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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

Vývoj osídlení v mikroregionu Zarabag (jižní Uzbekistán) na základě archeologických pramenů / Dynamics of the settlement pattern in the microregion of Zarabag (southern Uzbekistan) on the basis of archaeological sources

Augustinová, Anna January 2017 (has links)
15 Abstract The following thesis summarizes results of the archaeological research in the microregion of the Zarabag Oasis in the South Uzbekistan. The non-destructive research focused on the collection and evaluation of the archaeological data that allow to reconstruct the settlement dynamics in the oasis during the ages. Previously, there was not archaeological evidence available in the region. The fieldwork in the oasis and its closest surroundings was conducted by way of extensive surface survey (global coverage of the oasis focused on the detection of archaeological evidence), and intensive one (systematic surface survey on a closely defined area). The extensive survey proved to be more suitable for the studied environment in terms of the quality and quantity of the collected archaeological data. One part of the survey consisted in detection of the water sources (springs, surface canals and even remains of the karez systems). The basic units of extensive survey were represented by polygons (gardens, fields, cemeteries, tepas etc.), to which the finds collected during the research were attributed. Their dating in the combination with their spatial distribution allowed then to reconstruct the settlement processes and dynamics in the microregion of the oasis. One part of the research deals also with the...
102

L'art rupestre de la phase des cavaliers au Maroc : les sites de Foum Chenna (Vallée du Draa) et du Jebel Rat (Haut Atlas) : Analyse iconographique, thématique et proposition de chronologie / The Rock Art of the Phase of the Horsemen in Morocco : Foum Chenna (Draa Valley) and Jebel Rat (High Atlas) sites : Iconography, Themes and Chronology

Bravin, Alessandra 19 December 2014 (has links)
La première partie présente les caractères généraux de la phase dite « libyco-berbère » dans la littérature. La lecture minutieuse de la bibliographie y est suivie de l'analyse de la notion de « libyco-berbère », d'où il ressort que celle-ci ne permet pas de définir adéquatement la phase en question et qu'il est donc nécessaire de la remplacer par une nouvelle dénomination : la « phase des cavaliers ». Ses traits distinctifs sont passés en revue : introduction du cheval au Maroc, iconographie, style et en replaçant la problématique dans le contexte du Maroc du Ier millénaire av. J.-C. La deuxième partie a pour objet le plateau du Tizi 'n Tirghiyst, examiné sur la base des publications ainsi que de prospections sur le terrain. Cette approche permet de souligner sa complexité et son hétérogénéité, qui inclut la phase des cavaliers et des phases plus anciennes. La méthodologie utilisée comprend l'analyse des éléments iconographiques : le cheval et le harnachement, le cavalier et ses armes, les thèmes. La troisième partie est consacrée à l'examen de Foum Chenna. L'homogénéité du site est flagrante, en dépit de l'existence d'une phase plus ancienne sous-jacente à celle des cavaliers. L'étude minutieuse de ses éléments constitutifs conduit à l'identification de nouveaux thèmes et à la découverte de nouvelles inscriptions libyques.La quatrième partie est une comparaison des deux sites en vue de mettre en évidence analogies et différences et d'identifier les éléments permettant d'avancer une proposition chronologique.Les trois annexes sont respectivement les corpus de gravures de cavaliers du Rat, de Foum Chenna et la totalité des inscriptions libyques de Foum Chenna. / The first part presents the general characters of the phase known as "Libyco-Berber". After a thorough examination of the literature, the very notion of "Libyco-Berber" is analysed and recognized as being inadequate to define the phase and it is proposed a new denomination i.e. the "phase of the horsemen."Its specific characters are analysed from the point of view of the introduction of the horse in North Africa, in terms of iconography and style, all set in the historical context of Morocco's I millennium BC.The second part relates to the plateau of Tizi 'n Tirghiyst, examined on the basis of publications and through an accurate prospecting work. From this approach emerges the complexity and heterogeneity of the rock art of this area that includes not only the phase of the horsemen but also earlier phases. The methodology includes the analysis of the iconographic typical elements: the horse and harness, his weapons and the themes.The third part is devoted to the study of Foum Chenna, in the Draa Valley. It is immediately detected the homogeneity of the site although an older phase is present. The methodology for the analysis is the detailed study of individual elements that led to the identification of new themes and the discovery of new inscriptions in Lybic letters.The fourth part is devoted to the comparison between the two sites, to highlight similarities and differences, to identify elements for a chronology.The three annexes are respectively the corpus of engravings of the horsemen phase of the Rat, of Foum Chenna and the totality of the Libyan inscriptions of this site.
103

