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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Unleashing the Awareness of Sustainable Human-Computer Interaction (HCI) Among Youth: : Bridging the Knowledge Gap and EmpoweringFuture Sustainable Designers

Basyouny, Mariam, Männik, Aleksandra January 2023 (has links)
This research paper aims to explore the knowledge gap among young designers in relation to sustainable human-computer interaction (HCI), focusing on Interaction Design, and investigating the necessary resources for designing sustainable HCI. Lack of knowledge among young designers regarding sustainable practices in digital design contributes to the overconsumption of energy, and increased carbon emissions, highlighting the need to raise awareness and bridge the knowledge gap in Sustainable Human-Computer Interaction (HCI) design among youth. Using qualitative methods, including 14 semi-structured interviews with informatics students in Jönköping, Sweden, the study identifies three main themes: Lack of Knowledge, Resource Needs, and Concerns About the Design Process. The findings highlight a limited understanding of sustainable HCI among young designers, emphasizing the significance of educational modules in sustainability within digital design. This study provides insights and recommendations for digital designers, educators, and policymakers to implement sustainable digital design practices in order to lessen environmental impact and promote sustainability within the digital world. The implications of this study include addressing the knowledge gap, fostering educational initiatives, and serving as a foundation for future research in sustainable digital design and HCI. This study addresses the challenge of motivating young designers to learn more about sustainable HCI while identifying essential resource requirements, education, design tools, eco-feedback technology, and support.
12

Generate power, generate art : Experiments with human-powered art, electronic paper and creative coding

Kaufman, Roni January 2022 (has links)
This is a multidisciplinary project, at the intersection between interaction design, software development and media art. Human-Powered Interactions (HPI) is a field of Human-Computer Interactions (HCI) interested in self-sustainable systems in which power generation and the user interaction are simultaneous, unlike, for example, dynamo torches which have rechargeable batteries. Commonly found on electronic readers, Electronic Paper (e-paper) screens are ultra-low powered and do not require electricity for images to stay displayed, only to refresh them. This project explores these technologies through the prism of art, by designing and building The Human-Powered Generative Art Machine, an interactive hand-crank-powered generative art frame with an e-paper display. Through an interview with a researcher working in the field, a series of hands-on workshops and the construction of the machine, I delve into several questions around HPI, e-paper and generative art. The research uncovers new opportunities around programming and creative practices, to understand the constraints of these technologies and how to work around them. / Det här är ett tvärvetenskapligt projekt i skärningspunkten mellan interaktionsdesign, mjukvaruutveckling och mediekonst. Människodrivna Interaktioner är ett område inom Människa–DatorInteraktion som intresserar sig för självförsörjande system där kraftgenerering och användarinteraktion sker samtidigt, till skillnad från t.ex. dynamoficklampor som har uppladdningsbara batterier. Elektroniska pappersskärmar, som är vanliga i elektroniska läsplattor, har extremt låg energiförbrukning och kräver inte elektricitet för att bilderna ska visas, utan endast för att uppdatera dem. I detta projekt undersöktes dessa tekniker genom konstens prisma genom att utforma och bygga The Human-Powered Generative Art Machine, en interaktiv, handkrankdriven, generativ konstram med en e-papper-skärm. Genom en intervju med en forskare som arbetar på området, en serie praktiska workshops och en materialutforskning fördjupar jag mig i flera frågor kring Människodrivna Interaktioner, e-papper och generativ konst. Forskningen avslöjar nya möjligheter i fråga om programmering och kreativa metoder för att förstå begränsningarna i denna teknik och hur man kan arbeta runt dem.
13

Ett beroende mellan användbarhet och hållbarhet : En studie om hållbar interaktionsdesign inom offentlig sektor / A dependency between usability and sustainability : A study on sustainable interaction design within the public sector

