the improvement proposal is carried out and validation with the simulation using the Software Arena. Finally, develops the conclusions and recommendations / Trabajo de Suficiencia Profesional

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