Colorimetric and spectral analysis of rock art by means of the characterization of digital sensors

Molada Tebar, Adolfo 01 February 2021 (has links)
Tesis por compendio / [ES] Las labores de documentación de arte rupestre son arduas y delicadas, donde el color desempeña un papel fundamental, proporcionando información vital a nivel descriptivo, técnico y cuantitativo . Tradicionalmente los métodos de documentación en arqueología quedaban restringidos a procedimientos estrictamente subjetivos. Sin embargo, esta metodología conlleva limitaciones prácticas y técnicas, afectando a los resultados obtenidos en la determinación del color. El empleo combinado de técnicas geomáticas, como la fotogrametría o el láser escáner, junto con técnicas de procesamiento de imágenes digitales, ha supuesto un notable avance. El problema es que, aunque las imágenes digitales permiten capturar el color de forma rápida, sencilla, y no invasiva, los datos RGB registrados por la cámara no tienen un sentido colorimétrico riguroso. Se requiere la aplicación de un proceso riguroso de tranformación que permita obtener datos fidedignos del color a través de imágenes digitales. En esta tesis se propone una solución científica novedosa y de vanguardia, en la que se persigue integrar el análisis espectrofotométrico y colorimétrico como complemento a técnicas fotogramétricas que permitan una mejora en la identificación del color y representación de pigmentos con máxima fiabilidad en levantamientos, modelos y reconstrucciones tridimensionales (3D). La metodología propuesta se basa en la caracterización colorimétrica de sensores digitales, que es de novel aplicación en pinturas rupestres. La caracterización pretende obtener las ecuaciones de transformación entre los datos de color registrados por la cámara, dependientes del dispositivo, y espacios de color independientes, de base física, como los establecidos por la Commission Internationale de l'Éclairage (CIE). Para el tratamiento de datos colorimétricos y espectrales se requiere disponer de un software de características técnicas muy específicas. Aunque existe software comercial, lo cierto es que realizan por separado el tratamiento digital de imágenes y las operaciones colorimétricas. No existe software que integre ambas, ni que además permita llevar a cabo la caracterización. Como aspecto fundamental, presentamos en esta tesis el software propio desarrollado, denominado pyColourimetry, siguiendo las recomendaciones publicadas por la CIE, de código abierto, y adaptado al flujo metodológico propuesto, de modo que facilite la independencia y el progreso científico sin ataduras comerciales, permitiendo el tratamiento de datos colorimétricos y espectrales, y confiriendo al usuario pleno control del proceso y la gestión de los datos obtenidos. Adicinalmente, en este estudio se expone el análisis de los principales factores que afectan a la caracterización tales como el sensor empleado, los parámetros de la cámara durante la toma, la iluminación, el modelo de regresión, y el conjunto de datos empleados como entrenamiento del modelo. Se ha aplicado un modelo de regresión basado en procesos Gaussianos, y se ha comparado con los resultados obtenidos mediante polinomios. También presentamos un nuevo esquema de trabajo que permite la selección automática de muestras de color, adaptado al rango cromático de la escena, que se ha denominado P-ASK, basado en el algoritmo de clasificación K-means. Los resultados obtenidos en esta tesis demuestran que el proceso metodológico de caracterización propuesto es altamente aplicable en tareas de documentación y preservación del patrimonio cultural en general, y en arte rupestre en particular. Se trata de una metodología de bajo coste, no invasiva, que permite obtener el registro colorimétrico de escenas completas. Una vez caracterizada, una cámara digital convencional puede emplearse para la determinación del color de forma rigurosa, simulando un colorímetro, lo que permitirá trabajar en un espacio de color de base física, independiente del dispositivo y comparable con / [CA] Les tasques de documentació gràfica d'art rupestre són àrdues i delicades, on el color compleix un paper fonamental, proporcionant informació vital a nivell descriptiu, t\`ecnic i quantitatiu.Tradicionalment els mètodes de documentació en arqueologia quedaven restringits a procediments estrictament subjectius, comportant limitacions pràctiques i tècniques, afectant els resultats obtinguts en la determinació de la color. L'ús combinat de tècniques geomàtiques, com la fotogrametria o el làser escàner, juntament amb tècniques de processament i realç d'imatges digitals, ha suposat un notable avanç. Tot i que les imatges digitals permeten capturar el color de forma ràpida, senzilla, i no invasiva, les dades RGB proporcionades per la càmera no tenen un sentit colorimètric rigorós. Es requereix l'aplicació d'un procés rigorós de transformació que permeti obtenir dades fidedignes de la color a través d'imatges digitals. En aquesta tesi es proposa una solució científica innovadora i d'avantguarda, en la qual es persegueix integrar l'anàlisi espectrofotomètric i colorimètric com a complement a tècniques fotogramètriques que permetin una millora en la identificació de la color i representació de pigments amb màxima fiabilitat en aixecaments, models i reconstruccions tridimensionals 3D. La metodologia proposada es basa en la caracterització colorimètrica de sensors digitals, que és de novell aplicació en pintures rupestres. La caracterització pretén obtenir les equacions de transformació entre les dades de color registrats per la càmera, dependents d'el dispositiu, i espais de color independents, de base física, com els establerts per la Commission Internationale de l'Éclairage (CIE). Per al tractament de dades colorimètriques i espectrals de forma rigorosa es requereix disposar d'un programari de característiques tècniques molt específiques. Encara que hi ha programari comercial, fan per separat el tractament digital d'imatges i les operacions