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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

A Walker’s Chronicle: Seeing Life and Death through Objects

Ha, Hansoo 29 August 2013 (has links)
No description available.
32

Pembroke Circle: A Portrayal Of Social Themes Using Micro-budget Cinema

Rousseau, Max 01 January 2013 (has links)
Pembroke Circle is a feature-length, micro-budget, digital motion picture, written, produced and directed by Max Rousseau as a part of the University of Central Florida’s Masters in Fine Arts program in Digital Entrepreneurial Cinema. The filmmaker engaged some very difficult material in the micro-budget paradigm and grew personally and professionally in the process. This thesis documents the writing process, pre-production, fund-raising, production and post-production; all leading to the completion of a festival-ready feature film. It is the hope that this thesis will create an understanding of what it takes to make a micro-budget film and offer some help to future filmmakers embarking on a similar path.
33

Rhythm and Views: A Compilation of Eight Projects Including Scoring, Video Production and Motion Graphic Design

Hudgins, Donald A. 28 April 2008 (has links)
No description available.
34

Post-produced cultures : meta-images, aesthetics and the Hawzas

Fusari, Massimiliano January 2013 (has links)
The present work explores my practice as a photojournalist researching anthropological issues in the Muslim world. I use the Hawzas, the Muslim Shi’a seminaries, as my case study to invite a visually informed approach to the human sciences, and promote a practical usage of aesthetics. Because of the dramatic disproportion between socio-cultural relevance and under-representation, the Hawzas offer an extremely valuable opportunity to research issues of Orientalism and Orientalist visual archives. By questioning my own fieldwork practice alongside the visual signification of the Hawzas, I reconnect the pre-production to the post-production phase, and encompass within it a shared outlook issues of both the Real and the represented. I posit the photograph within wider multimedia and multi-audience practices as a stand-alone communicative device and part of a montage to assess its communicative features in relation to the verbal as a caption, and to the visual, in montage. Through this, I distinguish a phenomenological framework of analysis to urge a radical rethinking of personal and social agencies, and suggest the notion of communicative hubs for today’s globalised identities. I evince the extent to which the digital is reshaping forms of visual-led and multimedia production, knowledge distribution and media consumption to finally contextualise the photograph as ‘semantics without ontology.’ I conclude by advocating my ideas of the ‘Meta- Image’ and ‘Public Cultures 2.0’ as two integrated formats for visual-led communication, digital media practice, social engagement and public impact as specifically addressing Muslim cultures.
35

Editing the independent, digital feature film, mosaic

McMillan, Matthew Christopher January 2007 (has links)
The production of the independent, digital feature film titled Mosaic was performed on a very low budget. The design and implementation of the post-production of the film required consideration of budgetary constraints, and solutions to these constraints that would still allow the creative freedom of the editor and the director. The technical design was based around digital filmmaking technology. The choice of this technology influenced how the editor was able to address aesthetic and technical challenges.
36

Designing UI for color correction and grading tools for the web-based program Accurate Video

Andersson, Frida January 2021 (has links)
Color correction and grading are processes when fixing colors in recorded footage in Post-Production. The process of the two mentioned is a mix of technical adjustments and creativity. Color correction adjusts the colors between the clips/scenes so they match and look as natural or unique as possible. Grading is about the process of enhancing the look of a footage to achieve a certain style, it is of a more creative nature.Today, color correcting and grading are performed using desktop applications. The process means that recorded material is sent to the colorist from the set where it is received and downloaded to the computer where the work is performed. When the processing is considered complete, it is sent back to the recording team. This could be considered time consuming, and this process could be improved by using Accurate Video which is a web based program. Today, there are no features for color correction and grading in Accurate Video. The aim of this study was to design a User Interface (UI) for color correction and grading tools for Accurate Video application that meet the goals and needs of the people in this field of work, i.e. colorists. Based on literature studies including design guidelines, studies of what existing professional editing programs look like and what Accurate Video looks like, as well as interviews with colorists, a prototype was developed.
37

Wind energy analysis and change point analysis / Analyse de l'énergie éolienne et analyse des points de changement

