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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Avatar Playing Style : From analysis of football data to recognizable playing styles

Edberger Persson, Jakob, Danielsson, Emil January 2022 (has links)
Football analytics is a rapid growing area which utilizes conventional data analysis and computational methods on gathered data from football matches. The results emerging out of this can give insights of performance levels when it comes to individual football players, different teams and clubs. A difficulty football analytics struggles with daily is to translate the analysis results into actual football qualities and knowledge which the wider public can understand. In this master thesis we therefore take on the ball event data collected from football matches and develop a model which classifies individual football player’s playing styles, where the playing styles are well known among football followers. This is carried out by first detecting the playing positions: ’Strikers’, ’Central midfielders’, ’Outer wingers’, ’Full backs’, ’Centre backs’ and ’Goalkeepers’ using K-Means clustering, with an accuracy of 0.89 (for Premier league 2021/2022) and 0.84 (for Allsvenskan 2021). Secondly, we create a simplified binary model which only classifies the player’s playing style as "Offensive"/"Defensive". From the bad results of this model we show that there exist more than just these two playing styles. Finally, we use an unsupervised modelling approach where Principal component analysis (PCA) is applied in an iterative manner. For the playing position ’Striker’ we find the playing styles: ’The Target’, ’The Artist’, ’The Poacher’ and ’The Worker’ which, when comparing with a created validation data set, give a total accuracy of 0.79 (best of all positions and the only one covered in detail in the report due to delimitations).  The playing styles can, for each player, be presented visually where it is seen how well a particular player fits into the different playing styles. Ultimately, the results in the master thesis indicates that it is easier to find playing styles which have clear and obvious on-the-ball-actions that distinguish them from other players within their respective position. Such playing styles, easier to find, are for example "The Poacher" and "The Target", while harder to find playing styles are for example " The Box-to-box" and "The Inverted". Finally, conclusions are that the results will come to good use and the goals of the thesis are met, although there still exist a lot of improvements and future work which can be made.  Developed models can be found in a simplified form on the GitHub repository: https://github.com/Sommarro-Devs/avatar-playing-style. The report can be read stand-alone, but parts of it are highly connected to the models and code in the GitHub repository.
12

Not All Goals Are Created Equal : Evaluating Hockey Players in the NHL Using Q-Learning with a Contextual Reward Function

Vik, Jon January 2021 (has links)
Not all goals in the game of ice hockey are created equal: some goals increase the chances of winning more than others. This thesis investigates the result of constructing and using a reward function that takes this fact into consideration, instead of the common binary reward function. The two reward functions are used in a Markov Game model with value iteration. The data used to evaluate the hockey players is play-by-play data from the 2013-2014 season of the National Hockey League (NHL). Furthermore, overtime events, goalkeepers, and playoff games are excluded from the dataset. This study finds that the constructed reward, in general, is less correlated than the binary reward to the metrics: points, time on ice and, star points. However, an increased correlation was found between the evaluated impact and time on ice for center players. Much of the discussion is devoted to the difficulty of validating the results from a player evaluation due to the lack of ground truth. One conclusion from this discussion is that future efforts must be made to establish consensus regarding how the success of a hockey player should be defined.
13

Realization of Model-Driven Engineering for Big Data: A Baseball Analytics Use Case

Koseler, Kaan Tamer 27 April 2018 (has links)
No description available.

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