colorimètriques. No hi ha programari que integri totes dues, ni que permeti dur a terme la caracterització. Com a aspecte addicional i fonamental, vam presentar el programari propi que s'ha desenvolupat, denominat pyColourimetry, segons les recomanacions publicades per la CIE, de codi obert, i adaptat al flux metodológic proposat, de manera que faciliti la independència i el progrés científic sense lligams comercials, permetent el tractament de dades colorimètriques i espectrals, i conferint a l'usuari ple control del procés i la gestió de les dades obtingudes. A més, s'exposa l'anàlisi dels principals factors que afecten la caracterització tals com el sensor emprat, els paràmetres de la càmera durant la presa, il¿luminació, el model de regressió, i el conjunt de dades emprades com a entrenament d'el model. S'ha aplicat un model de regressió basat en processos Gaussians, i s'han comparat els resultats obtinguts mitjançant polinomis. També vam presentar un nou esquema de treball que permet la selecció automàtica de mostres de color, adaptat a la franja cromàtica de l'escena, que s'ha anomenat P-ASK, basat en l'algoritme de classificació K-means. Els resultats obtinguts en aquesta tesi demostren que el procés metodològic de caracterització proposat és altament aplicable en tasques de documentació i preservació de el patrimoni cultural en general, i en art rupestre en particular. Es tracta d'una metodologia de baix cost, no invasiva, que permet obtenir el registre colorimètric d'escenes completes. Un cop caracteritzada, una càmera digital convencional pot emprar-se per a la determinació de la color de forma rigorosa, simulant un colorímetre, el que permetrà treballar en un espai de color de base física, independent d'el dispositiu i comparable amb dades obtingudes mitjançant altres càmeres que tambè estiguin caracteritzades. / [EN] Cultural heritage documentation and preservation is an arduous and delicate task in which color plays a fundamental role. The correct determination of color provides vital information on a descriptive, technical and quantitative level. Classical color documentation methods in archaeology were usually restricted to strictly subjective procedures. However, this methodology has practical and technical limitations, affecting the results obtained in the determination of color. Nowadays, it is frequent to support classical methods with geomatics techniques, such as photogrammetry or laser scanning, together with digital image processing. Although digital images allow color to be captured quickly, easily, and in a non-invasive way, the RGB data provided by the camera does not itself have a rigorous colorimetric sense. Therefore, a rigorous transformation process to obtain reliable color data from digital images is required. This thesis proposes a novel technical solution, in which the integration of spectrophotometric and colorimetric analysis is intended as a complement to photogrammetric techniques that allow an improvement in color identification and representation of pigments with maximum reliability in 3D surveys, models and reconstructions. The proposed methodology is based on the colorimetric characterization of digital sensors, which is of novel application in cave paintings. The characterization aims to obtain the transformation equations between the device-dependent color data recorded by the camera and the independent, physically-based color spaces, such as those established by the Commission Internationale de l'Éclairage (CIE). The rigorous processing of color and spectral data requires software packages with specific colorimetric functionalities. Although there are different commercial software options, they do not integrate the digital image processing and colorimetric computations together. And more importantly, they do not allow the camera characterization to be carried out. Therefore, as a key aspect in this thesis is our in-house pyColourimetry software that was developed and tested taking into account the recommendations published by the CIE. pyColourimetry is an open-source code, independent without commercial ties; it allows the treatment of colorimetric and spectral data and the digital image processing, and gives full control of the characterization process and the management of the obtained data to the user. On the other hand, this study presents a further analysis of the main factors affecting the characterization, such as the camera built-in sensor, the camera parameters, the illuminant, the regression model, and the data set used for model training. For computing the transformation equations, the literature recommends the use of polynomial equations as a regression model. Thus, polynomial models are considered as a starting point in this thesis. Additionally, a regression model based on Gaussian processes has been applied, and the results obtained by means of polynomials have been compared. Also, a new working scheme was reported which allows the automatic selection of color samples, adapted to the chromatic range of the scene. This scheme is called P-ASK, based on the K-means classification algorithm. The results achieved in this thesis show that the proposed framework for camera characterization is highly applicable in documentation and conservation tasks in general cultural heritage applications, and particularly in rock art painting. It is a low-cost and non-invasive methodology that allows for the colorimetric recording from complete image scenes. Once characterized, a conventional digital camera can be used for rigorous color determination, simulating a colorimeter. Thus, it is possible to work in a physical color space, independent of the device used, and comparable with data obtained from other cameras that are also characterized. / Thanks to the Universitat Politècnica de València for the FPI scholarship / Molada Tebar, A. (2020). Colorimetric and spectral analysis of rock art by means of the characterization of digital sensors [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/160386 / Compendio
104

Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage

Blanco Pons, Silvia 27 December 2021 (has links)
Tesis por compendio / [ES] La RA consiste en la superposición de elementos virtuales sobre el entorno real, de manera que el usuario percibe estos elementos como si formaran parte de la realidad que está visualizando. Las aplicaciones de RA en dispositivos móviles permiten visualizar el contenido virtual a través de la cámara del dispositivo. La RA es una herramienta de divulgación muy potente ya que permite añadir a la realidad cualquier tipo de información, desde un simple texto informativo a un modelo 3D interactivo. Tiene infinitas utilidades, puede servir de guía en un museo, puede mostrar la recreación de un monumento destruido, o como en el caso de estudio aquí presentado, ayudar a la interpretación de pinturas rupestres. Esta tesis parte de la idea de que la RA puede mejorar mucho la interpretación del arte rupestre sin alterar ni dañar las pinturas. Puede servir para atraer a un público mayor, dar a conocer la historia de las pinturas rupestres y que al mismo tiempo el visitante tenga una experiencia mucho más enriquecedora. A lo largo de la tesis se ha estudiado en profundidad la técnica de visualización de RA mediante dispositivos móviles. Se han analizado las diferentes librerías de programación mediante casos de estudio en entornos reales y examinado los factores que pueden afectar al reconocimiento de las pinturas. Se ha desarrollado una aplicación de RA aplicada a un caso real de pinturas rupestres y posteriormente ha sido evaluada por un grupo de personas. Finalmente, se ha estudiado el efecto de la luz solar y sus cambios a lo largo del día sobre el reconocimiento de imágenes en entornos al aire libre. Este trabajo proporciona un punto de partida para el desarrollo de aplicaciones de RA aplicadas a la difusión del patrimonio cultural, especialmente centrado en el arte rupestre, un entorno que sufre de unas dificultades añadidas debido a su localización, dificultad de reconocimiento de puntos característicos en las pinturas y los cambios en la luz solar, problemas que se han tratado de resolver a lo largo del estudio. Las principales conclusiones han sido muy favorables, partiendo de librerías de programación disponibles y gratuitas. Se han podido desarrollar un conjunto de aplicaciones de RA en diferentes lugares. Las valoraciones han sido muy positivas, los usuarios que han probado las aplicaciones afirman que la interpretación de las pinturas les resulta más fácil y consiguen entender mejor el propósito de las mismas. El principal inconveniente encontrado es la falta de conocimiento sobre esta técnica y la pérdida de realismo en algunos casos debido a la oclusión, es decir, que los objetos virtuales no se posicionen por detrás de los objetos reales. La buena noticia es que esta tecnología evoluciona muy rápido y durante el desarrollo de la tesis ha habido avances muy grandes, entre ellos, el desarrollo de nuevas librerías de programación desarrolladas por Google y Apple, que proporcionan las herramientas necesarias para crear aplicaciones muy potentes e immersivas, donde el usuario se sentirá parte de los entornos creados. / [CA] La RA consisteix en la superposició d'elements virtuals sobre l'entorn real, de manera que l'usuari percep aquests elements com si formaren part de la realitat que està visualitzant. Les aplicacions de RA en dispositius mòbils permeten visualitzar el contingut virtual a través de la cambra del dispositiu. La RA és una eina de divulgació molt potent ja que permet afegir a la realitat qualsevol tipus d'informació, des d'un simple text informatiu a un model 3D interactiu. Té infinites utilitats, pot servir de guia en un museu, pot mostrar la recreació d'un monument destruït, o com en el cas d'estudi ací presentat, ajudar a la interpretació de pintures rupestres. Aquesta tesi parteix de la idea que la RA pot millorar molt la interpretació de l'art rupestre sense alterar ni danyar les pintures. Pot servir per a atraure a un públic major, donar a conéixer la història de les pintures rupestres i que al mateix temps el visitant tinga una experiència molt més enriquidora. Al llarg de la tesi s'ha estudiat en profunditat la tècnica de visualització de RA mitjançant dispositius mòbils. S'han analitzat les diferents llibreries de programació mitjançant casos d'estudi en entorns reals i analitzat els factors que poden afectar el reconeixement de les pintures. S'ha desenvolupat una aplicació de RA aplicada a un cas real