Haouas, Nabiha 28 February 2015 (has links)
L’énergie éolienne, l’une des énergies renouvelables les plus compétitives, est considérée comme une solution qui remédie aux inconvénients de l’énergie fossile. Pour une meilleure gestion et exploitation de cette énergie, des prévisions de sa production s’avèrent nécessaires. Les méthodes de prévisions utilisées dans la littérature permettent uniquement une prévision de la moyenne annuelle de cette production. Certains travaux récents proposent l’utilisation du Théorème Central Limite (TCL), sous des hypothèses non classiques, pour l’estimation de la production annuelle moyenne de l’énergie éolienne ainsi que sa variance pour une seule turbine. Nous proposons dans cette thèse une extension de ces travaux à un parc éolien par relaxation de l’hypothèse de stationnarité la vitesse du vent et la production d’énergie, en supposant que ces dernières sont saisonnières. Sous cette hypothèse la qualité de la prévision annuelle s’améliore considérablement. Nous proposons aussi de prévoir la production d’énergie éolienne au cours des quatre saisons de l’année. L’utilisation du modèle fractal, nous permet de trouver une division ”naturelle” de la série de la vitesse du vent afin d’affiner l’estimation de la production éolienne en détectant les points de ruptures. Dans les deux derniers chapitres, nous donnons des outils statistiques de la détection des points de ruptures et d’estimation des modèles fractals. / The wind energy, one of the most competitive renewable energies, is considered as a solution which remedies the inconveniences of the fossil energy. For a better management and an exploitation of this energy, forecasts of its production turn out to be necessary. The methods of forecasts used in the literature allow only a forecast of the annual mean of this production. Certain recent works propose the use of the Central Limit Theorem (CLT), under not classic hypotheses, for the estimation of the mean annual production of the wind energy as well as its variance for a single turbine. We propose in this thesis, an extension of these works in a wind farm by relaxation of the hypothesis of stationarity the wind speed and the power production, supposing that the latter are seasonal. Under this hypothesis the quality of the annual forecast improves considerably. We also suggest planning the wind power production during four seasons of the year. The use of the fractal model, allows us to find a "natural" division of the series of the wind speed to refine the estimation of the wind production by detecting abrupt change points. Statistical tools of the change points detection and the estimation of fractal models are presented in the last two chapters.
38

台灣偶像劇製作的理論與實務 / Taiwanese Trendy Drama Production: Theory and Practice

陳芷涵, Chen, Chih Han Unknown Date (has links)
本論文企圖透過製作人的目光,建構偶像劇產製之理論與實務,是以本研究蒐羅了資深製作人的偶像劇產製經驗,包含前製、錄製、後製、映演發行及宣傳四階段,試圖勾勒出製作人如何挑選「對的人」,做了哪些「對的事情」,以供影視產業的新血與工作者參考;同時,本研究也希望理解偶像劇製作人共同的願景與擔憂,以供廣電決策者作為擘劃政策之依據。   為遂行研究,本論文採取深度訪談中的「半結構式訪談法」,邀集台灣17位重要偶像劇製作人,他們不僅擁有成立個人工作室或製作公司之經驗,也在編劇、綜藝節目、戲劇演員等影視工作崗位上逐漸成長。   本研究發現,偶像劇製作人在前製、錄製、後製、映演發行及宣傳四階段皆參與甚深,尤其是決定偶像劇成敗的前製階段,更是製作人最為苦心戮力的時刻;產製過程中,製作人必須來回穿梭,就導演手法、演員表現、劇本可實際操作性三者之間,求得平衡、達成共識;這卻也顯示製作人身陷的矛盾:必須盡可能讓導演揮灑,卻又不能放任導演求快而不講究細節、耗費製作成本。   當製作人擁有代表作,形成個人品牌後,伴隨而來的是更多製作機會,無論是委製、與電視台共同投資,或是與中國大陸電視台、影視公司、新媒體合作,製作人與其製作的偶像劇成為深具價值的投資標的,吸引各方資金挹注;然則口碑與收視率維持不易,若是抄襲國外,或是自我抄襲,品牌恐毀於一旦。   值得注意的是,製作人產製偶像劇時,政府補助已成為一大金脈,當電視節目收視率不斷下滑,偶像劇製作預算沒有調升的空間,缺乏資金挹注下,大陸影視公司開始向台灣偶像劇製作人招手,希望引進台灣的產製模式,台灣偶像劇製作人挾著品牌光環,不僅將戲劇銷往大陸,更陷入「根留台灣」抑或是「錢進大陸」的掙扎。 / This thesis attempts to construct a theory and practice behind the production of trendy drama through the perspective of producers. As such, the thesis amasses senior producers’ experiences of producing trendy dramas, including their four-stage experiences from pre-production, production, post-production, to distribution and promotion. I try to contour how producers pick “the right people” and make “the right decisions”, which can serve as a future reference for newcomers and workers in the audiovisual industry. Furthermore, I also study the visions and worries that trendy drama producers share in common, and it is my wish that this understanding can shed light on future policy making by decision makers in broadcasting and television government agencies. I use semi-structured interview approach in interviewing 17 important trendy drama producers. All these producers have experiences in either starting their own studios or production companies; in addition, they all make progress step by step in their professions, be it writing scripts, involving in entertainment shows, acting, or other audiovisual professions. In my research, I find that trendy drama producers involve deeply in all four stages of production, which includes pre-production, production, post-production, and distribution and promotion. Particularly, producers put the most effort and their labor during the pre-production stage, as the outcome of this stage determines the overall success of trendy dramas. During productions, we see producers always seeking to balance director’s styles, performance of actors, and practicality of scripts; it is their job to settle disputes between different people to reach consensus. Yet, this reveals a dilemma producers face: directors should be given as much freedom in their creation, but they cannot be unrestrained because it can lead to paying careless attention to details and focus solely on speed, or it can cause the production cost to skyrocket. As soon as producers produce their signature works and establish their own personal brands, more production job opportunities follow. Producers become producers in other projects, are invited to jointly invest with television companies, or are invited to collaborate with television channels in China, audiovisual companies, and new media. Producers and the trendy dramas they produce become valuable investment options that attract capital. However, staying up to audience’s expectations and maintaining ratings prove to be difficult. Nothing can do more harm to their brands than plagiarizing works from abroad or from themselves. Lastly, it is worthy to mention that government subsidies are now big contributors to producers’ budget in making trendy dramas. When subsidies cannot grow due to dramas’ plunging rating, China enters the fray, luring these trendy drama producers with an aim in mind to import Taiwanese production model in trendy dramas. While producers can sell their products to Chinese audience rather easily thanks to shining brands they own, they often struggle to decide whether to stay in Taiwan or seek better pay in China.
39