Sars, Viktoria, Kroon, Hannah January 2022 (has links)
In light of climate change and global warming, the application of sustainability principles in everyday life is becoming a necessity in a variety of circumstances. In an increasingly digital world with pandemic ramifications, optimal functionality and accessibility inside digital platforms are a top priority. There is a tremendous demand for essential digital services that generate better standards and adapt to societal conditions, improve conditions for society, and facilitate day-to-day workflow. The emphasis on factors such as usability and accessibility raises the question of whether there is a comparable emphasis on sustainability in development. Green IT is a concept that is gaining popularity, namely Green User Experience or the already established term SID, Sustainable Interaction Design.  This study investigates the usability of municipal websites based on a score derived from comparing the findings of assessments of the websites' sustainability in a broader context. Using a qualitative approach, the data is evaluated and compared with the approaches and justifications of various municipalities. This information was gathered through interviews and analysed using Socio-technical Systems Theory. The outcome is intended to justify a major organisational shift and encourage a greater emphasis on working sustainably in website design and development. In relation to the digital world and the public sector, the study revealed a tendency towards the need for guidelines in order to set a clearer norm from a sustainability standpoint. A more sustainable user experience, where sustainability for municipal websites is viewed as an impact of usability and enhancements that are helpful to the earth as a whole. / Att tillämpa ett hållbarhetstänk i vardagen är mer och mer utbrett, med klimatförändringar och global uppvärmning är det ett krav som även ses i andra sammanhang. I en alltmer digital värld med efterdyningar från en pandemi, där krav på optimal funktionalitet och tillgänglighet inom digitala plattformar prioriteras. Ett stort behov för kritiska funktioner som skapar förutsättningar för samhälle, levnadsstandard för människor och normal arbetsgång sätter fokus på hållbarhet i den utvecklingen. Grön IT är ett begrepp som blivit känt, men inom informationsteknik och digital design finns ett ökat fokus på en relaterad infallsvinkel, nämligen grön UX eller den redan etablerade termen SID, som står för hållbar interaktionsdesign.  Studien undersökte användbarhet på kommunala webbplatser grundas i en rankning som kommit av att jämföra resultat från mätningar över webbplatsernas hållbarhet i ett större perspektiv. Genom en kvalitativ ansats tolkades och jämfördes de olika kommunernas tillvägagångssätt och argument, från data som samlades via intervjuer och analyserades utifrån Socio-technical systems theory. Resultatet hoppas kunna motivera en större organisatorisk förändring och gentemot ett mer hållbart arbete vid design och utveckling av webbplatser. Studien visade på tendenser till behov efter riktlinjer för att kunna grundlägga en tydligare standard kring hållbarhetsperspektiv när det gäller den digitala världen och offentlig sektor. En mer grön användarupplevelse, där hållbarhet för kommunala webbplatser kan ses som en effekt av användbarhet och som förbättringar för hela planeten.
14

Creative-Up-Cycling

Kaewpanukrangsi, Nuanphan January 2014 (has links)
The project elaborates design opportunities for a future practice that could promotealternative sustainable lifestyles on waste handling through up-cycling activities. It doesthis on a small scale through engagement in the local communities of the Hildaneighborhood and Segepark students’ accommodations in Sweden. To thesecommunities, creative-up-cycling is explored which it introduced here as an approachwhere neighbors can participate in making new things from leftover materials. Throughthis work creative-up-cycling is a proposed recommendation for a possible service systemon how to share the leftover materials in the local resident’s communities, as well as, howto remake the items no longer needed.The empirical studies explore maker culture lifestyles and include how to find leftovermaterials, tools, space, and skills in order to guide people in creative-up-cyclingalternatives. These creative activities also build social relationship via the integration ofmultidisciplinary citizens who are living in the same community and explorations weredone on how could we elicit the skill sets from those people? What is a useful skill set inthis area today? Values like mutual physical experience, reciprocity, and ownership couldalso be found along the empirical workshops in this project. Additionally, this reportshows some interesting findings pointing towards the design process and the suggestionsof design elements; ‘Co-storage’, ‘Mix and Match furniture shop’, and ‘Renovation andup-cycling’ concept elements.Participatory design (designing with people) has been the core approach in this project.Additionally, I have been influenced by user-centered design, as well as service designapproaches in order to comprehend the services, system and activities of recycling andup-cycling in cities like: SYSAV, STPLN, Cykelköket, Återskapa, Toolpool. The findingpresented here are examples of practices that could make up the composition of recyclingand up-cycling activities in future local communities.

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