de pintures rupestres i posteriorment ha sigut avaluada per un grup de persones. Finalment, s'ha estudiat l'efecte de la llum solar i els seus canvis al llarg del dia sobre el reconeixement d'imatges en entorns a l'aire lliure. Aquest treball proporciona un punt de partida per al desenvolupament d'aplicacions de RA aplicades a la difusió del patrimoni cultural, especialment centrat en l'art rupestre, un entorn que pateix d'unes dificultats afegides a causa de la seua localització, dificultat de reconeixement de punts característics en les pintures i els canvis en la llum solar, problemes que s'han tractat de resoldre al llarg de l'estudi. Les principals conclusions han sigut molt favorables, partint de llibreries de programació disponibles i gratuïtes. S'han pogut desenvolupar un conjunt d'aplicacions de RA en diferents llocs. Les valoracions han sigut molt positives, els usuaris que han provat les aplicacions afirmen que la interpretació de les pintures els resulta més fàcil i aconsegueixen entendre millor el propòsit d'aquestes. El principal inconvenient trobat és la falta de coneixement sobre aquesta tècnica i la perduda de realisme en alguns casos a causa de l'oclusió, és a dir, que els objectes virtuals no es posicionen per darrere dels objectes reals. La bona notícia és que aquesta tecnologia evoluciona molt ràpid i durant el desenvolupament de la tesi hi ha hagut avanços molt grans, entre ells, el desenvolupament de noves llibreries de programació per Google i Apple, que proporcionen les eines necessàries per a crear aplicacions molt potents i immersives, on l'usuari se sentirà part dels entorns creats. / [EN] AR consists of superimposing virtual elements on the real environment, so that the user perceives these elements as if they were part of the reality they are looking at. AR applications on smartphones allow virtual content to be visualised through the device's camera. AR is a very powerful tool for dissemination as it allows any type of information to be added to reality, from a simple informative text to an interactive 3D model. It can be used as a guide in a museum, it can show the recreation of a destroyed monument, or, as in the case study presented here, it can help in the interpretation of cave paintings. This thesis is based on the idea that AR can greatly enhance the interpretation of rock art without affecting or damaging the paintings. It can be used to attract a wider audience, to introduce the history of the rock art paintings and at the same time provide the visitor with a much more enriching experience. Throughout the thesis, the technique of AR visualisation using mobile devices has been studied in-depth. The different programming libraries have been analysed by means of case studies in real environments as well as the factors that can affect the paintings recognition. An AR application applied to a real case of rock art paintings has been developed and subsequently evaluated by a group of people. Finally, the effect of sunlight and its changes throughout the day on image recognition in outdoor environments has been studied. This work provides a starting point for the AR applications development applied to the dissemination of cultural heritage, especially focused on rock art, an environment that suffers from additional difficulties due to its location, the difficulty of characteristic points recognition and changes in sunlight, problems that have been tried to solve throughout the study. The main outcomes have been very favourable, using freely available programming libraries, and it has been possible to develop a set of AR applications in different places. The evaluations have been very positive, with users who have tested the applications confirming that the interpretation of the paintings is easier for them and they can better understand the purpose of the paintings. The major drawback is the lack of knowledge about this technique and the loss of realism in some cases due to occlusion, i.e. the virtual objects are not positioned behind the real objects. The good news is that this technology is evolving very fast and during the development of the thesis there have been great advances, among them, the development of new programming libraries developed by Google and Apple, which provide the necessary tools to create very powerful and immersive applications, where the user will feel part of the virtual environments created. / Blanco Pons, S. (2021). Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/178895 / Compendio
105