3D audio technologies : applications to sound capture, post-production and listener perception

Cengarle, Giulio 29 November 2012 (has links)
La llegada del sonido 3D está imponiendo cambios en varias etapas del flujo de trabajo, desde los sistemas de captación hasta las metodologías de postproducción y las configuraciones de altavoces. Esta tesis trata varios aspectos relacionados con el audio 3D: en la parte de captación, presentamos un estudio sobre las características de los micrófonos tetraédricos y una solución para obtener las componentes Ambisonics del segundo orden usando un pequeño número de transductores del primer orden; en la parte de producción, se presenta una aplicación para la mezcla automatizada de eventos deportivos, para reducir la complexidad del multicanal en tiempo real; para la restitución del audio independiente del sistema de altavoces, en el que los niveles de salida a los altavoces son una incógnita hasta la decodificación, se propone un detector de clipping independiente del layout. Finalmente, se presentan test psico-acústicos para validar aspectos perceptivos relacionados con el audio 3D. / The advent of 3D audio is dictating changes in several stages of the audio work-flow, from recording systems and microphone configurations, to post-production methodologies and loudspeaker configurations. This thesis tackles aspects related to 3D audio arising in the various stages of production. In the recording part, we present a study on the accuracy of tetrahedral microphones and a solution for obtaining second-order Ambisonics responses from first-order transducers using a small number of sensors; in the production stage, we introduce an application for automated assisted mixing of sport events, to reduce the complexity of managing multiple audio channels in real time; a clipping detector is proposed for the rendering of layout-independent audio content to generic playback systems, where the signal levels sent to the speakers are unknown until the decoding stage; finally, psychoacoustic experiments are presented for the validation of perceptual and aesthetic aspects related to 3D audio.
40

Interaktiv Produktpresentation åt Abu Garcia / Interactive Productpresentation for Abu Garcia

Edvardsson, Kristoffer, Högkvist, Conny, Nilsson, Tobias, Nilsson, Carl-Johan January 2006 (has links)
Detta projekt har producerats i samarbete med Abu Garcia i Svängsta, Blekinge. Vårat projekt är en interaktiv produkt presentation gjord i flash med inslag av 3d, video och ljud. Våran tanke är att användaren ska kunna se hur en Ambassadeur Record fiskerulle ser ut både på insidan och utsidan, hur den fungerar och vad som gör den så unik. Det finns också video filmer som beskriver tillverknings processen, och hur man som förstagångs användare använder en Ambassadeur rulle. Design och bakgrundsljud är anpassad så att den ska väcka en känsla av fiske och fridfull utomhus miljö. / This project has been produced in cooperation with Abu Garcia in Svängsta, Blekinge. Our project is an interactive presentation of a product made in Flash with 3D, video and sound. The idea is to show the user what an Ambassadeur Record looks like both on the inside and the outside, how it works and what makes it unique. / Carl-Johan Nilsson, cjni03@student.bth.se Conny Högkvist, coho03@student.bth.se Kristoffer Edvardsson, kred03@student.bth.se Tobias Nilsson, tona03@student.bth.se

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