Binding Ochre to Theory

Nibbs, Simone E 01 January 2012 (has links)
Widely found throughout the archaeological and artistic records in capacities ranging from burial contexts to early evidence of artistic expression, red ochre has been studied in archaeological and art conservationist communities for decades. Despite this, literature discussing binders is disparate and often absent from accessible arenas. Red ochre is important historically because its use can be used to help further the understanding of early humans, their predecessors, and their cognitive capabilities. However, there is not much written speculation on the processes involved in binder selection, collection, and processing. Based on the idea of these three activities associated with binders, I propose a schema for what the use of already prepared and obtained items doubling as binders might look like in the archaeological record. Using an experiment in which I used red ochre mixed with various binders to paint standardized shapes on a rock surface, I propose ways in which more experiments could be done in this vein. I suggest ways in which scales of desirability can be created based on different traits painters might have found important in the binder selection process, such as ease of paint reconstitution, texture of the paint, and the appearance of the paint mixture once on the stone. This research is one small step in the direction of expanding and diversifying the literature on binders in prehistoric paintings, and opening new avenues of conversation about the choices and motivations of early painters.
106

Paléogéographie symbolique au Magdalénien moyen : apport de l'étude des productions graphiques pariétales des abris occupés et sculpté de l'Ouest français (Roc-aux-Sorciers, Chaire-à-Calvin, Reverdit, Cap-Blanc) / Symbolic paleogeography in the Middle Magdalenian : contribution of rock-art studies from occupied and scultured rock-shelters in Western France (Roc-aux-Sorciers, Chaire-à-Calvin, Reverdit, Cap-Blanc)

Bourdier, Camille 20 December 2010 (has links)
En associant un contexte chrono-culturel aux graphismes pariétaux, les abris occupés et sculptés se révèlent être des témoins privilégiés pour aborder la structuration spatio-temporelle du Magdalénien moyen. Fondée sur un travail de relevé analytique, l’étude techno-stylistique de quatre dispositifs pariétaux (Roc-aux-Sorciers, Chaire-à-Calvin, Reverdit, Cap-Blanc) met en lumière un double processus d’unité et de régionalisation. Une tradition de la sculpture pariétale magdalénienne apparaît, inscrite dans la lignée de la sculpture pariétale solutréenne. Deux groupes se distinguent cependant. Le « groupe du Roc-aux-Sorciers » s’étend de la Vienne à l’Est du Périgord. À l’intérieur de celui-ci, les analogies des frises du Roc-aux-Sorciers et de la Chaire-à-Calvin soulèvent la question de leur(s) auteur(s), et au-delà de leurs occupants. Le « groupe de Cap-Blanc » coexiste en Périgord. Cette divergence entre le Roc-aux-Sorciers et Cap-Blanc se retrouve dans le mobilier archéologique. Ces deux groupes symboliques illustreraient-ils plus largement deux groupes socio-culturels ? Enfin, la fonction socio-culturelle des sites à sculpture pariétale est abordée, à travers le choix de la sculpture comme mode d’expression graphique. Au sein des sites ornés de l’Est de la Vienne, la frise sculptée monumentale du Roc-aux-Sorciers fut certainement un art public, associé à de grandes occupations. La frise aurait alors agi comme un élément de cohésion sociale. Elle aurait également pu servir de marqueur territorial face à d’autres populations (groupe de la Garenne ?). / Thanks to the association of rock-art and a chrono-cultural context, the occupied and decorated rock-shelters appear to be particularly appropriate to consider the spatio-temporal structuration of the Middle Magdalenian. Based on analytical tracings, the techno-stylistic study of four rock-art sites (Roc-aux-Sorciers, Chaire-à-Calvin, Reverdit, Cap-Blanc) reveals a double process of unity and regionalization. A tradition of the Magdalenian parietal sculpture appears, in the continuity of the Solutrean sculpture. Two groups can be distinguished however. The “Roc-aux-Sorciers group” spreads from Vienne to Eastern Périgord. Inside, the analogies between the Roc-aux-Sorciers and Chaire-à-Calvin friezes raises the question of their author(s), and beyond their inhabitants. The “Cap-Blanc group” coexists in Périgord. The difference between Roc-aux-Sorciers and Cap-Blanc is also found in the archaeological material. Could these symbolic groups illustrate two socio-cultural groups?Finally, the socio-cultural function of sculptured sites is tackled through the choice of sculpture. Inside the decorated sites of Eastern Vienne, the monumental sculptured frieze of Roc-aux-Sorciers rock-shelter certainly was public art, associated with large occupations. Then the frieze would have acted as an element of social cohesion. It could also have served as a territorial mark facing other populations (La Garenne group?).
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The Didima Rock Art Centre : a critical evaluation of the intersections of tourism, heritage conservation, and visual communication.

Storey, Amanda Eileen Maria. January 2006 (has links)
This dissertation critically evaluates the intersections of tourism, heritage conservation, and visual communication by exploring the display materials and Museology within the Didima Rock Art Centre, at Cathedral Peak, southern Drakensberg, KwaZulu-Natal. The text consists of three chapters. The first chapter introduces rock art and current research and conservation concerns in relation to heritage and rock art. The second chapter serves as an introduction to the Didima Rock Art Centre. A discussion raises important issues about visual communication in regard to the representation of the Southern San and rock art as material culture both in this museum context. Chapter three investigates and analyses the museum practices that have been used as a visual communication within the Centre by discussing methods that have been used in the museum and its auditorium. A conclusion follows that summarizes the candidate's findings regarding museum display within the Centre, and its impact on tourism and heritage conservation in relation to the Southern San and rock art. / Thesis (M.A.)-University of KwaZulu-Natal, Pietermaritzburg, 2006.
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L'art rupestre du massif de Lovo, République démocratique du Congo

Heimlich, Geoffroy 19 June 2014 (has links)
À la différence des arts rupestres du Sahara ou d’Afrique australe, richement documentés, ceux d’Afrique centrale restent encore aujourd’hui largement méconnus. L’art rupestre du Bas-Congo s’étend de Kinshasa à la côte atlantique et du nord de l’Angola au sud du Congo-Brazzaville. Bien que signalé dès le XIXe siècle par James Tuckey, lors de sa reconnaissance du fleuve Congo, il n’a jamais fait l’objet d’une recherche de grande ampleur et son âge reste toujours incertain.<p><p>Peuplé par les Ndibu, un des sous-groupes kongo, le massif de Lovo se trouve au nord du royaume de Kongo. Bien que ce royaume soit l’un des mieux documentés de toute l’Afrique, tant par les sources historiques à partir de 1500 que par les sources ethnographiques et anthropologiques pour les périodes plus récentes, son archéologie reste méconnue. Avec 102 sites (dont 16 grottes ornées), le massif de Lovo contient la plus importante concentration de sites rupestres de toute la région, ce qui représente plus de 5000 images rupestres. Sur environ 400 km2 se dressent des centaines de massifs calcaires au relief ruiniforme, percés de nombreuses grottes et abris sous roche.<p><p>Par mon étude qui tente de croiser les points de vue ethnologique, historique, archéologique et mythologique, j’ai pu montrer que l’art rupestre a bel et bien une part importante dans la culture kongo. Au même titre que les sources historiques ou les traditions orales, il peut apporter aux historiens une documentation de premier plan et contribuer à reconstruire le passé de l’Afrique.<p><p><p>In contrast with the Sahara and Southern Africa, Central Africa is superficially presented and largely overlooked in general publications and compilations regarding rock art research. The rock art of Lower Congo is concentrated in a region that stretches from Kinshasa to the Atlantic coast and from Northern Angola to Southern Congo-Brazzaville. Although already reported in the nineteenth century by James Tuckey during his exploration of the Congo River, it had never been a subject of thorough investigation. As a result, its age has long remained uncertain.<p><p>Presently inhabited by the Ndibu, one of the Kongo subgroups, the Lovo Massif is situated north of the ancient Kongo kingdom. Although Kongo has been, since the end of the fifteenth century, one of the best-documented kingdoms of Africa, both through historical records and through ethnographic and anthropological studies in more recent times, in archaeological terms it remains largely unknown. With 102 sites (including 16 decorated caves), the Lovo Massif has the largest concentration of rock art in the entire region. Hundreds of limestone outcrops with carved surfaces, punctuated by numerous caves and rocky overhangs, rise up over an area of about 400 square kilometers. <p><p>Through the research I have undertaken, it has been possible to determine for the first time direct dates for the rock art of Lower Congo. The study of the previously unknown decorated caves of Tovo and Nkamba, in particular, has allowed me to ascertain the chronology and the interpretation of these rock images.<p> / Doctorat en Histoire, art et archéologie / info:eu-repo/semantics/nonPublished
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Engendering the rock art archaeology of the north Eastern Cape, South Africa Ritual specialists, novices, and social conditioning

Green, Dawn 01 1900 (has links)
Abstracts in English, Zulu and Xhosa / Rock art affords unique opportunities for engendered research because it provides emic views of how specific people re-presented themselves. My feminist study investigates under-researched ‘San/Bushman’ gendered identities to understand more about area-specific constructions of personhood through analysing 2852 rock paintings from two adjacent areas of the northern Eastern Cape, South Africa. Using quantitative and qualitative methods and evidence from excavation archaeology, ethnography, ethology, and neurocognitive research, I identify three categories of ritual specialists: experienced and preeminent; ordinary; and novice. These paintings show that wo/men ritual specialists could transcend the identity norms of ordinary people, but men ritual specialists may have had more status and power. I suggest the paintings acted as a controlling mechanism for the potency of women, indoctrination of novices, and present an ideal for the practice of ritual specialists and ordinary people. This research has important implications for identifying different types of identity marking by different groups of southern African San. / Bonono ba majwe bo fana ka menyetla e ikgethang bakeng sa dipatlisiso tse fokolang hobane e fana ka ditjhebo tsa bonnete tsa hore na batho ba itseng ba ne ba itlhahisa jwang. Boithuto ba ka ba tsa bosadi bo fuputsa boitsebiso ba batho ba maSan/Busumane bo so kang bo batlisiswa haholo ele ho utlwisisa haholwanyane ka dikaho tsa dibaka tse ikgethileng tsa botho ka ho manolla metako ya pente e 2852 e tswang dibakeng tse pedi tse bapileng tsa borwa ho Kapa Botjhabela, Afrika Borwa. Ka tshebediso ya mekgwa ya bongata le boleng le bopaki ho tswa ho dipatlisiso tsa excavation archaeology, ethnography, ethology, le tsa neurocognitive, ke hlwaya mekgahlelo e meraro ya ditsebi tsa mekete ya meetlo: ba nang boiphihlello le ba hlahelletseng ka mahetla; ba tlwaelehileng; le bomaithutwana. Metako ena ya pente e bontsha hore ditsebi tsa basadi tsa mekete ya meetlo di ne di kgona ho tlola ditlwaelo tsa boitsebiso tsa batho ba tlwaelehileng, empa ditsebi tsa banna tsa mekete ya meetlo di ka di ne le di na le maemo le matla a fetang. Ke sisinya hore metako e ne e sebetsa jwalo ka mokgwa wa ho laola bakeng sa matla a basadi, thuto ya bomaithutwane, le ho hlahisa se lokelang ho ba sona bakeng sa tshebetso ya ditsebi tsa meetlo le batho ba tlwaelehileng. Patlisiso ena e na le bohlokwa bakeng sa ho hlwaya mefuta e fapaneng ya matshwao ba boitsebiso a dihlopha tse fapaneng tsa maSan a Afrika e borwa. / Imizobo esematyeni inika amathuba akhethekileyo ophando lweemeko ezingqonge isini ngoba le mizobo ibonisa indlela abaziveza ngayo abantu abathile ngokwenkcubeko yabo. Isifundo sam ngobufazi siphanda ngohlanga lwama ‘San/Bushman’ okanye Amaqhakancu/abaThwa nekuphandwe kancinci ngabo, injongo ikukuqonda ubume bobuntu babo kwiindawo ngeendawo. Olu phando lwenziwe ngokuhlalutya imizobo esematyeni engama-2852 ekwiingingqi ezimbini eziseMntla-Mpuma Koloni, eMzantsi Afrika. Ngokusebenzisa uphando olusekelwe kubungqina bamanani nobusekelwe kwiingxoxo nokuzathuza kwanobungqina obuvezwe zizinto ezigronjwe/ezigrunjwe kwiziza zakudaladala, obuvezwe kwiinkcazelo zenkcubeko yabantu abahlukeneyo, obuvezwe kwiinkcazelo zoluntu xa lujongwe ngokwenkalo yendalo (i-itholoji) nobuvezwe kwizifundo zokuqiqa nokusebenza kwengqondo, ndiphawule iindidi ezintathu zeengcali zezithethe: abanamava nolwazi olubalaseleyo; abanolwazi oluqhelekileyo; abangenalwazi kangako. Le mizobo ibonisa ukuba iingcali zezithethe zamadoda nezabafazi zinakho ukubona ngaphaya kwendlela ababona ngayo abantu jikelele, kodwa kusengenzeka ukuba iingcali zezithethe zamadoda zazinewonga negunya elithe chatha. Ndibona ukuba imizobo yayisebenza njengesixhobo sokulawula amandla neziphiwo zabafazi, ukuqweqwedisa iingcinga zabangenalwazi luthe vetshe, nokuvelisa okulindelekileyo kwindlela yokusebenza kweengcali zezithethe nabantu jikelele. Olu phando lubalulekile ekunakaneni iindidi ezahlukeneyo zokuphawula ubuyena bamaqela ahlukeneyo ohlanga lwamaSan/ Amaqhakancu aseAfrika. / M.A. (Archaeology)

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